League Of Legends Items (v10.19.1)

  • Boots of Speed
    • Slightly increases Movement Speed
    • Base Cost: 300G
    • Total Cost: 300G
    • Sell Cost: 210G
    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
    Boots
  • Faerie Charm
    • Slightly increases Mana Regen
    • Base Cost: 125G
    • Total Cost: 125G
    • Sell Cost: 88G
    +25% Base Mana Regen
    Mana Regen
  • Rejuvenation Bead
    • Slightly increases Health Regen
    • Base Cost: 150G
    • Total Cost: 150G
    • Sell Cost: 105G
    +50% Base Health Regen
    Health Regen
  • Giant's Belt
    • Greatly increases Health
    • Base Cost: 600G
    • Total Cost: 1000G
    • Sell Cost: 700G
    +380 Health
    Health
  • Cloak of Agility
    • Increases critical strike chance
    • Base Cost: 800G
    • Total Cost: 800G
    • Sell Cost: 560G
    +20% Critical Strike Chance
    Critical Strike
  • Blasting Wand
    • Moderately increases Ability Power
    • Base Cost: 850G
    • Total Cost: 850G
    • Sell Cost: 595G
    +40 Ability Power
    Spell Damage
  • Sapphire Crystal
    • Increases Mana
    • Base Cost: 350G
    • Total Cost: 350G
    • Sell Cost: 245G
    +250 Mana
    Mana
  • Ruby Crystal
    • Increases Health
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 280G
    +150 Health
    Health
  • Cloth Armor
    • Slightly increases Armor
    • Base Cost: 300G
    • Total Cost: 300G
    • Sell Cost: 210G
    +15 Armor
    Armor
  • Chain Vest
    • Greatly increases Armor
    • Base Cost: 500G
    • Total Cost: 800G
    • Sell Cost: 560G
    +40 Armor
    Armor
  • Null-Magic Mantle
    • Slightly increases Magic Resist
    • Base Cost: 450G
    • Total Cost: 450G
    • Sell Cost: 315G
    +25 Magic Resist
    Spell Block
  • Long Sword
    • Slightly increases Attack Damage
    • Base Cost: 350G
    • Total Cost: 350G
    • Sell Cost: 245G
    +10 Attack Damage
    Damage Lane
  • Pickaxe
    • Moderately increases Attack Damage
    • Base Cost: 875G
    • Total Cost: 875G
    • Sell Cost: 613G
    +25 Attack Damage
    Damage
  • B. F. Sword
    • Greatly increases Attack Damage
    • Base Cost: 1300G
    • Total Cost: 1300G
    • Sell Cost: 910G
    +40 Attack Damage
    Damage
  • Hunter's Talisman
    • Provides damage against Monsters and Mana Regen in the Jungle
    • Base Cost: 350G
    • Total Cost: 350G
    • Sell Cost: 245G

    UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter. This item's healing will be increased by 50% when under 30% Health.

    Limited to 1 Gold Income or Jungle item.
    Life Steal Mana Regen On Hit Jungle
  • Hunter's Machete
    • Provides damage and life steal versus Monsters
    • Base Cost: 350G
    • Total Cost: 350G
    • Sell Cost: 245G
    +10% Life Steal vs. Monsters

    UNIQUE Passive - Nail: Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants Monster Hunter. This item's healing will be increased by 50% when under 30% Health.

    Limited to 1 Gold Income or Jungle item.
    Life Steal On Hit Jungle
  • Dagger
    • Slightly increases Attack Speed
    • Base Cost: 300G
    • Total Cost: 300G
    • Sell Cost: 210G
    +12% Attack Speed
    Attack Speed
  • Recurve Bow
    • Greatly increases Attack Speed
    • Base Cost: 400G
    • Total Cost: 1000G
    • Sell Cost: 700G
    +25% Attack Speed

    UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.
    Attack Speed On Hit
  • Amplifying Tome
    • Slightly increases Ability Power
    • Base Cost: 435G
    • Total Cost: 435G
    • Sell Cost: 305G
    +20 Ability Power
    Spell Damage
  • Vampiric Scepter
    • Basic attacks restore Health
    • Base Cost: 550G
    • Total Cost: 900G
    • Sell Cost: 630G
    +15 Attack Damage
    +10% Life Steal
    Damage Life Steal
  • Doran's Shield
    • Good defensive starting item
    • Base Cost: 450G
    • Total Cost: 450G
    • Sell Cost: 180G
    +80 Health

    Passive: Restores 6 Health every 5 seconds.
    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
    UNIQUE Passive: Regenerate up to 40 health over 8 seconds after taking damage from an enemy champion, based on percent missing health. (66% effective for Ranged Champions or Area of Effect and Periodic damage triggers)
    Health Health Regen Lane
  • Doran's Blade
    • Good starting item for attackers
    • Base Cost: 450G
    • Total Cost: 450G
    • Sell Cost: 180G
    +8 Attack Damage
    +80 Health
    +3% Life Steal
    Damage Health Lane Life Steal
  • Doran's Ring
    • Good starting item for casters
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 160G
    +60 Health
    +15 Ability Power
    +5 Mana per 5 seconds


    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
    Health Lane Mana Regen Spell Damage
  • Negatron Cloak
    • Moderately increases Magic Resist
    • Base Cost: 270G
    • Total Cost: 720G
    • Sell Cost: 504G
    +40 Magic Resist
    Spell Block
  • Needlessly Large Rod
    • Greatly increases Ability Power
    • Base Cost: 1250G
    • Total Cost: 1250G
    • Sell Cost: 875G
    +60 Ability Power
    Spell Damage
  • Dark Seal
    • Provides Ability Power and Mana. Increases in power as you kill enemies.
    • Base Cost: 350G
    • Total Cost: 350G
    • Sell Cost: 140G
    +10 Ability Power
    +25% Increased Healing from Potions
    +100 Mana


    UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
    UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
    Health Regen Spell Damage Mana Lane
  • Cull
    • Provides damage and Life Steal on hit - Killing minions grant bonus Gold
    • Base Cost: 450G
    • Total Cost: 450G
    • Sell Cost: 180G
    +7 Attack Damage
    +3 Life on Hit


    UNIQUE Passive: Killing a lane minion grants 1 additional Gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables this passive.
    Damage Life Steal Lane
  • Enchantment: Warrior
    • Grants Attack Damage and Cooldown Reduction
    • Base Cost: 525G
    • Total Cost: 2625G
    • Sell Cost: 1838G
    +60 Attack Damage
    +10% Cooldown Reduction


    Limited to 1 Gold Income or Jungle item.
  • Enchantment: Cinderhulk
    • Grants Health and Immolate Aura
    • Base Cost: 600G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    +300 Health
    +15% Bonus Health


    UNIQUE Passive - Immolate: While in combat, burns nearby enemies for [12 to 29] magic damage a second. Once every 12 seconds, your next immobilizing spell deals [12 to 29] (+3% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 300% damage to minions and monsters.
    Limited to 1 Gold Income or Jungle item.
  • Enchantment: Runic Echoes
    • Grants Ability Power and periodically empowers your Spells
    • Base Cost: 250G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    +80 Ability Power
    +10% Cooldown Reduction
    +300 Mana


    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

    This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.

    Limited to 1 Gold Income or Jungle item.
  • Enchantment: Warrior
    • Grants Attack Damage and Cooldown Reduction
    • Base Cost: 525G
    • Total Cost: 2625G
    • Sell Cost: 1838G
    +60 Attack Damage
    +10% Cooldown Reduction


    Limited to 1 Gold Income or Jungle item.
  • Enchantment: Cinderhulk
    • Grants Health and Immolate Aura
    • Base Cost: 600G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    +300 Health
    +15% Bonus Health


    UNIQUE Passive - Immolate: While in combat, burns nearby enemies for [12 to 29] magic damage a second. Once every 12 seconds, your next immobilizing spell deals [12 to 29] (+3% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 300% damage to minions and monsters.
    Limited to 1 Gold Income or Jungle item.
  • Enchantment: Runic Echoes
    • Grants Ability Power and periodically empowers your Spells
    • Base Cost: 250G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    +80 Ability Power
    +10% Cooldown Reduction
    +300 Mana


    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

    This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.

