-
- Slightly increases Move Speed
- Base Cost: 300G
- Total Cost: 300G
- Sell Cost: 210G
25 Move Speed Boots
-
- Slightly increases Mana Regen
- Base Cost: 250G
- Total Cost: 250G
- Sell Cost: 175G
50% Base Mana Regen Mana Regen
-
- Slightly increases Health Regen
- Base Cost: 300G
- Total Cost: 300G
- Sell Cost: 120G
100% Base Health Regen Health Regen
-
- Base Cost: 500G
- Total Cost: 900G
- Sell Cost: 630G
350 Health Health
-
- Increases critical strike chance
- Base Cost: 600G
- Total Cost: 600G
- Sell Cost: 420G
15% Critical Strike Chance Critical Strike
-
- Moderately increases Ability Power
- Base Cost: 850G
- Total Cost: 850G
- Sell Cost: 595G
40 Ability Power Spell Damage
-
- Base Cost: 350G
- Total Cost: 350G
- Sell Cost: 245G
250 Mana Mana
-
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 280G
150 Health Health
-
- Base Cost: 300G
- Total Cost: 300G
- Sell Cost: 210G
15 Armor Armor
-
- Base Cost: 500G
- Total Cost: 800G
- Sell Cost: 560G
40 Armor Armor
-
- Slightly increases Magic Resist
- Base Cost: 450G
- Total Cost: 450G
- Sell Cost: 315G
25 Magic Resist Spell Block
-
- Base Cost: 350G
- Total Cost: 350G
- Sell Cost: 140G
7% Omnivamp vs. Monsters
Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds. Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite and increases its damage to monsters. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them. Huntsman: Killing Large Monsters grants bonus experience. Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.
Only attacks and abilities apply Challenging Smite's burn Life Steal Spell Vamp Jungle
-
- Slightly increases Attack Damage
- Base Cost: 350G
- Total Cost: 350G
- Sell Cost: 245G
10 Attack Damage Damage Lane
-
- Moderately increases Attack Damage
- Base Cost: 875G
- Total Cost: 875G
- Sell Cost: 613G
25 Attack Damage Damage
-
- Greatly increases Attack Damage
- Base Cost: 1300G
- Total Cost: 1300G
- Sell Cost: 910G
40 Attack Damage Damage
-
- Provides damage against Monsters and Mana Regen in the Jungle
- Base Cost: 350G
- Total Cost: 350G
- Sell Cost: 140G
7% Omnivamp vs. Monsters
Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds. Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite and increases its damage to monsters. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds. Huntsman: Killing Large Monsters grants bonus experience. Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.
Life Steal Spell Vamp Jungle
-
- Base Cost: 350G
- Total Cost: 350G
- Sell Cost: 140G
8% Omnivamp vs. Monsters
Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds. Auto Path: Smiting 5 times consumes this item upgrade your Attack-Smite, increasing its damage to monsters. Huntsman: Killing Large Monsters grants bonus experience. Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.
Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience. Life Steal Spell Vamp Jungle
-
- Slightly increases Attack Speed
- Base Cost: 300G
- Total Cost: 300G
- Sell Cost: 210G
12% Attack Speed Attack Speed
-
- Greatly increases Attack Speed
- Base Cost: 400G
- Total Cost: 1000G
- Sell Cost: 700G
25% Attack Speed
Steeltipped: Attacks apply 15 physical damage On-Hit. Attack Speed On Hit
-
- Slightly increases Ability Power
- Base Cost: 435G
- Total Cost: 435G
- Sell Cost: 305G
20 Ability Power Spell Damage
-
- Basic attacks restore Health
- Base Cost: 550G
- Total Cost: 900G
- Sell Cost: 630G
15 Attack Damage
7% Life Steal Damage Life Steal
-
- Good defensive starting item
- Base Cost: 450G
- Total Cost: 450G
- Sell Cost: 180G
80 Health
Focus: Attacks deal an additional 5 physical damage to minions. Recovery: Restores 6 Health every 5 seconds. Endure: Restores up to 40 Health over 8 seconds after taking damage from a champion, large jungle monster, or epic jungle monster. Restoration increases when you are low Health.
Endure 66% effective when owned by Ranged champions or when taking damage from area of effect or periodic damage sources. Health Health Regen Lane
-
- Good starting item for attackers
- Base Cost: 450G
- Total Cost: 450G
- Sell Cost: 180G
8 Attack Damage
80 Health
Warmonger: Gain 2.5% Omnivamp.
Omnivamp is only 33% effective when dealing area of effect damage or damage through pets. Health Damage Spell Vamp Lane
-
- Good starting item for casters
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
15 Ability Power
70 Health
Focus: Attacks deal an additional 5 physical damage to minions. Drain: Restore 1 Mana every second. Damaging an enemy champion increases this amount to 1.5 Mana every second for 10 seconds. If you can't gain Mana, restore 45% of the value as Health instead. Health Lane Mana Regen Spell Damage
-
- Moderately increases Magic Resist
- Base Cost: 450G
- Total Cost: 900G
- Sell Cost: 630G
50 Magic Resist Spell Block
-
- Greatly increases Ability Power
- Base Cost: 1250G
- Total Cost: 1250G
- Sell Cost: 875G
60 Ability Power Spell Damage
-
- Provides Ability Power and Mana. Increases in power as you kill enemies.
- Base Cost: 350G
- Total Cost: 350G
- Sell Cost: 140G
15 Ability Power
40 Health
Glory: Gain 2 stacks for a champion kill or 1 stack for an assist (up to 10 stacks total). Lose 5 stacks on death. Dread: Grants 4 Ability Power per stack of Glory.
Obtained Glory stacks are preserved between this item and Mejai's Soulstealer. Health Spell Damage Lane
-
- Provides damage and Life Steal on hit - Killing minions grant bonus Gold
- Base Cost: 450G
- Total Cost: 450G
- Sell Cost: 180G
7 Attack Damage
Attacks restore 3 Health per hit. Reap: Killing a lane minion grants 1 additional gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables Reap.
Damage Life Steal Lane
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Health Regen Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
UNIQUE Passive - Reinforced Armor: Reduces incoming damage by 0% and becomes immune to True Damage when no enemy minions are nearby. Armor Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Health Regen Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Armor Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Armor Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
UNIQUE Passive - Base Turret Reinforced Armor: Reduces incoming damage by 0% and becomes immune to True Damage when no enemy minions are nearby. Base turrets have health regeneration, but cannot regenerate past their current segment. Base turrets are segmented at 33%, 66% and 100% health. Armor Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Armor Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Armor Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Armor Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Armor Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Armor Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Armor Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Armor
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Health Regen Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Health Regen Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Health Regen Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Health Regen Mana Regen On Hit
-
- Consume to restore Health over time
- Base Cost: 50G
- Total Cost: 50G
- Sell Cost: 20G
Active - Consume: Drink the potion to restore 150 Health over 15 seconds.
You may carry up to 5 Health Potions. Health Regen Consumable Lane Jungle
-
- Base Cost: 50G
- Total Cost: 50G
- Sell Cost: 5G
Active - Consume: Eat the biscuit to restore 10% missing Health and Mana over 5 seconds. Consuming or selling a biscuit permanently grants 50 maximum Mana.
-
- Attack speed and a chargable magic hit
- Base Cost: 400G
- Total Cost: 700G
- Sell Cost: 490G
15% Attack Speed
Energized: Moving and Attacking will generate an Energized Attack. Jolt: Energized Attacks gain an additional 80 magic damage. Attack Speed
-
- Restores Health over time. Refills at shop.
- Base Cost: 150G
- Total Cost: 150G
- Sell Cost: 60G
Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop. Health Regen Consumable Active Lane Jungle
-
- Restores Health and Mana over time and boosts combat power - Refills at Shop
- Base Cost: 350G
- Total Cost: 500G
- Sell Cost: 200G
Active - Consume: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. Holds up to 3 charges and refills upon visiting the shop.
Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage. Active Consumable Health Regen Lane Mana Regen
-
- Good starting item for tanks
- Base Cost: 950G
- Total Cost: 950G
- Sell Cost: 665G
150 Health
Recovery: Restores 20 Health every 5 seconds. Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities). Legendary: This item counts as a Legendary item. Health Health Regen Lane
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Active - Consume: Serves a scrumptious scoop to a nearby Poro, causing it to grow in size.
-
- Used to disable wards and invisible traps in an area.
- Base Cost: 75G
- Total Cost: 75G
- Sell Cost: 30G
Active - Consume: Places a powerful Control Ward that grants vision of the surrounding area. This device will also reveal Invisible traps, reveal Camouflaged enemies, and reveal (and disable) enemy Stealth Wards.
You may carry up to 2 Control Wards. Control Wards do not disable other Control Wards. Consumable Lane Stealth
-
- Activate to speed up nearby allies.
- Base Cost: 750G
- Total Cost: 2500G
- Sell Cost: 1750G
40 Ability Power
200 Health
20 Ability Haste
100% Base Mana Regen
Active - Inspire: Grants nearby allies 30% Move Speed for 4 seconds (75s cooldown).
Motivate: Empowering or Protecting another ally Champion grants both allies 25% Move Speed for 1.5 seconds.
Mythic Passive: Grants all other Legendary items 5 Ability Haste.
An ally can only be affected by Motivate once every 4 seconds. Health Spell Damage Mana Regen Active Cooldown Reduction Nonboots Movement
-
- Temporarily increases defenses. Leaves a trail for allies to follow.
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 200G
Active - Consume: Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.
Drinking a different Elixir will replace the existing one's effects. Health Consumable Nonboots Movement Tenacity
-
- Temporarily grants Ability Power and Bonus Damage to champions and turrets.
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 200G
Active - Consume: Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).
Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects. Consumable Mana Regen Spell Damage
-
- Temporarily grants Attack Damage and heals you when dealing physical damage to champions.
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 200G
Active - Consume: Drink to gain 30 Attack Damage and 12% Physical Vamp (against champions) for 3 minutes.
Drinking a different Elixir will replace the existing one's effects. Consumable Damage Life Steal Spell Vamp
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Active - Consume: Kill target lane minion (10s ).
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Transforms into a Stopwatch after 14 minutes. Takedowns reduce this timer by 2 minutes. That Stopwatch contributes 250 gold to the items it builds into.
Stopwatch normally contributes 650 gold Active
-
- Activate to become invincible but unable to take actions
- Base Cost: 650G
- Total Cost: 650G
- Sell Cost: 260G
Active - Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (transforms into a Broken Stopwatch). Active
-
- Base Cost: 650G
- Total Cost: 650G
- Sell Cost: 260G
Shattered Time: Stopwatch is broken, but can still be upgraded.
After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches.
