League Of Legends Items v15.7.1

  • Boots
    • Slightly increases Move Speed
    • Base Cost: 300G
    • Total Cost: 300G
    • Sell Cost: 210G
    25 Move Speed

    Boots
  • Faerie Charm
    • Slightly increases Mana Regen
    • Base Cost: 200G
    • Total Cost: 200G
    • Sell Cost: 140G
    50% Base Mana Regen

    Mana Regen
  • Rejuvenation Bead
    • Slightly increases Health Regen
    • Base Cost: 300G
    • Total Cost: 300G
    • Sell Cost: 120G
    100% Base Health Regen

    Health Regen
  • Giant's Belt
    • Greatly increases Health
    • Base Cost: 500G
    • Total Cost: 900G
    • Sell Cost: 630G
    350 Health

    Health
  • Cloak of Agility
    • Increases critical strike chance
    • Base Cost: 600G
    • Total Cost: 600G
    • Sell Cost: 420G
    15% Critical Strike Chance

    Critical Strike
  • Blasting Wand
    • Moderately increases Ability Power
    • Base Cost: 850G
    • Total Cost: 850G
    • Sell Cost: 595G
    45 Ability Power

    Spell Damage
  • Sapphire Crystal
    • Increases Mana
    • Base Cost: 300G
    • Total Cost: 300G
    • Sell Cost: 210G
    300 Mana

    Mana
  • Ruby Crystal
    • Increases Health
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 280G
    150 Health

    Health
  • Cloth Armor
    • Slightly increases Armor
    • Base Cost: 300G
    • Total Cost: 300G
    • Sell Cost: 210G
    15 Armor

    Armor
  • Chain Vest
    • Greatly increases Armor
    • Base Cost: 500G
    • Total Cost: 800G
    • Sell Cost: 560G
    40 Armor

    Armor
  • Null-Magic Mantle
    • Slightly increases Magic Resist
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 280G
    20 Magic Resist

    Spell Block
  • Emberknife
    • Base Cost: 350G
    • Total Cost: 350G
    • Sell Cost: 140G


    7% Omnivamp against jungle monsters
    Sear: Damaging jungle monsters burns them for magic damage over 5 seconds. Challenging Path: Smiting 5 times consumes this item and upgrades your Smite to Challenging Smite, increasing its damage to monsters to 900 and damage to minions to 500 +10% target max Health. Challenging Smite marks champions for 4 seconds. Damaging a marked champion deals an additional true damage to them over 2.5 seconds. You take 10% reduced damage from marked champions. Huntsman: Killing large jungle monsters grants bonus experience. Recoup: Regen up to Mana (based on missing mana) per second when in the jungle or river.

    Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.
    Only attacks and abilities apply Challenging Smite's burn
    Life Steal Spell Vamp Jungle
  • Long Sword
    • Slightly increases Attack Damage
    • Base Cost: 350G
    • Total Cost: 350G
    • Sell Cost: 245G
    10 Attack Damage

    Damage Lane
  • Pickaxe
    • Moderately increases Attack Damage
    • Base Cost: 875G
    • Total Cost: 875G
    • Sell Cost: 613G
    25 Attack Damage

    Damage
  • B. F. Sword
    • Greatly increases Attack Damage
    • Base Cost: 1300G
    • Total Cost: 1300G
    • Sell Cost: 910G
    40 Attack Damage

    Damage
  • Hailblade
    • Provides damage against Monsters and Mana Regen in the Jungle
    • Base Cost: 350G
    • Total Cost: 350G
    • Sell Cost: 140G


    7% Omnivamp against jungle monsters
    Sear: Damaging jungle monsters burns them for magic damage over 5 seconds. Chilling Path: Smiting 5 times consumes this item and upgrades your Smite to Chilling Smite, increasing its damage to monsters to 900 and damage to minions to 500 +10% target max Health. Chilling Smite deals true damage to champions and steals 20% of their Move Speed for 2 seconds. Huntsman: Killing large jungle monsters grants bonus experience. Recoup: Regen up to Mana (based on missing mana) per second when in the jungle or river.

    Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.
    Life Steal Spell Vamp Jungle
  • Obsidian Edge
    • Base Cost: 350G
    • Total Cost: 350G
    • Sell Cost: 140G


    8% Omnivamp against jungle monsters
    Sear: Damaging jungle monsters burns them for magic damage over 5 seconds. Auto Path: Smiting 5 times consumes this item and upgrades your Attack-Smite, increasing its damage to monsters to 900. Huntsman: Killing large jungle monsters grants bonus experience. Recoup: Regen up to Mana (based on missing mana) per second when in the jungle or river.

    Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.
    Life Steal Spell Vamp Jungle
  • Dagger
    • Slightly increases Attack Speed
    • Base Cost: 250G
    • Total Cost: 250G
    • Sell Cost: 175G
    10% Attack Speed

    Attack Speed
  • Recurve Bow
    • Greatly increases Attack Speed
    • Base Cost: 450G
    • Total Cost: 700G
    • Sell Cost: 490G
    15% Attack Speed

    Sting
    Attacks deal 15 bonus physical damage On-Hit.
    Attack Speed On Hit
  • Amplifying Tome
    • Slightly increases Ability Power
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 280G
    20 Ability Power

    Spell Damage
  • Vampiric Scepter
    • Basic attacks restore Health
    • Base Cost: 550G
    • Total Cost: 900G
    • Sell Cost: 630G
    15 Attack Damage
    7% Life Steal


    Damage Life Steal
  • Doran's Shield
    • Good defensive starting item
    • Base Cost: 450G
    • Total Cost: 450G
    • Sell Cost: 180G
    110 Health

    Enduring Focus
    Restore 4 Health every 5 seconds.
    After taking damage from a champion, restore Health over 8 seconds.

    Helping Hand
    Attacks deal 5 bonus physical damage to minions.
    Health Health Regen Lane
  • Doran's Blade
    • Good starting item for attackers
    • Base Cost: 450G
    • Total Cost: 450G
    • Sell Cost: 180G
    10 Attack Damage
    80 Health
    3% Life Steal


    Health Damage Spell Vamp Lane
  • Doran's Ring
    • Good starting item for casters
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 160G
    18 Ability Power
    90 Health


    Restoration
    Restore 1.25 Mana every second. If you can't gain Mana, restore 0.55 Health instead.

    Helping Hand
    Attacks deal 5 bonus physical damage to minions.
    Health Lane Mana Regen Spell Damage
  • Negatron Cloak
    • Moderately increases Magic Resist
    • Base Cost: 450G
    • Total Cost: 850G
    • Sell Cost: 595G
    45 Magic Resist

    Spell Block
  • Needlessly Large Rod
    • Greatly increases Ability Power
    • Base Cost: 1200G
    • Total Cost: 1200G
    • Sell Cost: 840G
    65 Ability Power

    Spell Damage
  • Dark Seal
    • Provides Ability Power and Mana. Increases in power as you kill enemies.
    • Base Cost: 350G
    • Total Cost: 350G
    • Sell Cost: 140G
    15 Ability Power
    50 Health


    Glory
    Takedowns grant Glory, up to 10. 5 Glory is lost on death.
    Gain 4 Ability Power per Glory.
    Health Spell Damage Lane
  • Cull
    • Provides damage and Life Steal on hit - Killing minions grant bonus Gold
    • Base Cost: 450G
    • Total Cost: 450G
    • Sell Cost: 180G
    7 Attack Damage

    Reap
    Restore 3 Health On-Hit.
    Killing minions grants 1 gold, up to 100. Reaching the limit grants another 350 gold.
    Damage On Hit Lane
  • Scorchclaw Pup
    • Base Cost: 450G
    • Total Cost: 450G
    • Sell Cost: 180G


    Jungle Companions
    Summon a Scorchclaw that assists you against monsters.

    Scorchclaw's Slash
    The companion grows as you hunt monsters, empowering your Smite. When fully grown, it periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
    Jungle
  • Gustwalker Hatchling
    • Base Cost: 450G
    • Total Cost: 450G
    • Sell Cost: 180G


    Jungle Companions
    Summon a Gustwalker that assists you against monsters.

    Gustwalker's Gait
    The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants Move Speed upon entering brush, increased when killing large monsters.
    Jungle
  • Mosstomper Seedling
    • Base Cost: 450G
    • Total Cost: 450G
    • Sell Cost: 180G


    Jungle Companions
    Summon a Mosstomper that assists you against monsters.

    Mosstomper's Courage
    The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants a shield that regenerates after killing large monsters or out of combat.
    Jungle
  • Eye of the Herald
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G




    Active - Consume: Crush the Eye of the Herald, begining the ritual to summon Rift Herald. You may click the Rift Herald after it has summoned to control how it charges. This control effect can be done once when it is summoned, and once each time a nearby enemy structure dies.
    Trinket Active
  • Mosstomper Seedling
    • Base Cost: 450G
    • Total Cost: 450G
    • Sell Cost: 180G


    Jungle Companions
    Summon a Mosstomper that assists you against monsters.

    Mosstomper's Courage
    The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants a shield that regenerates after killing large monsters or out of combat.
    Jungle
  • Gustwalker Hatchling
    • Base Cost: 450G
    • Total Cost: 450G
    • Sell Cost: 180G


    Jungle Companions
    Summon a Gustwalker that assists you against monsters.

    Gustwalker's Gait
    The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants Move Speed upon entering brush, increased when killing large monsters.
    Jungle
  • Scorchclaw Pup
    • Base Cost: 450G
    • Total Cost: 450G
    • Sell Cost: 180G


    Jungle Companions
    Summon a Scorchclaw that assists you against monsters.

    Scorchclaw's Slash
    The companion grows as you hunt monsters, empowering your Smite. When fully grown, it periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
    Jungle
  • Penetrating Bullets
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Health Regen Mana Regen On Hit
  • Fortification
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


  • Reinforced Armor
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Reinforced: Reduces incoming damage by 80%, including True Damage, when no enemy Lane Minions or Rift Herald are nearby.
    Armor Mana Regen On Hit
  • Warden's Eye
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Health Regen Mana Regen On Hit
  • Vanguard
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Armor Mana Regen On Hit
  • Reinforced Armor
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Reinforced: Reduces incoming damage by 66%, including True Damage, when no enemy Lane Minions or Rift Herald are nearby.
    Regeneration: Base turrets have health regeneration, but cannot regenerate past their current segment. Base turrets are segmented at 33%, 66% and 100% health.
    Armor Mana Regen On Hit
  • Overcharged
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Armor Mana Regen On Hit
  • Anti-tower Socks
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Armor Mana Regen On Hit
  • Gusto
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Armor Mana Regen On Hit
  • Phreakish Gusto
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Armor Mana Regen On Hit
  • Super Mech Armor
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Armor Mana Regen On Hit
  • Super Mech Power Field
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Armor Mana Regen On Hit
  • Turret Plating
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Armor
  • Structure Bounty
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Health Regen Mana Regen On Hit
  • Structure Bounty
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Health Regen Mana Regen On Hit
  • Structure Bounty
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Health Regen Mana Regen On Hit
  • Structure Bounty
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Health Regen Mana Regen On Hit
  • OvererchargedHA
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Armor Mana Regen On Hit
  • Fortification
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    On Hit
  • Tower Power-Up
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Armor Damage
  • Overcharged
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Armor Mana Regen On Hit
  • Health Potion
    • Consume to restore Health over time
    • Base Cost: 50G
    • Total Cost: 50G
    • Sell Cost: 20G


    Consume
    Restores 120 Health over 15 seconds.
    Health Regen Consumable Lane Jungle
  • Total Biscuit of Everlasting Will
    • Base Cost: 50G
    • Total Cost: 50G
    • Sell Cost: 5G


    Active - Consume: Eat the biscuit to restore 12% missing Health over 5 seconds. Consuming or selling a biscuit permanently grants 30 maximum Health.
  • Kircheis Shard
    • Attack speed and a chargable magic hit
    • Base Cost: 350G
    • Total Cost: 700G
    • Sell Cost: 490G
    15 Attack Damage

    Jolt
    Energized Attacks deal an additional 50 magic damage.
    Damage On Hit
  • Steel Sigil
    • Base Cost: 150G
    • Total Cost: 1100G
    • Sell Cost: 770G
    15 Attack Damage
    30 Armor


    Armor Damage
  • The Brutalizer
    • Base Cost: 212G
    • Total Cost: 1337G
    • Sell Cost: 936G
    25 Attack Damage
    10 Ability Haste
    5 Lethality


    Damage Cooldown Reduction Armor Penetration
  • Tunneler
    • Base Cost: 400G
    • Total Cost: 1150G
    • Sell Cost: 805G
    15 Attack Damage
    250 Health


    Health Damage
  • Glowing Mote
    • Base Cost: 250G
    • Total Cost: 250G
    • Sell Cost: 175G
    5 Ability Haste

    Cooldown Reduction
  • Refillable Potion
    • Restores Health over time. Refills at shop.
    • Base Cost: 150G
    • Total Cost: 150G
    • Sell Cost: 60G


    Active (2 charges)
    Restores 100 Health over 12 seconds.
    Refills upon visiting the shop.
    Health Regen Consumable Active Lane Jungle
  • Corrupting Potion
    • Restores Health and Mana over time and boosts combat power - Refills at Shop
    • Base Cost: 350G
    • Total Cost: 500G
    • Sell Cost: 200G


    Active - Consume: Consumes a charge to restore 100 Health and 75 Mana over 12 seconds. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. Holds up to 3 charges and refills upon visiting the shop.

    Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage.
    Active Consumable Health Regen Lane Mana Regen
  • Guardian's Amulet
    • Increases Health and provides Stealth Wards over time
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 250G
    15% Heal and Shield Power
    20 Ability Power
    20 Ability Haste


    Recovery
    Restores 10 Mana every 5 seconds. If you can't gain mana, restores 3 Health instead.
    Spell Damage Mana Regen Cooldown Reduction Lane
  • Guardian's Shroud
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 250G
    300 Health
    35 Ability Power
    15 Ability Haste


    Health Spell Damage Cooldown Reduction Lane
  • Guardian's Horn
    • Good starting item for tanks
    • Base Cost: 950G
    • Total Cost: 950G
    • Sell Cost: 665G
    150 Health


    Recovery: Restores 20 Health every 5 seconds. Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).
    Health Health Regen Lane
  • Poro-Snax
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G




    This savory blend of free-range, grass-fed Avarosan game hens and organic, non-ZMO Freljordian herbs contains the essential nutrients necessary to keep your Poro purring with pleasure.

    All proceeds will be donated towards fighting Noxian animal cruelty.
    Active - Consume: Serves a scrumptious scoop to a nearby Poro, causing it to grow in size.
  • Control Ward
    • Used to disable wards and invisible traps in an area.
    • Base Cost: 75G
    • Total Cost: 75G
    • Sell Cost: 30G


    Consume
    Places a Control Ward that grants vision and reveals enemy Stealth Wards, traps and Camouflaged enemies.
    Consumable Lane Stealth
  • Stealth Ward
    • Use to temporarily provide vision in an area
    • Base Cost: 40G
    • Total Cost: 40G
    • Sell Cost: 16G


    Active - Consume: Places a Stealth Ward on the ground that lasts 60 seconds, is Invisible to enemies but grants your team vision of the surrounding area.
    Consumable Lane Stealth
  • Shurelya's Battlesong
    • Activate to speed up nearby allies.
    • Base Cost: 400G
    • Total Cost: 2200G
    • Sell Cost: 1540G
    50 Ability Power
    15 Ability Haste
    4% Move Speed
    125% Base Mana Regen


    Inspiring Speech
    Grant nearby allies 30% Move Speed for 4 seconds.
    Spell Damage Mana Regen Active Cooldown Reduction Nonboots Movement
  • Elixir of Iron
    • Temporarily increases defenses. Leaves a trail for allies to follow.
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 200G


    Consume
    Grants 300 Health, 25% Tenacity and increased size for 3 minutes. While active, you leave a path behind that boosts allied champions' Move Speed by 15%.
    Health Consumable Nonboots Movement Tenacity
  • Elixir of Sorcery
    • Temporarily grants Ability Power and Bonus Damage to champions and turrets.
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 200G


    Consume
    Grants 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s against champions).
    Consumable Mana Regen Spell Damage
  • Elixir of Wrath
    • Temporarily grants Attack Damage and heals you when dealing physical damage to champions.
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 200G


    Consume
    Grants 30 Attack Damage and 12% Physical Vamp against champions for 3 minutes.
    Consumable Damage Life Steal Spell Vamp
  • Cappa Juice
    • Base Cost: 300G
    • Total Cost: 300G
    • Sell Cost: 300G


    Helps you get on a head.Active - Consume: This juice does nothing.
    Damage Consumable
  • Juice of Power
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 500G




    Juices do not stack with themselves, but you can have multiple different ones active.Active - Consume: Automatically activates on Combat Start. Drink to gain 30+ 10% bonus Ability Power or 18+ 10% bonus Attack Damage for the next round.

    Made with 100% real cherries. Warning: May cause imbiber to deal tons of damage.
    Spell Damage Consumable
  • Juice of Vitality
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 500G




    Juices do not stack with themselves, but you can have multiple different ones active.Active - Consume: Automatically activates on Combat Start. Drink to gain 300+ 10% Health for the next round.

    Our specially formulated veggie blend is proven to harden your skin to resist even the strongest attacks!
    Health Consumable
  • Juice of Haste
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 500G




    Juices do not stack with themselves, but you can have multiple different ones active.Active - Consume: Automatically activates on Combat Start. Drink to gain 20+ 15% Ability Haste for the next round.

    For people who gotta go FAST. Made with lightning. REAL lightning!
    Consumable Cooldown Reduction
  • Lucky Dice
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Active - Consume: Roll to gain 1 additional reroll.

    Selling this or using all your rerolls will automatically consume this.

    For when skill isn't enough.
    Consumable
  • Enhanced Lucky Dice
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Active - Consume: Roll to gain 5 additional rerolls.

    Selling this or using all your rerolls will automatically consume this.

    For when skill isn't enough.
    Consumable
  • Elixir of Skill
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Consume
    Grants 1 Skill Point.

    This item does not increase your level or allow allocating skill points past the normal maximum in a skill
    Consumable
  • Elixir of Avarice
    • Base Cost: 50G
    • Total Cost: 50G
    • Sell Cost: 20G


    Consume
    Grants 5 true damage on hit against minions for 60 seconds. When this effect expires, gain 40 gold.
    Health Consumable Tenacity
  • Elixir of Force
    • Base Cost: 50G
    • Total Cost: 50G
    • Sell Cost: 20G


    Consume
    Grants 20 Adaptive Force for 60 seconds.
    Consumable Tenacity
  • Minion Dematerializer
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Active - Consume: Kill target lane minion. (0s)
  • Seeker's Armguard
    • Activate to become invincible but unable to take actions
    • Base Cost: 500G
    • Total Cost: 1600G
    • Sell Cost: 640G
    40 Ability Power
    25 Armor


    Time Stop (Single use)
    Enter Stasis for 2.5 seconds.
    Armor Spell Damage Active
  • Shattered Armguard
    • Upgrades to stopwatch
    • Base Cost: 500G
    • Total Cost: 1600G
    • Sell Cost: 640G
    40 Ability Power
    25 Armor


    Shattered Time
    Armguard is broken, but can still be upgraded.

    After breaking one Armguard, the shopkeeper will only sell you Shattered Armguard.

  • Slightly Magical Footwear
    • Base Cost: 300G
    • Total Cost: 300G
    • Sell Cost: 90G
    25 Move Speed

    Grants an additional 10 Move Speed. Boots that build from Slightly Magical Footwear retain this bonus Move Speed.
    Boots
  • Overlord's Bloodmail
    • Base Cost: 1000G
    • Total Cost: 3300G
    • Sell Cost: 2310G
    30 Attack Damage
    550 Health


    Tyranny
    Gain 2% of your bonus Health as Attack Damage.

    Retribution
    Gain up to 10% increased Attack Damage based on your percent missing Health.
    Health Damage
  • Unending Despair
    • Base Cost: 800G
    • Total Cost: 2800G
    • Sell Cost: 1960G
    400 Health
    25 Armor
    25 Magic Resist
    10 Ability Haste


    Anguish
    Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
    Health Spell Block Armor Cooldown Reduction
  • Blackfire Torch
    • Base Cost: 700G
    • Total Cost: 2800G
    • Sell Cost: 1960G
    80 Ability Power
    600 Mana
    20 Ability Haste


    Baleful Blaze
    Damaging Abilities deals bonus magic damage for 3 seconds.

    Blackfire
    For each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power.
    Spell Damage Mana Cooldown Reduction
  • Kaenic Rookern
    • Base Cost: 800G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    400 Health
    80 Magic Resist
    100% Base Health Regen


    Magebane
    After not taking magic damage for 15 seconds, gain a magic shield.
    Health Spell Block Health Regen
  • Fated Ashes
    • Base Cost: 500G
    • Total Cost: 900G
    • Sell Cost: 630G
    30 Ability Power

    Inflame
    Damaging Abilities deal 15 bonus magic damage over 3 seconds.
    Deals an additional 45 magic damage to monsters.
    Spell Damage
  • Evenshroud
    • Nearby enemies take more magic damage
    • Base Cost: 850G
    • Total Cost: 2300G
    • Sell Cost: 1610G
    200 Health
    30 Armor
    30 Magic Resist
    20 Ability Haste



    Coruscation: After Immobilizing champions or being Immobilized, cause that target and all nearby enemy champions to take 7% increased damage for 5 seconds.

    Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist.
    Health Spell Block Armor
  • Trailblazer
    • Base Cost: 800G
    • Total Cost: 2400G
    • Sell Cost: 1680G
    250 Health
    40 Armor
    4% Move Speed


    Lead the Way
    While moving, build up to 20 bonus Move Speed.
    At max speed: Create a trail that grants allied champions Move Speed equal to 15% of yours. If you are Melee, your next Attack Slows the target by 50% for 1 second.