    Limited to 1 Gold Income or Jungle item.
  • Enchantment: Bloodrazor
    • Increases Attack Speed and deals damage based on the target's Health
    • Base Cost: 625G
    • Total Cost: 2625G
    • Sell Cost: 1838G
    +50% Attack Speed

    UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.

    Limited to 1 Gold Income or Jungle item.
  • Enchantment: Bloodrazor
    • Increases Attack Speed and deals damage based on the target's Health
    • Base Cost: 625G
    • Total Cost: 2625G
    • Sell Cost: 1838G
    +50% Attack Speed

    UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.

    Limited to 1 Gold Income or Jungle item.
  • Health Potion
    • Consume to restore Health over time
    • Base Cost: 50G
    • Total Cost: 50G
    • Sell Cost: 20G
    Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
    Consumable Jungle Lane
  • Showdown Health Potion
    • Consume to restore Health over time
    • Base Cost: 50G
    • Total Cost: 50G
    • Sell Cost: 20G
    Limited to 2 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.
    Consumable Jungle Lane
  • Total Biscuit of Rejuvenation
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Click to Consume: Restores 80 Health and 50 Mana over 10 seconds.
  • Total Biscuit of Everlasting Will
    • Base Cost: 75G
    • Total Cost: 75G
    • Sell Cost: 30G
    Click to Consume: Restores 10% of missing Health and Mana over 5 seconds.
  • Kircheis Shard
    • Attack speed and a chargable magic hit
    • Base Cost: 400G
    • Total Cost: 700G
    • Sell Cost: 490G
    +15% Attack Speed

    UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
    UNIQUE Passive - Jolt: Energized attacks gain 80 bonus magic damage.
    Attack Speed On Hit
  • Refillable Potion
    • Restores Health over time. Refills at shop.
    • Base Cost: 150G
    • Total Cost: 150G
    • Sell Cost: 60G
    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
    Health Regen Consumable Active Lane Jungle
  • Corrupting Potion
    • Restores Health and Mana over time and boosts combat power - Refills at Shop
    • Base Cost: 350G
    • Total Cost: 500G
    • Sell Cost: 200G
    Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

    Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 magic damage over 3 seconds. (50% Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

    (Corrupting Potion can be used even at full Health and Mana.)
    Active Consumable Health Regen Lane Mana Regen
  • Oracle's Extract
    • Allows champion to see invisible or unseen enemy units
    • Base Cost: 300G
    • Total Cost: 300G
    • Sell Cost: 120G
    Click to Consume: Grants detection of nearby invisible or unseen enemy units for 5 minutes.
    Consumable Stealth item_vision
  • Guardian's Horn
    • Good starting item for tanks
    • Base Cost: 950G
    • Total Cost: 950G
    • Sell Cost: 380G
    +150 Health

    Passive: Restores 20 Health every 5 seconds.
    UNIQUE Passive: Blocks 12 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

    Limited to 1 Guardian's Item.
    Health Health Regen Lane
  • Poro-Snax
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    This savory blend of free-range, grass-fed Avarosan game hens and organic, non-ZMO Freljordian herbs contains the essential nutrients necessary to keep your Poro purring with pleasure.

    All proceeds will be donated towards fighting Noxian animal cruelty.
  • Diet Poro-Snax
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    All the flavor of regular Poro-Snax, without the calories! Keeps your Poro happy AND healthy.

    Click to Consume: Gives your Poros a delicious healthy treat.
  • Control Ward
    • Used to disable wards and invisible traps in an area.
    • Base Cost: 75G
    • Total Cost: 75G
    • Sell Cost: 30G
    Can only carry 2 Control Wards in inventory.

    Click to Consume: Places a ward that grants vision of the surrounding area. This device will also reveal invisible traps and reveal / disable wards. Control Wards do not disable other Control Wards. Camouflaged units will also be revealed.

    Limit 1 Control Ward on the map per player.
    Consumable Lane Stealth item_vision
  • Shurelya's Reverie
    • Activate to speed up nearby allies.
    • Base Cost: 600G
    • Total Cost: 2050G
    • Sell Cost: 1435G
    +300 Health
    +10% Cooldown Reduction
    +100% Base Mana Regen
    +100% Base Health Regen

    UNIQUE Passive: +10% Heal and Shield Power
    UNIQUE Active: Grants yourself and nearby allies +40% Movement Speed for 3 seconds. (90 second cooldown).
    Health Health Regen Mana Regen Active Cooldown Reduction Nonboots Movement
  • Elixir of Iron
    • Temporarily increases defenses. Leaves a trail for allies to follow.
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 200G
    Level 9 required to purchase.

    Click to Consume: Grants +300 Health, 25% Tenacity, increased champion size, and Path of Iron for 3 minutes.

    Path of Iron: Moving leaves a path behind that boosts allied champion's Movement Speed by 15%.

    (Only one Elixir effect may be active at a time.)
    Health Consumable Nonboots Movement Tenacity
  • Elixir of Sorcery
    • Temporarily grants Ability Power and Bonus Damage to champions and turrets.
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 200G
    Level 9 required to purchase.

    Click to Consume: Grants +50 Ability Power, 15 bonus Mana Regen per 5 seconds and Sorcery for 3 minutes.

    Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets.

    (Only one Elixir effect may be active at a time.)
    Consumable Mana Regen Spell Damage
  • Elixir of Wrath
    • Temporarily grants Attack Damage and heals you when dealing physical damage to champions.
    • Base Cost: 500G
    • Total Cost: 500G
    • Sell Cost: 200G
    Level 9 required to purchase.

    Click to Consume: Grants +30 Attack Damage and Bloodlust for 3 minutes.

    Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt.

    (Only one Elixir effect may be active at a time.)
    Consumable Damage Life Steal Spell Vamp
  • Minion Dematerializer
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Click to Consume: Kill target Lane Minion (550 Range, 10 Second Cooldown).
  • Commencing Stopwatch
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Transforms into a Stopwatch after 14 minutes. Takedowns reduce this timer by 2 minutes. That Stopwatch contributes 250 gold to the items it builds into.

    (Stopwatch normally contributes 650 gold)
    Active
  • Stopwatch
    • Activate to become invincible but unable to take actions
    • Base Cost: 650G
    • Total Cost: 650G
    • Sell Cost: 260G
    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
    Active
  • Broken Stopwatch
    • Upgrades to stopwatch
    • Base Cost: 650G
    • Total Cost: 650G
    • Sell Cost: 260G
    UNIQUE Passive: Is broken, but can still be upgraded.

    After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches.
  • Slightly Magical Boots
    • Slightly increases Movement Speed
    • Base Cost: 300G
    • Total Cost: 300G
    • Sell Cost: 210G
    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
    UNIQUE Passive: +10 Movement Speed

    Boots that build from Slightly Magical Boots retain the +10 Movement Speed.
    Boots
  • Perfectly Timed Stopwatch
    • Activate to become invincible but unable to take actions
    • Base Cost: 650G
    • Total Cost: 650G
    • Sell Cost: 260G
    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).
    Active
  • Broken Stopwatch
    • Base Cost: 650G
    • Total Cost: 650G
    • Sell Cost: 260G
    UNIQUE Passive: Is broken, but can still be upgraded.