-
- Base Cost: 300G
- Total Cost: 300G
- Sell Cost: 210G
25 Move Speed
Grants an additional 10 Move Speed. Boots that build from Slightly Magical Footwear retain this bonus Move Speed. Boots
-
- Activate to become invincible but unable to take actions
- Base Cost: 650G
- Total Cost: 650G
- Sell Cost: 260G
Active - Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (transforms into a Broken Stopwatch). Active
-
- Base Cost: 650G
- Total Cost: 650G
- Sell Cost: 260G
Shattered Time: Stopwatch is broken, but can still be upgraded.
After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches.
-
- Nearby enemies take more magic damage
- Base Cost: 300G
- Total Cost: 2500G
- Sell Cost: 1750G
200 Health
20 Ability Haste
30 Armor
30 Magic Resist
Coruscation: After Immobilizing champions or being Immobilized, cause that target and all nearby enemy Champions to take 9% increased damage for 4 seconds.
Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist Health Spell Block Armor
-
- Increases Ability Power based on maximum Mana
- Base Cost: 550G
- Total Cost: 2600G
- Sell Cost: 1820G
60 Ability Power
500 Mana
200 Health
Awe: Gain Ability Haste equal to 0.5% bonus Mana. Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.
Gain a new Mana Charge every 8 seconds (max 4). Health Spell Damage Mana Active
-
- Increases Attack Damage based on maximum Mana
- Base Cost: 1050G
- Total Cost: 2900G
- Sell Cost: 2030G
35 Attack Damage
500 Mana
15 Ability Haste
Awe: Gain bonus Attack Damage equal to 2.5% max Mana. Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Muramana.
Gain a new Mana Charge every 8 seconds (max 4). Damage Mana Cooldown Reduction On Hit
-
- Enhances Move Speed and Attack Speed
- Base Cost: 500G
- Total Cost: 1100G
- Sell Cost: 770G
35% Attack Speed
45 Move Speed Attack Speed Boots
-
- Enhances Move Speed and reduces the effect of slows
- Base Cost: 600G
- Total Cost: 900G
- Sell Cost: 630G
60 Move Speed
The strength of movement slowing effects is reduced by 25%. Boots
-
- Base Cost: 550G
- Total Cost: 2300G
- Sell Cost: 1610G
60 Ability Power
20 Ability Haste
100% Base Mana Regen
Puffcap Toxin: Dealing magic damage applies 25% Grievous Wounds to champions for 3 seconds. Healing or shielding another ally will enhance both of you, causing the next damage to enemy champions to apply 40% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Spell Damage Mana Regen Cooldown Reduction
-
- Enhances Move Speed and magic damage
- Base Cost: 800G
- Total Cost: 1100G
- Sell Cost: 770G
18 Magic Penetration
45 Move Speed Boots Magic Penetration
-
- Increases Armor and Cooldown Reduction
- Base Cost: 250G
- Total Cost: 900G
- Sell Cost: 630G
20 Armor
250 Mana
10 Ability Haste Armor Mana Cooldown Reduction
-
- Periodically revives champion upon death
- Base Cost: 50G
- Total Cost: 2800G
- Sell Cost: 1120G
40 Attack Damage
40 Armor
Saving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown). Armor Damage
-
- Massively enhances critical strikes
- Base Cost: 625G
- Total Cost: 3400G
- Sell Cost: 2380G
70 Attack Damage
20% Critical Strike Chance
Perfection: If you have at least 60% Critical Strike Chance, gain35% Critical Strike Damage. Critical Strike Damage
-
- Overcomes enemies with high Health recovery and Armor
- Base Cost: 650G
- Total Cost: 2500G
- Sell Cost: 1750G
25 Attack Damage
25% Attack Speed
20% Critical Strike Chance
7% Move Speed
Sepsis: Dealing physical damage applies 25% Grievous Wounds to enemy champions for 3 seconds. Dealing 2 consecutive Attacks to an enemy champion enhances this effect to 40% Grievous Wounds against them until the effect is allowed to elapse.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Damage Critical Strike Attack Speed Nonboots Movement
-
- Overcomes enemies with high Armor
- Base Cost: 750G
- Total Cost: 1450G
- Sell Cost: 1015G
20 Attack Damage
18% Armor Penetration Armor Penetration Damage
-
- Overcomes enemies with high health and armor
- Base Cost: 950G
- Total Cost: 3000G
- Sell Cost: 2100G
30 Attack Damage
20% Critical Strike Chance
30% Armor Penetration
Giant Slayer: Deal up to 15% bonus physical damage against champions with greater max Health than you.
Max damage increase reached when Health difference is greater than 2000. Damage Critical Strike Armor Penetration
-
- Base Cost: 2600G
- Total Cost: 2600G
- Sell Cost: 1820G
80 Ability Power
860 Mana
250 Health
Awe: Gain Ability Haste equal to 1.3% bonus Mana. Empyrean: Restore Health equal to 25% of Mana spent, up to 25-50 (+10% AP) per cast. Toggle abilities can heal up to the same value per second. Health Spell Damage Mana
-
- Grants Ability Power for kills and assists
- Base Cost: 1250G
- Total Cost: 1600G
- Sell Cost: 1120G
20 Ability Power
100 Health
Glory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Lose 10 stacks on death. Dread: Grants 5 Ability Power per stack of Glory. Gain 10% Move Speed if you have at least 10 stacks.
Obtained Glory stacks are preserved between this item and Dark Seal. Health Spell Damage Nonboots Movement
-
- Base Cost: 3000G
- Total Cost: 3000G
- Sell Cost: 2100G
35 Attack Damage
860 Mana
15 Ability Haste
Awe: Gain bonus Attack Damage equal to 2.5% max Mana. Shock: Attacks against champions deal an additional 1.5% Max Mana physical damage On-Hit. Damaging Abilities against champions deal an additional (3.5% for Melee users | 2.7% for Ranged users) Max Mana + 6% Total AD physical damage. Damage Mana Cooldown Reduction On Hit Armor Penetration
-
- Attacks and kills give a small burst of speed
- Base Cost: 350G
- Total Cost: 1100G
- Sell Cost: 770G
15 Attack Damage
200 Health
Sturdy: After you deal physical damage to a champion, restore 1.6% max Health over 6 seconds.
Restoration reduced to 50% for Ranged users. Health Health Regen Damage
-
- Move faster while attacking enemies and gain a shield when on low health.
- Base Cost: 850G
- Total Cost: 2600G
- Sell Cost: 1820G
20 Attack Damage
25% Attack Speed
20% Critical Strike Chance
7% Move Speed
Spectral Waltz: Attacks grant Ghosting and 7% Move Speed for 3 seconds. In addition, Attacking 4 times causes Spectral Waltz to also grant 30% Attack Speed for the same duration.
Ghosted units ignore collision with other units. Damage Critical Strike Attack Speed Nonboots Movement
-
- Enhances Move Speed and reduces incoming basic attack damage
- Base Cost: 500G
- Total Cost: 1100G
- Sell Cost: 770G
20 Armor
45 Move Speed
Reduces incoming damage from Attacks by 12%. Armor Boots
-
- Grants you and your ally bonuses when you cast your ultimate.
- Base Cost: 700G
- Total Cost: 2400G
- Sell Cost: 1680G
250 Health
35 Armor
250 Mana
20 Ability Haste
Active - Conduit: Designate an Accomplice (60s cooldown).
Convergence: For 8 seconds after you Immobilize an enemy, your Accomplice's Attacks and Ability hits apply an additional (30 - 70 (based on level)(+1.5% max Health)(+7.5% Ability Power) magic damage to that enemy.
Champions can only be linked by one Zeke's Convergence at a time. Health Armor Mana Active Cooldown Reduction On Hit
-
- Base Cost: 350G
- Total Cost: 1000G
- Sell Cost: 700G
15 Attack Damage
15% Attack Speed
Nimble: Attacking a unit grants (20 | 10 for Ranged champions) Move Speed for 2 seconds. Damage Attack Speed Nonboots Movement
-
- Shields against large bursts of damage
- Base Cost: 725G
- Total Cost: 3100G
- Sell Cost: 2170G
400 Health
The Claws that Catch: Gain 40% of base AD as bonus Attack Damage. Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 70% Bonus HP Shield for 3.75 seconds (60s ). Health Damage
-
- Grants a bonus to next attack after spell cast
- Base Cost: 700G
- Total Cost: 700G
- Sell Cost: 490G
Spellblade: After using an Ability, your next Attack is enhanced with an additional (100% base Attack Damage) physical damage On-Hit (1.5s cooldown). On Hit
-
- Increases Health and healing effects
- Base Cost: 850G
- Total Cost: 2900G
- Sell Cost: 2030G
450 Health
50 Magic Resist
10 Ability Haste
100% Base Health Regen
Boundless Vitality: Increases all Healing and Shielding effectiveness on you by 25%. Health Spell Block Health Regen Cooldown Reduction
-
- Base Cost: 400G
- Total Cost: 800G
- Sell Cost: 560G
150 Health
Flight: Grants 5% Move Speed. Health Nonboots Movement
-
- Increases Health and Cooldown Reduction
- Base Cost: 400G
- Total Cost: 800G
- Sell Cost: 560G
200 Health
10 Ability Haste Health Cooldown Reduction
-
- High armor. Constantly deals damage to nearby enemies. Immobilize enemies to release a wave of damaging flame
- Base Cost: 800G
- Total Cost: 3200G
- Sell Cost: 2240G
450 Health
35 Armor
35 Magic Resist
20 Ability Haste
Immolate: Taking or dealing damage causes you to begin dealing (12 - 30 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6). Flametouch: At maximum Immolate stacks, your Attacks burn nearby enemies for your Immolate damage per second for 3 seconds.
Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist and 50 Health. Health Spell Block Armor Aura Cooldown Reduction
-
- Increases maximum Mana as Mana is spent
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 280G
240 Mana
Focus: Attacks deal an additional 5 physical damage to Minions. Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana.
Gain a new Mana Charge every 8 seconds (max 4). Mana Mana Regen
-
- Dealing physical damage to enemy champions reduces their Armor
- Base Cost: 850G
- Total Cost: 3100G
- Sell Cost: 2170G
45 Attack Damage
350 Health
30 Ability Haste
Carve: Dealing physical damage to a champion applies a stack of 5% Armor reduction for 6 seconds (max 30% Armor reduction). Rage: Dealing physical damage to a champion grants 3 Move Speed per stack of Carve on them for 2 seconds. Health Damage Cooldown Reduction On Hit Nonboots Movement Armor Penetration
-
- Grants Attack Damage, Life Steal and Life Steal now overheals
- Base Cost: 600G
- Total Cost: 3400G
- Sell Cost: 2380G
55 Attack Damage
20% Critical Strike Chance
18% Life Steal
Ichorshield: Life Steal from Attacks can now overheal you. Excess Health is stored as a 50 - 320 (based on level) Shield that decays slowly if you haven't dealt or taken damage in the last 25 seconds. Damage Critical Strike Life Steal
-
- Melee attacks hit nearby enemies, dealing damage and restoring Health
- Base Cost: 100G
- Total Cost: 3300G
- Sell Cost: 2310G
70 Attack Damage
20 Ability Haste
10% Omnivamp
Cleave: Attacks and Abilities deal up to (60% Attack Damage) physical damage to other enemies near target hit.