    Health Armor Nonboots Movement
  • Archangel's Staff
    • Increases Ability Power based on maximum Mana
    • Base Cost: 450G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    70 Ability Power
    600 Mana
    25 Ability Haste


    Awe
    Gain Ability Power equal to 1% bonus Mana.

    Manaflow (8s, max 5 charges)
    Landing Abilities grants 5 max Mana (doubled vs. champions).
    Transforms into Seraph's Embrace at 360 max Mana.
    Spell Damage Mana
  • Manamune
    • Increases Attack Damage based on maximum Mana
    • Base Cost: 1100G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    35 Attack Damage
    500 Mana
    15 Ability Haste


    Awe
    Gain bonus Attack Damage.

    Manaflow (8s, max 4 charges)
    Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions).
    Transforms into Muramana at 360 max Mana.
    Damage Mana Cooldown Reduction On Hit
  • Ghostcrawlers
    • Increases Attack Damage based on maximum Health
    • Base Cost: 700G
    • Total Cost: 1000G
    • Sell Cost: 700G
    45 Move Speed

    Wall Walk (0s)
    Gain the ability to walk through walls for 6 seconds. While inside walls, gain 125 move speed. Casting a spell or attacking will end this effect.
    Boots
  • Berserker's Greaves
    • Enhances Move Speed and Attack Speed
    • Base Cost: 300G
    • Total Cost: 1100G
    • Sell Cost: 770G
    25% Attack Speed
    45 Move Speed


    Attack Speed Boots
  • Boots of Swiftness
    • Enhances Move Speed and reduces the effect of slows
    • Base Cost: 700G
    • Total Cost: 1000G
    • Sell Cost: 700G
    60 Move Speed

    Fleetfooted
    Reduce the effectiveness of Slows by 25%.
    Boots
  • Symbiotic Soles
    • Spend Mana to recover Health
    • Base Cost: 600G
    • Total Cost: 900G
    • Sell Cost: 630G
    40 Move Speed

    Voidborn
    Gain Empowered Recall.

    Symbiosis
    After traveling 150000 units of distance, transform into Synchronized Souls.
    Boots
  • Chemtech Putrifier
    • Base Cost: 500G
    • Total Cost: 1900G
    • Sell Cost: 1330G
    35 Ability Power
    10% Heal and Shield Power
    75% Base Mana Regen
    15 Ability Haste



    Puffcap Toxin: Dealing damage applies 40% Grievous Wounds to champions for 3 seconds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
    Spell Damage Mana Regen
  • Chalice of Blessing
    • Base Cost: 300G
    • Total Cost: 900G
    • Sell Cost: 630G
    200 Health
    50% Base Mana Regen



    Harmony: Gain 25% Base Health Regen per 25% Base Mana Regen.

    'These blessed waters still carry their power to the worthy.'
    Health Mana Regen
  • Synchronized Souls
    • Base Cost: 0G
    • Total Cost: 900G
    • Sell Cost: 630G
    45 Move Speed

    Voidborn
    Gain Empowered Recall.

    Synchrony
    Gain 45 Move Speed when out of combat.
    Boots
  • Sorcerer's Shoes
    • Enhances Move Speed and magic damage
    • Base Cost: 800G
    • Total Cost: 1100G
    • Sell Cost: 770G
    12 Magic Penetration
    45 Move Speed


    Boots Magic Penetration
  • Lifewell Pendant
    • Summon wraiths to slow and reveal enemy champions
    • Base Cost: 350G
    • Total Cost: 1050G
    • Sell Cost: 735G
    150 Health
    25 Armor
    5 Ability Haste




    'Fashionable and functional.'
    Health Armor
  • Glacial Buckler
    • Increases Armor and Cooldown Reduction
    • Base Cost: 50G
    • Total Cost: 900G
    • Sell Cost: 630G
    25 Armor
    300 Mana
    10 Ability Haste


    Armor Mana Cooldown Reduction
  • Guardian Angel
    • Periodically revives champion upon death
    • Base Cost: 800G
    • Total Cost: 3200G
    • Sell Cost: 1280G
    55 Attack Damage
    45 Armor


    Rebirth
    Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis.
    Armor Damage
  • Infinity Edge
    • Massively enhances critical strikes
    • Base Cost: 675G
    • Total Cost: 3450G
    • Sell Cost: 2415G
    65 Attack Damage
    25% Critical Strike Chance
    40% Critical Strike Damage


    Critical Strike Damage
  • Yun Tal Wildarrows
    • Base Cost: 750G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    55 Attack Damage
    35% Attack Speed
    0% Critical Strike Chance


    Practice Makes Lethal
    On-Attack, gain Critical Strike Chance permanently up to 25%.

    Flurry
    On-Attacking an enemy champion, gain 30% Attack Speed for 6 seconds (30 second cooldown).
    Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
    Damage Critical Strike Attack Speed
  • Mortal Reminder
    • Overcomes enemies with high Health recovery and Armor
    • Base Cost: 450G
    • Total Cost: 3300G
    • Sell Cost: 2310G
    35 Attack Damage
    35% Armor Penetration
    25% Critical Strike Chance


    Grievous Wounds
    Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
    Damage Critical Strike Armor Penetration
  • Last Whisper
    • Overcomes enemies with high Armor
    • Base Cost: 750G
    • Total Cost: 1450G
    • Sell Cost: 1015G
    20 Attack Damage
    18% Armor Penetration


    Armor Penetration Damage
  • Lord Dominik's Regards
    • Overcomes enemies with high health and armor
    • Base Cost: 350G
    • Total Cost: 3100G
    • Sell Cost: 2170G
    35 Attack Damage
    40% Armor Penetration
    25% Critical Strike Chance


    Damage Critical Strike Armor Penetration
  • Atma's Reckoning
    • Base Cost: 925G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    25 Attack Damage
    30 Armor
    30 Magic Resist
    10 Ability Haste



    Big Hands: While in combat with enemy champions, turrets, or epic monsters, gains 0.5% - (based on seconds in-combat) max health as bonus physical damage.
    Spell Block Armor Damage Lane
  • Seraph's Embrace
    • Base Cost: 2900G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    70 Ability Power
    1000 Mana
    25 Ability Haste


    Awe
    Gain Ability Power equal to 2% bonus Mana.

    Lifeline (0s)
    Taking damage that would reduce your Health below 30% grants a 200 + 20% current Mana Shield for 3 seconds.
    Spell Damage Mana
  • Mejai's Soulstealer
    • Grants Ability Power for kills and assists
    • Base Cost: 1150G
    • Total Cost: 1500G
    • Sell Cost: 1050G
    20 Ability Power
    100 Health


    Glory
    Takedowns grant Glory, up to 25. 10 Glory is lost on death.
    Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
    Health Spell Damage Nonboots Movement
  • Muramana
    • Base Cost: 2900G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    35 Attack Damage
    860 Mana
    15 Ability Haste


    Awe
    Gain 2% max Mana as bonus Attack Damage.

    Shock
    Attacks against champions deal 1.2% max Mana as bonus physical damage On-Hit.
    Damaging Abilities against champions deal 3% - 4% max Mana as bonus physical damage.
    Damage Mana Cooldown Reduction On Hit Armor Penetration
  • Phage
    • Attacks and kills give a small burst of speed
    • Base Cost: 350G
    • Total Cost: 1100G
    • Sell Cost: 770G
    15 Attack Damage
    200 Health


    Rage
    Attacking grants Move Speed for 2 seconds.
    Health Damage Nonboots Movement
  • Phantom Dancer
    • Move faster while attacking enemies and gain a shield when on low health.
    • Base Cost: 950G
    • Total Cost: 2650G
    • Sell Cost: 1855G
    60% Attack Speed
    25% Critical Strike Chance
    8% Move Speed


    Spectral Waltz
    Become Ghosted.
    Critical Strike Attack Speed Nonboots Movement
  • Plated Steelcaps
    • Enhances Move Speed and reduces incoming basic attack damage
    • Base Cost: 600G
    • Total Cost: 1200G
    • Sell Cost: 840G
    25 Armor
    45 Move Speed


    Plating
    Reduces incoming damage from Attacks by 10%.
    Armor Boots
  • Zeke's Convergence
    • Grants you and your ally bonuses when you cast your ultimate.
    • Base Cost: 700G
    • Total Cost: 2200G
    • Sell Cost: 1540G
    300 Health
    25 Armor
    25 Magic Resist
    10 Ability Haste


    Frostfire Tempest
    Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.
    Health Spell Block Armor
  • Hearthbound Axe
    • Base Cost: 250G
    • Total Cost: 1200G
    • Sell Cost: 840G
    20 Attack Damage
    20% Attack Speed


    Damage Attack Speed
  • Sterak's Gage
    • Shields against large bursts of damage
    • Base Cost: 775G
    • Total Cost: 3200G
    • Sell Cost: 2240G
    400 Health
    20% Tenacity


    The Claws that Catch
    Gain bonus Attack Damage.

    Lifeline
    Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.
    Health Damage Tenacity
  • Sheen
    • Grants a bonus to next attack after spell cast
    • Base Cost: 650G
    • Total Cost: 900G
    • Sell Cost: 630G
    10 Ability Haste

    Spellblade
    After using an Ability, your next Attack deals bonus physical damage On-Hit.
    On Hit
  • Spirit Visage
    • Increases Health and healing effects
    • Base Cost: 650G
    • Total Cost: 2700G
    • Sell Cost: 1890G
    400 Health
    50 Magic Resist
    10 Ability Haste
    100% Base Health Regen


    Boundless Vitality
    Heals and Shields on you are increased by 25%.
    Health Spell Block Health Regen Cooldown Reduction
  • Winged Moonplate
    • Base Cost: 400G
    • Total Cost: 800G
    • Sell Cost: 560G
    200 Health
    4% Move Speed


    Health Nonboots Movement
  • Kindlegem
    • Increases Health and Cooldown Reduction
    • Base Cost: 150G
    • Total Cost: 800G
    • Sell Cost: 560G
    200 Health
    10 Ability Haste


    Health Cooldown Reduction
  • Sunfire Aegis
    • High armor. Constantly deals damage to nearby enemies. Immobilize enemies to release a wave of damaging flame
    • Base Cost: 1000G
    • Total Cost: 2700G
    • Sell Cost: 1890G
    350 Health
    50 Armor
    10 Ability Haste


    Immolate
    After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
    Health Armor Aura
  • Tear of the Goddess
    • Increases maximum Mana as Mana is spent
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 280G
    240 Mana

    Manaflow (8s, max 4 charges)
    Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360.

    Helping Hand
    Attacks deal an additional 5 physical damage to minions.
    Mana Mana Regen
  • Black Cleaver
    • Dealing physical damage to enemy champions reduces their Armor
    • Base Cost: 225G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    40 Attack Damage
    400 Health
    20 Ability Haste


    Carve
    Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times).

    Fervor
    Dealing physical damage grants 20 Move Speed for 2 seconds.
    Health Damage Cooldown Reduction On Hit Nonboots Movement Armor Penetration
  • Bloodthirster
    • Grants Attack Damage, Life Steal and Life Steal now overheals
    • Base Cost: 325G
    • Total Cost: 3400G
    • Sell Cost: 2380G
    80 Attack Damage
    15% Life Steal


    Ichorshield
    Convert excess healing from your Lifesteal to a Shield.
    Damage Life Steal
  • Experimental Hexplate
    • Increases maximum Mana as Mana is spent
    • Base Cost: 500G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    40 Attack Damage
    20% Attack Speed
    450 Health


    Hexcharged
    Gain 30 Ultimate Ability Haste.

    Overdrive
    After casting your Ultimate, gain 30% Attack Speed and 15% Move Speed for 8 seconds.
    Health Damage Attack Speed Cooldown Reduction Nonboots Movement
  • Ravenous Hydra
    • Melee attacks hit nearby enemies, dealing damage and restoring Health
    • Base Cost: 150G
    • Total Cost: 3300G
    • Sell Cost: 2310G
    65 Attack Damage
    15 Ability Haste
    12% Life Steal


    Cleave
    Attacks deal physical damage to nearby enemies.Ravenous Crescent
    Deal physical damage to enemies around you.
    Your Life Steal applies to this damage.
    Damage Life Steal Cooldown Reduction On Hit
  • Thornmail
    • Base Cost: 450G
    • Total Cost: 2450G
    • Sell Cost: 1715G
    150 Health
    75 Armor


    Thorns
    When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
    Health Armor
  • Bramble Vest
    • Base Cost: 200G
    • Total Cost: 800G
    • Sell Cost: 560G
    30 Armor

    Thorns
    When hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
    Armor
  • Tiamat
    • Melee attacks hit nearby enemies
    • Base Cost: 500G
    • Total Cost: 1200G
    • Sell Cost: 840G
    20 Attack Damage

    Cleave
    Attacks deal physical damage to nearby enemies.
    Crescent
    Deal physical damage to enemies around you.
    Damage On Hit
  • Trinity Force
    • Tons of Damage
    • Base Cost: 133G
    • Total Cost: 3333G
    • Sell Cost: 2333G
    36 Attack Damage
    30% Attack Speed
    333 Health
    15 Ability Haste


    Spellblade
    After using an Ability, your next Attack deals bonus physical damage On-Hit.

    Quicken
    Attacking grants 20 Move Speed for 2 seconds.
    Health Damage Attack Speed Cooldown Reduction On Hit Nonboots Movement
  • Warden's Mail
    • Base Cost: 400G
    • Total Cost: 1000G
    • Sell Cost: 700G
    40 Armor

    Rock Solid
    Reduce incoming damage from Attacks.
    Armor
  • Warmog's Armor
    • Grants massive Health and Health Regen
    • Base Cost: 500G
    • Total Cost: 3100G
    • Sell Cost: 2170G
    1000 Health
    100% Base Health Regen


    Warmog's Heart
    If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.

    Warmog's Vitality
    Gain bonus Health equal to 12% of your Item Health (0).
    Health Health Regen
  • Heartsteel
    • Restores Health on kill or assist
    • Base Cost: 400G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    900 Health
    100% Base Health Regen


    Colossal Consumption (0s) per target
    If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health.

    Goliath
    For each 1000 max Health, gain 3% increased size, up to 30%.
    Health Health Regen
  • Runaan's Hurricane
    • Ranged attacks fire two bolts at nearby enemies
    • Base Cost: 850G
    • Total Cost: 2650G
    • Sell Cost: 1855G
    40% Attack Speed
    25% Critical Strike Chance
    4% Move Speed


    Wind's Fury
    Attacks fire bolts at 2 additional enemies near the target.
    Each bolt deals physical damage and applies On-Hit effects.
    Critical Strike Attack Speed On Hit Nonboots Movement
  • Zeal
    • Slight bonuses to Critical Strike Chance, Move Speed and Attack Speed
    • Base Cost: 350G
    • Total Cost: 1200G
    • Sell Cost: 840G
    15% Attack Speed
    15% Critical Strike Chance
    4% Move Speed


    Critical Strike Attack Speed Nonboots Movement
  • Statikk Shiv
    • Movement builds charges that release chain lightning on basic attack
    • Base Cost: 450G
    • Total Cost: 2700G
    • Sell Cost: 1890G
    45 Attack Damage
    30% Attack Speed
    4% Move Speed


    Electrospark
    Attacks trigger chain lightning On-Hit, dealing magic damage with a cooldown.

    Electroshock
    Takedowns within 3 seconds of damaging the target reset Electrospark's cooldown.
    Damage Attack Speed On Hit Nonboots Movement
  • Rabadon's Deathcap
    • Massively increases Ability Power
    • Base Cost: 1200G
    • Total Cost: 3600G
    • Sell Cost: 2520G
    130 Ability Power

    Magical Opus
    Increases your total Ability Power by 30%.
    Spell Damage
  • Wit's End
    • Resist magic damage and claw your way back to life.
    • Base Cost: 550G
    • Total Cost: 2800G
    • Sell Cost: 1960G
    50% Attack Speed
    45 Magic Resist
    20% Tenacity


    Fray
    Attacks deal bonus magic damage On-Hit.
    Spell Block Attack Speed On Hit Tenacity
  • Rapid Firecannon
    • Movement builds charges that release a sieging fire attack on release
    • Base Cost: 850G
    • Total Cost: 2650G
    • Sell Cost: 1855G
    35% Attack Speed
    25% Critical Strike Chance
    4% Move Speed


    Sharpshooter
    Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
    Critical Strike Attack Speed Nonboots Movement
  • Stormrazor
    • Tremendously empower other Energized effects.
    • Base Cost: 500G
    • Total Cost: 3100G
    • Sell Cost: 2170G
    65 Attack Damage
    0% Attack Speed
    25% Critical Strike Chance


    Crit Harder
    Critical attacks deal additional damage.
    Damage Critical Strike
  • Lich Bane
    • Grants a bonus to next attack after spell cast
    • Base Cost: 200G
    • Total Cost: 3200G
    • Sell Cost: 2240G
    115 Ability Power
    4% Move Speed
    10 Ability Haste


    Spellblade
    After using an Ability, your next Attack deals bonus magic damage On-Hit.
    Spell Damage On Hit Nonboots Movement
  • Banshee's Veil
    • Periodically blocks enemy abilities
    • Base Cost: 200G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    105 Ability Power
    40 Magic Resist


    Annul
    Grants a Spell Shield that blocks the next enemy Ability.
    Spell Block Spell Damage
  • Aegis of the Legion
    • Grants Armor and Magic Resistance
    • Base Cost: 400G
    • Total Cost: 1100G
    • Sell Cost: 770G
    25 Armor
    25 Magic Resist
    10 Ability Haste


    Spell Block Armor Cooldown Reduction
  • Redemption
    • Activate to heal allies and damage enemies in an area
    • Base Cost: 900G
    • Total Cost: 2300G
    • Sell Cost: 1610G
    200 Health
    15 Ability Haste
    100% Base Mana Regen
    10% Heal and Shield Power


    Intervention
    Restore 200 - 400 Health to allied champions and deal 10% max Health true damage to enemy champions after 2.5 seconds.
    Health Mana Regen Cooldown Reduction
  • Fiendish Codex
    • Increases Ability Power and Cooldown Reduction
    • Base Cost: 200G
    • Total Cost: 850G
    • Sell Cost: 595G
    25 Ability Power
    10 Ability Haste


    Spell Damage Cooldown Reduction
  • Knight's Vow
    • Partner with an ally to protect each other
    • Base Cost: 400G
    • Total Cost: 2300G
    • Sell Cost: 1610G
    200 Health
    40 Armor
    10 Ability Haste
    100% Base Health Regen


    Sacrifice
    While near your Worthy ally, take 12% of the damage they receive and heal for 10% of the damage they deal to champions.Pledge (0s)
    Designate an ally as Worthy.
    Health Health Regen Armor Aura Active Cooldown Reduction
  • Frozen Heart
    • Massively increases Armor and slows enemy basic attacks
    • Base Cost: 600G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    75 Armor
    400 Mana
    20 Ability Haste


    Winter's Caress
    Reduce the Attack Speed of nearby champions by 20%.
    Armor Mana Aura Cooldown Reduction
  • Mercury's Treads
    • Increases Move Speed and reduces duration of disabling effects
    • Base Cost: 550G
    • Total Cost: 1250G
    • Sell Cost: 875G
    20 Magic Resist
    45 Move Speed
    30% Tenacity


    Boots Spell Block Tenacity
  • Guardian's Orb
    • Good starting item for mages
    • Base Cost: 950G
    • Total Cost: 950G
    • Sell Cost: 665G
    50 Ability Power
    150 Health



    Recovery: Restores 10 Mana every 5 seconds. If you can't gain mana, restores 15 Health instead.
    Health Spell Damage Mana Regen Lane
  • Aether Wisp
    • Increases Ability Power and Move Speed
    • Base Cost: 500G
    • Total Cost: 900G
    • Sell Cost: 630G
    30 Ability Power
    4% Move Speed


    Nonboots Movement Spell Damage
  • Forbidden Idol
    • Increases Heal and Shield Power, Mana Regeneration, and Cooldown Reduction
    • Base Cost: 400G
    • Total Cost: 600G
    • Sell Cost: 420G
    50% Base Mana Regen
    8% Heal and Shield Power


    Mana Regen
  • Nashor's Tooth
    • Increases Attack Speed, Ability Power, and Cooldown Reduction
    • Base Cost: 600G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    80 Ability Power
    50% Attack Speed
    15 Ability Haste


    Icathian Bite
    Attacks deal bonus magic damage On-Hit.
    Attack Speed Spell Damage On Hit
  • Rylai's Crystal Scepter
    • Abilities slow enemies
    • Base Cost: 450G
    • Total Cost: 2600G
    • Sell Cost: 1820G
    65 Ability Power
    400 Health


    Rimefrost
    Damaging Abilities Slow enemies by 30% for 1 second.
    Health Spell Damage Slow
  • Mobility Boots
    • Greatly enhances Move Speed when out of combat
    • Base Cost: 700G
    • Total Cost: 1000G
    • Sell Cost: 700G


    25 Move Speed
    When out of combat for at least 5 seconds, increase this item's effect to 45.
    Boots
  • Malignance
    • Partner with an ally to protect each other
    • Base Cost: 650G
    • Total Cost: 2700G
    • Sell Cost: 1890G
    85 Ability Power
    600 Mana
    15 Ability Haste


    Scorn
    Gain 20 Ultimate Ability Haste.

    Hatefog
    Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
    Spell Damage Mana
  • Winter's Approach
    • Base Cost: 300G
    • Total Cost: 2400G
    • Sell Cost: 1680G
    550 Health
    500 Mana
    15 Ability Haste


    Awe
    Gain Health.

    Manaflow (8s, max 4 charges)
    Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions).
    Transforms into Fimbulwinter at 360 max Mana.
    Health Mana
  • Fimbulwinter
    • Base Cost: 2400G
    • Total Cost: 2400G
    • Sell Cost: 1680G
    550 Health
    860 Mana
    15 Ability Haste


    Awe
    Gain Health.