    After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches.
  • Abyssal Mask
    • Nearby enemies take more magic damage
    • Base Cost: 1180G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    +350 Health
    +300 Mana
    +55 Magic Resist
    +10% Cooldown Reduction


    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
    UNIQUE Aura: Nearby enemy champions take 15% more magic damage.
    Health Spell Block Health Regen Mana Mana Regen Aura Cooldown Reduction Magic Penetration
  • Archangel's Staff
    • Increases Ability Power based on maximum Mana
    • Base Cost: 1050G
    • Total Cost: 3200G
    • Sell Cost: 2240G
    +50 Ability Power
    +650 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Passive - Awe: Grants Ability Power equal to 1% of maximum Mana. Refunds 25% of Mana spent.
    UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each Mana expenditure (occurs up to 3 times every 12 seconds).

    Transforms into Seraph's Embrace at +750 Mana.


    Limited to 1 Tear item.
    Spell Damage Mana Mana Regen Cooldown Reduction
  • Manamune
    • Increases Attack Damage based on maximum Mana
    • Base Cost: 675G
    • Total Cost: 2400G
    • Sell Cost: 1680G
    +35 Attack Damage
    +250 Mana


    UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
    UNIQUE Passive - Mana Charge: Grants +5 maximum Mana (max +750 Mana) for each basic attack or Mana expenditure (occurs up to 3 times every 12 seconds).

    Transforms into Muramana at +750 Mana.


    Limited to 1 Tear item.
    Damage Mana Mana Regen On Hit
  • Atma's Reckoning
    • Increases Attack Damage based on maximum Health
    • Base Cost: 925G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    +25 Attack Damage
    +30 Armor
    +30 Magic Resist


    UNIQUE Passive: For each second in combat with enemy champions, turrets, or epic monsters, gain Attack Damage equal to 0.5% of maximum health , up to 2.5% .
    Spell Block Armor Damage
  • Berserker's Greaves
    • Enhances Movement Speed and Attack Speed
    • Base Cost: 500G
    • Total Cost: 1100G
    • Sell Cost: 770G
    Limited to 1 pair of boots.

    +35% Attack Speed

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    Attack Speed Boots
  • Archangel's Staff (Quick Charge)
    • Increases Ability Power based on maximum Mana
    • Base Cost: 1050G
    • Total Cost: 3200G
    • Sell Cost: 2240G
    +50 Ability Power
    +650 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Passive - Awe: Grants Ability Power equal to 1% of maximum Mana. Refunds 25% of Mana spent.
    UNIQUE Passive - Mana Charge: Grants +12 maximum Mana (max +750 Mana) for each Mana expenditure (occurs up to 3 times every 12 seconds).

    Transforms into Seraph's Embrace at +750 Mana.
    Spell Damage Mana Mana Regen Cooldown Reduction
  • Manamune (Quick Charge)
    • Increases Attack Damage based on maximum Mana
    • Base Cost: 675G
    • Total Cost: 2400G
    • Sell Cost: 1680G
    +35 Attack Damage
    +250 Mana


    UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
    UNIQUE Passive - Mana Charge: Grants +6 maximum Mana (max +750 Mana) for each basic attack or Mana expenditure (occurs up to 3 times every 12 seconds).

    Transforms into Muramana at +750 Mana.
    Damage Mana Mana Regen On Hit
  • Boots of Swiftness
    • Enhances Movement Speed and reduces the effect of slows
    • Base Cost: 600G
    • Total Cost: 900G
    • Sell Cost: 630G
    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +60 Movement Speed
    UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
    Boots
  • Catalyst of Aeons
    • Spend Mana to recover Health
    • Base Cost: 350G
    • Total Cost: 1100G
    • Sell Cost: 770G
    +225 Health
    +300 Mana


    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana.

    Spending Mana restores 20% of the cost as Health, up to 15 per spell cast.

    (Toggled Spells heal for a maximum of 15 per second.)
    Health Health Regen Mana Mana Regen
  • Sorcerer's Shoes
    • Enhances Movement Speed and magic damage
    • Base Cost: 800G
    • Total Cost: 1100G
    • Sell Cost: 770G
    Limited to 1 pair of boots.

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    Boots Magic Penetration
  • Frozen Mallet
    • Basic attacks slow enemies
    • Base Cost: 900G
    • Total Cost: 3100G
    • Sell Cost: 2170G
    +700 Health
    +30 Attack Damage


    UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 20% slow for ranged attacks).
    Damage Health On Hit Slow
  • Glacial Shroud
    • Increases Armor and Cooldown Reduction
    • Base Cost: 250G
    • Total Cost: 900G
    • Sell Cost: 630G
    +20 Armor
    +250 Mana


    UNIQUE Passive: +10% Cooldown Reduction
    Armor Cooldown Reduction Mana
  • Iceborn Gauntlet
    • Basic attacks create a slow field after spell cast
    • Base Cost: 750G
    • Total Cost: 2700G
    • Sell Cost: 1890G
    +65 Armor
    +20% Cooldown Reduction
    +500 Mana


    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

    Size of zone increases with bonus armor.
    Armor Mana Cooldown Reduction Slow
  • Guardian Angel
    • Periodically revives champion upon death
    • Base Cost: 50G
    • Total Cost: 2800G
    • Sell Cost: 1120G
    +45 Attack Damage
    +40 Armor


    UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
    Armor Damage
  • Rod of Ages
    • Greatly increases Health, Mana, and Ability Power
    • Base Cost: 650G
    • Total Cost: 2600G
    • Sell Cost: 1820G
    +300 Health
    +300 Mana
    +60 Ability Power


    Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
    Health Health Regen Mana Mana Regen Spell Damage
  • Chalice of Harmony
    • Increases Mana and Health Regeneration
    • Base Cost: 100G
    • Total Cost: 800G
    • Sell Cost: 560G
    +30 Magic Resist
    +50% Base Mana Regen


    UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.
    Spell Block Health Regen Mana Regen
  • Rod of Ages (Quick Charge)
    • Greatly increases Health, Mana, and Ability Power
    • Base Cost: 650G
    • Total Cost: 2600G
    • Sell Cost: 1820G
    +300 Health
    +300 Mana
    +60 Ability Power


    Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per 40 seconds (max 10 stacks).
    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
    Health Health Regen Mana Mana Regen Spell Damage
  • Hextech GLP-800
    • Activate to fire icy bolts to slow enemies
    • Base Cost: 450G
    • Total Cost: 2800G
    • Sell Cost: 1960G
    +80 Ability Power
    +600 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Active - Frost Bolt: Fires a spray of icy bolts that explode on first unit hit, dealing 100 - 200 (+20% of your Ability Power) magic damage to all enemies hit. (40 second cooldown, shared with other Hextech items).

    Enemies hit are slowed by 65% decaying over 2 second.
    Spell Damage Mana Active Cooldown Reduction Slow
  • Infinity Edge
    • Massively enhances critical strikes
    • Base Cost: 425G
    • Total Cost: 3400G
    • Sell Cost: 2380G
    +80 Attack Damage
    +25% Critical Strike Chance


    UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.
    Critical Strike Damage
  • Mortal Reminder
    • Overcomes enemies with high Health recovery and Armor
    • Base Cost: 550G
    • Total Cost: 2800G
    • Sell Cost: 1960G
    +45 Attack Damage

    UNIQUE Passive - Last Whisper: +25% Armor Penetration
    UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
    Armor Penetration Damage
  • Last Whisper
    • Overcomes enemies with high Armor
    • Base Cost: 750G
    • Total Cost: 1450G
    • Sell Cost: 1015G
    +20 Attack Damage

    UNIQUE Passive - Last Whisper: +20% Armor Penetration
    Armor Penetration Damage
  • Lord Dominik's Regards
    • Overcomes enemies with high health and armor
    • Base Cost: 475G
    • Total Cost: 2800G
    • Sell Cost: 1960G
    +45 Attack Damage

    UNIQUE Passive - Last Whisper: +35% Armor Penetration
    Damage Armor Penetration
  • Seraph's Embrace
    • Base Cost: 3200G
    • Total Cost: 3200G
    • Sell Cost: 2240G
    +50 Ability Power
    +1400 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.
    UNIQUE Active - Mana Shield: Consumes 15% of current Mana to grant a shield for 2 seconds that absorbs damage equal to 150 plus the amount of Mana consumed (120 second cooldown).