Deals a minimum of (12% Attack Damage) damage to units at the end of its range, can only hit each target once per Attack or Ability, and doesn't trigger off of periodic damage.
Cleave does not trigger on structures.
Damage Life Steal Cooldown Reduction Spell Vamp
-
- Base Cost: 1000G
- Total Cost: 2700G
- Sell Cost: 1890G
350 Health
60 Armor
Thorns: When struck by an Attack, deal (10 + 20% bonus Armor) magic damage to the attacker and apply 25% Grievous Wounds for 3 seconds if they are a champion. Immobilizing enemy champions also applies 40% Grievous Wounds for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Health Armor
-
- Base Cost: 200G
- Total Cost: 800G
- Sell Cost: 560G
30 Armor
Thorns: When struck by an Attack, deal 4 magic damage to the attacker and apply 25% Grievous Wounds for 3 seconds if they are a champion.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Armor
-
- Melee attacks hit nearby enemies
- Base Cost: 325G
- Total Cost: 1200G
- Sell Cost: 840G
25 Attack Damage
Cleave: Attacks deal up to (60% Attack Damage) physical damage to other nearby enemies.
Minimum of (12% Attack Damage) damage to enemies furthest away.
Cleave does not trigger on structures. Damage
-
- Base Cost: 833G
- Total Cost: 3333G
- Sell Cost: 2333G
35 Attack Damage
30% Attack Speed
300 Health
20 Ability Haste
Threefold Strike: Attacks grant 20 Move Speed for 3 seconds. If the target is a champion, increase your base Attack Damage by 4% for 3 seconds, stacking up to 5 times (Max increase 20% AD). Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage On-Hit (1.5s cooldown).
Mythic Passive: Grants all other Legendary items 3 Attack Damage, 3 Ability Haste, and 3 Move Speed Health Damage Attack Speed Cooldown Reduction On Hit Nonboots Movement
-
- Base Cost: 400G
- Total Cost: 1000G
- Sell Cost: 700G
40 Armor
Rock Solid: Reduce incoming damage from Attacks by up to 5 + (0.35% max Health), capped at 40% of the attack's damage. Armor
-
- Grants massive Health and Health Regen
- Base Cost: 500G
- Total Cost: 3000G
- Sell Cost: 2100G
800 Health
10 Ability Haste
200% Base Health Regen
Warmog's Heart: If you have at least 1100 bonus Health, restore 5% max Health per second if damage hasn't been taken within 6 seconds (3 seconds for non-Champions). Health Health Regen Cooldown Reduction
-
- Ranged attacks fire two bolts at nearby enemies
- Base Cost: 950G
- Total Cost: 2600G
- Sell Cost: 1820G
45% Attack Speed
20% Critical Strike Chance
7% Move Speed
Wind's Fury: When Attacking, bolts are fired at up to 2 enemies near the target, each dealing (40% Attack Damage) physical damage. Bolts apply On-Hit effects and can Critically Strike.
Item is for Ranged champions only. Critical Strike Attack Speed On Hit Nonboots Movement
-
- Slight bonuses to Critical Strike Chance, Move Speed and Attack Speed
- Base Cost: 150G
- Total Cost: 1050G
- Sell Cost: 735G
18% Attack Speed
15% Critical Strike Chance
Zealous: Gain 7% Move Speed. Attack Speed Critical Strike Nonboots Movement
-
- Massively increases Ability Power
- Base Cost: 1100G
- Total Cost: 3600G
- Sell Cost: 2520G
120 Ability Power
Magical Opus: Increases your total Ability Power by 35%. Spell Damage
-
- Resist magic damage and claw your way back to life.
- Base Cost: 775G
- Total Cost: 3100G
- Sell Cost: 2170G
40 Attack Damage
40% Attack Speed
40 Magic Resist
Fray: Attacks apply 15 - 80 (based on level) magic damage On-Hit and grant 20 Move Speed for 2 seconds. Spell Block Damage Attack Speed On Hit Nonboots Movement
-
- Movement builds charges that release a sieging fire attack on release
- Base Cost: 750G
- Total Cost: 2500G
- Sell Cost: 1750G
35% Attack Speed
20% Critical Strike Chance
7% Move Speed
Energized: Moving and Attacking will generate an Energized Attack. Sharpshooter: Your Energized Attack applies 120 bonus magic damage. In addition, Energized attacks gain up to 35% bonus Attack Range.
Attack Range cannot increase more than 150 units. Critical Strike Attack Speed Nonboots Movement
-
- Tremendously empower other Energized effects.
- Base Cost: 100G
- Total Cost: 2700G
- Sell Cost: 1890G
40 Attack Damage
15% Attack Speed
20% Critical Strike Chance
Energized: Moving and Attacking will generate an Energized Attack. Paralyze: Your Energized Attack gains 120 bonus magic damage. In addition, Energized Attacks slow enemies by 75% for 0.5 seconds.
Damage Critical Strike Attack Speed Slow
-
- Grants a bonus to next attack after spell cast
- Base Cost: 550G
- Total Cost: 3000G
- Sell Cost: 2100G
75 Ability Power
15 Ability Haste
8% Move Speed
Spellblade: After using an Ability, your next Attack is enhanced with an additional (75% base Attack Damage + 50% Ability Power) magic damage On-Hit (1.5s cooldown). Spell Damage On Hit Nonboots Movement
-
- Periodically blocks enemy abilities
- Base Cost: 700G
- Total Cost: 2600G
- Sell Cost: 1820G
80 Ability Power
45 Magic Resist
10 Ability Haste
Annul: Grants a Spell Shield that blocks the next enemy Ability (40s cooldown).
Item cooldown is restarted if you take damage from champions before it is completed. Spell Block Spell Damage Cooldown Reduction
-
- Grants Armor and Magic Resistance
- Base Cost: 650G
- Total Cost: 1400G
- Sell Cost: 980G
30 Armor
30 Magic Resist
10 Ability Haste Spell Block Armor Cooldown Reduction
-
- Activate to heal allies and damage enemies in an area
- Base Cost: 700G
- Total Cost: 2300G
- Sell Cost: 1610G
20% Heal and Shield Power
200 Health
15 Ability Haste
100% Base Mana Regen
Active - Intervention: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to Restore 180 - 340 (scales with ally level) Health to allies and burn enemy champions for 10% max Health true damage (90s cooldown).
Item can be activated whilst dead. Damage and healing reduced by 50% if the target has recently been affected by another Intervention. Strength of level-scaling effects are based on the ally's level. Health Mana Regen Cooldown Reduction
-
- Increases Ability Power and Cooldown Reduction
- Base Cost: 465G
- Total Cost: 900G
- Sell Cost: 630G
35 Ability Power
10 Ability Haste Spell Damage Cooldown Reduction
-
- Partner with an ally to protect each other
- Base Cost: 400G
- Total Cost: 2300G
- Sell Cost: 1610G
400 Health
20 Ability Haste
200% Base Health Regen
Active - Pledge: Designate an ally who is Worthy (60s cooldown).
Sacrifice: While your Worthy ally is nearby, redirect 10% of damage they take to you and heal for 7% of the damage dealt by your Worthy ally to Champions. If they have less than 30% Health the damage reduction is increased to 20%.
Champions can only be linked by one Knight's Vow at a time. Damage redirection stops if you have less than 30% Health Health Armor Aura Active Cooldown Reduction Nonboots Movement
-
- Massively increases Armor and slows enemy basic attacks
- Base Cost: 600G
- Total Cost: 2500G
- Sell Cost: 1750G
80 Armor
400 Mana
20 Ability Haste
Winter's Caress: Reduces the Attack Speed of nearby enemies by 20%. Rock Solid: Reduce incoming damage from Attacks by up to 7 + (3.5 per 1000 max Health), capped at 40% of the Attack's damage. Armor Mana Aura Cooldown Reduction
-
- Increases Move Speed and reduces duration of disabling effects
- Base Cost: 350G
- Total Cost: 1100G
- Sell Cost: 770G
25 Magic Resist
45 Move Speed
30% Tenacity
Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression. Boots Spell Block Tenacity
-
- Good starting item for mages
- Base Cost: 950G
- Total Cost: 950G
- Sell Cost: 665G
40 Ability Power
150 Health
Recovery: Restores 10 Mana every 5 seconds. If you can't gain mana, restores 15 Health instead. Legendary: This item counts as a Legendary item. Health Spell Damage Mana Regen Lane
-
- Increases Ability Power and Move Speed
- Base Cost: 415G
- Total Cost: 850G
- Sell Cost: 595G
30 Ability Power
Glide: Gain 5% Move Speed. Nonboots Movement Spell Damage
-
- Increases Heal and Shield Power, Mana Regeneration, and Cooldown Reduction
- Base Cost: 550G
- Total Cost: 800G
- Sell Cost: 560G
50% Base Mana Regen
10% Heal and Shield Power Mana Regen
-
- Increases Attack Speed, Ability Power, and Cooldown Reduction
- Base Cost: 715G
- Total Cost: 3000G
- Sell Cost: 2100G
100 Ability Power
50% Attack Speed
Icathian Bite: Attacks apply (15 + 20% Ability Power) magic damage On-Hit. Attack Speed Spell Damage On Hit
-
- Base Cost: 415G
- Total Cost: 2600G
- Sell Cost: 1820G
75 Ability Power
400 Health
Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second. Health Spell Damage Slow
-
- Greatly enhances Move Speed when out of combat
- Base Cost: 700G
- Total Cost: 1000G
- Sell Cost: 700G
25 Move Speed When out of combat for at least 5 seconds, increase this item's effect to 115. Boots
-
- Base Cost: 1100G
- Total Cost: 2700G
- Sell Cost: 1890G
350 Health
500 Mana
15 Ability Haste
Awe: Gain bonus Health equal to 8% Total Mana. Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Grants a maximum of 360 Mana at which point this item transforms into Fimbulwinter.
Gain a new Mana Charge every 8 seconds (max 4). Health Mana
-
- Base Cost: 2700G
- Total Cost: 2700G
- Sell Cost: 1890G
350 Health
860 Mana
15 Ability Haste Awe: Gain bonus Health equal to 8% Total Mana. Everlasting: Immobilizing or Slowing (Melee only) an enemy champion consumes 3% current Mana and grants a Shield for 3 seconds, absorbing 100-180 + 4.5% current Mana damage (8s). The Shield is increased by 80% if more than one enemy is nearby.