    Everlasting (0s)
    Immobilizing or Slowing (Melee only) an enemy champion grants a Shield for 3 seconds.
    The Shield is increased by 80% if more than one enemy is nearby.
    Health Mana
  • Executioner's Calling
    • Overcomes enemies with high health gain
    • Base Cost: 450G
    • Total Cost: 800G
    • Sell Cost: 560G
    15 Attack Damage

    Grievous Wounds
    Dealing physical damage to champions applies 40% Wounds for 3 seconds.
    Damage
  • Guinsoo's Rageblade
    • Base Cost: 1025G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    30 Attack Damage
    30 Ability Power
    25% Attack Speed


    Wrath
    Attacks deal 30 bonus magic damage On-Hit.

    Seething Strike
    Attacks grant 8% Attack Speed for 3 seconds. (stacks 4 times).
    While fully stacked, every third Attack applies On-Hit effects twice.
    Damage Attack Speed Spell Damage On Hit
  • Deathfire Grasp
    • Activate to increase all magic damage dealt to an enemy champion
    • Base Cost: 850G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    120 Ability Power
    10 Ability Haste




    Active - The Silence: Deal magic damage equal to 15% of the Target's Max Health, and then amplify damage they take by 15% for 4 seconds (90(0s)).
    Spell Damage Cooldown Reduction
  • Sword of the Divine
    • Activate to gain 100% Critical Strike Chance for a short duration
    • Base Cost: 800G
    • Total Cost: 2300G
    • Sell Cost: 1610G
    30 Attack Damage
    25% Attack Speed
    18 Lethality




    Active - Divine Blessing: Grants 100% Attack Speed and 100% Critical Strike Chance for 3 seconds or 3 basic attacks (90(0s)).
    Damage Critical Strike Attack Speed
  • Caulfield's Warhammer
    • Attack Damage and Cooldown Reduction
    • Base Cost: 100G
    • Total Cost: 1050G
    • Sell Cost: 735G
    20 Attack Damage
    10 Ability Haste


    Damage Cooldown Reduction
  • Serrated Dirk
    • Increases Attack Damage and Lethality
    • Base Cost: 300G
    • Total Cost: 1000G
    • Sell Cost: 700G
    20 Attack Damage
    10 Lethality


    Damage Armor Penetration
  • Void Staff
    • Increases magic damage
    • Base Cost: 1050G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    95 Ability Power
    40% Magic Penetration


    Magic Penetration Spell Damage
  • Cryptbloom
    • Activate to remove all debuffs and grant massive Move Speed
    • Base Cost: 900G
    • Total Cost: 2850G
    • Sell Cost: 1995G
    60 Ability Power
    30% Magic Penetration
    15 Ability Haste


    Life from Death
    When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.
    Spell Damage Magic Penetration
  • Mercurial Scimitar
    • Activate to remove all crowd control debuffs and grant massive Move Speed
    • Base Cost: 125G
    • Total Cost: 3200G
    • Sell Cost: 2240G
    40 Attack Damage
    40 Magic Resist
    10% Life Steal




    ACTIVE
    Quicksilver
    Removes all crowd control debuffs (excluding Airborne) and grants Move Speed.
    Spell Block Damage Life Steal Active Nonboots Movement Tenacity
  • Quicksilver Sash
    • Activate to remove all crowd control debuffs
    • Base Cost: 900G
    • Total Cost: 1300G
    • Sell Cost: 910G
    30 Magic Resist

    Quicksilver
    Remove all crowd control debuffs (excluding Airborne).
    Active Spell Block
  • Youmuu's Ghostblade
    • Activate to greatly increase Move Speed
    • Base Cost: 675G
    • Total Cost: 2800G
    • Sell Cost: 1960G
    55 Attack Damage
    18 Lethality
    4% Move Speed


    Haunt
    Gain Move Speed while out of combat.

    Wraith Step
    Gain Move Speed and Ghosting for seconds.
    Damage Active Nonboots Movement Armor Penetration
  • Randuin's Omen
    • Greatly increases defenses, activate to slow nearby enemies
    • Base Cost: 800G
    • Total Cost: 2700G
    • Sell Cost: 1890G
    350 Health
    75 Armor


    Resilience
    Receive 30% less damage from Critical Strikes.
    Humility
    Slow nearby enemies by 70% for 2 seconds.
    Health Armor Active Slow
  • Scout's Slingshot
    • Activate to deal magic damage and slow target champion
    • Base Cost: 100G
    • Total Cost: 600G
    • Sell Cost: 420G
    20% Attack Speed

    Bullseye
    Damaging a champion deals bonus magic damage.
    Attacks reduce this cooldown by 1 second.
    Attack Speed
  • Hextech Alternator
    • Increases Ability Power. Deal bonus magic damage on attack periodically.
    • Base Cost: 300G
    • Total Cost: 1100G
    • Sell Cost: 770G
    45 Ability Power

    Revved
    Damaging a champion deals bonus magic damage.
    Spell Damage
  • Hextech Gunblade
    • Increases Attack Damage and Ability Power, activate to slow a target
    • Base Cost: 750G
    • Total Cost: 3250G
    • Sell Cost: 2275G
    80 Ability Power
    40 Attack Damage
    15% Omnivamp




    ACTIVE (0s)
    Lightning Bolt
    Shocks the target enemy champion, dealing magic damage and slowing them by 40% for 2 seconds.
    Damage Life Steal Spell Damage Active Spell Vamp
  • Haunting Guise
    • Deals additional physical damage when ambushing enemies
    • Base Cost: 500G
    • Total Cost: 1300G
    • Sell Cost: 910G
    30 Ability Power
    200 Health


    Madness
    For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
    Health Spell Damage
  • Hextech Rocketbelt
    • Activate to dash forward and unleash a fiery explosion
    • Base Cost: 700G
    • Total Cost: 2600G
    • Sell Cost: 1820G
    60 Ability Power
    350 Health
    15 Ability Haste


    Supersonic
    Dash in target direction, unleashing missiles that deal magic damage.
    Health Spell Damage Active Cooldown Reduction Nonboots Movement
  • Blade of The Ruined King
    • Deals damage based on target's Health, can steal Move Speed
    • Base Cost: 725G
    • Total Cost: 3200G
    • Sell Cost: 2240G
    40 Attack Damage
    25% Attack Speed
    10% Life Steal


    Mist's Edge
    Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.

    Clawing Shadows
    Attacking a champion 3 times Slows them by 30% for 1 second.
    Damage Attack Speed Life Steal Slow On Hit
  • Hexdrinker
    • Increases Attack Damage and Magic Resist
    • Base Cost: 200G
    • Total Cost: 1300G
    • Sell Cost: 910G
    25 Attack Damage
    25 Magic Resist


    Lifeline
    Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 2.5 seconds.
    Damage Spell Block
  • Maw of Malmortius
    • Grants bonus Attack Damage when Health is low
    • Base Cost: 750G
    • Total Cost: 3100G
    • Sell Cost: 2170G
    60 Attack Damage
    15 Ability Haste
    40 Magic Resist


    Lifeline
    Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat.
    Spell Block Damage Life Steal Spell Vamp
  • Zhonya's Hourglass
    • Activate to become invincible but unable to take actions
    • Base Cost: 450G
    • Total Cost: 3250G
    • Sell Cost: 2275G
    105 Ability Power
    50 Armor




    Time Stop
    Enter Stasis for 2.5 seconds.
    Armor Spell Damage Active
  • Ionian Boots of Lucidity
    • Increases Move Speed and Cooldown Reduction
    • Base Cost: 350G
    • Total Cost: 900G
    • Sell Cost: 630G
    10 Ability Haste
    45 Move Speed


    Ionian Insight
    Gain 10 Summoner Spell Haste.

    Boots Cooldown Reduction
  • Spear of Shojin
    • Reduce damage taken from champions by a flat amount. Attack while near multiple enemy champions to increase this amount for a short time.
    • Base Cost: 675G
    • Total Cost: 3100G
    • Sell Cost: 2170G
    45 Attack Damage
    450 Health


    Dragonforce
    Gain 25 Basic Ability Haste.

    Focused Will
    Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
    Health Damage
  • Morellonomicon
    • Increases magic damage
    • Base Cost: 500G
    • Total Cost: 2950G
    • Sell Cost: 2065G
    75 Ability Power
    350 Health
    15 Ability Haste


    Grievous Wounds
    Dealing magic damage to champions applies 40% Wounds for 3 seconds.
    Health Spell Damage Cooldown Reduction
  • Swiftmarch
    • Improves defense and reduces duration of disabling effects
    • Base Cost: 750G
    • Total Cost: 1750G
    • Sell Cost: 1225G
    70 Move Speed

    Fleetfooted
    Reduce the effectiveness of Slows by 25%.

    Noxian Fervor
    Gain 4% total Move Speed.
    Boots
  • Crimson Lucidity
    • Base Cost: 750G
    • Total Cost: 1650G
    • Sell Cost: 1155G
    25 Ability Haste
    50 Move Speed


    Ionian Insight
    Gain 10 Summoner Spell Haste.

    Noxian Haste
    Empowering or protecting allies with abilities, dealing damage to enemy Champions with abilities, or casting a Summoner Spell grants Move Speed for 4 seconds.

    Noxian Haste can only be triggered once per Ability cast.
    Cooldown Reduction Boots
  • Gunmetal Greaves
    • Mobility and Tenacity
    • Base Cost: 750G
    • Total Cost: 1850G
    • Sell Cost: 1295G
    40% Attack Speed
    50 Move Speed


    Noxian Gait
    Attacks against Champions grant Move Speed On-Hit decaying over 2 seconds.
    Attack Speed Nonboots Movement
  • Chainlaced Crushers
    • Increases Move Speed and Cooldown Reduction
    • Base Cost: 750G
    • Total Cost: 2000G
    • Sell Cost: 1400G
    35 Magic Resist
    50 Move Speed
    30% Tenacity


    Noxian Persistence (0s)
    After taking magic damage from a Champion, gain a magic shield for 4 seconds.
    Spell Block Boots Tenacity
  • Armored Advance
    • Deal damage to empower your heals and shields
    • Base Cost: 750G
    • Total Cost: 1950G
    • Sell Cost: 1365G
    40 Armor
    50 Move Speed


    Plating
    Reduces incoming damage from Attacks by 10%.

    Noxian Endurance (0s)
    After taking physical damage from a Champion, gain a physical shield for 4 seconds.
    Armor Boots
  • Spellslinger's Shoes
    • Base Cost: 750G
    • Total Cost: 1850G
    • Sell Cost: 1295G
    18 Magic Penetration
    8% Magic Penetration
    50 Move Speed


    Boots Magic Penetration
  • Forever Forward
    • Base Cost: 750G
    • Total Cost: 1650G
    • Sell Cost: 1155G
    55 Move Speed

    Voidborn
    Gain Empowered Recall.

    Noxian Synchrony
    Gain 45 Move Speed and 10% total Move Speed when out of combat.
    Boots
  • Guardian's Blade
    • Good starting item for attackers
    • Base Cost: 950G
    • Total Cost: 950G
    • Sell Cost: 665G
    30 Attack Damage
    150 Health
    15 Ability Haste


    Health Damage Lane
  • Umbral Glaive
    • Provides trap and ward detection periodically
    • Base Cost: 450G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    55 Attack Damage
    15 Lethality
    10 Ability Haste


    Blackout
    When you are near enemy Stealth Wards and traps, reveal them for 8 seconds.

    Extinguish
    Attacks do bonus damage to Wards.
    Damage Cooldown Reduction Armor Penetration
  • Hullbreaker
    • Base Cost: 175G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    40 Attack Damage
    500 Health
    4% Move Speed


    Skipper
    Every fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.

    Boarding Party
    Nearby allied siege and super minions gain Armor and Magic Resist.
    Health Damage Nonboots Movement
  • Guardian's Hammer
    • Good starting item for attackers
    • Base Cost: 950G
    • Total Cost: 950G
    • Sell Cost: 665G
    25 Attack Damage
    150 Health
    5% Life Steal


    Health Damage Life Steal Lane
  • Locket of the Iron Solari
    • Activate to shield nearby allies from damage
    • Base Cost: 700G
    • Total Cost: 2200G
    • Sell Cost: 1540G
    200 Health
    25 Armor
    25 Magic Resist
    10 Ability Haste


    Devotion
    Grant nearby allies a 200 - 360 Shield that decays over 2.5 seconds.
    Health Spell Block Armor Aura Active
  • Gargoyle Stoneplate
    • Greatly increases defense near multiple enemies.
    • Base Cost: 1350G
    • Total Cost: 3150G
    • Sell Cost: 2205G
    60 Armor
    60 Magic Resist
    15 Ability Haste



    Fortify: Taking damage from a champion grants a stack of Armor and Magic Resist for 6 seconds.

    Max 5 stacks; 1 per champion.

    Active - Unbreakable: Gain a Shield that decays and grow in size.
    Spell Block Armor Active Cooldown Reduction
  • Spectre's Cowl
    • Improves defense and grants regeneration upon being damaged
    • Base Cost: 150G
    • Total Cost: 1250G
    • Sell Cost: 875G
    200 Health
    35 Magic Resist
    100% Base Health Regen


    Health Health Regen Spell Block
  • Mikael's Blessing
    • Activate to remove all disabling effects from an allied champion
    • Base Cost: 900G
    • Total Cost: 2300G
    • Sell Cost: 1610G
    250 Health
    100% Base Mana Regen
    12% Heal and Shield Power
    15 Ability Haste


    Purify
    Remove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health.
    Health Mana Regen Active Cooldown Reduction Tenacity
  • Terminus
    • Kill minions periodically to heal and grant gold to a nearby ally
    • Base Cost: 1100G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    30 Attack Damage
    35% Attack Speed


    Shadow
    Attacks deal 30 bonus magic damage On-Hit.

    Juxtaposition
    Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant 10% Armor Penetration and Magic Penetration for 5s.
    Damage Attack Speed On Hit Magic Penetration Armor Penetration
  • Scarecrow Effigy
    • Periodically place a Stealth Ward
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Cannot be sold

    Active - Trinket: Places an effigy that lasts for seconds and appears exactly as Fiddlesticks does to enemies. Stores one charge every seconds, up to maximum 2 charges.

    Enemy champions approaching an effigy will activate it, causing the effigy to fake a random action, after which the effigy will fall apart.
    Active Jungle Lane Trinket
  • Stealth Ward
    • Periodically place a Stealth Ward
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Active (210 - 120s, max 2 charges)
    Places an Invisible Stealth Ward that grants vision for 90-120 seconds.
    Active Jungle Lane Trinket
  • Arcane Sweeper
    • Activate to reveal a nearby area of the map
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    UNIQUE Active - Hunter's Sight: An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
    Active Jungle Lane Trinket
  • Lucent Singularity
    • Lux creates a light zone that <status>Slows</status> by @Slow@ and reveals the area. After 5 seconds or on <recast>Recasting</recast> this Ability, it detonates, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> and <status>Slowing</status> for an additional @SlowLingerDuration@ second.
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Lucent Singularity
    Active Jungle Lane Trinket
  • Farsight Alteration
    • Grants increased range and reveals the targetted area
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Active (198 - 99s)
    Reveals a distant area for 2 seconds and leaves a Ward that expires upon spotting an enemy champion.
    Active Trinket
  • Oracle Lens
    • Disables nearby invisible wards and traps for a duration
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Active (160 - 100s, max 2 charges)
    Reveals enemy Stealth Wards and traps around you for 6 seconds.
    Active Trinket
  • Small Party Favor
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Obtained from a Cat Shaco Box. Click to Consume: Gain gold.
    Consumable Gold Income
  • Party Favor
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    'Party Favor'Obtained from a Party Drake. Click to Consume: Gain a pile of gold, and 1 skill point!

    Skill Points will not take you over your maximum number of skill points, nor will they make you better at playing League of Legends. Additional terms and conditions may apply.
    Consumable Gold Income
  • Your Cut
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Active - Consume: Gain 0 gold.

    Bonus gold given to an ally when Pyke executes an enemy champion using his Ultimate Ability. If no ally was involved in the kill, Pyke gets to keep the Cut!
    Consumable Gold Income
  • Rite Of Ruin
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    50 Ability Power
    15 Ability Haste
    25% Critical Strike Chance


    Wrath and Ruin
    On spell cast, gain 2.5% critical chance for 6 seconds, stacking up to 20%.

    Salvage the Wreckage
    Your spells have a chance equal to your crit chance to grant you or your targeted ally a shield for for 3s.
    Critical Strike Spell Damage Cooldown Reduction
  • Ardent Censer
    • Shield and heal effects on other units grant both of you Attack Speed and their attacks deal additional on-hit magic damage.
    • Base Cost: 700G
    • Total Cost: 2200G
    • Sell Cost: 1540G
    45 Ability Power
    10% Heal and Shield Power
    125% Base Mana Regen
    4% Move Speed


    Sanctify
    Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.
    Attack Speed Spell Damage Mana Regen Nonboots Movement
  • Essence Reaver
    • Base Cost: 375G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    60 Attack Damage
    15 Ability Haste
    25% Critical Strike Chance


    Essence Drain
    Attacks grant Mana On-Hit.
    Damage Critical Strike Mana Regen Cooldown Reduction On Hit
  • Eye of the Herald
    • Eye of the Herald - a Gift of the Void.
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G




    Active - Consume: Crush the Eye of the Herald, begining the ritual to summon Rift Herald. You may click the Rift Herald after it has summoned to control how it charges. This control effect can be done once when it is summoned, and once each time a nearby enemy structure dies.
    Trinket Active
  • Kalista's Black Spear
    • Kalista's spear that binds an Oathsworn Ally.
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Active - Consume: Bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.
    Consumable
  • Kalista's Black Spear
    • Kalista's spear that binds an Oathsworn Ally.
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Active - Consume: Bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.

    Required to use Kalista's Ultimate Ability.
    Consumable
  • Dead Man's Plate
    • Build momentum as you move around then smash into enemies.
    • Base Cost: 900G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    350 Health
    55 Armor
    4% Move Speed


    Shipwrecker
    While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.

    Unsinkable
    Reduce the effectiveness of Slows by 25%.
    Health Armor Slow Nonboots Movement
  • Titanic Hydra
    • Deals area of effect damage based on owner's health
    • Base Cost: 50G
    • Total Cost: 3300G
    • Sell Cost: 2310G
    40 Attack Damage
    600 Health


    Cleave
    Attacks deal physical damage on-hit and to enemies behind the target.
    Titanic Crescent
    Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
    Health Health Regen Damage On Hit
  • Crystalline Bracer
    • Grants Health and Health Regen
    • Base Cost: 100G
    • Total Cost: 800G
    • Sell Cost: 560G
    200 Health
    100% Base Health Regen


    Health Health Regen
  • Lost Chapter
    • Restores Mana upon levelling up.
    • Base Cost: 250G
    • Total Cost: 1200G
    • Sell Cost: 840G
    40 Ability Power
    300 Mana
    10 Ability Haste


    Enlighten
    Levelling up restores 20% max Mana over 3 seconds.
    Spell Damage Mana Mana Regen Cooldown Reduction
  • Catalyst of Aeons
    • Base Cost: 200G
    • Total Cost: 1300G
    • Sell Cost: 910G
    350 Health
    375 Mana


    Eternity
    Restores 10% of the damage taken from champions as Mana.
    Casting an Ability heals for 25% of Mana spent.
    Health Health Regen Mana Mana Regen
  • Edge of Night
    • Periodically blocks enemy abilities
    • Base Cost: 850G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    50 Attack Damage
    15 Lethality
    250 Health


    Annul
    Grants a Spell Shield that blocks the next enemy Ability.
    Health Damage Armor Penetration
  • Spellthief's Edge
    • Gain gold and upgrade by damaging enemy champions
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 160G
    10 Ability Power
    25 Health
    25% Base Mana Regen
    2 Gold Per 10 Seconds



    Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 36 seconds. Quest: Earn 500 gold from this item to transform it into Frostfang, gaining Active - Warding.

    This item grants reduced gold from minions if anyone on your team with this item kill excessive numbers of them.
    Health Spell Damage Mana Regen Gold Income Lane
  • Frostfang
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 160G
    15 Ability Power
    70 Health
    50% Base Mana Regen
    3 Gold Per 10 Seconds



    Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 36 seconds. Quest: Earn 1000 gold from this item to transform it into World Rune T2.

    This item grants reduced gold from minions if anyone on your team with this item kill excessive numbers of them.



    ACTIVE
    Ward
    Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
    Gold Income Lane Mana Regen Spell Damage
  • Shard of True Ice
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 160G
    40 Ability Power
    75 Health
    100% Base Mana Regen
    3 Gold Per 10 Seconds




    This item grants reduced gold from minions if anyone on your team with this item kill excessive numbers of them.



    ACTIVE
    Ward
    Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
    Gold Income Lane Mana Regen Spell Damage
  • Steel Shoulderguards
    • Gain gold and upgrade by executing minions alongside allies
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 160G
    4 Attack Damage
    50 Health
    50% Base Health Regen
    2 Gold Per 10 Seconds



    {{ Item_Support_Spoils_Of_War_01 }} Quest: Earn 500 gold from this item to transform it into Runesteel Spaulders, gaining {{ Item_Active_Named_NoBullet }} Warding.

    {{ Item_Support_Minion_Warning }}
    Health Health Regen Damage Gold Income Lane
  • Runesteel Spaulders
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 160G
    6 Attack Damage
    100 Health
    75% Base Health Regen
    3 Gold Per 10 Seconds



    Spoils of War: While nearby an allied champion, Attacks execute minions below 0% of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 0 seconds (Max 0 charges). Quest: Earn 1000 gold from this item to transform it into Pauldrons of Whiterock.

    This item grants reduced gold from minions if anyone on your team with this item kill excessive numbers of them.



    ACTIVE
    Ward
    Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
    Health Health Regen Gold Income Lane
  • Pauldrons of Whiterock
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 160G
    15 Attack Damage
    250 Health
    100% Base Health Regen
    3 Gold Per 10 Seconds




    This item grants reduced gold from minions if anyone on your team with this item kill excessive numbers of them.