    Limited to 1 Tear item.
    Active
  • Mejai's Soulstealer
    • Grants Ability Power for kills and assists
    • Base Cost: 1050G
    • Total Cost: 1400G
    • Sell Cost: 980G
    +20 Ability Power
    +200 Mana


    UNIQUE Passive - Dread: Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 10 Glory.
    UNIQUE Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.
    Spell Damage Mana
  • Muramana
    • Base Cost: 2400G
    • Total Cost: 2400G
    • Sell Cost: 1680G
    +35 Attack Damage
    +1000 Mana


    UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
    UNIQUE Passive - Shock: Single target spells and attacks (on hit) on Champions consume 3% of current Mana to deal bonus physical damage equal to twice the amount of Mana consumed.

    This effect only activates while you have greater than 20% maximum Mana.


    Limited to 1 Tear item.
    On Hit
  • Muramana
    • Base Cost: 2400G
    • Total Cost: 2400G
    • Sell Cost: 1680G
    +35 Attack Damage
    +1000 Mana


    UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
    UNIQUE Passive - Shock: Single target spells and attacks (on hit) on Champions consume 3% of current Mana to deal bonus physical damage equal to twice the amount of Mana consumed.

    This effect only activates while you have greater than 20% maximum Mana.


    Limited to 1 Tear item.
    On Hit
  • Phage
    • Attacks and kills give a small burst of speed
    • Base Cost: 500G
    • Total Cost: 1250G
    • Sell Cost: 875G
    +200 Health
    +15 Attack Damage


    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
    Damage Health Nonboots Movement On Hit
  • Phantom Dancer
    • Move faster while attacking enemies and gain a shield when on low health.
    • Base Cost: 900G
    • Total Cost: 2600G
    • Sell Cost: 1820G
    +30% Attack Speed
    +25% Critical Strike Chance
    +7% Movement Speed


    UNIQUE Passive - Spectral Waltz: Basic attacking a champion grants ghosting and 7% Movement Speed for 2 seconds.
    UNIQUE Passive - Lifeline: If you would take damage that would reduce your Health below 30%, gain a shield that absorbs up to 240 - 600 damage for 2 seconds. (90 second cooldown)
    Attack Speed Critical Strike Nonboots Movement
  • Ninja Tabi
    • Enhances Movement Speed and reduces incoming basic attack damage
    • Base Cost: 500G
    • Total Cost: 1100G
    • Sell Cost: 770G
    Limited to 1 pair of boots.

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    Armor Boots
  • Seraph's Embrace
    • Base Cost: 3200G
    • Total Cost: 3200G
    • Sell Cost: 2240G
    +50 Ability Power
    +1400 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.
    UNIQUE Active - Mana Shield: Consumes 15% of current Mana to grant a shield for 2 seconds that absorbs damage equal to 150 plus the amount of Mana consumed (120 second cooldown).

    Limited to 1 Tear item.
    Active
  • Zeke's Convergence
    • Grants you and your ally bonuses when you cast your ultimate.
    • Base Cost: 250G
    • Total Cost: 2250G
    • Sell Cost: 1575G
    +60 Armor
    +30 Magic Resist
    +250 Mana
    +10% Cooldown Reduction

    UNIQUE Active - Conduit: Bind to an ally without an existing Conduit.
    UNIQUE Passive: Casting your ultimate near your ally surrounds you with a frost storm and ignites your ally's basic attacks for 10 seconds. Enemies inside your frost storm are slowed by 20% and your ally's attacks burn their target for 30% bonus magic damage over 2 seconds (45 second cooldown).

    Frostfire Covenant: Your frost storm ignites when it slows a burning enemy, dealing 40 magic damage per second and slowing by 40% instead for 3 seconds.


    (Champions can only be linked by one Zeke's Convergence at a time.)
    Spell Block Armor Mana Aura Active Cooldown Reduction
  • Jaurim's Fist
    • Attack Damage and stacking Health on Unit Kill
    • Base Cost: 450G
    • Total Cost: 1200G
    • Sell Cost: 840G
    +15 Attack Damage
    +200 Health


    UNIQUE Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 20 times.
    Health Damage
  • Sterak's Gage
    • Shields against large bursts of damage
    • Base Cost: 725G
    • Total Cost: 3200G
    • Sell Cost: 2240G
    +450 Health

    UNIQUE Passive - Giant Strength: Gain 50% of your Base Attack Damage as Bonus Attack Damage
    UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health. After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).

    Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds.
    Health Damage
  • Sheen
    • Grants a bonus to next attack after spell cast
    • Base Cost: 700G
    • Total Cost: 1050G
    • Sell Cost: 735G
    +250 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% base Attack Damage on hit (1.5 second cooldown).
    Mana Cooldown Reduction
  • Spirit Visage
    • Increases Health and healing effects
    • Base Cost: 800G
    • Total Cost: 2800G
    • Sell Cost: 1960G
    +450 Health
    +55 Magic Resist
    +100% Base Health Regen
    +10% Cooldown Reduction


    UNIQUE Passive: Increases all healing received by 30%.
    Cooldown Reduction Health Health Regen Spell Block
  • Kindlegem
    • Increases Health and Cooldown Reduction
    • Base Cost: 400G
    • Total Cost: 800G
    • Sell Cost: 560G
    +200 Health

    UNIQUE Passive: +10% Cooldown Reduction
    Cooldown Reduction Health
  • Sunfire Cape
    • Constantly deals damage to nearby enemies
    • Base Cost: 650G
    • Total Cost: 2750G
    • Sell Cost: 1925G
    +425 Health
    +60 Armor


    UNIQUE Passive - Immolate: Burns nearby enemies for [26 to 43] magic damage per second. Once every 12 seconds, your next immobilizing spell deals [26 to 43] (+4% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 50% to minions and monsters.
    Armor Health
  • Tear of the Goddess
    • Increases maximum Mana as Mana is spent
    • Base Cost: 375G
    • Total Cost: 850G
    • Sell Cost: 595G
    +250 Mana

    UNIQUE Passive - Awe: Refunds 10% of Mana spent.
    UNIQUE Passive - Mana Charge: Grants 4 maximum Mana on Mana expenditure (up to 3 times per 12 seconds).

    Caps at +750 Mana.


    Limited to 1 Tear item.
    Mana Mana Regen
  • Black Cleaver
    • Dealing physical damage to enemy champions reduces their Armor
    • Base Cost: 950G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    +400 Health
    +40 Attack Damage
    +20% Cooldown Reduction


    UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
    UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
    Armor Penetration Cooldown Reduction Damage Health Nonboots Movement On Hit
  • Bloodthirster
    • Grants Attack Damage, Life Steal and Life Steal now overheals
    • Base Cost: 950G
    • Total Cost: 3500G
    • Sell Cost: 2450G
    +80 Attack Damage

    UNIQUE Passive: +20% Life Steal
    UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

    This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
    Damage Life Steal
  • Tear of the Goddess (Quick Charge)
    • Increases maximum Mana as Mana is spent
    • Base Cost: 375G
    • Total Cost: 850G
    • Sell Cost: 595G
    +250 Mana

    UNIQUE Passive - Awe: Refunds 10% of Mana spent.
    UNIQUE Passive - Mana Charge: Grants 6 maximum Mana on Mana expenditure (up to 3 times per 12 seconds).