This effect only activates while you have greater than 20% Mana. Health Mana
-
- Overcomes enemies with high health gain
- Base Cost: 450G
- Total Cost: 800G
- Sell Cost: 560G
20 Attack Damage
Rend: Dealing physical damage applies 25% Grievous Wounds to champions for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Damage
-
- Base Cost: 900G
- Total Cost: 2600G
- Sell Cost: 1820G
45% Attack Speed
20% Critical Strike Chance
Wrath: Your Critical Strike Chance is converted into On-Hit damage. Gain 40 On-Hit for each 20% Critical Strike Chance converted. Seething Strike: Every third Attack applies your On-Hit effects twice.
Wrath cannot benefit from more than 100% Critical Strike Chance. Wrath's On-Hit damage conversion is affected by Critical Strike damage modifiers. Critical Strike Attack Speed On Hit
-
- Attack Damage and Cooldown Reduction
- Base Cost: 400G
- Total Cost: 1100G
- Sell Cost: 770G
25 Attack Damage
10 Ability Haste Damage Cooldown Reduction
-
- Increases Attack Damage and Lethality
- Base Cost: 400G
- Total Cost: 1100G
- Sell Cost: 770G
30 Attack Damage
Gouge: Gain 10 Lethality. Damage Armor Penetration
-
- Base Cost: 700G
- Total Cost: 2800G
- Sell Cost: 1960G
65 Ability Power
40% Magic Penetration Magic Penetration Spell Damage
-
- Activate to remove all crowd control debuffs and grant massive Move Speed
- Base Cost: 225G
- Total Cost: 3000G
- Sell Cost: 2100G
40 Attack Damage
20% Critical Strike Chance
30 Magic Resist
Active - Quicksilver: Remove all crowd control debuffs (excluding Airborne) and also gain 50% Move Speed for 1 second (90s cooldown). Spell Block Damage Critical Strike Active Nonboots Movement Tenacity
-
- Activate to remove all crowd control debuffs
- Base Cost: 850G
- Total Cost: 1300G
- Sell Cost: 910G
30 Magic Resist
Active - Quicksilver: Removes all crowd control debuffs (excluding Airborne) (90s cooldown).
Active Spell Block
-
- Activate to greatly increase Move Speed
- Base Cost: 800G
- Total Cost: 3000G
- Sell Cost: 2100G
55 Attack Damage
18 Lethality
15 Ability Haste
Active - Wraith Step: Gain 20% Move Speed and Ghosting for 6 seconds (45s cooldown).
Haunt: Gain 40 Move Speed out of combat.
Ghosted units ignore collision with other units. Damage Active Nonboots Movement Armor Penetration
-
- Greatly increases defenses, activate to slow nearby enemies
- Base Cost: 600G
- Total Cost: 2700G
- Sell Cost: 1890G
250 Health
90 Armor
10 Ability Haste
Active - Humility: Briefly Slow nearby enemies and reduce their Attack Damage by 10% and Critical Strike Damage by 20% for 4 seconds (60s cooldown).
Rock Solid: Reduce incoming damage from Attacks by up to 5 + (0.35% max Health), capped at 40% of the attack's damage. Health Armor Active Cooldown Reduction Slow
-
- Increases Ability Power. Deal bonus magic damage on attack periodically.
- Base Cost: 215G
- Total Cost: 1050G
- Sell Cost: 735G
25 Ability Power
150 Health
Revved: Damaging a champion deals an additional 50 - 125 (based on level) magic damage (40s cooldown). Health Spell Damage
-
- Activate to dash forward and unleash a fiery explosion
- Base Cost: 865G
- Total Cost: 3200G
- Sell Cost: 2240G
90 Ability Power
10 Magic Penetration
250 Health
15 Ability Haste
Active - Supersonic: Dash in target direction, unleashing an arc of magic missiles that deal (125 +15% Ability Power) magic damage. Then, gain 30% Move Speed towards enemy champions for 1.5 seconds (40s cooldown).
Mythic Passive: Grants all other Legendary items 5 Magic Penetration.
Supersonic's dash cannot pass through terrain. Health Spell Damage Active Cooldown Reduction Nonboots Movement Magic Penetration
-
- Deals damage based on target's Health, can steal Move Speed
- Base Cost: 525G
- Total Cost: 3300G
- Sell Cost: 2310G
40 Attack Damage
25% Attack Speed
8% Life Steal
Mist's Edge: Attacks apply physical damage On-Hit equal to (12% for Melee users | 8% for Ranged users) of the target's current Health. Siphon: Attacking a champion 3 times deals 40 - 150 (based on level) magic damage and steals 25% Move Speed for 2 seconds (20s cooldown).
Maximum Mist's Edge damage dealt to monsters and minions is 60.
Item performance differs for melee and ranged users. Damage Attack Speed Life Steal Slow On Hit Nonboots Movement
-
- Increases Attack Damage and Magic Resist
- Base Cost: 500G
- Total Cost: 1300G
- Sell Cost: 910G
25 Attack Damage
35 Magic Resist
Lifeline: Upon taking magic damage that would reduce Health below 30%, gain 110 - 280 (based on level) magic damage Shield for 3 seconds (90s cooldown). Damage Spell Block
-
- Grants bonus Attack Damage when Health is low
- Base Cost: 500G
- Total Cost: 2900G
- Sell Cost: 2030G
55 Attack Damage
50 Magic Resist
20 Ability Haste
Lifeline: Upon taking magic damage that would reduce Health below 30%, gain (200 + 225% bonus Attack Damage [75% Shield Size for Ranged Users]) magic damage Shield for 5 seconds (75s cooldown). When Lifeline triggers, gain 10% Omnivamp until the end of combat. Spell Block Damage Cooldown Reduction
-
- Activate to become invincible but unable to take actions
- Base Cost: 50G
- Total Cost: 2600G
- Sell Cost: 1820G
65 Ability Power
45 Armor
10 Ability Haste
Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown). Armor Spell Damage Active Cooldown Reduction
-
- Increases Move Speed and Cooldown Reduction
- Base Cost: 650G
- Total Cost: 950G
- Sell Cost: 665G
20 Ability Haste
45 Move Speed
Gain 12 Summoner Spell Haste.
''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.' Boots Cooldown Reduction
-
- Base Cost: 450G
- Total Cost: 2500G
- Sell Cost: 1750G
90 Ability Power
300 Health
Affliction: Dealing magic damage applies 25% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 40% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Health Spell Damage
-
- Good starting item for attackers
- Base Cost: 950G
- Total Cost: 950G
- Sell Cost: 665G
30 Attack Damage
150 Health
15 Ability Haste
Legendary: This item counts as a Legendary item. Health Damage Lane
-
- Provides trap and ward detection periodically
- Base Cost: 500G
- Total Cost: 2300G
- Sell Cost: 1610G
50 Attack Damage
10 Lethality
15 Ability Haste
Blackout: When spotted by an enemy Ward, reveal traps and disable Wards around you for 8 seconds (40s cooldown). Your Attacks instantly kill revealed traps and do triple damage to Wards. Damage Cooldown Reduction Armor Penetration
-
- Base Cost: 825G
- Total Cost: 2800G
- Sell Cost: 1960G
50 Attack Damage
400 Health
150% Base Health Regen
Boarding Party: While no allied champions are nearby you gain (10 - 75 / 5 - 37.5) Armor and Magic Resist and Attacks deal 20% increased damage to towers. Nearby large minions gain (30 - 225 / 15 - 112.5) Armor and Magic Resist and 200% increased damage to towers.
Boarding Party's resistances decay over 3 seconds when an ally gets too close.
Health Spell Block Armor Damage
-
- Good starting item for attackers
- Base Cost: 950G
- Total Cost: 950G
- Sell Cost: 665G
25 Attack Damage
150 Health
10% Life Steal
Legendary: This item counts as a Legendary item. Health Damage Life Steal Lane
-
- Activate to shield nearby allies from damage
- Base Cost: 300G
- Total Cost: 2500G
- Sell Cost: 1750G
200 Health
20 Ability Haste
30 Armor
30 Magic Resist
Active - Devotion: Grant nearby allies a 180 - 330 (based on ally level) Shield, decaying over 2.5 seconds (90s cooldown).
Consecrate: Grant nearby allied champions 3 Armor and Magic Resist.
Mythic Passive: Grants all other Legendary items 2 Armor/Magic Resist increase to Consecrate.
Strength of level-scaling effects are based on the ally's level.
Subsequent Devotion shields within 20 seconds only have 25% effect. Health Spell Block Armor Aura Active Cooldown Reduction
-
- Increases Armor and Ability Power
- Base Cost: 265G
- Total Cost: 1000G
- Sell Cost: 700G
20 Ability Power
15 Armor
Witch's Path: Killing a unit grants 0.5 Armor (max 15). Armor Spell Damage
-
- Greatly increases defense near multiple enemies.
- Base Cost: 1050G
- Total Cost: 3200G
- Sell Cost: 2240G
60 Armor
60 Magic Resist
15 Ability Haste
Active - Unbreakable: Gain a (100 + 90% bonus Health) Shield that decays and grow 25% in size for 2.5 seconds. (90s cooldown).
Fortify: Taking damage from a champion grants a stack of 5% bonus Armor and 5% bonus Magic Resist for 6 seconds.
Max 5 stacks; 1 per champion. Spell Block Armor Active Cooldown Reduction
-
- Improves defense and grants regeneration upon being damaged
- Base Cost: 400G
- Total Cost: 1250G
- Sell Cost: 875G
250 Health
25 Magic Resist
Incorporeal: After taking damage from a champion, gain 150% base Health Regen for up to 10 seconds (duration increases with damage taken). Health Health Regen Spell Block
-
- Activate to remove all disabling effects from an allied champion
- Base Cost: 600G
- Total Cost: 2300G
- Sell Cost: 1610G
20% Heal and Shield Power
50 Magic Resist
15 Ability Haste
100% Base Mana Regen
Active - Purify: Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion and restore 100 - 180 (based on ally level) Health (120s cooldown). Spell Block Mana Regen Active Cooldown Reduction Tenacity
-
- Periodically place a Stealth Ward
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Cannot be sold
Active - Trinket: Places an effigy that lasts for 130 - 300 (based on level) seconds and appears exactly as Fiddlesticks does to enemies. Stores one charge every 115 - 30 (based on level) seconds, up to maximum 2 charges.