    ACTIVE
    Ward
    Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
    Health Health Regen Gold Income Lane
  • Relic Shield
    • Gain gold and upgrade by executing minions alongside allies
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 160G
    7 Ability Power
    50 Health
    50% Base Health Regen
    2 Gold Per 10 Seconds



    {{ Item_Support_Spoils_Of_War_01 }} Quest: Earn 500 gold from this item to transform it into Targon's Buckler, gaining {{ Item_Active_Named_NoBullet }} Warding.

    {{ Item_Support_Minion_Warning }}
    Health Health Regen Spell Damage Gold Income Lane
  • Targon's Buckler
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 160G
    10 Ability Power
    100 Health
    75% Base Health Regen
    3 Gold Per 10 Seconds



    Spoils of War: While nearby an allied champion, Attacks execute minions below 0% of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 0 seconds (Max 0 charges). Quest: Earn 1000 gold from this item to transform it into Bulwark of the Mountain.

    This item grants reduced gold from minions if anyone on your team with this item kill excessive numbers of them.



    ACTIVE
    Ward
    Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
    Health Health Regen Gold Income Lane
  • Bulwark of the Mountain
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 160G
    20 Ability Power
    250 Health
    100% Base Health Regen
    3 Gold Per 10 Seconds




    This item grants reduced gold from minions if anyone on your team with this item kill excessive numbers of them.



    ACTIVE
    Ward
    Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
    Health Health Regen Gold Income Lane
  • Spectral Sickle
    • Gain gold and upgrade by damaging enemy champions
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 160G
    6 Attack Damage
    25 Health
    25% Base Mana Regen
    2 Gold Per 10 Seconds



    Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 36 seconds. Quest: Earn 500 gold from this item to transform it into Harrowing Crescent, gaining Active - Warding.

    This item grants reduced gold from minions if anyone on your team with this item kill excessive numbers of them.
    Health Damage Mana Regen Gold Income Lane
  • Harrowing Crescent
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 160G
    10 Attack Damage
    60 Health
    50% Base Mana Regen
    3 Gold Per 10 Seconds



    Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 36 seconds. Quest: Earn 1000 gold from this item to transform it into Black Mist Scythe.

    This item grants reduced gold from minions if anyone on your team with this item kill excessive numbers of them.



    ACTIVE
    Ward
    Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
    Health Mana Regen Gold Income Lane
  • Black Mist Scythe
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 160G
    20 Attack Damage
    75 Health
    100% Base Mana Regen
    3 Gold Per 10 Seconds




    This item grants reduced gold from minions if anyone on your team with this item kill excessive numbers of them.



    ACTIVE
    Ward
    Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop.
    Health Mana Regen Gold Income Lane
  • World Atlas
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 160G
    Health Spell Damage Mana Regen Gold Income Lane
  • Runic Compass
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 160G
    100 Health
    50% Base Health Regen
    50% Base Mana Regen
    5 Gold Per 10 Seconds


    Support Quest
    Earn 0 gold from this item to transform it into Bounty of Worlds.

    Shared Riches (0s, max 0 charges)
    While near an ally champion, damage enemy champions or kill minions to gain gold.Active (3 charges)
    Places an Invisible Stealth Ward that grants vision.
    Spell Damage Mana Regen Gold Income Lane
  • Bounty of Worlds
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 160G
    5 Gold Per 10 Seconds
    75% Base Health Regen
    75% Base Mana Regen
    200 Health


    Upgrade
    This item can be upgraded into Bloodsong, Celestial Opposition, Dream Maker, Zaz'Zak's Realmspike, or Solstice Sleigh for free.Active (4 charges)
    Places an Invisible Stealth Ward that grants vision.
    Spell Damage Mana Regen Gold Income Lane
  • Celestial Opposition
    • Base Cost: 0G
    • Total Cost: 400G
    • Sell Cost: 160G
    200 Health
    75% Base Health Regen
    75% Base Mana Regen
    5 Gold Per 10 Seconds


    Blessing of the Mountain
    Reduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds.
    Active (4 charges)
    Places an Invisible Stealth Ward that grants vision.
    Health Health Regen Mana Regen Gold Income Lane
  • Dream Maker
    • Base Cost: 0G
    • Total Cost: 400G
    • Sell Cost: 160G
    200 Health
    75% Base Health Regen
    75% Base Mana Regen
    5 Gold Per 10 Seconds


    Dream Maker
    Healing or Shielding another ally blows Dream Bubbles to them for 3 seconds. Their next Attack deals bonus magic damage On-Hit and the next damage they take is reduced.Active (4 charges)
    Places an Invisible Stealth Ward that grants vision.
    Health Health Regen Mana Regen Gold Income Lane
  • Zaz'Zak's Realmspike
    • Base Cost: 0G
    • Total Cost: 400G
    • Sell Cost: 160G
    200 Health
    75% Base Health Regen
    75% Base Mana Regen
    5 Gold Per 10 Seconds


    Void Explosion
    Dealing Ability damage to a champion causes an explosion that deals magic damage.

    Active (4 charges)
    Places an Invisible Stealth Ward that grants vision.
    Health Health Regen Mana Regen Gold Income Lane
  • Solstice Sleigh
    • Base Cost: 0G
    • Total Cost: 400G
    • Sell Cost: 160G
    200 Health
    75% Base Health Regen
    75% Base Mana Regen
    5 Gold Per 10 Seconds


    Going Sledding
    Slowing or Immobilizing an enemy champion near allies restores Health and grants 20% decaying Move Speed for 2.5 seconds to you and a nearby ally. Active (4 charges)
    Places an Invisible Stealth Ward that grants vision.
    Health Health Regen Mana Regen Gold Income Lane
  • Bloodsong
    • Base Cost: 0G
    • Total Cost: 400G
    • Sell Cost: 160G
    200 Health
    75% Base Health Regen
    75% Base Mana Regen
    5 Gold Per 10 Seconds


    Spellblade
    After using an Ability, your next Attack deals bonus physical damage On-Hit. If the target is a champion, they take increased damage for 4 seconds.Active (4 charges)
    Places an Invisible Stealth Ward that grants vision.
    Health Health Regen Mana Regen Gold Income Lane
  • <rarityLegendary>Fire at Will</rarityLegendary><br><subtitleLeft><silver>500 Silver Serpents</silver></subtitleLeft>
    • Cannon Barrage fires at an increasing rate over time (additional 6 waves over the duration).
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
  • <rarityLegendary>Death's Daughter</rarityLegendary><br><subtitleLeft><silver>500 Silver Serpents</silver></subtitleLeft>
    • <mainText>Cannon Barrage additionally fires a mega-cannonball at the center of the Barrage, dealing <trueDamage>bonus true damage</trueDamage> and <status>Slowing</status>.</mainText>
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Cannon Barrage additionally fires a mega-cannonball at the center of the Barrage, dealing bonus true damage and Slowing.
  • <rarityLegendary>Raise Morale</rarityLegendary><br><subtitleLeft><silver>500 Silver Serpents</silver></subtitleLeft>
    • Allies in the Cannon Barrage gain <speed>bonus Move Speed</speed>.
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Allies in the Cannon Barrage gain bonus Move Speed.
  • Oblivion Orb
    • Increases magic damage
    • Base Cost: 400G
    • Total Cost: 800G
    • Sell Cost: 560G
    25 Ability Power

    Grievous Wounds
    Dealing magic damage to champions applies 40% Wounds for 3 seconds.
    Spell Damage
  • Lifeline
    • Marks the ground, and returns you there after a few moments
    • Base Cost: 550G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    20 Attack Damage
    8 Lethality




    Active - Soul Anchor: Mark your current location. After 4 seconds, return to that location (60(0s)).
    Damage Armor Penetration
  • Spectral Cutlass
    • Marks the ground, and returns you there after a few moments
    • Base Cost: 400G
    • Total Cost: 3900G
    • Sell Cost: 2730G
    70 Attack Damage
    21 Lethality




    Active - Soul Anchor: Mark your current location. After 4 seconds, return to that location (45(0s)).
    Damage Armor Penetration
  • Imperial Mandate
    • Defer damage until later.
    • Base Cost: 500G
    • Total Cost: 2250G
    • Sell Cost: 1575G
    60 Ability Power
    20 Ability Haste
    125% Base Mana Regen


    Coordinated Fire (0s) per target
    Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.
    Spell Damage Mana Regen Cooldown Reduction
  • Bloodletter's Curse
    • Grant Spell Shield after damaging an enemy with an ability
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    60 Ability Power
    350 Health
    15 Ability Haste


    Vile Decay
    Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 5% for 6 seconds, up to 30%.
    Spell Block Spell Damage Cooldown Reduction Magic Penetration
  • Sword of Blossoming Dawn
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    45 Ability Power
    200 Health
    12% Heal and Shield Power
    15 Ability Haste


    Effervescence
    Gain +1.2% Attack Speed for every 1% Heal and Shield Power you have.

    Peppermint
    On-Hit, heal the lowest health ally champion near you for , prioritizing lower health allies.
    Health Spell Damage Cooldown Reduction On Hit
  • Sin Eater
    • Base Cost: 3000G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    300 Health
    45 Armor
    45 Magic Resist
    30% Tenacity



    The Feast: Whenever a nearby ally champion becomes affected by an immobilizing crowd control effect, instead you are stunned for that duration. (20(0s)).
    Health Spell Block Armor Tenacity
  • Lightning Braid
    • Base Cost: 3000G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    70 Ability Power
    30 Armor
    30 Magic Resist
    30% Tenacity



    Chain Lightning: You deal 20% reduced ability damage. On a 1 second cadence, enemies you've damaged with abilities chain 66.6% of the ability damage you've dealt them to another nearby enemy, prioritizing champions.
    Spell Block Armor Spell Damage Tenacity
  • Frozen Mallet
    • Base Cost: 3000G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    60% Attack Speed
    600 Health



    Encroaching Frost: On-Hit, apply a stacking {{ Item_Melee_Ranged_Split }} move speed slow for 1.5 seconds. This effect stacks up to 35%.

    {{ Item_Melee_Ranged_Rules }}
    Health Damage Attack Speed Slow
  • Perplexity
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    60 Ability Power
    5% Move Speed
    22% Armor Penetration
    30% Magic Penetration


    Giant Slayer
    Deal up to 15% bonus damage against champions with greater max Health than you.

    Max damage increase reached when Health difference is greater than 2500.
    Spell Damage Cooldown Reduction Nonboots Movement Magic Penetration Armor Penetration
  • Wordless Promise
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    50 Ability Power
    12% Heal and Shield Power
    25 Ability Haste


    Promise
    Gain 20% of your Promised ally's Ability Power, and grant your Promised ally 20% of your Ability Haste.

    ACTIVE (0s)
    Promise
    Make a Promise to an ally.
    Spell Damage Cooldown Reduction
  • Hellfire Hatchet
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    35 Attack Damage
    12 Lethality


    Char (0s)
    Your next Ability hit Burns enemies for % to % current Health physical damage over 4 seconds, based on how much more max Health they have than you.

    Bonus damage maximum is reached at 2000 health difference
    Damage Armor Penetration
  • Force of Nature
    • Move Speed, Magic Resist, and max Health Regeneration
    • Base Cost: 750G
    • Total Cost: 2800G
    • Sell Cost: 1960G
    400 Health
    55 Magic Resist
    4% Move Speed


    Steadfast
    Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times.
    Health Spell Block Nonboots Movement
  • Innervating Locket
    • Cast spells to heal
    • Base Cost: 600G
    • Total Cost: 2950G
    • Sell Cost: 2065G
    30 Attack Damage
    400 Health
    300 Mana
    10 Ability Haste



    Eternity: Restore Mana equal to 15% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second. Innervate: After using an ability, restore 3% missing Health and 3% missing Mana over 3 seconds.

    "Cast down the Noxians"
    – Bobdyr, Temple Guardsman
    Health Damage Mana Cooldown Reduction
  • The Golden Spatula
    • It does EVERYTHING!
    • Base Cost: 687G
    • Total Cost: 7187G
    • Sell Cost: 5031G
    70 Attack Damage
    120 Ability Power
    50% Attack Speed
    30% Critical Strike Chance
    250 Health
    30 Armor
    30 Magic Resist
    250 Mana
    20 Ability Haste
    10% Move Speed
    10% Life Steal
    100% Base Health Regen
    100% Base Mana Regen



    Doing Something: You are permanently On Fire!

    "It must do something...
    Declined, it does EVERYTHING"
    Health Spell Block Health Regen Armor Damage Critical Strike Attack Speed Life Steal Spell Damage Mana Mana Regen Cooldown Reduction Nonboots Movement
  • Horizon Focus
    • Immobilizing a champion causes lightning to strike them
    • Base Cost: 600G
    • Total Cost: 2700G
    • Sell Cost: 1890G
    75 Ability Power
    25 Ability Haste


    Hypershot
    Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds.
    Deal 10% increased damage to enemies Revealed by this item.

    Focus
    When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.
    Spell Damage
  • Cosmic Drive
    • Massive amounts of Cooldown Reduction
    • Base Cost: 450G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    70 Ability Power
    350 Health
    25 Ability Haste
    4% Move Speed


    Spelldance
    Dealing magic or true damage to champions grants Move Speed for 4 seconds.
    Health Spell Damage Nonboots Movement
  • Blighting Jewel
    • Base Cost: 700G
    • Total Cost: 1100G
    • Sell Cost: 770G
    25 Ability Power
    13% Magic Penetration


    Magic Penetration Spell Damage
  • Verdant Barrier
    • Base Cost: 400G
    • Total Cost: 1600G
    • Sell Cost: 1120G
    40 Ability Power
    25 Magic Resist


    Annul
    Grants a Spell Shield that blocks the next enemy Ability.
    Spell Block Spell Damage
  • Riftmaker
    • Base Cost: 950G
    • Total Cost: 3100G
    • Sell Cost: 2170G
    70 Ability Power
    350 Health
    15 Ability Haste


    Void Corruption
    For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.

    Void Infusion
    Gain 2% of your bonus Health as Ability Power.
    Health Spell Damage Cooldown Reduction Spell Vamp
  • Leeching Leer
    • Base Cost: 465G
    • Total Cost: 1265G
    • Sell Cost: 886G
    20 Ability Power
    250 Health
    5% Omnivamp


    Health Spell Damage Spell Vamp
  • Night Harvester
    • Base Cost: 815G
    • Total Cost: 2765G
    • Sell Cost: 1936G
    90 Ability Power
    300 Health
    25 Ability Haste



    Soulrend: Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 25% Move Speed for 1.5 seconds (30(0s) per champion).

    Mythic Passive: Grants all other Legendary items 5 Ability Haste.

    Damaging a new champion will extend the duration of the Move Speed bonus.
    Health Spell Damage Cooldown Reduction Nonboots Movement
  • Demonic Embrace
    • Base Cost: 850G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    75 Ability Power
    350 Health



    Azakana's Gaze: Dealing Ability damage burns enemies for {{ Item_Melee_Ranged_Split }} max Health magic damage every second for 4 seconds. Dark Pact: Gain 2% of your bonus Health as Ability Power.

    Azakana's Gaze deals a maximum of 40 damage to monsters.
    Health Spell Damage
  • Watchful Wardstone
    • Base Cost: 1100G
    • Total Cost: 1100G
    • Sell Cost: 770G
    150 Health
    10 Ability Haste
    10 Armor
    15 Magic Resist


    Arcane Cache
    This item can store up to 3 purchased Control Wards.
    Health Spell Block Armor Active Cooldown Reduction
  • Stirring Wardstone
    • Base Cost: 350G
    • Total Cost: 350G
    • Sell Cost: 140G
    80 Health
    25% Base Mana Regen



    Arcane Cache: This item can store up to 2 purchased Control Wards.

    Health Damage Spell Damage Mana Regen Active Cooldown Reduction
  • Bandleglass Mirror
    • Base Cost: 50G
    • Total Cost: 900G
    • Sell Cost: 630G
    20 Ability Power
    100% Base Mana Regen
    10 Ability Haste


    Spell Damage Mana Regen Cooldown Reduction
  • Vigilant Wardstone
    • Base Cost: 1200G
    • Total Cost: 2300G
    • Sell Cost: 1610G
    250 Health
    20 Ability Haste
    25 Armor
    30 Magic Resist


    Arcane Cache
    This item can store up to 3 purchased Control Wards.

    Behold
    Increase your Stealth Ward and Control Ward placement caps by 1.
    Health Spell Block Armor Active Cooldown Reduction
  • Crown of the Shattered Queen
    • Base Cost: 465G
    • Total Cost: 2865G
    • Sell Cost: 2006G
    85 Ability Power
    250 Health
    600 Mana
    20 Ability Haste



    Safeguard: You are Safeguarded, reducing incoming champion damage by 40%. Safeguard persists for 2.5 seconds after taking champion damage. (40(0s)).

    Mythic Passive: Grants all other Legendary items 1% Move Speed and 8 Ability Power.

    Item cooldown is restarted when damage is taken from champions.
    Health Spell Damage Mana Nonboots Movement
  • Shadowflame
    • Base Cost: 900G
    • Total Cost: 3200G
    • Sell Cost: 2240G
    110 Ability Power
    15 Magic Penetration


    Cinderbloom
    Magic and true damage Critically Strikes enemies below 40% Health, dealing 20% increased damage.
    Spell Damage Magic Penetration
  • Stormsurge
    • Base Cost: 900G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    90 Ability Power
    15 Magic Penetration
    4% Move Speed


    Stormraider
    Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them and grants 25% Move Speed for 1.5 seconds.

    Squall
    After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies and grants 30 gold.
    Spell Damage Gold Income Nonboots Movement Magic Penetration
  • Ironspike Whip
    • Base Cost: 225G
    • Total Cost: 1100G
    • Sell Cost: 770G
    30 Attack Damage



    Active - Crescent: Deal damage to nearby enemies.
    Damage Active
  • Silvermere Dawn
    • Base Cost: 425G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    40 Attack Damage
    300 Health
    40 Magic Resist




    Active - Quicksilver: Remove all crowd control debuffs and gain Tenacity and Slow Resistance.
    Health Spell Block Damage Active Tenacity
  • Death's Dance
    • Base Cost: 275G
    • Total Cost: 3300G
    • Sell Cost: 2310G
    60 Attack Damage
    15 Ability Haste
    50 Armor


    Ignore Pain
    A percentage of damage taken is dealt to you over 3 seconds instead.

    Defy
    When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.
    Armor Damage
  • Chempunk Chainsword
    • Base Cost: 350G
    • Total Cost: 3100G
    • Sell Cost: 2170G
    45 Attack Damage
    450 Health
    15 Ability Haste


    Hackshorn
    Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
    Health Damage Cooldown Reduction
  • Sundered Sky
    • Base Cost: 500G
    • Total Cost: 3100G
    • Sell Cost: 2170G
    40 Attack Damage
    400 Health
    10 Ability Haste


    Lightshield Strike
    Your first Attack against a champion Critically Strikes and restores Health.
    Health Damage Cooldown Reduction
  • Staff of Flowing Water
    • Your heals and shields reduce crowd control and grant Move Speed
    • Base Cost: 800G
    • Total Cost: 2250G
    • Sell Cost: 1575G
    35 Ability Power
    10% Heal and Shield Power
    125% Base Mana Regen
    15 Ability Haste


    Rapids
    Healing or Shielding an ally grants you both 45 Ability Power for 6 seconds.
    Spell Damage Mana Regen Cooldown Reduction
  • Moonstone Renewer
    • Your heals and shields cool down faster and have greater effect on low health allies
    • Base Cost: 500G
    • Total Cost: 2200G
    • Sell Cost: 1540G
    25 Ability Power
    200 Health
    20 Ability Haste
    125% Base Mana Regen


    Starlit Grace
    Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
    Health Spell Damage Mana Regen Cooldown Reduction
  • Echoes of Helia
    • Damage low-health enemies to trigger a cursed explosion, dealing damage and slowing nearby foes
    • Base Cost: 500G
    • Total Cost: 2200G
    • Sell Cost: 1540G
    35 Ability Power
    200 Health
    20 Ability Haste
    125% Base Mana Regen


    Soul Siphon
    Damaging a champion grants a Soul Shard, up to 2.
    Healing or Shielding an ally consumes all Soul Shards to restore Health and deal magic damage to the nearest enemy champion per Shard.
    Health Spell Damage Mana Regen Cooldown Reduction
  • Dawncore
    • Base Cost: 450G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    45 Ability Power
    16% Heal and Shield Power
    100% Base Mana Regen


    First Light
    Gain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.
    Spell Damage Mana Regen
  • Goredrinker
    • Base Cost: 200G
    • Total Cost: 3200G
    • Sell Cost: 2240G
    55 Attack Damage
    400 Health
    20 Ability Haste
    8% Omnivamp




    Mythic Passive: Grants all other Legendary items 75 Health and 3 Ability Haste.

    Active - Thirsting Slash: Deal damage to nearby enemies. Restore Health for each champion hit.
    Health Damage Life Steal Active Cooldown Reduction Spell Vamp
  • Stridebreaker
    • Base Cost: 750G
    • Total Cost: 3300G
    • Sell Cost: 2310G
    40 Attack Damage
    25% Attack Speed
    450 Health


    Cleave
    Attacks deal physical damage to nearby enemies.
    Breaking Shockwave
    Deal physical damage and Slow nearby enemies by 35%.
    Gain 35% decaying Move Speed per champion hit for 3 seconds.
    Health Damage Attack Speed Slow Nonboots Movement
  • Divine Sunderer
    • Base Cost: 700G
    • Total Cost: 3450G
    • Sell Cost: 2415G
    40 Attack Damage
    300 Health
    20 Ability Haste



    Spellblade: After using an Ability, your next Attack is enhanced with an additional + {{ Item_Melee_Ranged_Split_B }} target max Health physical damage {{ Item_Cooldown }}. If the target is a champion, also heal for 55% of the premitigation damage.