    Caps at +750 Mana.
    Mana Mana Regen
  • Ravenous Hydra
    • Melee attacks hit nearby enemies, dealing damage and restoring Health
    • Base Cost: 400G
    • Total Cost: 3500G
    • Sell Cost: 2450G
    +80 Attack Damage
    +100% Base Health Regen
    +18% Life Steal


    Passive: 50% of total Life Steal applies to damage dealt by this item.
    UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the center take the most damage).
    UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (enemies closest to the center take the most damage) (10 second cooldown).
    Active Damage Health Regen Life Steal On Hit
  • Thornmail
    • Returns damage taken from basic attacks as magic damage
    • Base Cost: 500G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    +250 Health
    +80 Armor


    UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 10% of your bonus Armor plus 25, inflicting Grievous Wounds on the attacker for 3 second(s).
    UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second(s).
    Health Armor Slow
  • Bramble Vest
    • Prevents enemies from using Life Steal against you.
    • Base Cost: 400G
    • Total Cost: 1000G
    • Sell Cost: 700G
    +35 Armor

    UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 3 plus 10% of your bonus Armor, inflicting Grievous Wounds on the attacker for 3 second(s).
    Armor
  • Tiamat
    • Melee attacks hit nearby enemies
    • Base Cost: 475G
    • Total Cost: 1325G
    • Sell Cost: 928G
    +25 Attack Damage
    +50% Base Health Regen


    UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the center take the most damage).
    UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (enemies closest to the center take the most damage) (10 second cooldown).
    Health Regen Damage Active
  • Trinity Force
    • Tons of Damage
    • Base Cost: 333G
    • Total Cost: 3733G
    • Sell Cost: 2613G
    +250 Health
    +250 Mana
    +25 Attack Damage
    +40% Attack Speed
    +20% Cooldown Reduction
    +5% Movement Speed


    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
    Health Damage Attack Speed Mana Cooldown Reduction On Hit Nonboots Movement
  • Warden's Mail
    • Slows Attack Speed of enemy champions when receiving basic attacks
    • Base Cost: 400G
    • Total Cost: 1000G
    • Sell Cost: 700G
    +40 Armor

    UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 seconds.
    Armor Slow
  • Warmog's Armor
    • Grants massive Health and Health Regen
    • Base Cost: 400G
    • Total Cost: 2850G
    • Sell Cost: 1995G
    +800 Health
    +200% Base Health Regen


    UNIQUE Passive: +10% Cooldown Reduction
    UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

    Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).
    Health Health Regen Cooldown Reduction
  • Overlord's Bloodmail
    • Restores Health on kill or assist
    • Base Cost: 900G
    • Total Cost: 2550G
    • Sell Cost: 1785G
    +800 Health
    +100% Base Health Regen


    UNIQUE Passive: Upon champion kill or assist, restores 300 Health over 5 seconds.
    Health Health Regen
  • Runaan's Hurricane
    • Ranged attacks fire two bolts at nearby enemies
    • Base Cost: 600G
    • Total Cost: 2600G
    • Sell Cost: 1820G
    +40% Attack Speed
    +25% Critical Strike Chance
    +9% Movement Speed


    UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (40% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.
    Critical Strike Attack Speed On Hit Nonboots Movement
  • Zeal
    • Slight bonuses to Critical Strike Chance, Movement Speed and Attack Speed
    • Base Cost: 300G
    • Total Cost: 1400G
    • Sell Cost: 980G
    +12% Attack Speed
    +25% Critical Strike Chance


    UNIQUE Passive: +7% Movement Speed
    Attack Speed Critical Strike Nonboots Movement
  • Statikk Shiv
    • Movement builds charges that release chain lightning on basic attack
    • Base Cost: 500G
    • Total Cost: 2600G
    • Sell Cost: 1820G
    +40% Attack Speed
    +25% Critical Strike Chance
    +7% Movement Speed


    UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
    UNIQUE Passive - Electroshock: Energized attacks gain 120 bonus magic damage. Energized effects chain to 7 targets.
    Attack Speed Critical Strike Nonboots Movement On Hit
  • Rabadon's Deathcap
    • Massively increases Ability Power
    • Base Cost: 1100G
    • Total Cost: 3600G
    • Sell Cost: 2520G
    +120 Ability Power

    UNIQUE Passive: Increases Ability Power by 40%.
    Spell Damage
  • Wit's End
    • Resist magic damage and claw your way back to life.
    • Base Cost: 880G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    +50% Attack Speed
    +50 Magic Resist
    +5% Movement Speed


    UNIQUE Passive - At Wit's End: Deal 15 - 80 magic damage on hit. While below half health, heal for 33% of this effect's damage dealt - increased to 100% for Melee Champions.
    Spell Block Attack Speed Life Steal Nonboots Movement
  • Rapid Firecannon
    • Movement builds charges that release a sieging fire attack on release
    • Base Cost: 500G
    • Total Cost: 2600G
    • Sell Cost: 1820G
    +30% Attack Speed
    +25% Critical Strike Chance
    +7% Movement Speed


    UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
    UNIQUE Passive - Sharpshooter: Your Energized attacks gain 120 bonus magic damage. Energized attacks gain 35% bonus range (+150 range maximum).
    Attack Speed Critical Strike Nonboots Movement On Hit
  • Stormrazor
    • Tremendously empower other Energized effects.
    • Base Cost: 400G
    • Total Cost: 3200G
    • Sell Cost: 2240G
    +50 Attack Damage
    +25% Critical Strike Chance
    +15% Attack Speed


    UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
    UNIQUE Passive - Paralyze: Your Energized attacks gain 120 bonus magic damage. Energized effects slow by 75% for 0.5 seconds.
    Damage Critical Strike Attack Speed On Hit
  • Lich Bane
    • Grants a bonus to next attack after spell cast
    • Base Cost: 450G
    • Total Cost: 3200G
    • Sell Cost: 2240G
    +80 Ability Power
    +7% Movement Speed
    +10% Cooldown Reduction
    +250 Mana


    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
    Spell Damage Mana Cooldown Reduction Nonboots Movement
  • Stinger
    • Increased Attack Speed and Cooldown Reduction
    • Base Cost: 500G
    • Total Cost: 1100G
    • Sell Cost: 770G
    +35% Attack Speed

    UNIQUE Passive: +10% Cooldown Reduction
    Attack Speed Cooldown Reduction
  • Banshee's Veil
    • Periodically blocks enemy abilities
    • Base Cost: 800G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    +75 Ability Power
    +60 Magic Resist
    +10% Cooldown Reduction


    UNIQUE Passive - Spell Shield: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
    Spell Block Spell Damage Cooldown Reduction
  • Aegis of the Legion
    • Grants Armor and Magic Resistance
    • Base Cost: 350G
    • Total Cost: 1100G
    • Sell Cost: 770G
    +30 Armor
    +30 Magic Resist
    Spell Block Armor
  • Redemption
    • Activate to heal allies and damage enemies in an area
    • Base Cost: 650G
    • Total Cost: 2100G
    • Sell Cost: 1470G
    +200 Health
    +50% Base Health Regen
    +150% Base Mana Regen
    +10% Cooldown Reduction


    UNIQUE Passive: +10% Heal and Shield Power
    UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

    Can be used while dead.