Enemy champions approaching an effigy will activate it, causing the effigy to fake a random action, after which the effigy will fall apart. Active Jungle Lane Trinket
-
- Periodically place a Stealth Ward
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Active - Trinket: Place a Stealth Ward on the ground that lasts between 90 - 120 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds. Active Jungle Lane Trinket
-
- Grants increased range and reveals the targetted area
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Active - Trinket: Reveals an area and places a visible, fragile Ward up to 4000 units away. Allies cannot target this Ward with Summoner Spells or Abilities (198 - 99s cooldown). Active Trinket
-
- Disables nearby invisible wards and traps for a duration
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown). Active Trinket
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Active - Consume: Gain 0 gold.
Bonus gold given to an ally when Pyke executes an enemy champion using his Ultimate Ability. If no ally was involved in the kill, Pyke gets to keep the Cut! Consumable Gold Income
-
- Shield and heal effects on other units grant both of you Attack Speed and their attacks deal additional on-hit magic damage.
- Base Cost: 630G
- Total Cost: 2300G
- Sell Cost: 1610G
60 Ability Power
10% Heal and Shield Power
100% Base Mana Regen
Sanctify: Healing or Shielding another ally enhances you both for 6 seconds, granting your Attacks 10% - 30% (based on ally level) Attack Speed and 5 - 20 (based on ally level) magic damage On-Hit.
Strength of level-scaling effects are based on the ally's level. Attack Speed Spell Damage Mana Regen On Hit
-
- Base Cost: 400G
- Total Cost: 2800G
- Sell Cost: 1960G
45 Attack Damage
20% Critical Strike Chance
20 Ability Haste
Spellblade: After using an Ability, your next Attack deals an additional 100% Base Attack Damage + 40% Bonus Attack Damage physical damage On-Hit and restores 40% of that damage as Mana (1.5s cooldown). Damage Critical Strike Mana Regen Cooldown Reduction On Hit
-
- Eye of the Herald - a Gift of the Void.
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Active - Consume: Crush the Eye of the Herald after 1 second, summoning the Rift Herald to siege enemy turrets.
Glimpse of the Void: The holder of the Eye of the Herald has Empowered Recall.
The Eye of the Herald will be lost to the Void if not used within 240 seconds. Trinket Active
-
- Kalista's spear that binds an Oathsworn Ally.
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Active - Consume: Bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another. Consumable
-
- Kalista's spear that binds an Oathsworn Ally.
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Active - Consume: Bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.
Required to use Kalista's Ultimate Ability. Consumable
-
- Build momentum as you move around then smash into enemies.
- Base Cost: 900G
- Total Cost: 2900G
- Sell Cost: 2030G
300 Health
45 Armor
5% Move Speed Shipwrecker: While moving, build up to 40 bonus Move Speed. Your next Attack discharges built up Move Speed to deal up to 40 (+100% base Attack Damage) physical damage. If dealt by a Melee champion at top speed, the Attack also Slows the target by 50% for 1 second.
''There's only one way you'll get this armor from me...'' - forgotten namesake Health Armor Slow Nonboots Movement
-
- Deals area of effect damage based on owner's health
- Base Cost: 800G
- Total Cost: 3300G
- Sell Cost: 2310G
30 Attack Damage
500 Health
Colossus: Gain bonus Attack Damage equal to 2% bonus Health. Cleave: Attacks apply an additional (5 + 1.5% max Health) physical damage On-Hit, creating a shockwave that deals (40 + 3% max Health) physical damage to enemies behind the target.
Deals 75% for Ranged users. On-Hit damage is also applied to Structures.
Cleave's shockwave does not trigger on structures. Health Health Regen Damage On Hit
-
- Grants Health and Health Regen
- Base Cost: 100G
- Total Cost: 800G
- Sell Cost: 560G
200 Health
100% Base Health Regen Health Health Regen
-
- Restores Mana upon levelling up.
- Base Cost: 80G
- Total Cost: 1300G
- Sell Cost: 910G
40 Ability Power
300 Mana
10 Ability Haste
Enlighten: Upon levelling up, restores 20% max Mana over 3 seconds. Spell Damage Mana Mana Regen Cooldown Reduction
-
- Periodically blocks enemy abilities
- Base Cost: 1050G
- Total Cost: 2900G
- Sell Cost: 2030G
50 Attack Damage
10 Lethality
325 Health
Annul: Gain a Spell Shield that blocks the next enemy Ability (40s cooldown).
Item's cooldown is restarted if you take damage before it is completed. Health Damage Armor Penetration
-
- Gain gold and upgrade by damaging enemy champions
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
8 Ability Power
10 Health
50% Base Mana Regen
2 Gold Per 10 Seconds
Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 30 seconds. Quest: Earn 500 gold from this item to transform it into Frostfang, gaining Active - Warding.
This item grants reduced gold from minions if you kill excessive numbers of them. Health Spell Damage Mana Regen Gold Income Lane
-
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
15 Ability Power
70 Health
75% Base Mana Regen
3 Gold Per 10 Seconds
Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 3 Stealth Wards, which refill upon visiting the shop.
Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 30 seconds. Quest: Earn 1000 gold from this item to transform it into Shard of True Ice. Gold Income Lane Mana Regen Spell Damage
-
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
40 Ability Power
75 Health
115% Base Mana Regen
3 Gold Per 10 Seconds
Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 4 Stealth Wards, which refill upon visiting the shop. Gold Income Lane Mana Regen Spell Damage
-
- Gain gold and upgrade by executing minions alongside allies
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
3 Attack Damage
30 Health
25% Base Health Regen
2 Gold Per 10 Seconds Spoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges). Quest: Earn 500 gold from this item to transform it into Runesteel Spaulders, gaining Active - Warding.
This item grants reduced gold from minions if you kill excessive numbers of them. Health Health Regen Damage Gold Income Lane
-
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
6 Attack Damage
100 Health
50% Base Health Regen
3 Gold Per 10 Seconds
Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 3 Stealth Wards, which refill upon visiting the shop.
Spoils of War: While nearby an allied champion, Attacks execute minions below 50% of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges). Quest: Earn 1000 gold from this item to transform it into Bulwark of the Mountain. Health Health Regen Gold Income Lane
-
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
15 Attack Damage
250 Health
100% Base Health Regen
3 Gold Per 10 Seconds
Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 4 Stealth Wards, which refill upon visiting the shop. Health Health Regen Gold Income Lane
-
- Gain gold and upgrade by executing minions alongside allies
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
5 Ability Power
30 Health
25% Base Health Regen
2 Gold Per 10 Seconds Spoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges). Quest: Earn 500 gold from this item to transform it into Targon's Buckler, gaining Active - Warding.
This item grants reduced gold from minions if you kill excessive numbers of them. Health Health Regen Spell Damage Gold Income Lane
-
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
10 Ability Power
100 Health
50% Base Health Regen
3 Gold Per 10 Seconds
Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 3 Stealth Wards, which refill upon visiting the shop.
Spoils of War: While nearby an allied champion, Attacks execute minions below 50% of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 35 seconds (Max 3 charges). Quest: Earn 1000 gold from this item to transform it into Bulwark of the Mountain. Health Health Regen Gold Income Lane
-
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
20 Ability Power
250 Health
100% Base Health Regen
3 Gold Per 10 Seconds
Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 4 Stealth Wards, which refill upon visiting the shop. Health Health Regen Gold Income Lane
-
- Gain gold and upgrade by damaging enemy champions
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
5 Attack Damage
10 Health
25% Base Mana Regen
2 Gold Per 10 Seconds
Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 30 seconds. Quest: Earn 500 gold from this item to transform it into Harrowing Crescent, gaining Active - Warding.
This item grants reduced gold from minions if you kill excessive numbers of them. Health Damage Mana Regen Gold Income Lane
-
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
10 Attack Damage
60 Health
50% Base Mana Regen
3 Gold Per 10 Seconds
Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 30 seconds. Quest: Earn 1000 gold from this item to transform it into Black Mist Scythe.
This item grants reduced gold from minions if you kill excessive numbers of them. Health Mana Regen Gold Income Lane
-
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
20 Attack Damage
75 Health
100% Base Mana Regen
3 Gold Per 10 Seconds
Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 0 Stealth Wards, which refill upon visiting the shop.
Active - Ward: Place a Stealth Ward on the ground that is Invisible to enemies but grants your team vision of the surrounding area. Stores up to 4 Stealth Wards, which refill upon visiting the shop. Health Mana Regen Gold Income Lane
-
- Cannon Barrage fires at an increasing rate over time (additional 6 waves over the duration).
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
-
- <mainText>Cannon Barrage additionally fires a mega-cannonball at the center of the Barrage, dealing <trueDamage>300% true damage</trueDamage> and <status>Slowing</status> them by 60% for 1.5 seconds.</mainText>
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
-
- Allies in the Cannon Barrage gain <speed>30% Move Speed</speed> for 2 seconds.
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
-
- Base Cost: 365G
- Total Cost: 800G
- Sell Cost: 560G
35 Ability Power
Cursed: Dealing magic damage applies 25% Grievous Wounds to champions for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Spell Damage
-
- Defer damage until later.
- Base Cost: 750G
- Total Cost: 2500G
- Sell Cost: 1750G
40 Ability Power
200 Health
20 Ability Haste
100% Base Mana Regen
Coordinated Fire: Abilities that Slow or Immobilize a champion deal 45 - 75 (based on level) bonus magic damage and marks them for 4 seconds (6s cooldown per champion). Ally champion damage detonates the mark, dealing an additional 90 - 150 (based on ally level) magic damage and granting you both 20% Move Speed for 2 seconds.
Mythic Passive: Grants all other Legendary items 15 Ability Power.
Strength of level-scaling effects are based on the ally's level. Health Spell Damage Mana Regen Cooldown Reduction Nonboots Movement
-
- Move Speed, Magic Resist, and max Health Regeneration
- Base Cost: 800G
- Total Cost: 2900G
- Sell Cost: 2030G
350 Health
70 Magic Resist
5% Move Speed
Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast (max 6) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks. Dissipate: While at 6 stacks of Steadfast, take 25% reduced magic damage and gain 10% increased Move Speed.
One spell can add a new stack of Steadfast every 1 second. Health Spell Block Nonboots Movement
-
- Base Cost: 687G
- Total Cost: 7387G
- Sell Cost: 5171G
70 Attack Damage
120 Ability Power
50% Attack Speed
30% Critical Strike Chance
250 Health
30 Armor
30 Magic Resist
250 Mana
20 Ability Haste
10% Move Speed
10% Life Steal
100% Base Health Regen
100% Base Mana Regen
Doing Something: You are permanently On Fire! Health Spell Block Health Regen Armor Damage Critical Strike Attack Speed Life Steal Spell Damage Mana Mana Regen Cooldown Reduction Nonboots Movement
-
- Immobilizing a champion causes lightning to strike them
- Base Cost: 1050G
- Total Cost: 3000G
- Sell Cost: 2100G
85 Ability Power
150 Health
15 Ability Haste
Hypershot: Damaging a champion with a non-targeted Ability at over 700 range or Slowing or Immobilizing them Reveals them and increases their damage taken from you by 10% for 6 seconds.