    {{ Item_Mythic_Passive }} 3% Armor Penetration and 3% Magic Penetration.

    Spellblade deals min damage to units, but no more than damage to Monsters. {{ Item_Melee_Ranged_Rules }}
    Health Damage Cooldown Reduction On Hit Magic Penetration Armor Penetration
  • Liandry's Torment
    • Charge up in combat to deal high damage over time, especially against durable enemies
    • Base Cost: 800G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    70 Ability Power
    300 Health


    Torment
    Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.

    Suffering
    For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
    Health Spell Damage
  • Luden's Companion
    • High burst damage, good against fragile foes
    • Base Cost: 550G
    • Total Cost: 2850G
    • Sell Cost: 1995G
    100 Ability Power
    600 Mana
    10 Ability Haste


    Fire
    Damaging Abilities fire 6 Shots that deal bonus magic damage to the target and nearby enemies. Remaining Shots fire on the primary target, dealing 20% damage.
    Spell Damage Mana Cooldown Reduction
  • Everfrost
    • Base Cost: 465G
    • Total Cost: 2865G
    • Sell Cost: 2006G
    70 Ability Power
    250 Health
    600 Mana
    20 Ability Haste




    Mythic Passive: Grants all other Legendary items 10 Ability Power.


    Active - Glaciate: Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead.
    Health Spell Damage Mana Active Cooldown Reduction Slow
  • Rod of Ages
    • Base Cost: 450G
    • Total Cost: 2600G
    • Sell Cost: 1820G
    50 Ability Power
    400 Health
    400 Mana


    Timeless
    This item gains 10 Health, 20 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level.

    Eternity
    Taking damage from champions restores 10% of the damage as Mana.
    Casting an ability heals for 25% of Mana spent.
    Health Health Regen Spell Damage Mana Mana Regen
  • Bami's Cinder
    • Base Cost: 250G
    • Total Cost: 900G
    • Sell Cost: 630G
    150 Health
    5 Ability Haste


    Immolate
    After taking or dealing damage, deal magic damage to nearby enemies for 3 seconds.
    Health
  • Iceborn Gauntlet
    • High Magic Resist.Passively slow nearby enemies. When spells are cast near you, release a wave of energy that damages and slows.
    • Base Cost: 800G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    300 Health
    50 Armor
    15 Ability Haste


    Spellblade
    After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.
    Health Armor Cooldown Reduction Slow On Hit
  • Hollow Radiance
    • Immobilize enemies to gain a shield. Activate to run faster at opponents.
    • Base Cost: 650G
    • Total Cost: 2800G
    • Sell Cost: 1960G
    400 Health
    40 Magic Resist
    10 Ability Haste
    100% Base Health Regen


    Immolate
    After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.

    Desolate
    Killing an enemy deals magic damage around them.
    Health Spell Block Health Regen Aura
  • Jak'Sho, The Protean
    • Base Cost: 650G
    • Total Cost: 3200G
    • Sell Cost: 2240G
    350 Health
    45 Armor
    45 Magic Resist


    Voidborn Resilience
    After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

    Health Spell Block Armor
  • Radiant Virtue
    • Base Cost: 600G
    • Total Cost: 2600G
    • Sell Cost: 1820G
    350 Health
    30 Armor
    30 Magic Resist
    10 Ability Haste



    Guiding Light: Upon casting your Ultimate you Transcend, increasing your Max Health by 12.5% for 9s. While Transcended you and allies within 1200 range of you heal for 10% of your max Health over the duration (90(0s)).

    Mythic Passive: Grants all other Legendary items 75 Health.
    Health Spell Block Armor Aura Cooldown Reduction
  • Noonquiver
    • Base Cost: 350G
    • Total Cost: 1300G
    • Sell Cost: 910G
    15 Attack Damage
    20% Critical Strike Chance


    Damage Critical Strike
  • Galeforce
    • Base Cost: 650G
    • Total Cost: 3500G
    • Sell Cost: 2450G
    50 Attack Damage
    15% Attack Speed
    20% Critical Strike Chance
    7% Move Speed




    Mythic Passive: Grants all other Legendary items 5 Attack Damage.

    Maximum missile damage dealt when enemy Health is below 25%.
    Cloudburst's dash cannot pass through terrain.


    Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.
    Damage Critical Strike Attack Speed Active Nonboots Movement
  • Kraken Slayer
    • Base Cost: 425G
    • Total Cost: 3100G
    • Sell Cost: 2170G
    45 Attack Damage
    40% Attack Speed
    4% Move Speed


    Bring It Down
    Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
    Damage Attack Speed On Hit Nonboots Movement
  • Immortal Shieldbow
    • Base Cost: 825G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    55 Attack Damage
    25% Critical Strike Chance


    Lifeline
    Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
    Damage Critical Strike
  • Navori Flickerblade
    • Base Cost: 950G
    • Total Cost: 2650G
    • Sell Cost: 1855G
    40% Attack Speed
    25% Critical Strike Chance
    4% Move Speed


    Transcendence
    Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.
    Critical Strike Attack Speed Nonboots Movement
  • The Collector
    • Base Cost: 525G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    50 Attack Damage
    10 Lethality
    25% Critical Strike Chance


    Death
    Your damage executes champions that are below 5% Health.

    Taxes
    Champion kills grant 25 bonus gold.
    Damage Critical Strike Armor Penetration
  • Rageknife
    • Base Cost: 600G
    • Total Cost: 1100G
    • Sell Cost: 770G
    25% Attack Speed


    Wrath: Attacks apply 20 magic damage On-Hit. Seething Strike: Basic attacks grant 5% Attack Speed, stacking up to 3 times for a maximum of Attack Speed.
    Attack Speed On Hit
  • Rectrix
    • Base Cost: 425G
    • Total Cost: 775G
    • Sell Cost: 543G
    15 Attack Damage
    4% Move Speed


    Damage Nonboots Movement
  • Duskblade of Draktharr
    • Base Cost: 900G
    • Total Cost: 2950G
    • Sell Cost: 2065G
    60 Attack Damage
    18 Lethality
    15 Ability Haste



    Nightstalker: Your Abilities deal up to an additional 16% damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (30(0s)) until your next action.

    Mythic Passive: Grants all other Legendary items 5 Ability Haste and 5 Move Speed.
    Damage Stealth Cooldown Reduction Slow Nonboots Movement Armor Penetration
  • Eclipse
    • Base Cost: 625G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    60 Attack Damage
    15 Ability Haste


    Ever Rising Moon
    Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
    Damage Cooldown Reduction
  • Prowler's Claw
    • Base Cost: 800G
    • Total Cost: 2850G
    • Sell Cost: 1995G
    55 Attack Damage
    22 Lethality
    15 Ability Haste



    Ambush Predator: After entering a bush your next damaging Attack or Ability on enemy champions deals 10% of their current health over 4 seconds, revealing them and reducing their vision radius for the duration. (5(0s)).
    Damage Cooldown Reduction Armor Penetration
  • Serylda's Grudge
    • Base Cost: 500G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    45 Attack Damage
    35% Armor Penetration
    15 Ability Haste


    Bitter Cold
    Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.
    Damage Cooldown Reduction Armor Penetration
  • Serpent's Fang
    • Base Cost: 625G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    55 Attack Damage
    15 Lethality


    Shield Reaver
    Damaging an enemy champion reduces Shields they gain by % for 3 seconds.
    If they were not already affected by Shield Reaver, reduce Shields on them by %.
    Damage Armor Penetration
  • Axiom Arc
    • Base Cost: 613G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    55 Attack Damage
    18 Lethality
    20 Ability Haste


    Flux
    When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.
    Damage Armor Penetration
  • Hubris
    • Base Cost: 950G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    60 Attack Damage
    18 Lethality
    10 Ability Haste


    Eminence
    When a champion that you damaged within 3 seconds dies, gain 15 Attack Damage plus 2 per champion killed for 90 seconds.
    Damage Active Cooldown Reduction Armor Penetration
  • Profane Hydra
    • Base Cost: 663G
    • Total Cost: 3200G
    • Sell Cost: 2240G
    60 Attack Damage
    18 Lethality
    10 Ability Haste


    Cleave
    Attacks deal physical damage to nearby enemies.
    Heretical Cleave
    Deal physical damage around you.
    Damage Active Cooldown Reduction Armor Penetration
  • Voltaic Cyclosword
    • Base Cost: 963G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    55 Attack Damage
    18 Lethality
    10 Ability Haste


    Galvanize
    Dashes and Stealth stack Energized 75% faster.

    Firmament
    Your Energized Attack deals bonus physical damage and Slows for 0.75 seconds.
    Damage Active Cooldown Reduction Armor Penetration
  • Shield of the Rakkor
    • Base Cost: 800G
    • Total Cost: 2675G
    • Sell Cost: 1873G
    50 Attack Damage
    30 Armor
    5% Move Speed



    Aegis: Every 8(0s), block the first Attack that would hit you. While the shield is broken, your first attack against a champion refunds 50% of its current Cooldown and grants 20% Movement Speed for a short duration.



    Armor Damage Active Cooldown Reduction Armor Penetration
  • Opportunity
    • Base Cost: 475G
    • Total Cost: 2700G
    • Sell Cost: 1890G
    55 Attack Damage
    15 Lethality


    Preparation
    After being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.

    Extraction
    When a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.
    Damage Active Nonboots Movement Armor Penetration
  • Gangplank Placeholder
    • New Gangplank interface coming soon!
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
  • Anathema's Chains
    • Base Cost: 800G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    650 Health
    20 Ability Haste


    Vendetta
    You gain Vendetta stacks over time Each stack of Vendetta grants you 1% reduced damage from your Nemesis.

    Vengeance
    At maximum stacks, your Nemesis has reduced Tenacity while near you.



    ACTIVE (0s)
    Vow
    Choose a Nemesis.
    Health Active Cooldown Reduction
  • Bloodletter's Curse
    • Base Cost: 750G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    60 Ability Power
    350 Health
    15 Ability Haste


    Vile Decay
    Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 5% for 6 seconds, up to 30%.
    Health Spell Damage Cooldown Reduction Magic Penetration
  • Abyssal Mask
    • Base Cost: 1000G
    • Total Cost: 2650G
    • Sell Cost: 1855G
    350 Health
    45 Magic Resist
    15 Ability Haste


    Unmake
    Nearby enemy champions take 12% more magic damage.
    Health Spell Block Spell Damage Cooldown Reduction
  • Locked Weapon Slot
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Prove yourself, and Miss Fortune will approve an inventory upgrade.

    [Unlocked by completing achievements.]
  • Cyclonic Slicers
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Orbiting projectiles damage and knock back enemies.

    Evolve: Health Regeneration

    Damage, Ability Haste, Area Size, Projectile Count, Duration
  • YuumiBot
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Summons a Yuum.Ai drone. Yuum.Ai damages and knocks up enemies, and also gathers XP.

    Evolve: Pickup Radius

    Damage, Ability Haste, Area Size, Duration, Pickup Radius
  • Radiant Field
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Damages nearby enemies, scaling with your Max Health.

    Evolve: Max Health

    Damage, Area Size, Max Health
  • Statikk Sword
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Fires lightning that bounces between enemies with the highest health.

    Evolve: Max Health

    Damage, Ability Haste, Area Size, Crit Chance, Duration
  • Lioness's Lament
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Fires a crescent shaped projectiles to the left and right of your character.

    Evolve: Ability Haste

    Damage, Ability Haste, Crit Chance, Projectile Count
  • Gatling Bunny-Guns
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Deals area damage over time in a cone.

    Evolve: Duration

    Damage, Ability Haste, Duration, Area Size
  • Searing Shortbow
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Fires projectiles that create lingering fire areas.

    Evolve: Area Size

    Damage, Ability Haste, Area Size, Projectile Count, Duration
  • The Annihilator
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    A massive explosion that kills all normal enemies and heavily damages Elites. Long cooldown.

    Evolve: EXP

    Damage, Ability Haste, Area Size
  • Battle Bunny Crossbow
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Fires a cone of projectiles with bonus crit chance in a random direction. Projectiles pierce on crit.

    Evolve: Crit Chance

    Damage, Ability Haste, Crit Chance, Projectile Count
  • UwU Blaster
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Rapidly fires projectiles at the nearest enemy, dealing damage to the first target hit.

    Evolve: Ability Haste

    Damage, Ability Haste, Crit Chance, Projectile Count
  • Vortex Glove
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Fires a rotating stream of projectiles.

    Evolve: Health Regeneration

    Damage, Crit Chance, Projectile Count
  • Blade-o-rang
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Fires returning projectiles at the closest enemy.

    Evolve: Movement Speed

    Damage, Ability Haste, Crit Chance, Projectile Count
  • Bunny Mega-Blast
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Fires orbital strikes with bonus crit chance at random enemies, dealing high damage in a small area.

    Evolve: Crit Chance

    Damage, Ability Haste, Area Size, Crit Chance
  • Anti-Shark Sea Mine
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Fires explosives that bounce between enemies.

    Evolve: Damage

    Damage, Ability Haste, Area Size
  • T.I.B.B.E.R.S
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Summons Robo-Tibbers. Robo-Tibbers swipes, dealing area damage. Robo-Tibbers focuses on enemies with the most health.

    Evolve: Duration

    Damage, Ability Haste, Area Size, Duration, Movement Speed
  • Ani-Mines
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Drops timed explosive projectiles in a ring that explode for large area damage.

    Evolve: Area Size

    Damage, Ability Haste, Area Size, Projectile Count
  • Final City Transit
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Fires a rotating stream of projectiles.

    Evolve: Health Regeneration

    Damage, Crit Chance, Projectile Count
  • Echoing Batblades
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Fires piercing projectiles that bounce off walls.

    Evolve: Projectile Count

    Damage, Ability Haste, Crit Chance, Projectile Count
  • Paw Print Poisoner
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
  • Iceblast Armor
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Blocks damage freezing enemies. Damage scales with Armor and Max Health.

    Evolve: Armor

    Damage, Ability Haste, Area Size, Duration, Armor
  • Unceasing Cyclone
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Permanently orbiting projectiles damage and knock back enemies.

    Damage, Ability Haste, Projectile Count, Area Size, Duration
  • YuumiBot_Final_FINAL
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Summons a Yuum.Ai drone. Yuum.Ai damages and knocks up enemies, and also gathers XP. After dealing enough damage it will drop a healing pickup.

    Damage, Ability Haste, Area Size, Duration, Pickup Radius
  • Explosive Embrace
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Damages nearby enemies, scaling with your Max Health. Enemies killed within the burn zone explode.

    Damage, Area Size, Max Health
  • Prumbis's Electrocarver
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Creates a storm around targeted enemies that deals damage for a duration.

    Damage, Ability Haste, Area Size, Crit Chance, Duration
  • Enveloping Light
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Fires a beams of light across the screen.

    Damage, Ability Haste, Crit Chance, Projectile Count
  • Double Bun-Bun Barrage
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Deals area damage over time in a cone. Enemies damaged are slowed and eventually stunned. Stunned enemies take extra damage.

    Damage, Ability Haste, Duration, Area Size
  • Evolved Embershot
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Fires projectiles that create lingering fire areas. Areas of fire grow in size and deal increased damage over time.

    Damage, Ability Haste, Area Size, , Projectiles, Duration
  • Animapocalypse
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    A massive explosion that kills all normal enemies and heavily damages Elites. Enemies killed drop increased EXP and have a chance to drop gold. Long cooldown.

    Damage, Ability Haste, Area Size
  • Bunny Prime Ballista
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Fires a cone of projectiles with bonus crit chance in a random direction. Projectiles pierce on crit.

    Evolve: Crit Chance

    Damage, Ability Haste, Crit Chance, Projectile Count
  • OwO Blaster
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Fires projectiles extremely rapidly at the nearest enemy, dealing damage to the first target hit.

    Damage, Ability Haste, Crit Chance, Projectile Count
  • Tempest's Gauntlet
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Fires two constant streams of missiles around you. The streams rotate in opposite directions.

    Damage, Crit Chance, Projectile Count
  • Quad-o-rang
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Fires returning projectiles that explode into smaller projectiles at the closest enemy.

    Damage, Ability Haste, Crit Chance, Projectile Count
  • Rapid Rabbit Raindown
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Fires orbital bombardments at random enemies, ending with a large strike.

    Damage, Ability Haste, Area Size, Crit Chance
  • Neverending Mobstomper
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Fires explosives that bounce endlessly between enemies as long as it can find a target.

    Damage, Ability Haste, Area Size
  • T.I.B.B.E.R.S (B.E.E.G Edition)
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Summons Enraged Robo-Tibbers. Robo-Tibbers swipes, dealing area damage. Enraged Robo-Tibbers focuses on enemies with the most health and grows larger, faster and deals more damage over the duration.

    Damage, Ability Haste, Area Size, Duration, Movement Speed
  • Jinx's Tri-Namite
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Drops timed explosive projectiles in a ring that explode and release additional explosions for massive area damage.

    Damage, Ability Haste, Area Size, Projectile Count
  • FC Limited Express
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    A train randomly drives through enemies. Trains generate explosions in their wake and knock up enemies. Enemies killed have a chance to drop gold.

    Damage, Ability Haste, Crit Chance, Armor
  • Vayne's Chromablades
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Fires projectiles that bounce off walls, damaging all enemies they pass through. Arrows deal more damage each time they bounce.

    Damage, Ability Haste, Crit Chance, Projectile Count
  • Bearfoot Chem-Dispenser
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
  • Deep Freeze
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Blocks damage freezing enemies and granting a shield. Damage scales with Armor and shield scales with Max health. When the shield expires it freezes all nearby enemies again.

    Damage, Ability Haste, Area Size, Duration, Max Health, Armor
  • Meow Meow
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Jinx shoots out a barrage of bullets in a target direction.

    Evolve: Ability Haste

    Damage, Ability Haste, Crit Chance, Projectile Count
  • Shield Slam
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Leona slams her shield, dealing damage in a cone that scales with her armor.

    Evolve: Armor

    Damage, Ability Haste, Area Size, Crit Chance, Armor
  • Sound Wave
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Seraphine sends out a wave of sound, damaging and slowing enemies hit.

    Evolve: Projectile Count

    Damage, Ability Haste, Crit Chance, Projectile Count, Duration
  • Pillory Swipe
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Briar sweeps in front of her, dealing damage that scales with her Max Health.

    Evolve: Max Health

    Damage, Ability Haste, Area Size, Crit Chance, Max Health
  • Steel Tempest
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Yasuo gains 25 Flow per second, and more when he moves and dashes.

    At 100 Flow, he lets out a whirlwind. damaging all enemies in a line.

    Evolve: Crit Chance

    Damage, Ability Haste, Crit Chance, Projectile Count
  • Tentacle Slam
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Illaoi slams the ground with her idol, dealing damage in an area around the impact and spawning a tentacle that will attack nearby enemies.

    Evolve: Duration

    Damage, Ability Haste, Area Size, Duration
  • Winged Dagger
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Xayah throws out a dagger infront of her that pierces through enemies, dealing less damage to subsequent enemies and leaves a Dagger in the ground.

    Evolve: Pickup Radius

    Damage, Ability Haste, Crit Chance, Projectile Count, Duration
  • Guiding Hex
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Aurora shoots a hex through the air, guiding it as it flies. Enemies hit take damage and are Hexed. Every 3rd cast, she purges Hexed targets, dealing bonus damage.

    Evolve: Exp Gain

    Damage, Ability Haste, Crit Chance, Projectiles, Exp
  • Bunny Hop
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Riven passively gains Move Speed and gains charge as she moves. At max charge she jumps forward, dealing damage in an area. Every second cast knocks up.

    Evolve: Movement Speed

    Damage, Area Size, Crit Chance, Movement Speed
  • Battle Cat Barrage
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Jinx shoots out a barrage of bullets in a target direction. Bullets now pierce, dealing less damage to targets hit after the first. Cooldown is heavily reduced.

    Damage, Ability Haste, Crit Chance, Projectile Count
  • Light of the Lion
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Hits a larger area and applies Sunlight to enemies. Sunlight can be detonated by allies or other weapons for bonus damage.

    Damage, Ability Haste, Area Size, Crit Chance, Armor
  • Anima Echo
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Waves now come back upon reaching their end point, dealing damage again and shooting past Seraphine

    Damage, Ability Haste, Crit Chance, Projectile Count, Duration
  • Savage Slice
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Briar sweeps in front of her, applying a stacking bleed and dealing damage that scales with her Max Health.

    Damage, Ability Haste, Area Size, Crit Chance, Max Health
  • Wandering Storms
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Yasuo hones his energy, shooting fewer and larger tornadoes that curve through the air and leave damaging tempests at their end point.

    Damage, Abilty Haste, Crit Chance, Projectile Count, Area Size, Duration
  • Grizzly Smash
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Illaoi slams the ground with her idol, dealing damage in an area around the impact and spawning a tentacle that will attack nearby enemies. There is a chance to summon a GIANT TENTACLE that deals increased damage.

    Damage, Ability Haste, Area Size, Duration
  • Lover's Ricochet
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Xayah now also throws a familiar dagger behind her. This special dagger will bounce from enemy to enemy, dealing damage and then return to Xayah granting her a small shield.

    Damage, Ability Haste, Crit Chance, Projectile Count, Duration
  • Hopped-Up Hex
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Aurora now shoots more hexes and her purge now deals damage in an area around Hexedtarget.

    Damage, Ability Haste, Crit Chance, Projectiles, Duration, Exp
  • Carrot Crash
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G


    Riven passively gains Move Speed and gains charge as she moves. At max charge she jumps forward, dealing damage in an area. Every second cast knocks up enemies and ruptures the area, causing a second detonation that damages and knocks up again.