    Half effect if the target has been affected by another Redemption recently.
    Health Health Regen Mana Regen Cooldown Reduction
  • Fiendish Codex
    • Increases Ability Power and Cooldown Reduction
    • Base Cost: 465G
    • Total Cost: 900G
    • Sell Cost: 630G
    +35 Ability Power

    UNIQUE Passive: +10% Cooldown Reduction
    Cooldown Reduction Spell Damage
  • Knight's Vow
    • Partner with an ally to protect each other
    • Base Cost: 600G
    • Total Cost: 2200G
    • Sell Cost: 1540G
    +250 Health
    +40 Armor
    +10% Cooldown Reduction


    UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
    UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
    UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

    (Champions can only be linked by one Knight's Vow at a time.)
    Health Armor Aura Cooldown Reduction Nonboots Movement
  • Frozen Heart
    • Massively increases Armor and slows enemy basic attacks
    • Base Cost: 800G
    • Total Cost: 2700G
    • Sell Cost: 1890G
    +110 Armor
    +20% Cooldown Reduction
    +400 Mana


    UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
    Armor Aura Cooldown Reduction Mana
  • Mercury's Treads
    • Increases Movement Speed and reduces duration of disabling effects
    • Base Cost: 350G
    • Total Cost: 1100G
    • Sell Cost: 770G
    Limited to 1 pair of boots.

    +25 Magic Resist

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
    Boots Spell Block Tenacity
  • Guardian's Orb
    • Good starting item for mages
    • Base Cost: 950G
    • Total Cost: 950G
    • Sell Cost: 380G
    +150 Health
    +35 Ability Power
    +10 Mana regen per 5 seconds


    Limited to 1 Guardian's Item.
    Health Spell Damage Mana Regen Lane
  • Aether Wisp
    • Increases Ability Power and Movement Speed
    • Base Cost: 415G
    • Total Cost: 850G
    • Sell Cost: 595G
    +30 Ability Power

    UNIQUE Passive: +5% Movement Speed
    Nonboots Movement Spell Damage
  • Forbidden Idol
    • Increases Heal and Shield Power, Mana Regeneration, and Cooldown Reduction
    • Base Cost: 550G
    • Total Cost: 800G
    • Sell Cost: 560G
    +50% Base Mana Regen

    UNIQUE Passive: +10% Cooldown Reduction
    UNIQUE Passive: +5% Heal and Shield Power
    Cooldown Reduction Mana Regen
  • Nashor's Tooth
    • Increases Attack Speed, Ability Power, and Cooldown Reduction
    • Base Cost: 1000G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    +50% Attack Speed
    +80 Ability Power


    UNIQUE Passive: +20% Cooldown Reduction
    UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
    Attack Speed Cooldown Reduction On Hit Spell Damage
  • Rylai's Crystal Scepter
    • Abilities slow enemies
    • Base Cost: 915G
    • Total Cost: 2600G
    • Sell Cost: 1820G
    +300 Health
    +90 Ability Power


    UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
    Health Spell Damage Slow
  • Boots of Mobility
    • Greatly enhances Movement Speed when out of combat
    • Base Cost: 700G
    • Total Cost: 1000G
    • Sell Cost: 700G
    Limited to 1 pair of boots.

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
    Boots
  • Executioner's Calling
    • Overcomes enemies with high health gain
    • Base Cost: 450G
    • Total Cost: 800G
    • Sell Cost: 560G
    +15 Attack Damage

    UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds.
    Damage
  • Guinsoo's Rageblade
    • Increases Attack Speed, Armor Penetration, and Magic Penetration
    • Base Cost: 790G
    • Total Cost: 3100G
    • Sell Cost: 2170G
    +25 Attack Damage
    +25 Ability Power
    +25% Attack Speed


    Passive: Basic attacks deal 15 magic damage on hit.
    UNIQUE Passive - Last Whisper: Gain 15% Armor Penetration.
    UNIQUE Passive - Dissolve: Gain 15% Magic Penetration.
    UNIQUE Passive: Basic attacks grant +8% Attack Speed for 5 seconds (up to 6 stacks). At max stacks, gain Guinsoo's Rage.

    Guinsoo's Rage: Every 3 basic attacks, trigger on hit effects twice.

    While at half stacks, melee champions' next attack will fully stack Rageblade.
    Damage Attack Speed Spell Damage On Hit Magic Penetration Armor Penetration
  • Deathfire Grasp
    • Activate to increase all magic damage dealt to an enemy champion
    • Base Cost: 850G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    +120 Ability Power
    +10% Cooldown Reduction


    UNIQUE Active: Deals 15% of target champion's maximum Health in magic damage and increases all subsequent magic damage taken by the target by 20% for 4 seconds (90 second cooldown).
    Active Cooldown Reduction Spell Damage
  • Sword of the Divine
    • Activate to gain 100% Critical Strike Chance for a short duration
    • Base Cost: 800G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    +25 Attack Damage
    +25% Attack Speed


    UNIQUE Passive: +18 Lethality
    UNIQUE Active: Grants +100% Attack Speed and 100% Critical Strike Chance for 3 seconds or 3 critical strikes (90 second cooldown).
    Damage Critical Strike Attack Speed Active Armor Penetration
  • Caulfield's Warhammer
    • Attack Damage and Cooldown Reduction
    • Base Cost: 400G
    • Total Cost: 1100G
    • Sell Cost: 770G
    +25 Attack Damage

    UNIQUE Passive: +10% Cooldown Reduction
    Damage Cooldown Reduction
  • Serrated Dirk
    • Increases Attack Damage and Lethality
    • Base Cost: 400G
    • Total Cost: 1100G
    • Sell Cost: 770G
    +30 Attack Damage

    UNIQUE Passive: +10 Lethality
    Damage Armor Penetration
  • Void Staff
    • Increases magic damage
    • Base Cost: 1365G
    • Total Cost: 2650G
    • Sell Cost: 1855G
    +70 Ability Power

    UNIQUE Passive - Dissolve: +40% Magic Penetration.
    Magic Penetration Spell Damage
  • Haunting Guise
    • Increases magic damage
    • Base Cost: 665G
    • Total Cost: 1500G
    • Sell Cost: 1050G
    +35 Ability Power
    +200 Health


    UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
    Health Spell Damage
  • Dervish Blade
    • Activate to remove all debuffs and grant massive Movement Speed
    • Base Cost: 300G
    • Total Cost: 2700G
    • Sell Cost: 1890G
    +50% Attack Speed
    +45 Magic Resist
    +10% Cooldown Reduction


    UNIQUE Active - Quicksilver: Removes all debuffs, and if the champion is melee, also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
    Active Attack Speed Cooldown Reduction Nonboots Movement Spell Block
  • Mercurial Scimitar
    • Activate to remove all crowd control debuffs and grant massive Movement Speed
    • Base Cost: 325G
    • Total Cost: 3400G
    • Sell Cost: 2380G
    +50 Attack Damage
    +35 Magic Resist
    +10% Life Steal


    UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).
    Spell Block Damage Life Steal Active Nonboots Movement
  • Quicksilver Sash
    • Activate to remove all crowd control debuffs
    • Base Cost: 850G
    • Total Cost: 1300G
    • Sell Cost: 910G
    +30 Magic Resist

    UNIQUE Active - Quicksilver: Removes all crowd control debuffs (90 second cooldown).
    Active Spell Block
  • Youmuu's Ghostblade
    • Activate to greatly increase Movement Speed
    • Base Cost: 700G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    +55 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive: +18 Lethality
    UNIQUE Passive: +40 Movement Speed out of Combat
    UNIQUE Active: Grants +20% Movement Speed and the ability to move through units for 6 seconds (45 second cooldown).
    Damage Active Cooldown Reduction Nonboots Movement Armor Penetration
  • Randuin's Omen
    • Greatly increases defenses, activate to slow nearby enemies
    • Base Cost: 900G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    +400 Health
    +70 Armor


    UNIQUE Passive: -20% damage taken from basic attack critical strikes.
    UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
    UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).
    Active Armor Health Slow
  • Bilgewater Cutlass
    • Activate to deal magic damage and slow target champion
    • Base Cost: 350G
    • Total Cost: 1600G
    • Sell Cost: 1120G
    +25 Attack Damage
    +10% Life Steal


    UNIQUE Active: Deals 100 magic damage and slows the target champion's Movement Speed by 25% for 2 seconds (90 second cooldown).
    Active Damage Life Steal Slow
  • Hextech Revolver
    • Increases Ability Power. Deal bonus magic damage on attack periodically.
    • Base Cost: 180G
    • Total Cost: 1050G
    • Sell Cost: 735G
    +40 Ability Power

    UNIQUE Passive - Magic Bolt: Damaging an enemy champion with a basic attack shocks them for 50 - 125 bonus magic damage (40 second cooldown, shared with other Hextech items).