The Ability that triggers Hypershot also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position. Health Spell Damage
-
- Massive amounts of Cooldown Reduction
- Base Cost: 850G
- Total Cost: 3000G
- Sell Cost: 2100G
65 Ability Power
200 Health
30 Ability Haste
5% Move Speed
Spelldance: Damaging a champion with 3 separate Attacks or Spells grants 15% Move Speed (decaying to 5%) and 40 Ability Power until exiting champion combat.
Health Spell Damage Cooldown Reduction Nonboots Movement
-
- Base Cost: 815G
- Total Cost: 1250G
- Sell Cost: 875G
25 Ability Power
13% Magic Penetration Magic Penetration Spell Damage
-
- Base Cost: 115G
- Total Cost: 1000G
- Sell Cost: 700G
20 Ability Power
25 Magic Resist
Adaptive: Killing a unit grants 0.3 Magic Resist (max 9).
Spell Block Spell Damage
-
- Base Cost: 1050G
- Total Cost: 3200G
- Sell Cost: 2240G
70 Ability Power
300 Health
15 Ability Haste
7% Omnivamp
Void Corruption: For each second damaging enemy champions, deal 3% bonus damage (max 9%). At maximum strength, the bonus damage is dealt as true damage instead.
Mythic Passive: Grants all other Legendary items 2% Omnivamp and 8 Ability Power. Health Spell Damage Cooldown Reduction Spell Vamp Magic Penetration
-
- Base Cost: 465G
- Total Cost: 1300G
- Sell Cost: 910G
20 Ability Power
250 Health
5% Omnivamp Health Spell Damage Spell Vamp
-
- Base Cost: 865G
- Total Cost: 3200G
- Sell Cost: 2240G
90 Ability Power
300 Health
25 Ability Haste
Soulrend: Damaging a champion deals an additional (125 +15% Ability Power) magic damage and grants you 25% Move Speed for 1.5 seconds (30s cooldown per champion).
Mythic Passive: Grants all other Legendary items 5 Ability Haste.
Damaging a new champion will extend the duration of the Move Speed bonus. Health Spell Damage Cooldown Reduction Nonboots Movement
-
- Base Cost: 815G
- Total Cost: 3000G
- Sell Cost: 2100G
60 Ability Power
450 Health
Azakana Gaze: Dealing Ability damage burns enemies for 1.8/1% (Melee/Ranged) max Health magic damage every second for 4 seconds. Dark Pact: Gain 2% of your bonus Health as Ability Power. Health Spell Damage
-
- Base Cost: 1100G
- Total Cost: 1100G
- Sell Cost: 770G
150 Health
10 Ability Haste
Arcane Cache: This item can store up to 3 purchased Control Wards.
After completing the Support Quest and reaching Level 13, transforms into Vigilant Wardstone.
Health Active Cooldown Reduction
-
- Base Cost: 1200G
- Total Cost: 1200G
- Sell Cost: 480G
100 Health
10 Ability Haste Arcane Cache: This item can store up to 3 purchased Control Wards. Blooming Empire: This item transforms into Watchful Wardstone once 15 Stealth Wards have been placed.
Stealth Wards are placed from the Stealth Ward Trinket and the upgraded Unique: Support items.
Health Active Cooldown Reduction
-
- Base Cost: 265G
- Total Cost: 950G
- Sell Cost: 665G
20 Ability Power
10 Ability Haste
50% Base Mana Regen Spell Damage Mana Regen Cooldown Reduction
-
- Base Cost: 0G
- Total Cost: 1100G
- Sell Cost: 770G
150 Health
15 Ability Haste
Arcane Cache: This item can store up to 3 purchased Control Wards. Behold: Increase your Stealth Ward and Control Ward placement caps by 1. Blessing of Ixtal: Grants a 12% increase to bonus Health, bonus Attack Damage, Ability Haste, and Ability Power.
Upgrades from Watchful Sightstone. Health Active Cooldown Reduction
-
- Base Cost: 265G
- Total Cost: 2800G
- Sell Cost: 1960G
70 Ability Power
250 Health
600 Mana
20 Ability Haste
Divine Safeguard: You are Safeguarded, reducing incoming champion damage by 75%. Safeguard persists for 1.5 seconds after taking champion damage. (40 second cooldown). Holy Gift: While Safeguarded and for 3 seconds after it is broken, gain 10-40 Ability Power.
Mythic Passive: Grants all other Legendary items 1% Move Speed and 8 Ability Power. Health Spell Damage Mana Nonboots Movement
-
- Base Cost: 700G
- Total Cost: 3000G
- Sell Cost: 2100G
100 Ability Power
200 Health
Cinderbloom: Damage to champions benefits from 10 to 20 additional Magic Penetration based on their current Health (max benefit when the target has 1000 or less Health). If the target was recently affected by Shields, gain the maximum benefit against that target (20 bonus Magic Penetration). Health Spell Damage Magic Penetration
-
- Base Cost: 225G
- Total Cost: 1100G
- Sell Cost: 770G
30 Attack Damage
Active - Crescent: Deal (100% Base Attack Damage) physical damage to nearby enemies. (20s cooldown, reduced by Ability Haste). Damage Active
-
- Base Cost: 425G
- Total Cost: 3000G
- Sell Cost: 2100G
40 Attack Damage
300 Health
35 Magic Resist
Active - Quicksilver: Remove all crowd control debuffs (excluding Airborne) and gain 40% Tenacity and 40% Slow Resistance for 3 seconds (90s cooldown). Health Spell Block Damage Active Tenacity
-
- Base Cost: 525G
- Total Cost: 3300G
- Sell Cost: 2310G
55 Attack Damage
45 Armor
15 Ability Haste
Ignore Pain: 30% (10% for Ranged users) of damage taken is dealt to you over 3 seconds instead. Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore 140% bonus AD in Health over 2 seconds. Armor Damage Cooldown Reduction
-
- Base Cost: 300G
- Total Cost: 2600G
- Sell Cost: 1820G
55 Attack Damage
250 Health
25 Ability Haste
Hackshorn: Dealing physical damage applies 25% Grievous Wounds to enemy champions for 3 seconds. If the target is below 50% Health, this effect is increased to 40% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Health Damage Cooldown Reduction
-
- Your heals and shields reduce crowd control and grant Move Speed
- Base Cost: 630G
- Total Cost: 2300G
- Sell Cost: 1610G
50 Ability Power
10% Heal and Shield Power
100% Base Mana Regen
Rapids: Healing or Shielding another ally grants you both 25 - 45 Ability Power and 20 Ability Haste for 4 seconds.
Strength of level-scaling effects are based on the ally's level. Spell Damage Mana Regen
-
- Your heals and shields cool down faster and have greater effect on low health allies
- Base Cost: 750G
- Total Cost: 2500G
- Sell Cost: 1750G
40 Ability Power
200 Health
20 Ability Haste
100% Base Mana Regen
Starlit Grace: When affecting champions with Attacks or Abilities in combat, restore 60 Health to the most wounded nearby ally (2s cooldown). Each second spent in combat with champions increases your Heal and Shield Power by 5% (stacking up to 5 times).
Mythic Passive: Grants all other Legendary items 8 increase to Starlit Grace's Heal.
Health Spell Damage Cooldown Reduction
-
- Base Cost: 300G
- Total Cost: 3300G
- Sell Cost: 2310G
55 Attack Damage
300 Health
20 Ability Haste
8% Omnivamp
Active - Thirsting Slash: Deal (175% Base Attack Damage) physical damage to nearby enemies. Restore (20% Base Attack Damage + 8% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste).
Mythic Passive: Grants all other Legendary items 7 Ability Haste. Health Damage Life Steal Active Cooldown Reduction Spell Vamp
-
- Base Cost: 400G
- Total Cost: 3300G
- Sell Cost: 2310G
50 Attack Damage
20% Attack Speed
300 Health
20 Ability Haste
Active - Halting Slash: Deal (175% Attack Damage) physical damage to nearby enemies, Slowing them by 40% for 3 seconds (15s cooldown, reduced by Ability Haste). Can be cast while moving.
Heroic Gait: Dealing physical damage grants 20 Move Speed for 3 seconds.
Mythic Passive: Grants all other Legendary items 2% Move Speed. Health Damage Attack Speed Active Cooldown Reduction Slow Nonboots Movement
-
- Base Cost: 700G
- Total Cost: 3300G
- Sell Cost: 2310G
40 Attack Damage
300 Health
20 Ability Haste Spellblade: After using an Ability, your next Attack is enhanced with an additional 12% (9% for Ranged owners) target max Health physical damage On-Hit (1.5s cooldown). If the target is a champion, also heal for 6% (3% for Ranged owners) target max Health.
Mythic Passive: Grants all other Legendary items 5% Armor Penetration and 5% Magic Penetration.
Spellblade will deal a minimum of (150% base Attack Damage) damage to units, but no more than (250% base Attack Damage) damage to Monsters. Health Damage Life Steal Cooldown Reduction On Hit Magic Penetration Armor Penetration
-
- Charge up in combat to deal high damage over time, especially against durable enemies
- Base Cost: 1000G
- Total Cost: 3200G
- Sell Cost: 2240G
80 Ability Power
600 Mana
20 Ability Haste
Agony: Deal up to 12% bonus magic damage to Champions based on the target's bonus Health (maxed at 1250 bonus Health). Torment: Dealing damage with Abilities causes enemies to burn for (12.5 + 1.5% Ability Power) + 1% max Health magic damage per second for 4 seconds.
Mythic Passive: Grants all other Legendary items 5 Ability Haste. Spell Damage Mana Cooldown Reduction
-
- High burst damage, good against fragile foes
- Base Cost: 1050G
- Total Cost: 3200G
- Sell Cost: 2240G
80 Ability Power
6 Magic Penetration
600 Mana
20 Ability Haste
Echo: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown). Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.
Mythic Passive: Grants all other Legendary items 5 Magic Penetration. Spell Damage Mana Cooldown Reduction Nonboots Movement Magic Penetration
-
- Base Cost: 265G
- Total Cost: 2800G
- Sell Cost: 1960G
70 Ability Power
250 Health
600 Mana
20 Ability Haste
Active - Glaciate: Deal (100+30% Ability Power) magic damage in a cone, Slowing enemies by 65% for 1 seconds. Enemies at the center of the cone are Rooted instead (30s cooldown).
Mythic Passive: Grants all other Legendary items 10 Ability Power.