    Damage, Area Size, Crit Chance, Movement Speed
  • Hubris
    • Base Cost: 900G
    • Total Cost: 2950G
    • Sell Cost: 2065G
    60 Attack Damage
    18 Lethality
    15 Ability Haste


    Eminence
    Gain temporary AD based on champion kills on kill.
    Damage Active Cooldown Reduction Armor Penetration
  • Stat Bonus
    • Base Cost: 750G
    • Total Cost: 750G
    • Sell Cost: 375G


    Active - Consume: Automatically open a semi-random selection for a permanent stat bonus.
    Health Spell Block Armor Damage Critical Strike Attack Speed Spell Damage Mana Consumable Cooldown Reduction Spell Vamp Nonboots Movement Tenacity Magic Penetration Armor Penetration
  • Legendary Fighter Item
    • Base Cost: 2000G
    • Total Cost: 2000G
    • Sell Cost: 2000G


    Active - Consume: Automatically open a semi-random selection for a Legendary Fighter item.
    Health Spell Block Armor Damage Attack Speed Life Steal Mana Consumable Cooldown Reduction Spell Vamp On Hit Nonboots Movement Tenacity Armor Penetration
  • Legendary Marksman Item
    • Base Cost: 2000G
    • Total Cost: 2000G
    • Sell Cost: 2000G


    Active - Consume: Automatically open a semi-random selection for a Legendary Marksman item.
    Health Armor Damage Critical Strike Attack Speed Life Steal Mana Consumable Cooldown Reduction On Hit Nonboots Movement Armor Penetration
  • Legendary Assassin Item
    • Base Cost: 2000G
    • Total Cost: 2000G
    • Sell Cost: 2000G


    Active - Consume: Automatically open a semi-random selection for a Legendary Assassin item.
    Health Spell Block Armor Damage Attack Speed Consumable Active Cooldown Reduction Nonboots Movement Armor Penetration
  • Legendary Mage Item
    • Base Cost: 2000G
    • Total Cost: 2000G
    • Sell Cost: 2000G


    Active - Consume: Automatically open a semi-random selection for a Legendary Mage item.
    Health Spell Block Armor Critical Strike Attack Speed Spell Damage Mana Consumable Active Cooldown Reduction Slow Spell Vamp On Hit Nonboots Movement Magic Penetration Armor Penetration
  • Legendary Tank Item
    • Base Cost: 2000G
    • Total Cost: 2000G
    • Sell Cost: 2000G


    Active - Consume: Automatically open a semi-random selection for a Legendary Tank item.
    Health Spell Block Armor Critical Strike Spell Damage Consumable Active Cooldown Reduction Slow Nonboots Movement Magic Penetration
  • Legendary Support Item
    • Base Cost: 2000G
    • Total Cost: 2000G
    • Sell Cost: 2000G


    Active - Consume: Automatically open a semi-random selection for a Legendary Support item.
    Health Spell Block Armor Attack Speed Spell Damage Mana Regen Consumable Active Cooldown Reduction Slow On Hit Nonboots Movement
  • Prismatic Item
    • Base Cost: 4000G
    • Total Cost: 4000G
    • Sell Cost: 4000G


    Active - Consume: Automatically open a semi-random selection for a Prismatic item.
    Health Spell Block Health Regen Armor Damage Critical Strike Attack Speed Life Steal Spell Damage Mana Mana Regen Consumable Active Cooldown Reduction Slow Spell Vamp On Hit Nonboots Movement Tenacity Magic Penetration Armor Penetration
  • Anvil Voucher
    • Base Cost: 750G
    • Total Cost: 750G
    • Sell Cost: 0G


    Redeem during a Shopping Phase to gain a Stat Anvil!
  • Gold Stat Anvil Voucher
    • Base Cost: 750G
    • Total Cost: 750G
    • Sell Cost: 0G


    Redeem during a Shopping Phase to gain a Stat Anvil!
  • Prismatic Stat Voucher
    • Base Cost: 750G
    • Total Cost: 750G
    • Sell Cost: 0G


    Redeem during a Shopping Phase to gain a Stat Anvil!
  • Bravery Voucher
    • Base Cost: 750G
    • Total Cost: 750G
    • Sell Cost: 0G


    Redeem during a Shopping Phase to gain a Stat Anvil and 2 bonus rerolls!
  • Giant's Belt
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 350G
    300 Health

    Health
  • Blasting Wand
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 350G
    45 Ability Power

    Spell Damage
  • Chain Vest
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 350G
    40 Armor

    Armor
  • B. F. Sword
    • Base Cost: 1300G
    • Total Cost: 1300G
    • Sell Cost: 910G
    40 Attack Damage

    Damage
  • Recurve Bow
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 350G
    15% Attack Speed

    Sting
    Attacks deal 15 bonus physical damage On-Hit.
    Attack Speed On Hit
  • Vampiric Scepter
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 350G
    15 Attack Damage
    7% Life Steal


    Damage Life Steal
  • Negatron Cloak
    • Base Cost: 450G
    • Total Cost: 450G
    • Sell Cost: 315G
    30 Magic Resist

    Spell Block
  • Needlessly Large Rod
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 0G
    120 Ability Power

    Spell Damage
  • Glowing Mote
    • Base Cost: 250G
    • Total Cost: 250G
    • Sell Cost: 175G
    5 Ability Haste

    Cooldown Reduction
  • Guardian's Horn
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 250G
    300 Health

    Recovery
    Restores 20 Health every 5 seconds.

    Undaunted
    Blocks 12 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).
    Health Health Regen Lane
  • Shurelya's Battlesong
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    55 Ability Power
    15 Ability Haste
    6% Move Speed
    150% Base Mana Regen


    Inspiring Speech
    Grants nearby allies Move Speed for a few seconds.
    Spell Damage Mana Regen Active Cooldown Reduction Nonboots Movement
  • Cappa Juice
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 500G


    Helps you get on a head.Active - Consume: This juice does nothing.
    Damage Consumable
  • Unending Despair
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    350 Health
    25 Armor
    10 Ability Haste
    25 Magic Resist


    Anguish
    Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
    Health Armor Cooldown Reduction
  • Blackfire Torch
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    60 Ability Power
    600 Mana
    20 Ability Haste


    Baleful Blaze
    Dealing damage with Abilities causes enemies to burn. This damage increases to Monsters.

    Blackfire
    For each enemy Champion, Epic Monster, and Large Monster affected by your Baleful Blaze, gain Ability Power.
    Spell Damage Mana Cooldown Reduction
  • Kaenic Rookern
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    350 Health
    80 Magic Resist


    Magebane
    After not taking magic damage for 15 seconds, gain a magic shield.
    Health Spell Block Health Regen
  • Evenshroud
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    200 Health
    30 Armor
    30 Magic Resist
    20 Ability Haste



    Coruscation: After Immobilizing champions or being Immobilized, cause that target and all nearby enemy champions to take 7% increased damage for 5 seconds.

    Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist
    Health Spell Block Armor
  • Trailblazer
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    300 Health
    45 Armor
    6% Move Speed


    Lead the Way
    While moving, build up to 20 bonus Move Speed.
    At max speed: Create a trail that grants allied champions Move Speed equal to 15% of yours. If you are Melee, your next Attack Slows the target by 50% for 1 second.

    Health Armor Nonboots Movement
  • Archangel's Staff
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    55 Ability Power
    600 Mana
    25 Ability Haste


    Awe
    Gain Ability Power equal to 2% bonus Mana.

    Mana Charge
    After 2 combat rounds, this item transforms into Seraph's Embrace.
    Spell Damage Mana
  • Manamune
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    40 Attack Damage
    600 Mana
    15 Ability Haste


    Awe
    Gain bonus Attack Damage equal to .

    Mana Charge
    After 2 combat rounds, this item transforms into Muramana.
    Damage Mana Cooldown Reduction On Hit
  • Ghostcrawlers
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 350G
    70 Move Speed

    Wall Walk (0s)
    Gain the ability to walk through walls for 6 seconds. While inside walls, gain 300 move speed. Casting a spell or attacking will end this effect.
    Boots
  • Berserker's Greaves
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 350G
    35% Attack Speed
    55 Move Speed


    Attack Speed Boots
  • Boots of Swiftness
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 350G
    70 Move Speed

    The strength of movement slowing effects is reduced by 40%.
    Boots
  • Chemtech Putrifier
    • Base Cost: 500G
    • Total Cost: 1900G
    • Sell Cost: 1330G
    35 Ability Power
    10% Heal and Shield Power
    75% Base Mana Regen
    15 Ability Haste


    Puffcap Toxin
    Dealing damage applies 40% Grievous Wounds to champions for 3 seconds.

    If an enemy heals for more than 80% of their maximum health while continously affected by Grievous Wounds, it is increased to 60% Grievous Wounds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
    Spell Damage Mana Regen
  • Sorcerer's Shoes
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 350G
    20 Magic Penetration
    55 Move Speed


    Boots Magic Penetration
  • Guardian Angel
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    55 Attack Damage
    45 Armor


    Saving Grace:
    Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of stasis. This effect has a one round cooldown.
    Armor Damage
  • Infinity Edge
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    55 Attack Damage
    25% Critical Strike Chance
    40% Critical Strike Damage


    Critical Strike Damage
  • Yun Tal Wildarrows
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    45 Attack Damage
    25% Attack Speed


    Practice Makes Lethal
    On-Attack, gain Critical Strike Chance permanently, up to 25%.

    Flurry
    On-Attacking an enemy champion, gain Attack Speed for 5 seconds. Attacks reduce this cooldown.
    Damage Critical Strike
  • Mortal Reminder
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    30 Attack Damage
    30% Armor Penetration
    25% Critical Strike Chance


    Sepsis
    Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.

    If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
    Damage Critical Strike Armor Penetration
  • Lord Dominik's Regards
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    30 Attack Damage
    40% Armor Penetration
    25% Critical Strike Chance


    Damage Critical Strike Armor Penetration
  • Atma's Reckoning
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    700 Health
    20% Critical Strike Chance


    Big Hands
    Gain 0-30% Critical Strike Chance, scaling with your bonus Health.
    Health Critical Strike Lane
  • Seraph's Embrace
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    60 Ability Power
    1200 Mana
    25 Ability Haste


    Awe
    Gain Ability Power equal to 4% bonus Mana. (0).

    Lifeline
    Upon taking damage that would reduce your Health below 30%, gain a 350 + 25% current Mana Shield for 3s (0s).
    Spell Damage Mana
  • Muramana
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    40 Attack Damage
    1000 Mana
    15 Ability Haste


    Awe
    Gain bonus Attack Damage based on Mana.

    Shock
    Attacks against champions deal additional physical damage.
    Damage Mana Cooldown Reduction On Hit Armor Penetration
  • Phantom Dancer
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    60% Attack Speed
    8% Move Speed
    25% Critical Strike Chance


    Spectral Waltz
    Become Ghosted.
    Critical Strike Attack Speed Nonboots Movement
  • Plated Steelcaps
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 350G
    25 Armor
    30 Move Speed


    Reduces incoming damage from Attacks by 14%.
    Armor Boots
  • Zeke's Convergence
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    300 Health
    25 Armor
    15 Ability Haste
    30 Magic Resist


    Frostfire Tempest
    Casting your Ultimate summons a storm around you. The storm deals magic damage per second to enemy Champions and Slows them.
    Health Spell Block Armor
  • Sterak's Gage
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    300 Health
    20% Tenacity


    The Claws that Catch
    Gain bonus Attack Damage.

    Lifeline (0s)
    Upon taking damage that would reduce your Health below 30%, gain a Shield decaying over 4.5 seconds.
    Health Damage Tenacity
  • Sheen
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    10 Ability Haste

    Spellblade
    After using an Ability, your next Attack is enhanced with additional damage.
    On Hit
  • Spirit Visage
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    300 Health
    40 Magic Resist
    10 Ability Haste


    Boundless Vitality
    Increases all Healing and Shielding effectiveness on you by 30%.
    Health Spell Block Health Regen Cooldown Reduction
  • Kindlegem
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 350G
    200 Health
    10 Ability Haste


    Health Cooldown Reduction
  • Sunfire Aegis
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    350 Health
    40 Armor
    10 Ability Haste


    Immolate
    After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
    Health Armor Aura
  • Black Cleaver
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    40 Attack Damage
    350 Health
    20 Ability Haste


    Carve
    Dealing physical damage to champions applies a stack of 6% Armor reduction for 6 seconds, up to 30% Armor reduction.

    Fervor
    Dealing physical damage grants 20 Move Speed for 2 seconds.
    Health Damage Cooldown Reduction On Hit Nonboots Movement Armor Penetration
  • Bloodthirster
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    70 Attack Damage
    18% Life Steal


    Ichorshield
    Convert excess healing from your Lifesteal to a Shield.
    Damage Life Steal
  • Experimental Hexplate
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    40 Attack Damage
    20% Attack Speed
    450 Health


    Hexcharged
    Gain 30 Ultimate Ability Haste.

    Overdrive
    After casting your Ultimate, gain 30% Attack Speed and 15% Move Speed for 8 seconds.
    Health Damage Attack Speed Cooldown Reduction Nonboots Movement
  • Ravenous Hydra
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    55 Attack Damage
    15 Ability Haste
    15% Life Steal


    Cleave: Attacks and Abilities deal physical damage to other nearby enemies. Activate to hit nearby enemies.
    Ravenous Crescent
    Deal physical damage to enemies around you.
    Your Life Steal applies to this damage.
    Damage Life Steal Cooldown Reduction On Hit
  • Thornmail
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    300 Health
    60 Armor


    Thorns:
    When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
    Health Armor
  • Trinity Force
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    35 Attack Damage
    25% Attack Speed
    333 Health
    20 Ability Haste


    Spellblade
    After using an Ability, your next Attack is enhanced with additional physical damage.

    Quicken
    Basic attacks grant Move Speed.

    Health Damage Attack Speed Cooldown Reduction On Hit Nonboots Movement
  • Heartsteel
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    700 Health

    Colossal Consumption (0s) per target
    Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.

    Goliath
    Gain increased size based on Total Health.
    Health
  • Runaan's Hurricane
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    45% Attack Speed
    25% Critical Strike Chance
    4% Move Speed


    Wind's Fury
    When Attacking, bolts are fired at up to 2 enemies near the target. Bolts apply On-Hit effects and can Critically Strike.

    Item is for Ranged champions only.
    Critical Strike Attack Speed On Hit Nonboots Movement
  • Statikk Shiv
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    45 Attack Damage
    40% Attack Speed
    4% Move Speed


    Electrospark
    Attacks trigger chain lightning On-Hit, dealing magic damage with a cooldown.

    Electroshock
    Takedowns within 3 seconds of damaging the target reset Electrospark's cooldown.
    Damage Attack Speed On Hit Nonboots Movement
  • Rabadon's Deathcap
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    65 Ability Power

    Magical Opus
    Increases your total Ability Power by 30%.
    Spell Damage
  • Wit's End
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    50% Attack Speed
    40 Magic Resist
    20% Tenacity



    Fray: Attacks apply magic damage On-Hit and grant Move Speed.
    Spell Block Attack Speed On Hit Tenacity
  • Rapid Firecannon
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    30% Attack Speed
    25% Critical Strike Chance
    4% Move Speed


    Energized
    Moving and Attacking generates an Energized Attack.

    Sharpshooter
    Your Energized Attack applies 200 bonus magic damage. In addition, Energized attacks gain up to 35% bonus Attack Range.

    Energized stacks twice as fast in Arena.
    Critical Strike Attack Speed Nonboots Movement
  • Stormrazor
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    45 Attack Damage
    25% Attack Speed
    25% Critical Strike Chance


    Energized
    Moving and Attacking generates an Energized Attack.

    Bolt
    Your Energized Attack applies bonus magic damage and grants 45% Move Speed for 1.5s.

    Energized stacks twice as fast in Arena.
    Damage Critical Strike
  • Lich Bane
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    80 Ability Power
    10% Move Speed
    20 Ability Haste


    Spellblade (0s)
    After using an Ability, your next Attack is enhanced with an additional magic damage On-Hit.
    Spell Damage On Hit Nonboots Movement
  • Banshee's Veil
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    80 Ability Power
    40 Magic Resist


    Annul
    Grants a Spell Shield that blocks the next enemy Ability.

    Item cooldown is restarted if you take damage from champions before it is completed.
    Spell Block Spell Damage
  • Aegis of the Legion
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 350G
    30 Armor
    30 Magic Resist
    10 Ability Haste


    Spell Block Armor Cooldown Reduction
  • Redemption
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    300 Health
    15 Ability Haste
    100% Base Mana Regen
    16% Heal and Shield Power




    ACTIVE (0s)
    Intervention
    Target an area within. After 2.5 seconds, call down a beam of light to restore Health to allies and damage enemy champions.
    Health Mana Regen Cooldown Reduction
  • Knight's Vow
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    400 Health
    50 Armor
    15 Ability Haste


    Sacrifice
    While near your Worthy ally, take 12% of the damage they receive and heal for 10% of the damage they deal to Champions.

    ACTIVE (0s)
    Pledge
    Designate an ally who is Worthy.
    Health Armor Aura Active Cooldown Reduction
  • Frozen Heart
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    90 Armor
    450 Mana
    15 Ability Haste


    Winter's Caress
    Reduces the Attack Speed of nearby enemies.
    Armor Mana Aura Cooldown Reduction
  • Mercury's Treads
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 350G
    30 Magic Resist
    30 Move Speed
    30% Tenacity


    Boots Spell Block Tenacity
  • Guardian's Orb
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 250G
    55 Ability Power
    25 Ability Haste


    Recovery
    Restores 10 Mana every 5 seconds. If you can't gain mana, restores 15 Health instead.
    Spell Damage Mana Regen Cooldown Reduction Lane
  • Nashor's Tooth
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    70 Ability Power
    45% Attack Speed
    10 Ability Haste


    Icathian Bite
    Attacks apply magic damage On-Hit.
    Attack Speed Spell Damage On Hit
  • Rylai's Crystal Scepter
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    60 Ability Power
    350 Health


    Rimefrost
    Damaging Abilities Slow enemies by 30% for 1 second.
    Health Spell Damage Slow
  • Malignance
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    70 Ability Power
    600 Mana
    20 Ability Haste


    Scorn
    Your Ultimate spells gain Ability Haste.

    Hatefog
    Damaging a champion with your Ultimate Burns the ground beneath them, dealing damage and reducing their Magic Resist.
    Spell Damage Mana
  • Winter's Approach
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    400 Health
    600 Mana
    15 Ability Haste


    Awe: Gain bonus Health equal to Total Mana. Mana Charge: After 2 combat rounds, this item transforms into Fimbulwinter.
    Health Mana
  • Fimbulwinter
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    400 Health
    1000 Mana
    15 Ability Haste


    Awe: Gain bonus Health based on Mana. Everlasting: Immobilizing or Slowing an enemy champion grants a Shield. The Shield is increased if more than one enemy is nearby.
    Health Mana
  • Guinsoo's Rageblade
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    20 Attack Damage
    25 Ability Power
    25% Attack Speed


    Attacks apply 30 magic damage On-Hit.

    Seething Strike
    Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice.
    Damage Attack Speed Spell Damage On Hit
  • Void Staff
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    65 Ability Power
    40% Magic Penetration


    Magic Penetration Spell Damage
  • Cryptbloom
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    60 Ability Power
    30% Magic Penetration
    15 Ability Haste


    Life from Death
    When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.
    Spell Damage Magic Penetration
  • Mercurial Scimitar
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    45 Attack Damage
    40 Magic Resist
    10% Life Steal




    Active - Quicksilver: Remove all crowd control debuffs and gain Move Speed.
    Spell Block Damage Life Steal Active Nonboots Movement Tenacity
  • Youmuu's Ghostblade
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    55 Attack Damage
    22 Lethality
    4% Move Speed


    Haunt
    Gain Move Speed while out of combat.


    ACTIVE (0s)
    Wraith Step
    Gain Move Speed and Ghosting.
    Damage Active Nonboots Movement Armor Penetration
  • Randuin's Omen
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    300 Health
    75 Armor


    Resilience
    Critical Strikes deal 30% less damage to you.

    Humility
    Slow nearby enemies.

    ACTIVE (0s)
    Humility
    Briefly Slow nearby enemies by 70% for 2 seconds.
    Health Armor Active Slow
  • Hextech Gunblade
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    90 Ability Power
    45 Attack Damage
    15% Omnivamp




    ACTIVE (0s)
    Lightning Bolt
    Shocks the target enemy champion, dealing magic damage and slowing them by 40% for 2 seconds.
    Damage Life Steal Spell Damage Active Spell Vamp
  • Hextech Rocketbelt
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    95 Ability Power
    400 Health
    20 Ability Haste


    Active - Supersonic: Dash in target direction, unleashing an arc of magic missiles that deal damage.
    Health Spell Damage Active Cooldown Reduction Nonboots Movement
  • Blade of The Ruined King
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    30 Attack Damage
    20% Attack Speed
    10% Life Steal


    Mist's Edge
    Attacks apply an additional enemy current Health physical damage On-Hit.

    Clawing Shadows (0s)
    Your first basic attack against a champion Slows them.
    Damage Attack Speed Life Steal Slow On Hit
  • Maw of Malmortius
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    50 Attack Damage
    15 Ability Haste
    40 Magic Resist


    Lifeline
    Upon taking magic damage that would reduce Health below 30%, gain a magic damage Shield. When Lifeline triggers, gain Omnivamp until the end of combat.
    Spell Block Damage Life Steal Spell Vamp
  • Zhonya's Hourglass
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    80 Ability Power
    50 Armor


    Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s).
    Armor Spell Damage Active
  • Ionian Boots of Lucidity
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 350G
    40 Ability Haste
    45 Move Speed


    Gain 10 Summoner Spell Haste.
    Boots Cooldown Reduction
  • Spear of Shojin
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    40 Attack Damage
    200 Health


    Dragonforce
    Gain 25 Basic Ability Haste.

    Focused Will
    Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
    Health Damage
  • Morellonomicon
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    90 Ability Power
    250 Health
    15 Ability Haste


    Affliction
    Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds.

    If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
    Health Spell Damage Cooldown Reduction
  • Zephyr
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    50% Attack Speed
    10% Move Speed
    30 Ability Haste
    20% Tenacity


    Like the Wind
    Gain 5% Move Speed On-Hit for 6 seconds, stacking up to 25% Move Speed.

    Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression.
    Attack Speed Cooldown Reduction On Hit Nonboots Movement Tenacity
  • Guardian's Blade
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 250G
    25 Attack Damage
    250 Health
    15 Ability Haste


    Health Damage Lane
  • Hullbreaker
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    40 Attack Damage
    500 Health
    4% Move Speed


    Skipper
    Every fifth Attack against champions and epic monsters deals bonus physical damage, increased to against structures.

    Solo Party
    While no allied champions are within 1000 range, you gain Armor and Magic Resist.
    Health Damage Nonboots Movement
  • Guardian's Hammer
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 250G
    25 Attack Damage
    35% Attack Speed
    5% Life Steal


    Health Damage Life Steal Lane
  • Guardian's Dirk
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 250G
    25 Attack Damage
    11 Lethality
    10 Ability Haste


    Agricultural Reaper
    Increases effects of Power Flower by 20%. Gain 100 Move speed for 3s after attacking a plant.
    Damage Armor Penetration Lane
  • Locket of the Iron Solari
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    400 Health
    25 Armor
    35 Magic Resist
    25 Ability Haste


    Devotion
    Grant nearby allies a Shield, decaying over time.
    Health Spell Block Armor Aura Active
  • Gargoyle Stoneplate
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    60 Armor
    60 Magic Resist
    15 Ability Haste



    Fortify: Taking damage from a champion grants a stack of Armor and Magic Resist for 6 seconds.

    Max 5 stacks; 1 per champion.Active - Unbreakable: Gain a Shield that decays and grow in size.
    Spell Block Armor Active Cooldown Reduction
  • Mikael's Blessing
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    400 Health
    100% Base Mana Regen
    16% Heal and Shield Power


    ACTIVE (0s)
    Purify
    Restore Health and Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion.
    Health Mana Regen Active Cooldown Reduction Tenacity
  • Terminus
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    30 Attack Damage
    25% Attack Speed


    Shadow
    Attacks deal 30 bonus magic damage On-Hit.

    Juxtaposition
    Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant 8% Armor Penetration and Magic Penetration for 5s.
    Damage Attack Speed On Hit Magic Penetration Armor Penetration
  • Ardent Censer
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    40 Ability Power
    12% Heal and Shield Power
    150% Base Mana Regen
    6% Move Speed


    Sanctify
    Healing or Shielding another ally enhances you both for 6 seconds, granting your Attacks 40% Attack Speed and 25 magic damage On-Hit.
    Attack Speed Spell Damage Mana Regen Nonboots Movement
  • Essence Reaver
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    50 Attack Damage
    20 Ability Haste
    25% Critical Strike Chance


    Essence Drain
    Basic attacks refund mana on-hit.
    Damage Critical Strike Mana Regen Cooldown Reduction On Hit
  • Dead Man's Plate
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    300 Health
    40 Armor
    7% Move Speed


    Shipwrecker
    While moving, build up Move Speed. Your next Attack discharges built up Move Speed to deal damage. If dealt by a Melee champion at top speed, the Attack also Slows the target.

    Unsinkable
    The strength of movement slowing effects is reduced.
    Health Armor Slow Nonboots Movement
  • Titanic Hydra
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    40 Attack Damage
    400 Health



    Colossus: Gain bonus Attack Damage based off of bonus Health. Cleave: Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target.Titanic Crescent
    Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
    Health Health Regen Damage On Hit
  • Edge of Night
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    45 Attack Damage
    14 Lethality
    375 Health


    Annul (0s)
    Gain a Spell Shield that blocks the next enemy Ability.

    Item's cooldown is restarted if you take damage before it is completed.
    Health Damage Armor Penetration
  • Spectral Cutlass
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    55 Attack Damage
    21 Lethality


    Active - Soul Anchor (0s)
    Mark your current location. After 5 seconds, return to that location. You may recast at any point during Soul Anchor's duration to return to your marked location early.
    Damage Armor Penetration
  • Imperial Mandate
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    60 Ability Power
    35 Ability Haste
    150% Base Mana Regen


    Coordinated Fire (0s) per target
    Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.
    Spell Damage Mana Regen Cooldown Reduction
  • Force of Nature
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    400 Health
    50 Magic Resist
    4% Move Speed


    Absorb
    Taking magic damage from enemy Champions grants a stack of Steadfast (max 10) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks.

    Dissipate
    While at 10 stacks of Steadfast, gain 50 Magic Resist and 14% increased Move Speed.

    One spell can add a new stack of Steadfast every 1 second.
    Health Spell Block Nonboots Movement
  • The Golden Spatula
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    90 Attack Damage
    125 Ability Power
    60% Attack Speed
    25% Critical Strike Chance
    250 Health
    30 Armor
    30 Magic Resist
    250 Mana
    20 Ability Haste
    10% Move Speed
    10% Life Steal
    100% Base Health Regen
    100% Base Mana Regen


    Doing Something
    You are permanently On Fire!

    "It must do something...
    Declined, it does EVERYTHING"
    Health Spell Block Health Regen Armor Damage Critical Strike Attack Speed Life Steal Spell Damage Mana Mana Regen Cooldown Reduction Nonboots Movement
  • Horizon Focus
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    80 Ability Power
    25 Ability Haste



    Hypershot: Damaging a champion with a non-targeted Ability at over 600 range or Slowing or Immobilizing them Reveals them and increases their damage taken from you.

    The Ability that triggers Hypershot also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.
    Spell Damage
  • Cosmic Drive
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    65 Ability Power
    350 Health
    35 Ability Haste
    4% Move Speed


    Spelldance
    Dealing magic or true damage to champions grants Move Speed for 4 seconds.
    Health Spell Damage Nonboots Movement
  • Riftmaker
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    60 Ability Power
    350 Health
    15 Ability Haste


    Void Corruption
    For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.

    Void Infusion
    Gain 2% of your bonus Health as Ability Power.
    Health Spell Damage Cooldown Reduction Spell Vamp
  • Night Harvester
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    90 Ability Power
    300 Health
    25 Ability Haste


    Soulrend
    Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 25% Move Speed for 1.5 seconds (30(0s) per champion).

    Damaging a new champion will extend the duration of the Move Speed bonus.
    Health Spell Damage Cooldown Reduction Nonboots Movement
  • Demonic Embrace
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    75 Ability Power
    350 Health


    Azakana's Gaze
    Dealing Ability damage burns enemies for {{ Item_Melee_Ranged_Split }} max Health magic damage every second for 4 seconds.

    Dark Pact
    Gain 2% of your bonus Health as Ability Power.

    Azakana's Gaze deals a maximum of 40 damage to monsters.
    Health Spell Damage
  • Crown of the Shattered Queen
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    85 Ability Power
    250 Health
    600 Mana
    20 Ability Haste


    Safeguard
    You are Safeguarded, reducing incoming champion damage by 40%. Safeguard persists for 2.5 seconds after taking champion damage. ((0s).

    Item cooldown is restarted when damage is taken from champions.
    Health Spell Damage Mana
  • Shadowflame
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    90 Ability Power
    10 Magic Penetration


    Cinderbloom
    Magic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage.
    Spell Damage Magic Penetration
  • Stormsurge
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    80 Ability Power
    15 Magic Penetration
    4% Move Speed


    Stormraider
    Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them and grants 25% Move Speed for 1.5 seconds.

    Squall
    After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies and grants 125 gold.
    Spell Damage Gold Income Nonboots Movement Magic Penetration
  • Silvermere Dawn
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    40 Attack Damage
    300 Health
    40 Magic Resist




    Active - Quicksilver: Remove all crowd control debuffs and gain Tenacity and Slow Resistance.
    Health Spell Block Damage Active Tenacity
  • Death's Dance
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    60 Attack Damage
    10 Ability Haste
    45 Armor


    Ignore Pain
    Damage taken is dealt to you over time instead.

    Defy
    Champion takedowns cleanse Ignore Pain's remaining damage pool and restore Health over time.
    Armor Damage
  • Chempunk Chainsword
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    45 Attack Damage
    450 Health
    15 Ability Haste


    Hackshorn
    Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.

    If an enemy heals for more than 80% of their maximum health while continously affected by Grievous Wounds, it is increased to 60% Grievous Wounds.

    Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
    Health Damage Cooldown Reduction
  • Sundered Sky
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    40 Attack Damage
    350 Health
    10 Ability Haste


    Lightshield Strike
    Your first Attack against a champion Critically Strikes and restores Health.
    Health Damage Cooldown Reduction
  • Staff of Flowing Water
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    55 Ability Power
    14% Heal and Shield Power
    150% Base Mana Regen
    10% Move Speed


    Rapids
    Healing or Shielding an ally grants you both 55 Ability Power for 4 seconds.
    Spell Damage Mana Regen Cooldown Reduction
  • Moonstone Renewer
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    35 Ability Power
    200 Health
    30 Ability Haste
    125% Base Mana Regen


    Starlit Grace
    Healing or shielding yourself or an ally chains to the other champion, healing 20% or shielding 25% of the original amount.
    Health Spell Damage Mana Regen Cooldown Reduction
  • Echoes of Helia
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    40 Ability Power
    300 Health
    30 Ability Haste
    150% Base Mana Regen



    Soul Siphon: Damaging a champion grants a Soul Shard. Healing or Shielding an ally consumes all Soul Shards to restore Health and deals magic damage per Shard to the nearest enemy champion.
    Health Spell Damage Mana Regen Cooldown Reduction
  • Dawncore
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    45 Ability Power
    16% Heal and Shield Power
    200% Base Mana Regen


    First Light
    Gain 3% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.
    Spell Damage Mana Regen
  • Goredrinker
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    55 Attack Damage
    400 Health
    20 Ability Haste




    Active - Thirsting Slash: Deal damage to nearby enemies. Restore Health for each champion hit.
    Health Damage Active Cooldown Reduction
  • Stridebreaker
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    40 Attack Damage
    15% Attack Speed
    375 Health


    Cleave
    Attacks deal physical damage to nearby enemies.
    Breaking Shockwave
    Deal physical damage and Slow nearby enemies by 40%.
    Gain 40% decaying Move Speed per champion hit for 3 seconds.
    Health Damage Attack Speed Slow Nonboots Movement
  • Divine Sunderer
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    40 Attack Damage
    300 Health
    20 Ability Haste



    Spellblade: After using an Ability, your next Attack is enhanced with an additional + {{ Item_Melee_Ranged_Split_B }} target max Health physical damage {{ Item_Cooldown }}. If the target is a champion, also heal for 55% of the premitigation damage.

    {{ Item_Mythic_Passive }} 3% Armor Penetration and 3% Magic Penetration.

    Spellblade deals min damage to units, but no more than damage to Monsters. {{ Item_Melee_Ranged_Rules }}
    Health Damage Cooldown Reduction On Hit Magic Penetration Armor Penetration
  • Liandry's Anguish
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    50 Ability Power
    250 Health


    Torment
    Damaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds.

    Suffering
    For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
    Health Spell Damage
  • Luden's Companion
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    85 Ability Power
    600 Mana
    25 Ability Haste


    Fire
    Damaging Abilities consume all the charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
    Spell Damage Mana Cooldown Reduction
  • Everfrost
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    70 Ability Power
    250 Health
    600 Mana
    20 Ability Haste


    ACTIVE (0s)
    Glaciate
    Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead.
    Health Spell Damage Mana Active Cooldown Reduction Slow
  • Rod of Ages
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    60 Ability Power
    350 Health
    300 Mana


    Timeless
    After 2 combat rounds, this item gains an additional 50 Ability Power, 300 Health, and 400 Mana, and you gain a level.

    Eternity
    Taking damage from champions restores 7% of premitigation damage as Mana. Casting an ability heals for 25% of Mana spent, up to 20 Health per cast, per second.
    Health Health Regen Spell Damage Mana Mana Regen
  • Iceborn Gauntlet
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    300 Health
    45 Armor
    10 Ability Haste


    Spellblade
    After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.
    Health Armor Cooldown Reduction Slow On Hit
  • Hollow Radiance
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    450 Health
    40 Magic Resist
    10 Ability Haste


    Immolate
    After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.

    Desolate
    Killing an enemy deals magic damage around them.
    Health Spell Block Aura
  • Jak'Sho, The Protean
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    350 Health
    35 Armor
    35 Magic Resist


    Voidborn Resilience
    After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat.

    Health Spell Block Armor
  • Radiant Virtue
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    350 Health
    30 Armor
    30 Magic Resist
    10 Ability Haste



    Guiding Light: Upon casting your Ultimate you Transcend, increasing your Max Health by 12.5% for 9s. While Transcended you and allies within 1200 range of you heal for 10% of your max Health over the duration (90(0s)).

    Mythic Passive: Grants all other Legendary items 75 Health.
    Health Spell Block Armor Aura Cooldown Reduction
  • Galeforce
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    50 Attack Damage
    15% Attack Speed
    20% Critical Strike Chance
    7% Move Speed




    Mythic Passive: Grants all other Legendary items 5 Attack Damage.

    Maximum missile damage dealt when enemy Health is below 25%.
    Cloudburst's dash cannot pass through terrain.


    Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.
    Damage Critical Strike Attack Speed Active Nonboots Movement
  • Kraken Slayer
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    30 Attack Damage
    35% Attack Speed
    7% Move Speed


    Bring It Down
    Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
    Damage Attack Speed On Hit Nonboots Movement
  • Immortal Shieldbow
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    55 Attack Damage
    25% Critical Strike Chance


    Lifeline
    Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
    Damage Critical Strike
  • Navori Flickerblades
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    35% Attack Speed
    25% Critical Strike Chance
    4% Move Speed


    Transcendence
    Your Attacks reduce your non-Ultimate Ability cooldowns by 15% of their remaining cooldown.
    Critical Strike Attack Speed Nonboots Movement
  • The Collector
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    45 Attack Damage
    12 Lethality
    25% Critical Strike Chance


    Death
    Your damage executes champions that are below 5% Health.

    Taxes
    Champion kills grant 125 bonus gold.
    Damage Critical Strike Armor Penetration
  • Duskblade of Draktharr
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    60 Attack Damage
    18 Lethality
    15 Ability Haste



    Nightstalker: Your Abilities deal up to an additional 16% damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (30(0s)) until your next action.

    Mythic Passive: Grants all other Legendary items 5 Ability Haste and 5 Move Speed.
    Damage Stealth Cooldown Reduction Slow Armor Penetration
  • Eclipse
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    50 Attack Damage
    10 Ability Haste


    Ever Rising Moon
    Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
    Damage Cooldown Reduction
  • Prowler's Claw
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    55 Attack Damage
    22 Lethality
    15 Ability Haste


    Sandswipe
    Dash through target enemy, dealing a part of the target's maximum Health as bonus Physical Damage. For the next 3 seconds, you deal increased damage to the target.
    Damage Cooldown Reduction Armor Penetration
  • Serylda's Grudge
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    40 Attack Damage
    30% Armor Penetration
    10 Ability Haste


    Bitter Cold
    Damaging Abilities Slow enemies below 50% Health by 30% for 1 second.
    Damage Cooldown Reduction Armor Penetration
  • Serpent's Fang
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    55 Attack Damage
    19 Lethality


    Shield Reaver
    Dealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them.

    Item performance differs for melee and ranged users.
    Damage Armor Penetration
  • Axiom Arc
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    45 Attack Damage
    18 Lethality
    20 Ability Haste


    Apophthegm
    Your Ultimate Abilities deal 20% increased damage.
    Damage Armor Penetration
  • Hubris
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    50 Attack Damage
    18 Lethality
    10 Ability Haste


    Eminence
    When a champion that you have damaged with the last 3 seconds dies, gain 15 Attack Damage for the rest of the round, or until slain. Eminence's Attack Damage is permanently increased by 2 each time this triggers.
    Damage Active Cooldown Reduction Armor Penetration
  • Profane Hydra
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    50 Attack Damage
    18 Lethality
    15 Ability Haste


    Cleave
    Attacks deal physical damage to nearby enemies.
    Heretical Cleave (0s)
    Deal physical damage around you.
    Damage Active Cooldown Reduction Armor Penetration
  • Voltaic Cyclosword
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    50 Attack Damage
    18 Lethality
    20 Ability Haste


    Galvanize
    Dashes and Stealth stack Energized 75% faster.

    Firmament
    Your Energized Attack deals bonus physical damage and Slows for 0.75 seconds.
    Damage Active Cooldown Reduction Armor Penetration
  • Opportunity
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    50 Attack Damage
    15 Lethality


    Preparation
    After being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.

    Extraction
    When a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.
    Damage Active Nonboots Movement Armor Penetration
  • Anathema's Chains
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    650 Health
    20 Ability Haste


    Vendetta:
    Take reduced damage against your Nemesis. They have reduced Tenacity while near you.

    Active can be cast at global range.

    "She swore to dedicate her life to his destruction..."Active - Vow: Choose a Nemesis (90s).
    Health Active Cooldown Reduction
  • Wooglet's Witchcap
    • Base Cost: 6000G
    • Total Cost: 6000G
    • Sell Cost: 4200G
    300 Ability Power
    50 Armor
    20 Ability Haste


    Magical Opus
    Increases your total Ability Power by 50%.

    Requires Augment: Quest: Wooglet's Witchcap

    Time Stop
    Enter Stasis for 2.5 seconds.
    Armor Spell Damage Active
  • Deathblade
    • Base Cost: 9000G
    • Total Cost: 9000G
    • Sell Cost: 6300G
    150 Attack Damage
    20% Critical Strike Chance
    45% Critical Strike Damage
    20 Lethality



    Death and Taxes: Dealing damage that would leave an enemy champion below 7% Health executes them. Champion kills grant an additional 250 gold and heal you for 30% of the targets max health.
    Damage Critical Strike Armor Penetration
  • Adaptive Helm
    • Base Cost: 6000G
    • Total Cost: 6000G
    • Sell Cost: 4200G
    800 Health
    50 Armor
    100 Magic Resist



    Voidborn Resilience: For each second in champion combat gain a stack granting 2 Armor and Magic Resist, up to 8 stacks max. At max stacks become empowered, instantly draining enemies around you for magic damage (healing you for the same amount), and increasing your bonus resists by 20% until end of combat. The drain repeats every 4s as long as you stay in combat. Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast (max 8) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks. Dissipate: While at 8 stacks of Steadfast, gain 50 Magic Resist and 14% increased Move Speed.
    One spell can add a new stack of Steadfast every 1 second.
    Health Spell Block Armor
  • Obsidian Cleaver
    • Base Cost: 3000G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    70 Attack Damage
    700 Health
    40 Ability Haste


    Carve
    Dealing physical damage to champions reduces their Armor by 7% for 0.1 seconds. (stacks 5 times).

    Fervor
    Dealing physical damage grants 20 Move Speed for 2 seconds.
    Health Damage Cooldown Reduction On Hit Nonboots Movement Armor Penetration
  • Sanguine Blade
    • Base Cost: 3000G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    130 Attack Damage
    40% Attack Speed
    15 Ability Haste
    30% Life Steal


    Cleave
    Attacks deal physical damage to nearby enemies.Ravenous Crescent
    Deal physical damage to enemies around you.
    Your Life Steal applies to this damage.
    Damage Life Steal Cooldown Reduction On Hit
  • Runeglaive
    • Base Cost: 9000G
    • Total Cost: 9000G
    • Sell Cost: 6300G
    65 Attack Damage
    85 Ability Power
    30% Attack Speed
    25 Ability Haste
    600 Health
    50 Armor
    10% Move Speed
    20% Critical Strike Chance


    Health Damage Attack Speed Cooldown Reduction On Hit Nonboots Movement
  • Abyssal Mask
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    350 Health
    50 Magic Resist
    15 Ability Haste


    Unmake
    Nearby enemy champions take 12% more magic damage.
    Health Spell Block Spell Damage Cooldown Reduction
  • Shurelya's Battlesong
    • Base Cost: 800G
    • Total Cost: 2600G
    • Sell Cost: 1820G
    65 Ability Power
    15 Ability Haste
    6% Move Speed
    150% Base Mana Regen


    Inspiring Speech
    Grant nearby allies 30% Move Speed for 4 seconds.
    Spell Damage Mana Regen Active Cooldown Reduction Nonboots Movement
  • Trailblazer
    • Base Cost: 1000G
    • Total Cost: 2600G
    • Sell Cost: 1820G
    300 Health
    45 Armor
    6% Move Speed


    Lead the Way
    While moving, build up to 20 bonus Move Speed.
    At max speed: Create a trail that grants allied champions Move Speed equal to 15% of yours. If you are Melee, your next Attack Slows the target by 50% for 1 second.

    Health Armor Nonboots Movement
  • Archangel's Staff
    • Base Cost: 450G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    70 Ability Power
    600 Mana
    25 Ability Haste


    Awe
    Gain Ability Power equal to 1% bonus Mana.

    Manaflow (8s, max 5 charges)
    Landing Abilities grants 9.5 max Mana (doubled vs. champions).
    Transforms into Seraph's Embrace at 360 max Mana.
    Spell Damage Mana
  • Manamune
    • Base Cost: 1100G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    35 Attack Damage
    500 Mana
    15 Ability Haste


    Awe
    Gain bonus Attack Damage.

    Manaflow (8s, max 4 charges)
    Landing Attacks and Abilities grants 6.5 max Mana (doubled vs. champions).
    Transforms into Muramana at 360 max Mana.
    Damage Mana Cooldown Reduction On Hit
  • Seraph's Embrace
    • Base Cost: 2900G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    70 Ability Power
    1000 Mana
    25 Ability Haste


    Awe
    Gain Ability Power equal to 2% bonus Mana.

    Lifeline (0s)
    Taking damage that would reduce your Health below 30% grants a 200 + 20% current Mana Shield for 3 seconds.
    Spell Damage Mana
  • Muramana
    • Base Cost: 2900G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    35 Attack Damage
    860 Mana
    15 Ability Haste


    Awe
    Gain 2% max Mana as bonus Attack Damage.