    Magic Bolt's cooldown is reduced by Active Item cooldown reduction.

    (Damage scales based on level. Hextech effects can trigger other item spell effects.)
    Spell Damage
  • Hextech Gunblade
    • Increases Attack Damage and Ability Power, activate to slow a target
    • Base Cost: 750G
    • Total Cost: 3400G
    • Sell Cost: 2380G
    +40 Attack Damage
    +80 Ability Power


    UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
    UNIQUE Active - Lightning Bolt: Deals 175 - 253 (+30% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other Hextech items).
    Active Damage Life Steal Slow Spell Damage Spell Vamp
  • Duskblade of Draktharr
    • Deals additional physical damage when ambushing enemies
    • Base Cost: 700G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    +60 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive: +21 Lethality
    UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, your next basic attack against an enemy champion deals 30 - 150 bonus physical damage and slows them by 99% for 0.25 seconds. Ranged basic attacks do not apply the slow. (Lasts for 5 seconds after being seen by an enemy champion).
    Damage Cooldown Reduction On Hit Armor Penetration
  • Liandry's Torment
    • Spell damage burns enemies for a portion of their Health
    • Base Cost: 750G
    • Total Cost: 3100G
    • Sell Cost: 2170G
    +75 Ability Power
    +300 Health


    UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
    UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired units.
    Health Spell Damage
  • Hextech Protobelt-01
    • Activate to dash forward and unleash a fiery explosion
    • Base Cost: 650G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    +300 Health
    +60 Ability Power
    +10% Cooldown Reduction


    UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

    Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

    (This dash cannot pass through terrain.)
    Health Spell Damage Active Cooldown Reduction
  • Blade of the Ruined King
    • Deals damage based on target's Health, can steal Movement Speed
    • Base Cost: 700G
    • Total Cost: 3300G
    • Sell Cost: 2310G
    +40 Attack Damage
    +25% Attack Speed
    +12% Life Steal


    UNIQUE Passive: Basic attacks deal 8% of the target's current Health as bonus physical damage on hit (Melee users deal 12%).
    UNIQUE Active: Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).

    Minimum bonus physical damage dealt is 15.
    Maximum bonus physical damage dealt to monsters and minions is 60.
    User's Life Steal is applied to bonus physical damage dealt.
    Damage Attack Speed Life Steal Active Slow On Hit Nonboots Movement
  • Hexdrinker
    • Increases Attack Damage and Magic Resist
    • Base Cost: 500G
    • Total Cost: 1300G
    • Sell Cost: 910G
    +20 Attack Damage
    +35 Magic Resist


    UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 110 to 280 (based on level) magic damage for 5 seconds (90 second cooldown).
    Damage Spell Block
  • Maw of Malmortius
    • Grants bonus Attack Damage when Health is low
    • Base Cost: 850G
    • Total Cost: 3250G
    • Sell Cost: 2275G
    +50 Attack Damage
    +50 Magic Resist
    +10% Cooldown Reduction


    UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs up to 350 magic damage within 5 seconds (90 second cooldown).
    Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
    Spell Block Damage Life Steal Cooldown Reduction Spell Vamp
  • Zhonya's Hourglass
    • Activate to become invincible but unable to take actions
    • Base Cost: 250G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    +75 Ability Power
    +45 Armor
    +10% Cooldown Reduction


    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
    Armor Spell Damage Active Cooldown Reduction
  • Ionian Boots of Lucidity
    • Increases Movement Speed and Cooldown Reduction
    • Base Cost: 600G
    • Total Cost: 900G
    • Sell Cost: 630G
    Limited to 1 pair of boots.

    UNIQUE Passive: +10% Cooldown Reduction
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


    ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
    Boots Cooldown Reduction
  • Spear of Shojin
    • Reduce damage taken from champions by a flat amount. Attack while near multiple enemy champions to increase this amount for a short time.
    • Base Cost: 900G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    +65 Attack Damage
    +200 Health
    +10% Cooldown Reduction


    UNIQUE Passive: Reduce damage from champion attacks and abilities by 10 plus 15% of bonus attack damage (maximum 300).
    UNIQUE Passive: When near at least 3 enemy champions, land a basic attack to gain Dragon Heart (90s cooldown).

    Dragon Heart: Block 300% more damage for 8s, refreshing on takedown.

    Health Damage Cooldown Reduction
  • Morellonomicon
    • Increases magic damage
    • Base Cost: 550G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    +70 Ability Power
    +300 Health


    UNIQUE Passive - Touch of Death: +15 Magic Penetration
    UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
    Health Spell Damage Magic Penetration
  • Moonflair Spellblade
    • Improves defense and reduces duration of disabling effects
    • Base Cost: 580G
    • Total Cost: 2400G
    • Sell Cost: 1680G
    +50 Ability Power
    +50 Armor
    +50 Magic Resist


    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.
    Armor Spell Block Spell Damage Tenacity
  • Zephyr
    • Mobility and Tenacity
    • Base Cost: 900G
    • Total Cost: 2800G
    • Sell Cost: 1960G
    +50 Attack Damage
    +40% Attack Speed
    +10% Movement Speed


    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.
    Damage Attack Speed Nonboots Movement Tenacity
  • Athene's Unholy Grail
    • Deal damage to empower your heals and shields
    • Base Cost: 400G
    • Total Cost: 2100G
    • Sell Cost: 1470G
    +30 Ability Power
    +30 Magic Resist
    +10% Cooldown Reduction
    +100% Base Mana Regen


    UNIQUE Passive: Gain 35% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges equal to 100% of the heal or shield value, healing the ally for that amount.
    UNIQUE Passive - Dissonance: Grants 5 ability power per 25% Base Mana Regen you have. Disables Harmony on your other items.

    (Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)
    Spell Block Health Regen Spell Damage Mana Regen Cooldown Reduction
  • Head of Kha'Zix
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    UNIQUE Active - Bonetooth Totem: Places a Stealth Ward that lasts 180 seconds (90 Second cooldown). Limit 3 Stealth Wards on the map per player.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
    6 Trophies: Increases the range of Rengar's Leap by 125.
    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
    20 Trophies: Rengar gains the movement speed bonus of Thrill of the Hunt while he is stealthed.
    Active Trinket item_vision
  • Umbral Glaive
    • Provides trap and ward detection periodically
    • Base Cost: 600G
    • Total Cost: 2400G
    • Sell Cost: 1680G
    +50 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive: +12 Lethality
    UNIQUE Passive - Blackout: When spotted by an enemy ward, reveal traps and disable wards around you for 8 seconds (45 second cooldown). Basic attacks instantly kill revealed traps and do triple damage to wards.
    Damage item_vision Cooldown Reduction On Hit Armor Penetration
  • Sanguine Blade
    • When hunting lone enemy champions gain Attack Speed and Lethality
    • Base Cost: 1000G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    +55 Attack Damage
    +15% Life Steal


    UNIQUE Passive: +10 Lethality
    UNIQUE Passive - Blood Pursuit: While near one or fewer visible enemy champions gain 8 Lethality and 20%-80% Attack Speed (based on level), decaying over 3 seconds if other enemy champions get too close.
    Damage Attack Speed Life Steal Armor Penetration
  • Guardian's Hammer
    • Good starting item for attackers
    • Base Cost: 950G
    • Total Cost: 950G
    • Sell Cost: 380G
    +150 Health
    +20 Attack Damage
    +10% Life Steal


    Limited to 1 Guardian's Item.
    Health Damage Life Steal Lane
  • Locket of the Iron Solari
    • Activate to shield nearby allies from damage
    • Base Cost: 650G
    • Total Cost: 2200G
    • Sell Cost: 1540G
    +30 Armor
    +60 Magic Resist


    UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 120 (+10 per level) (+20% of your bonus health) damage (120 second cooldown).