Health Spell Damage Mana Active Cooldown Reduction Slow
-
- Base Cost: 200G
- Total Cost: 1000G
- Sell Cost: 700G
300 Health
Immolate : Taking or dealing damage causes you to begin dealing (15 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 25% against monsters) for 3 seconds. Health
-
- High Magic Resist.Passively slow nearby enemies. When spells are cast near you, release a wave of energy that damages and slows.
- Base Cost: 1050G
- Total Cost: 2800G
- Sell Cost: 1960G
450 Health
25 Armor
25 Magic Resist
20 Ability Haste
Immolate : Taking or dealing damage causes you to begin dealing (12 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds. Snowbind: Attacks create a frost field for 1.5 seconds and deal (12 - 85 / 6 - 42.5) bonus magic damage to all enemies in the area (4s cooldown, 6s cooldown for ranged champions). Enemies that move across the field are Slowed by 25% for melee champions and 12.5% for ranged champions (increased by your max Health).
Mythic Passive: Grants all other Legendary items 100 Health and 6% Size. Health Spell Block Armor Aura Cooldown Reduction Slow
-
- Immobilize enemies to gain a shield. Activate to run faster at opponents.
- Base Cost: 1050G
- Total Cost: 2800G
- Sell Cost: 1960G
450 Health
25 Armor
25 Magic Resist
20 Ability Haste
Active - Supercharged: Grants 40% Move Speed towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by 50% for 1.5 seconds (90s cooldown).
Refuel: Moving and taking damage from Champions and large monsters fills up the Chemtank. At 100 stacks, your next basic attack deals 40-120 (+1% max Health, + 3% Move Speed) magic damage to all nearby enemies (increased by 30% against minions and 200% against jungle monsters).
Mythic Passive: Grants all other Legendary items 5 Ability Haste and 50 Health. Health Spell Block Armor Aura Active Cooldown Reduction Slow Nonboots Movement Tenacity
-
- Base Cost: 300G
- Total Cost: 1300G
- Sell Cost: 910G
30 Attack Damage
15% Attack Speed
Precision: Attacks deal an additional 20 physical damage to Minions and Monsters. Damage Attack Speed
-
- Base Cost: 625G
- Total Cost: 3400G
- Sell Cost: 2380G
60 Attack Damage
20% Attack Speed
20% Critical Strike Chance
Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage, increased against low Health targets by up to 50% (110s cooldown).
Mythic Passive: Grants all other Legendary items 2% Move Speed.
Maximum missile damage dealt when enemy Health is below 30%.
Cloudburst's dash cannot pass through terrain. Damage Critical Strike Attack Speed Active Nonboots Movement
-
- Base Cost: 625G
- Total Cost: 3400G
- Sell Cost: 2380G
65 Attack Damage
25% Attack Speed
20% Critical Strike Chance
Bring It Down: Every third Attack deals an additional (50 + 40% bonus Attack Damage) true damage.
Mythic Passive: Grants all other Legendary items 10% Attack Speed. Damage Critical Strike Attack Speed Armor Penetration
-
- Base Cost: 600G
- Total Cost: 3400G
- Sell Cost: 2380G
50 Attack Damage
20% Attack Speed
20% Critical Strike Chance
7% Life Steal
Lifeline: When taking damage that would reduce you below 30% Health, gain a 250 - 630 Shield for 3s. In addition, gain 15-35 Attack Damage for 8s (90s ).
Mythic Passive: Grants all other Legendary items 5 Attack Damage and 70 Health. Health Damage Critical Strike Attack Speed Life Steal
-
- Base Cost: 825G
- Total Cost: 3400G
- Sell Cost: 2380G
60 Attack Damage
20% Critical Strike Chance
30 Ability Haste
Deft Strikes: Your critical strikes with Attacks reduce your non-Ultimate Ability cooldowns by 20% of their remaining cooldown. Damage Critical Strike Cooldown Reduction
-
- Base Cost: 425G
- Total Cost: 3000G
- Sell Cost: 2100G
55 Attack Damage
20% Critical Strike Chance
12 Lethality
Death and Taxes: Dealing damage that would leave an enemy champion below 5% Health executes them. Champion kills grant an additional 25 gold. Damage Critical Strike Armor Penetration
-
- Base Cost: 200G
- Total Cost: 800G
- Sell Cost: 560G
25% Attack Speed
Wrath: Your Critical Strike Chance is converted into On-Hit damage. Gain 35 On-Hit for each 20% Critical Strike Chance converted. Attack Speed On Hit
-
- Base Cost: 900G
- Total Cost: 3100G
- Sell Cost: 2170G
60 Attack Damage
22 Lethality
20 Ability Haste
Nightstalker: Attacking a champion deals an additional (75 + 30% bonus Attack Damage for melee / 55 + 25% bonus Attack Damage for ranged) physical damage (15s cooldown). If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.25 seconds. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.
Mythic Passive: Grants all other Legendary items 5 Ability Haste.
Damage Stealth Cooldown Reduction Slow Armor Penetration
-
- Base Cost: 750G
- Total Cost: 3100G
- Sell Cost: 2170G
55 Attack Damage
22 Lethality
7% Omnivamp
Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional {{ Item_Melee_Ranged_Split_C }}% max Health physical damage, grants you 15% Move Speed and a (160 + 35% bonus Attack Damage) Shield (50% shield for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).
{{ Item_Mythic_Passive }} 4% Armor Penetration Damage Life Steal Spell Vamp Nonboots Movement Armor Penetration
-
- Base Cost: 900G
- Total Cost: 3100G
- Sell Cost: 2170G
60 Attack Damage
22 Lethality
20 Ability Haste
Active - Sandswipe: Dash through target enemy champion, dealing (75 + 30% bonus Attack Damage) physical damage. For the next 3 seconds, you deal 15% increased damage to the target. (90s cooldown).
Mythic Passive: Grants all other Legendary items 5 Lethality Damage Active Cooldown Reduction Nonboots Movement Armor Penetration
-
- Base Cost: 650G
- Total Cost: 3200G
- Sell Cost: 2240G
45 Attack Damage
30% Armor Penetration
20 Ability Haste
Bitter Cold: Damaging Abilities Slow enemies by 30% for 1 second. Damage Cooldown Reduction Armor Penetration
-
- Base Cost: 625G
- Total Cost: 2600G
- Sell Cost: 1820G
55 Attack Damage
14 Lethality
Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain by (50% | 35% for Ranged Champions) for 3 seconds. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by (50% | 35% for Ranged Champions).
Additional damage not applied to targets with shields that only block magic damage.
Item performance differs for melee and ranged users. Damage Armor Penetration
-
- Base Cost: 800G
- Total Cost: 3000G
- Sell Cost: 2100G
55 Attack Damage
13 Lethality
25 Ability Haste
Flux: Whenever a Champion dies within 3 seconds of you having damaged them, refund 20% of your Ultimate Ability's total cooldown. Damage Armor Penetration
-
- Base Cost: 0G
- Total Cost: 3100G
- Sell Cost: 2170G
75 Attack Damage
32 Lethality
25 Ability Haste
Active - Sandswipe: Dash through target enemy champion, dealing (75 + 30% bonus Attack Damage) physical damage. For the next 3 seconds, you deal 15% increased damage to the target. (90s cooldown).
Mythic Passive: Grants all other Legendary items 5 Lethality Damage Active Cooldown Reduction Nonboots Movement Armor Penetration
-
- Base Cost: 0G
- Total Cost: 3100G
- Sell Cost: 2170G
75 Attack Damage
32 Lethality
8% Omnivamp
Ever Rising Moon: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals an additional {{ Item_Melee_Ranged_Split_C }}% max Health physical damage, grants you 15% Move Speed and a (160 + 35% bonus Attack Damage) Shield (50% shield for ranged champions) for 2 seconds (8s cooldown, 16s cooldown for ranged champions).
{{ Item_Mythic_Passive }} 4% Armor Penetration Damage Life Steal Spell Vamp Nonboots Movement Armor Penetration
-
- Base Cost: 0G
- Total Cost: 3100G
- Sell Cost: 2170G
75 Attack Damage
32 Lethality
25 Ability Haste
Nightstalker: Attacking a champion deals an additional (75 + 30% bonus Attack Damage for melee / 55 + 25% bonus Attack Damage for ranged) physical damage (15s cooldown). If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.25 seconds. When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.
Mythic Passive: Grants all other Legendary items 5 Ability Haste.
Damage Stealth Cooldown Reduction Slow Armor Penetration
-
- Base Cost: 0G
- Total Cost: 2800G
- Sell Cost: 1960G
600 Health
40 Armor
40 Magic Resist
25 Ability Haste
Active - Supercharged: Grants 40% Move Speed towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by 50% for 1.5 seconds (90s cooldown).
Refuel: Moving and taking damage from Champions and large monsters fills up the Chemtank. At 100 stacks, your next basic attack deals 40-120 (+1% max Health, + 3% Move Speed) magic damage to all nearby enemies (increased by 30% against minions and 200% against jungle monsters).
Mythic Passive: Grants all other Legendary items 5 Ability Haste and 50 Health. Health Spell Block Armor Aura Active Cooldown Reduction Slow Nonboots Movement Tenacity
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- Base Cost: 0G
- Total Cost: 3200G
- Sell Cost: 2240G
600 Health
50 Armor
50 Magic Resist
25 Ability Haste
Immolate: Taking or dealing damage causes you to begin dealing (12 - 30 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds. Damaging Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 10% for 5 seconds (max stacks 6). Flametouch: At maximum Immolate stacks, your Attacks burn nearby enemies for your Immolate damage per second for 3 seconds.
Mythic Passive: Grants all other Legendary items 5% Tenacity and Slow Resist and 50 Health. Health Spell Block Armor Aura Cooldown Reduction
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- Base Cost: 0G
- Total Cost: 2800G
- Sell Cost: 1960G
600 Health
40 Armor
40 Magic Resist
25 Ability Haste
Immolate : Taking or dealing damage causes you to begin dealing (12 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds. Snowbind: Attacks create a frost field for 1.5 seconds and deal (12 - 85 / 6 - 42.5) bonus magic damage to all enemies in the area (4s cooldown, 6s cooldown for ranged champions). Enemies that move across the field are Slowed by 25% for melee champions and 12.5% for ranged champions (increased by your max Health).
Mythic Passive: Grants all other Legendary items 100 Health and 6% Size. Health Spell Block Armor Aura Cooldown Reduction Slow
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- Base Cost: 0G
- Total Cost: 3400G
- Sell Cost: 2380G
80 Attack Damage
35% Attack Speed
20% Critical Strike Chance
Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Deals a total of (180 - 220 (based on level) + 45% bonus Attack Damage) magic damage, increased against low Health targets by up to 50% (110s cooldown).
Mythic Passive: Grants all other Legendary items 2% Move Speed.
Maximum missile damage dealt when enemy Health is below 30%.