    Shock
    Attacks against champions deal 1.2% max Mana as bonus physical damage On-Hit.
    Damaging Abilities against champions deal 3% - 4% max Mana as bonus physical damage.
    Damage Mana Cooldown Reduction On Hit Armor Penetration
  • Zeke's Convergence
    • Base Cost: 800G
    • Total Cost: 2300G
    • Sell Cost: 1610G
    350 Health
    30 Armor
    30 Magic Resist
    10 Ability Haste


    Frostfire Tempest
    Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%.
    Health Spell Block Armor
  • Tear of the Goddess
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 280G
    240 Mana

    Manaflow (8s, max 4 charges)
    Landing Abilities grants 6.5 max Mana (doubled vs. champions), up to 360.

    Helping Hand
    Attacks deal an additional 5 physical damage to minions.
    Mana Mana Regen
  • Thornmail
    • Base Cost: 650G
    • Total Cost: 2650G
    • Sell Cost: 1855G
    200 Health
    85 Armor


    Thorns
    When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
    Health Armor
  • Redemption
    • Base Cost: 1000G
    • Total Cost: 2800G
    • Sell Cost: 1960G
    400 Health
    15 Ability Haste
    100% Base Mana Regen
    10% Heal and Shield Power


    Intervention
    Restore 200 - 400 Health to allied champions and deal 10% max Health true damage to enemy champions after 2.5 seconds.
    Health Mana Regen Cooldown Reduction
  • Knight's Vow
    • Base Cost: 1000G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    300 Health
    50 Armor
    10 Ability Haste
    150% Base Health Regen


    Sacrifice
    While near your Worthy ally, take 12% of the damage they receive and heal for 10% of the damage they deal to champions.Pledge (0s)
    Designate an ally as Worthy.
    Health Health Regen Armor Aura Active Cooldown Reduction
  • Frozen Heart
    • Base Cost: 800G
    • Total Cost: 2700G
    • Sell Cost: 1890G
    75 Armor
    500 Mana
    25 Ability Haste


    Winter's Caress
    Reduce the Attack Speed of nearby champions by 20%.
    Armor Mana Aura Cooldown Reduction
  • Winter's Approach
    • Base Cost: 300G
    • Total Cost: 2400G
    • Sell Cost: 1680G
    550 Health
    500 Mana
    15 Ability Haste


    Awe
    Gain Health.

    Manaflow (8s, max 4 charges)
    Landing Attacks and Abilities grant 6.5 max Mana (doubled vs. champions).
    Transforms into Fimbulwinter at 360 max Mana.
    Health Mana
  • Fimbulwinter
    • Base Cost: 2400G
    • Total Cost: 2400G
    • Sell Cost: 1680G
    550 Health
    860 Mana
    15 Ability Haste


    Awe
    Gain Health.

    Everlasting (0s)
    Immobilizing or Slowing (Melee only) an enemy champion grants a Shield for 3 seconds.
    The Shield is increased by 80% if more than one enemy is nearby.
    Health Mana
  • Locket of the Iron Solari
    • Base Cost: 1100G
    • Total Cost: 2600G
    • Sell Cost: 1820G
    250 Health
    30 Armor
    30 Magic Resist
    10 Ability Haste


    Devotion
    Grant nearby allies a 200 - 360 Shield that decays over 2.5 seconds.
    Health Spell Block Armor Aura Active
  • Mikael's Blessing
    • Base Cost: 1000G
    • Total Cost: 2800G
    • Sell Cost: 1960G
    400 Health
    100% Base Mana Regen
    15% Heal and Shield Power
    15 Ability Haste


    Purify
    Remove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health.
    Health Mana Regen Active Cooldown Reduction Tenacity
  • Ardent Censer
    • Base Cost: 700G
    • Total Cost: 2600G
    • Sell Cost: 1820G
    55 Ability Power
    10% Heal and Shield Power
    150% Base Mana Regen
    6% Move Speed


    Sanctify
    Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit.
    Attack Speed Spell Damage Mana Regen Nonboots Movement
  • Imperial Mandate
    • Base Cost: 600G
    • Total Cost: 2750G
    • Sell Cost: 1925G
    65 Ability Power
    20 Ability Haste
    150% Base Mana Regen


    Coordinated Fire (0s) per target
    Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.
    Spell Damage Mana Regen Cooldown Reduction
  • Staff of Flowing Water
    • Base Cost: 750G
    • Total Cost: 2600G
    • Sell Cost: 1820G
    45 Ability Power
    10% Heal and Shield Power
    150% Base Mana Regen
    15 Ability Haste


    Rapids
    Healing or Shielding an ally grants you both 45 Ability Power for 6 seconds.
    Spell Damage Mana Regen Cooldown Reduction
  • Moonstone Renewer
    • Base Cost: 800G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    35 Ability Power
    400 Health
    20 Ability Haste
    150% Base Mana Regen


    Starlit Grace
    Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
    Health Spell Damage Mana Regen Cooldown Reduction
  • Echoes of Helia
    • Base Cost: 900G
    • Total Cost: 2600G
    • Sell Cost: 1820G
    35 Ability Power
    250 Health
    20 Ability Haste
    150% Base Mana Regen


    Soul Siphon
    Damaging a champion grants a Soul Shard, up to 2.
    Healing or Shielding an ally consumes all Soul Shards to restore Health and deal magic damage to the nearest enemy champion per Shard.
    Health Spell Damage Mana Regen Cooldown Reduction
  • Dawncore
    • Base Cost: 850G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    50 Ability Power
    20% Heal and Shield Power
    150% Base Mana Regen


    First Light
    Gain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.
    Spell Damage Mana Regen
  • Rod of Ages
    • Base Cost: 450G
    • Total Cost: 2600G
    • Sell Cost: 1820G
    50 Ability Power
    400 Health
    400 Mana


    Timeless
    This item gains 10 Health, 20 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level.

    Eternity
    Taking damage from champions restores 10% of the damage as Mana.
    Casting an ability heals for 25% of Mana spent.
    Health Health Regen Spell Damage Mana Mana Regen
  • Abyssal Mask
    • Base Cost: 1200G
    • Total Cost: 2850G
    • Sell Cost: 1995G
    350 Health
    50 Magic Resist
    15 Ability Haste


    Unmake
    Nearby enemy champions take 12% more magic damage.
    Health Spell Block Spell Damage Cooldown Reduction
  • Darksteel Talons
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    50% Attack Speed
    55 Armor
    10% Move Speed


    Gash
    Attacks apply true damage on hit.
    Armor Attack Speed Nonboots Movement
  • Fulmination
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    55 Attack Damage
    45% Attack Speed
    15% Move Speed


    Polarity
    On Attack, if the target is different from the target you most recently triggered an Energized Attack on, ready Energize.

    Dynamo
    Energized Attacks deal an additional magic damage based on the Target's Current Health.
    Damage Attack Speed Nonboots Movement
  • Demon King's Crown
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G


    Supremacy
    Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 26%, increased by 0% per round win and -3% each round lost after acquiring this item.
    Health Armor Damage Attack Speed Spell Damage
  • Shield of Molten Stone
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    300 Health
    100 Armor


    Immovable as the Earth
    Increase your armor by 20%, and gain Block Chance based on your Armor.
    Health Armor
  • Cloak of Starry Night
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    300 Health
    100 Magic Resist


    Limitless as the Stars
    Increase your Magic Resist by 20%. Reduce all damage you take from non-Basic Attack sources by a percentage, scaling with your Magic Resist up to a cap of 50%.
    Health Spell Block
  • Sword of the Divine
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    110 Adaptive Force
    50% Critical Strike Chance


    Excoriate
    Each Critical strike deals random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance.
    Damage Critical Strike Spell Damage
  • Force Of Entropy
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    900 Health
    30 Ability Haste
    25% Critical Strike Chance


    Atrophy
    Immobilizing Crowd Control effects you apply roll your Critical Chance to increase their duration by 0.25 +33% seconds.
    Health Spell Block Armor Critical Strike
  • Sanguine Gift
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    80 Ability Power
    20 Ability Haste
    15% Heal and Shield Power


    Patronage
    Store 15% of the total damage you've dealt to enemies. Whenever this exceeds 333, consume it to heal yourself and your nearest ally for that amount.
    Spell Damage Spell Vamp
  • Eleisa's Miracle
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    50 Armor
    50 Magic Resist
    25 Ability Haste


    Enduring Vitality
    Gain +2.5% Heal and Shield Power per 100 Missing Health, up to 60%.
    Spell Block Armor
  • Talisman Of Ascension
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G


    ? Attack Damage
    ? Attack Speed
    ? Critical Strike Chance
    ? Critical Strike Damage

    ? Ability Power
    ? Ability Haste

    ? Health
    ?% Base Health Regen
    ? Mana
    ?% Base Mana Regen
    ? Armor
    ? Magic Resist

    ? || ?% Lethality and Armor Penetration
    ? || ?% Magic Penetration
    ?% Lifesteal
    ?% Omnivamp
    ? || ?% Move Speed
    ?% Heal and Shield Power


    ACTIVE
    Imbricate Re-roll the stats on Talisman of Ascension. Each time you do so, the stats get stronger. Twice Per Round (Thrice with Apex Inventor).
    Health Spell Block Health Regen Armor Damage Critical Strike Attack Speed Life Steal Spell Damage Mana Mana Regen Active Cooldown Reduction Spell Vamp Nonboots Movement Magic Penetration Armor Penetration
  • Hamstringer
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    45 Attack Damage
    40% Attack Speed
    25% Critical Strike Chance


    Scour
    On Critical Strike: Apply a bleed, dealing 25% of the damage done + physical damage on hit over 2 seconds. This effect stacks any number of times. Apply a 7% Slow for 2 seconds. This effect stacks up to 35%.
    Damage Critical Strike Attack Speed
  • Turbo Chemtank
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    600 Health
    15% Move Speed




    ACTIVE (0s)
    Supercharged
    Remove all crowd control debuffs (excluding Airborne) and become Unstoppable for 3 seconds.
    Health Active Nonboots Movement
  • Twin Mask
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G


    Unanimity
    Gain a percent of your teammate's Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste, increased significantly if they also have Twin Mask and are alive.
    Health Armor Damage Attack Speed Spell Damage
  • Hexbolt Companion
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    75% Attack Speed
    500 Health


    Covering Fire
    While near an allied champion, On-Hit gain a stack of Edict, At 1 stacks, the next time you would apply an On-Hit, your teammate also fires a bolt at the target, dealing physical damage and applying their On-Hit effects.

    Covering Fire cannot trigger other Covering Fire.
    Health Attack Speed
  • Warmog's Armor
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    1100 Health
    4% Move Speed


    Warmog's Heart
    If you have 1350 bonus Health and have not taken damage within 4 seconds, restore Health per second and gain 4% Move Speed.
    Health Health Regen Nonboots Movement
  • Reaper's Toll
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    40 Adaptive Force
    50% Attack Speed
    10% Move Speed


    Sow
    Increase your Attack Speed from all sources by 25%.

    Reap
    On-Hit, deal max Health true damage, and reduce their Max Health by the damage dealt for the rest of the round. Consecutive hits against the same enemy increase this amount by 0.1%.
    Damage Attack Speed Spell Damage On Hit Nonboots Movement
  • Gargoyle Stoneplate
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    65 Armor
    65 Magic Resist
    15 Ability Haste
    10% Move Speed


    Active - Unbreakable: Gain a Shield that decays and grow in size.
    Spell Block Armor Active Cooldown Reduction
  • Night Harvester
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    90 Ability Power
    300 Health
    25 Ability Haste


    Soulrend (0s) per champion
    Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 40% Move Speed for 1.5 seconds.

    Damaging a new champion will extend the duration of the Move Speed bonus.
    Health Spell Damage Cooldown Reduction Nonboots Movement
  • Demonic Embrace
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    80 Ability Power
    700 Health


    Sinister Pact
    Gain +1.5% Ability Power and 1.5% Move Speed per 100 Missing Health, up to 45%.
    Health Spell Damage
  • Crown of the Shattered Queen
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    85 Ability Power
    300 Health
    600 Mana
    25 Ability Haste


    Safeguard
    You are Safeguarded, reducing incoming champion damage by 40%. Safeguard persists for 3 seconds after taking champion damage. (0s).

    Item Cooldown is restarted when damage is taken from champions.
    Health Spell Damage Mana
  • Divine Sunderer
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    55 Attack Damage
    350 Health
    20 Ability Haste


    Spellblade
    After using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal.

    Health Damage Cooldown Reduction On Hit Magic Penetration Armor Penetration
  • Everfrost
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    100 Ability Power
    250 Health
    600 Mana
    25 Ability Haste


    ACTIVE (0s)
    Glaciate
    Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead.
    Health Spell Damage Mana Active Cooldown Reduction Slow
  • Radiant Virtue
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    400 Health
    35 Armor
    35 Magic Resist
    12% Heal and Shield Power


    Guiding Light
    Upon casting your Ultimate you Transcend, increasing your Max Health by for 9s. While Transcended, you and allies within 1200 range of you heal for () over the duration (0s).
    Health Spell Block Armor Aura Cooldown Reduction
  • Galeforce
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    65 Attack Damage
    30% Attack Speed
    25% Critical Strike Chance
    12% Move Speed


    Cloudburst II
    Dash in target direction over terrain, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.
    Damage Critical Strike Attack Speed Active Nonboots Movement
  • Duskblade of Draktharr
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    50 Attack Damage
    20 Lethality
    20 Ability Haste


    Nightstalker
    Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s).
    Damage Stealth Cooldown Reduction Slow Armor Penetration
  • Prowler's Claw
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    60 Attack Damage
    20 Lethality
    20 Ability Haste


    Sandswipe
    Dash through target enemy, dealing a part of the target's maximum Health as bonus Physical Damage. For the next 3 seconds, you deal increased damage to the target.
    Damage Cooldown Reduction Armor Penetration
  • Mirage Blade
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    65 Adaptive Force
    60% Attack Speed
    12% Move Speed


    Blur
    On-Hit reduce the remaining cooldowns of your Dash and Blink Abilities by 12% (reduced to 4% for Ultimates).
    Damage Attack Speed Spell Damage Nonboots Movement
  • Gambler's Blade
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    70% Attack Speed
    40 Ability Haste
    8% Move Speed


    Money In The Bank
    Your Attacks and Abilities have a 12% chance to bank between 30 and 245 Gold when they hit an enemy. On Round Win, cash out. On Round Lose, lose 25% of your bank.
    Attack Speed Nonboots Movement
  • Reality Fracture
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    80 Ability Power
    40% Attack Speed
    300 Health


    ZZ'Rot (0s)
    On Attack or when damaging an enemy with an ability, summon 8 Voidgrubs to Attack the target. Voidgrubs deal magic damage and live for up to 3 seconds.

    When you die, spawn 6.
    Health Attack Speed Spell Damage
  • Hemomancer's Helm
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    60 Attack Damage
    30 Ability Haste
    15% Omnivamp


    Scarlet Allegiance
    Threshold 30% Lifesteal/Omnivamp: Gain 500 Max Health. Drain 10% of all damage nearby enemies take.
    Damage Spell Vamp
  • Innervating Locket
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    70 Ability Power
    20 Ability Haste
    200 Health


    Fill the Soul
    Any Ability cast within 800 range grants you a charge.

    At 30 charges, gain Shield, Ability Power, and Move Speed for the rest of the round.
    Health Spell Damage
  • Empyrean Promise
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    70 Ability Power
    18% Heal and Shield Power
    30 Ability Haste
    125% Base Mana Regen


    ACTIVE (0s)
    Vigilance
    Teleport to your ally and grant shield for 5s when landing. Can be used when Ally is downed.
    Spell Damage Mana Regen
  • Dragonheart
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G


    Inner Flame
    Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess.

    Every 2 rounds, gain a Dragon Soul.

    If you already have every elemental soul and would gain another, an ancient power awakens within...

    When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5.
    Health Health Regen Armor Damage Attack Speed
  • Decapitator
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    80 Adaptive Force
    50% Attack Speed
    12% Move Speed


    Attacks and Non-Ultimate Abilities grant stacks. Gain Ultimate Damage and Ultimate Ability Haste per stack.
    Damage Attack Speed Spell Damage Nonboots Movement
  • Runecarver
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    80 Ability Power
    20 Ability Haste
    8% Move Speed


    Helix
    Moving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Attacks if it is ready.

    Spiral Out
    On Energized Attack, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage.
    Spell Damage Nonboots Movement
  • Cruelty
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    80 Ability Power
    30 Armor
    30 Magic Resist


    Watch Them Fall
    On Immobilize or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing additional magic damage in the area. This effect has a 6s cooldown per target per spell cast.
    Armor Spell Damage
  • Moonflair Spellblade
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    85 Ability Power
    400 Health
    30% Tenacity


    Relentless
    When you use an Ability, reset your auto attack timer and gain 90% Attack Speed for your next 2 Attacks.

    When you Attack, reduce your Ability Cooldowns by 0.5 seconds.
    Health Spell Damage Tenacity
  • Overlord's Bloodmail
    • Base Cost: 2500G
    • Total Cost: 2500G
    • Sell Cost: 1250G
    40 Attack Damage
    400 Health


    Tyranny
    Gain AD equal to 3% Bonus HP.

    Retribution
    Gain up to 15% increased AD based on your percent missing Health.
    Health Damage
  • Flesheater
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    70 Adaptive Force
    500 Health


    Hack the Meat
    Dealing damage shreds 3 Armor and Magic Resist for 5 seconds, stacking up to 10 times. Applying stacks has a 1 second cooldown per Ability.

    Cannibalize
    On Champion Takedown, Heal yourself and your ally for 18% of the Target's Max Health.
    Damage Spell Damage Magic Penetration Armor Penetration
  • Detonation Orb
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    90 Ability Power
    12 Magic Penetration
    600 Mana
    20 Ability Haste


    The Bomb
    Ability damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies).

    3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately.
    Spell Damage Mana Magic Penetration
  • Reverberation
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    35 Armor
    35 Magic Resist
    40% Attack Speed


    Reverberate
    At combat start gain 50 max Health per 10% bonus Attack Speed.

    Resonate
    Attacks deal magic damage On-Hit.

    Rumble
    Immobilizing or Grounding an enemy champion grants 25 stacks for 10 seconds. While at 100 stacks, Immobilizing an enemy champion applies On-Hit effects 3 times.
    Health Armor Attack Speed On Hit
  • Regicide
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    60 Attack Damage
    15 Lethality
    8% Move Speed


    End the Line
    At the start of each round, declare the lowest health enemy the Regent. Getting a takedown on the Regent grants you a permanent 10 Attack Damage and refreshes your Ultimate's Cooldown.
    Damage Nonboots Movement Armor Penetration
  • Kinkou Jitte
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    70 Adaptive Force
    400 Health
    30 Ability Haste


    Between the Ribs
    You can see weakpoints in nearby enemy champions. Dealing damage through the weakpoint deals an additional max Health true damage and grants Move Speed for 1.5 seconds.
    Health Damage Spell Damage
  • Pyromancer's Cloak
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    85 Adaptive Force
    400 Health
    15 Ability Haste


    Spark (5s) Cooldown
    Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds.

    Cleansing Flame (0s) per champion
    Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, gain Move Speed and Omnivamp. Enemies inside take magic damage per second.

    The size and strength of each Blaze scale the number unique Burn sources you have.
    Health Damage Spell Damage Spell Vamp
  • Lightning Rod
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    500 Health
    30 Armor
    30 Magic Resist
    8% Move Speed


    Call Lightning
    Every 16 seconds, Autocast summon a stormcloud above you, which after a brief delay fires a lightning bolt, dealing plus 10% max Health magic damage and Slowing by 30% for 2 seconds.

    If you are struck by the lightning, gain a Shield for 2 seconds.

    Fully Automated
    Your Autocast Cooldowns are reduced by 1 seconds and benefit from your Ability Haste.

    Call Lighting has a minimum cooldown of 5 seconds.
    Damage Attack Speed
  • Diamond-Tipped Spear
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    75 Adaptive Force
    30% Attack Speed


    Reach Weapon
    Increase your attack range by 75.

    Sweet Spot
    Deal up to 30% increased damage with Attacks and 40% with Abilities based on how far your target is from you. Damage caps at 1000 units.
    Damage Attack Speed
  • Twilight's Edge
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    70 Attack Damage
    100 Ability Power


    The Path Between
    Threshold 130 bonus AD and 180 AP: Chakram orbit you, dealing continuous damage to enemies they strike.

    Spirit World: Gain Ability Power and Ability Haste.
    Material World: Gain Attack Damage and Attack Speed.
    Health Armor Damage Attack Speed Spell Damage
  • Black Hole Gauntlet
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    900 Health
    25 Ability Haste


    Accretion
    On-Hit, gain 1 stack of Accretion, and 5 stacks for immobilizing an enemy champion. These stacks last for the rest of the round, up to 50. Each stack increases your size by 2%.

    ACTIVE (0s)
    Dark Star
    Summon a Black Hole that scales with your size. Slowing nearby enemies by 35% while those in the center are pulled closer and take magic damage each second, granting you 1 stack of Accretion. The Black Hole lasts for seconds.

    Increases in size every 10 stacks.
    Spell Block Attack Speed On Hit
  • Puppeteer
    • Base Cost: 1000G
    • Total Cost: 1000G
    • Sell Cost: 400G
    30% Attack Speed
    15% Heal and Shield Power
    40 Ability Haste
    150% Base Mana Regen


    Pull Their Strings
    Attacking a champion adds a stack for 15 seconds. At 4 stacks, Berserk them for 2 seconds. You grant Berserk enemies an additional Attack Speed and 40% Move Speed. (25 second Cooldown).

    Healing, Shielding, or buffing yourself or an ally with an Ability reduces the Cooldown by 5 seconds.

    If only one enemy is alive, instead Fear them for the same duration.
    Spell Damage Mana Regen