ZYRA STATS
Attack
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Attack Damage53 ( + 3.2 )
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Attack SpeedNaN ( +0%)
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Attack Range575
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Critical Hit Chance0 ( + 0 )
Defense
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HP574 ( + 93 )
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HP Regeneration5.5 ( + 0.5 )
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Armor29 ( + 4.2 )
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Magic Resistance30 ( + 1.3 )
Other
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Mana418 ( + 25 )
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Mana Regenration13 ( + 0.4 )
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Move Speed340
ZYRA SPELLS
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Garden of Thorns
Seeds spawn around Zyra periodically, becoming faster with level. Zyra can cast Deadly Spines or Grasping Roots near seeds to grow plants, who fight for Zyra.
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Deadly Spines
- Cost: 70 {{ abilityresourcename }}
- Range: 800
Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar.
Zyra causes thick vines to spread and explode into spines, dealing {{ initialdamage }} magic damage.If this Ability is cast near a Seed, the Seed grows into a Thorn Spitter that deals {{ spell.
zyrap:plantdamage }} magic damage and lasts 0 seconds. Thorn Spitters have 575 range. -
Rampant Growth
- Cost: 1 Seed
- Range: 850
Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time.
Zyra plants a Seed that lasts 60 seconds. These Seeds grant True Sight of enemy champions that step on them for 2 seconds, but are still destroyed.This Ability has 2 charges with a {{ ammorechargetime }} second recharge time. Killing an enemy reduces the recharge time by 20%. Champion takedowns, large jungle monster kills, and large minion kills reduce the recharge time by 100% instead.
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Grasping Roots
- Cost: 70/75/80/85/90 {{ abilityresourcename }}
- Range: 1100
Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed.
Zyra sends vines forward, Rooting for 1/1.25/1.5/1.75/2 second(s) and dealing {{ totaldamage }} magic damage. If this Ability passes near a Seed, the Seed grows into a Vine Lasher that deals {{ spell.
zyrap:plantdamage }} magic damage and lasts 0 seconds. Vine Lashers have 400 range, and their Attacks Slow by 30% for 2 seconds. The Slow from multiple Vine Lashers stacks up to {{ maxslowstacks }} times. -
Stranglethorns
- Cost: 100 {{ abilityresourcename }}
- Range: 700
Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants within the thicket are enraged.
Zyra summons the fury of nature, growing a twisted thicket that deals {{ totaldamage }} magic damage. After 2 seconds, the vines snap upwards, Knocking Up for 1 second.Zyra's plants within the thicket become enraged, resetting their duration, gaining 50% Health and Attacking for {{ plantdamagebonus }}% bonus damage.
ZYRA COUNTER/TIPS
Zyra Ally Tips
- Placing a seed in your spell's path after you have cast it gives you the best chance of having a seed in the proper spot.
- Seeds grant vision to your team.
- Zyra is a great ambusher - look for opportunities to set a trap of seeds in brush, then lure enemies in.
- Strong against:
Zyra Enemy Tips
- Zyra's seeds can be destroyed by stepping on them. If she tries to grow them as you do, dodge back at the last moment.
- Moving closer to Zyra can be a smart move if she places plants too far away from herself.
- Plants take fixed damage from attacks and effects, similar to wards. They also expire quickly on their own.
- Moving the fight to a different area will deprive Zyra of accumulated seeds.
- Seeds placed by Zyra's W are larger, a different color, and grant a small amount of vision to her team.
ZYRA Build
ZYRA SUMMONER SPELLS
ZYRA REFORGED RUNES
Sorcery
Domination
ZYRA ABILITY ORDER
1 | 4 | 10 | 12 | 13 | ||||||||||||||
2 | 14 | 15 | 17 | 18 | ||||||||||||||
3 | 5 | 7 | 8 | 9 | ||||||||||||||
6 | 11 | 16 |
ZYRA ITEMS
Starting
Rush
Mid game options
Typical full build
Starting
Rush
Typical full build
See items section for more info
ZYRA SUMMONER SPELLS
ZYRA REFORGED RUNES
Domination
Sorcery
ZYRA ABILITY ORDER
1 | 8 | 10 | 12 | 13 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 4 | 5 | 7 | 9 | ||||||||||||||
6 | 11 | 16 |
ZYRA ITEMS
First Buy
First recall
Early Game items
Mid Game completion
Final Build
ZYRA SUMMONER SPELLS
ZYRA REFORGED RUNES
Sorcery
Domination
ZYRA ABILITY ORDER
1 | 9 | 10 | 12 | 13 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 4 | 5 | 7 | 8 | ||||||||||||||
6 | 11 | 16 |