Cloudburst's dash cannot pass through terrain. Damage Critical Strike Attack Speed Active Nonboots Movement
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- Base Cost: 0G
- Total Cost: 3400G
- Sell Cost: 2380G
85 Attack Damage
40% Attack Speed
20% Critical Strike Chance
Bring It Down: Every third Attack deals an additional (50 + 40% bonus Attack Damage) true damage.
Mythic Passive: Grants all other Legendary items 10% Attack Speed. Damage Critical Strike Attack Speed Armor Penetration
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- Base Cost: 0G
- Total Cost: 3400G
- Sell Cost: 2380G
65 Attack Damage
30% Attack Speed
20% Critical Strike Chance
8% Life Steal
Lifeline: When taking damage that would reduce you below 30% Health, gain a 250 - 630 Shield for 3s. In addition, gain 15-35 Attack Damage for 8s (90s ).
Mythic Passive: Grants all other Legendary items 5 Attack Damage and 70 Health. Health Damage Critical Strike Attack Speed Life Steal
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- Base Cost: 0G
- Total Cost: 3200G
- Sell Cost: 2240G
90 Ability Power
450 Health
20 Ability Haste
8% Omnivamp
Void Corruption: For each second damaging enemy champions, deal 3% bonus damage (max 9%). At maximum strength, the bonus damage is dealt as true damage instead.
Mythic Passive: Grants all other Legendary items 2% Omnivamp and 8 Ability Power. Health Spell Damage Cooldown Reduction Spell Vamp Magic Penetration
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- Base Cost: 0G
- Total Cost: 3200G
- Sell Cost: 2240G
120 Ability Power
400 Health
30 Ability Haste
Soulrend: Damaging a champion deals an additional (125 +15% Ability Power) magic damage and grants you 25% Move Speed for 1.5 seconds (30s cooldown per champion).
Mythic Passive: Grants all other Legendary items 5 Ability Haste.
Damaging a new champion will extend the duration of the Move Speed bonus. Health Spell Damage Cooldown Reduction Nonboots Movement
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- Base Cost: 0G
- Total Cost: 3200G
- Sell Cost: 2240G
120 Ability Power
15 Magic Penetration
350 Health
20 Ability Haste
Active - Supersonic: Dash in target direction, unleashing an arc of magic missiles that deal (125 +15% Ability Power) magic damage. Then, gain 30% Move Speed towards enemy champions for 1.5 seconds (40s cooldown).
Mythic Passive: Grants all other Legendary items 5 Magic Penetration.
Supersonic's dash cannot pass through terrain. Health Spell Damage Active Cooldown Reduction Nonboots Movement Magic Penetration
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- Base Cost: 0G
- Total Cost: 3200G
- Sell Cost: 2240G
110 Ability Power
800 Mana
25 Ability Haste
Agony: Deal up to 12% bonus magic damage to Champions based on the target's bonus Health (maxed at 1250 bonus Health). Torment: Dealing damage with Abilities causes enemies to burn for (12.5 + 1.5% Ability Power) + 1% max Health magic damage per second for 4 seconds.
Mythic Passive: Grants all other Legendary items 5 Ability Haste. Spell Damage Mana Cooldown Reduction
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- Base Cost: 0G
- Total Cost: 3200G
- Sell Cost: 2240G
100 Ability Power
10 Magic Penetration
800 Mana
25 Ability Haste
Echo: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown). Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.
Mythic Passive: Grants all other Legendary items 5 Magic Penetration. Spell Damage Mana Cooldown Reduction Nonboots Movement Magic Penetration
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- Base Cost: 0G
- Total Cost: 2800G
- Sell Cost: 1960G
90 Ability Power
350 Health
800 Mana
25 Ability Haste
Active - Glaciate: Deal (100+30% Ability Power) magic damage in a cone, Slowing enemies by 65% for 1 seconds. Enemies at the center of the cone are Rooted instead (30s cooldown).
Mythic Passive: Grants all other Legendary items 10 Ability Power.
Health Spell Damage Mana Active Cooldown Reduction Slow
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- Base Cost: 0G
- Total Cost: 3300G
- Sell Cost: 2310G
70 Attack Damage
450 Health
25 Ability Haste
12% Omnivamp
Active - Thirsting Slash: Deal (175% Base Attack Damage) physical damage to nearby enemies. Restore (20% Base Attack Damage + 8% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste).
Mythic Passive: Grants all other Legendary items 7 Ability Haste. Health Damage Life Steal Active Cooldown Reduction Spell Vamp
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- Base Cost: 0G
- Total Cost: 3300G
- Sell Cost: 2310G
60 Attack Damage
30% Attack Speed
400 Health
25 Ability Haste
Active - Halting Slash: Deal (175% Attack Damage) physical damage to nearby enemies, Slowing them by 40% for 3 seconds (15s cooldown, reduced by Ability Haste). Can be cast while moving.
Heroic Gait: Dealing physical damage grants 20 Move Speed for 3 seconds.
Mythic Passive: Grants all other Legendary items 2% Move Speed. Health Damage Attack Speed Active Cooldown Reduction Slow Nonboots Movement
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- Base Cost: 0G
- Total Cost: 3300G
- Sell Cost: 2310G
60 Attack Damage
450 Health
25 Ability Haste Spellblade: After using an Ability, your next Attack is enhanced with an additional 12% (9% for Ranged owners) target max Health physical damage On-Hit (1.5s cooldown). If the target is a champion, also heal for 6% (3% for Ranged owners) target max Health.
Mythic Passive: Grants all other Legendary items 5% Armor Penetration and 5% Magic Penetration.
Spellblade will deal a minimum of (150% base Attack Damage) damage to units, but no more than (250% base Attack Damage) damage to Monsters. Health Damage Life Steal Cooldown Reduction On Hit Magic Penetration Armor Penetration
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- Base Cost: 0G
- Total Cost: 3333G
- Sell Cost: 2333G
45 Attack Damage
40% Attack Speed
400 Health
25 Ability Haste
Threefold Strike: Attacks grant 20 Move Speed for 3 seconds. If the target is a champion, increase your base Attack Damage by 4% for 3 seconds, stacking up to 5 times (Max increase 20% AD). Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage On-Hit (1.5s cooldown).
Mythic Passive: Grants all other Legendary items 3 Attack Damage, 3 Ability Haste, and 3 Move Speed Health Damage Attack Speed Cooldown Reduction On Hit Nonboots Movement
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- Base Cost: 0G
- Total Cost: 2500G
- Sell Cost: 1750G
400 Health
25 Ability Haste
40 Armor
40 Magic Resist
Active - Devotion: Grant nearby allies a 180 - 330 (based on ally level) Shield, decaying over 2.5 seconds (90s cooldown).
Consecrate: Grant nearby allied champions 3 Armor and Magic Resist.
Mythic Passive: Grants all other Legendary items 2 Armor/Magic Resist increase to Consecrate.
Strength of level-scaling effects are based on the ally's level.
Subsequent Devotion shields within 20 seconds only have 25% effect. Health Spell Block Armor Aura Active Cooldown Reduction
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- Base Cost: 0G
- Total Cost: 2500G
- Sell Cost: 1750G
70 Ability Power
300 Health
25 Ability Haste
200% Base Mana Regen
Active - Inspire: Grants nearby allies 30% Move Speed for 4 seconds (75s cooldown).
Motivate: Empowering or Protecting another ally Champion grants both allies 25% Move Speed for 1.5 seconds.
Mythic Passive: Grants all other Legendary items 5 Ability Haste.
An ally can only be affected by Motivate once every 4 seconds. Health Spell Damage Mana Regen Active Cooldown Reduction Nonboots Movement
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- Base Cost: 0G
- Total Cost: 2500G
- Sell Cost: 1750G
70 Ability Power
300 Health
25 Ability Haste
200% Base Mana Regen
Starlit Grace: When affecting champions with Attacks or Abilities in combat, restore 60 Health to the most wounded nearby ally (2s cooldown). Each second spent in combat with champions increases your Heal and Shield Power by 5% (stacking up to 5 times).
Mythic Passive: Grants all other Legendary items 8 increase to Starlit Grace's Heal.
Health Spell Damage Cooldown Reduction
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- Base Cost: 0G
- Total Cost: 2500G
- Sell Cost: 1750G
70 Ability Power
300 Health
25 Ability Haste
200% Base Mana Regen
Coordinated Fire: Abilities that Slow or Immobilize a champion deal 45 - 75 (based on level) bonus magic damage and marks them for 4 seconds (6s cooldown per champion). Ally champion damage detonates the mark, dealing an additional 90 - 150 (based on ally level) magic damage and granting you both 20% Move Speed for 2 seconds.
Mythic Passive: Grants all other Legendary items 15 Ability Power.
Strength of level-scaling effects are based on the ally's level. Health Spell Damage Mana Regen Cooldown Reduction Nonboots Movement
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- Base Cost: 0G
- Total Cost: 2500G
- Sell Cost: 1750G
400 Health
25 Ability Haste
40 Armor
40 Magic Resist
Coruscation: After Immobilizing champions or being Immobilized, cause that target and all nearby enemy Champions to take 9% increased damage for 4 seconds.
Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist Health Spell Block Armor
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- Base Cost: 0G
- Total Cost: 2800G
- Sell Cost: 1960G
90 Ability Power
350 Health
800 Mana
25 Ability Haste
Divine Safeguard: You are Safeguarded, reducing incoming champion damage by 75%. Safeguard persists for 1.5 seconds after taking champion damage. (40 second cooldown). Holy Gift: While Safeguarded and for 3 seconds after it is broken, gain 10-40 Ability Power.
Mythic Passive: Grants all other Legendary items 1% Move Speed and 8 Ability Power. Health Spell Damage Mana Nonboots Movement
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- New Gangplank interface coming soon!
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
-
- Base Cost: 800G
- Total Cost: 2500G
- Sell Cost: 1750G
650 Health
20 Ability Haste
Active - Vow: Choose a Nemesis to start building a Vendetta (90s).
Vendetta: Take up to 30% reduced damage from your Nemesis, 1% per Vendetta stack. You gain stacks over time, and reach the maximum number of stacks after 60 seconds. Vengeance: At maximum stacks, your Nemesis has 20% reduced Tenacity while near you.
Active can be cast while dead and at global range. Stacks reset upon choosing a new target. Cannot be cast for 15 seconds while in-combat with champions.
"She swore to dedicate her life to his destruction. The gauntlets heard." Health Active Cooldown Reduction
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- Base Cost: 650G
- Total Cost: 2700G
- Sell Cost: 1890G
450 Health
35 Magic Resist
10 Ability Haste
Unmake: Curse nearby enemy champions, reducing their Magic Resist by 5 + 1.2% bonus Health (max 25). For each Cursed enemy, gain 9 Magic Resist. Health Spell Block Consumable