    Shield per level uses the higher of your level or the target's level.
    Shield ratio scales with your level.
    Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.
    Spell Block Armor Active
  • Seeker's Armguard
    • Increases Armor and Ability Power
    • Base Cost: 65G
    • Total Cost: 1100G
    • Sell Cost: 770G
    +30 Armor
    +20 Ability Power


    UNIQUE Passive: Killing a unit grants 0.5 bonus Armor and Ability Power. This bonus stacks up to 30 times.
    Armor Spell Damage
  • Gargoyle Stoneplate
    • Greatly increases defense near multiple enemies.
    • Base Cost: 330G
    • Total Cost: 2500G
    • Sell Cost: 1750G
    +40 Armor
    +40 Magic Resist


    UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
    UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
    Health Spell Block Armor
  • Adaptive Helm
    • Reduces damage from repeated spells and effects.
    • Base Cost: 1000G
    • Total Cost: 2800G
    • Sell Cost: 1960G
    +350 Health
    +55 Magic Resist
    +100% Base Health Regeneration
    +10% Cooldown Reduction


    UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 20% for 4 seconds.
    Health Spell Block Health Regen Cooldown Reduction
  • Hex Core mk-1
    • Allows Viktor to improve an ability of his choice
    • Base Cost: 1150G
    • Total Cost: 1150G
    • Sell Cost: 805G
    +3 Ability Power per level
    +15 Mana per level


    UNIQUE Passive - Progress: Viktor can upgrade one of his basic spells.
    Mana Spell Damage
  • Hex Core mk-2
    • Allows Viktor to improve an ability of his choice
    • Base Cost: 1000G
    • Total Cost: 2150G
    • Sell Cost: 1505G
    +6 Ability Power per level
    +20 Mana per level


    UNIQUE Passive - Progress: Viktor can upgrade one of his basic spells.
    Mana Spell Damage
  • Perfect Hex Core
    • Allows Viktor to improve an ability of his choice
    • Base Cost: 850G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    +10 Ability Power per level
    +25 Mana per level


    UNIQUE Passive - Glorious Evolution: Viktor has reached the pinnacle of his power, upgrading Chaos Storm in addition to his basic spells.
    Mana Spell Damage
  • Prototype Hex Core
    • Increases Ability Power and can be upgraded to improve Viktor's abilities
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    +1 Ability Power per level
    +10 Mana per level


    UNIQUE Passive - Progress: This item can be upgraded three times to enhance Viktor's basic abilities.
  • Spectre's Cowl
    • Improves defense and grants regeneration upon being damaged
    • Base Cost: 350G
    • Total Cost: 1200G
    • Sell Cost: 840G
    +250 Health
    +25 Magic Resist


    UNIQUE Passive: Grants 150% Base Health Regen for up to 10 seconds after taking damage from an enemy champion.
    Health Health Regen Spell Block
  • Mikael's Crucible
    • Activate to remove all disabling effects from an allied champion
    • Base Cost: 500G
    • Total Cost: 2100G
    • Sell Cost: 1470G
    +40 Magic Resist
    +10% Cooldown Reduction
    +100% Base Mana Regen


    UNIQUE Passive: +20% Heal and Shield Power
    UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.
    UNIQUE Active: Cleanses all stuns, roots, taunts, fears, silences, and slows on an allied champion and grants them slow immunity for 2 seconds (120 second cooldown).

    Cleansing an effect grants the ally 40% movement speed for 2 seconds.
    Spell Block Health Regen Mana Regen Active Cooldown Reduction
  • Luden's Echo
    • Increases Ability Power, Mana, and Cooldown Reduction
    • Base Cost: 1050G
    • Total Cost: 3200G
    • Sell Cost: 2240G
    +90 Ability Power
    +600 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
    Spell Damage Mana Cooldown Reduction On Hit
  • Scarecrow Effigy (Trinket)
    • Periodically place a Stealth Ward
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Limited to 1 Trinket.

    Active: Consume a charge to place an Effigy which reveals the surrounding area.

    Effigies recharge more quickly and live longer based on Fiddlesticks' character level.
    Active Jungle Lane Trinket item_vision
  • Warding Totem (Trinket)
    • Periodically place a Stealth Ward
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)
    Active Jungle Lane Trinket item_vision
  • Arcane Sweeper
    • Activate to reveal a nearby area of the map
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    UNIQUE Active - Hunter's Sight: An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (90 second cooldown).
    item_vision Trinket Stealth Active
  • Greater Stealth Totem (Trinket)
    • Periodically place a Stealth Ward
    • Base Cost: 250G
    • Total Cost: 250G
    • Sell Cost: 175G
    Limited to 1 Trinket. *Level 9+ required to upgrade.

    UNIQUE Active: Consume a charge to place an invisible ward that reveals the surrounding area for 180 seconds. Stores a charge every 60 seconds, up to 2 total. Limit 3 Stealth Wards on the map per player.

    (Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds).
    Active Trinket item_vision
  • Greater Vision Totem (Trinket)
    • Periodically place a Vision Ward
    • Base Cost: 250G
    • Total Cost: 250G
    • Sell Cost: 175G
    Limited to 1 Trinket. *Level 9+ required to upgrade.

    UNIQUE Active: Places a visible ward that reveals the surrounding area and invisible units in the area until killed (120 second cooldown). Limit 1 Vision Ward on the map per player.

    (Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds).
    Active Trinket item_vision
  • Farsight Alteration
    • Grants increased range and reveals the targetted area
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Level 9+ required to upgrade.
    Limited to 1 Trinket.

    Alters the Warding Totem Trinket:

    + Massively increased cast range (+650%)
    + Infinite duration and does not count towards ward limit
    - 10% increased cooldown
    - Ward is visible, fragile, untargetable by allies
    - 45% reduced ward vision radius
    - Cannot store charges
    Active Trinket item_vision
  • Oracle Lens
    • Disables nearby invisible wards and traps for a duration
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).
    Active Trinket item_vision
  • Molten Edge
    • Massively enhances critical strikes
    • Base Cost: 0G
    • Total Cost: 3400G
    • Sell Cost: 2380G
    +110 Attack Damage
    +25% Critical Strike Chance


    UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.
    Damage Critical Strike
  • Forgefire Cape
    • Constantly deals damage to nearby enemies
    • Base Cost: 0G
    • Total Cost: 2750G
    • Sell Cost: 1925G
    +750 Health
    +100 Armor


    UNIQUE Passive - Immolate: Burns nearby enemies for [26 to 43] magic damage per second. Once every 12 seconds, your next immobilizing spell deals [26 to 43] (+4% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 50% to minions and monsters.
    Health Armor
  • Rabadon's Deathcrown
    • Massively increases Ability Power
    • Base Cost: 0G
    • Total Cost: 3600G
    • Sell Cost: 2520G
    +175 Ability Power

    UNIQUE Passive: Increases Ability Power by 40%.
    Spell Damage
  • Infernal Mask
    • Nearby enemies take more magic damage
    • Base Cost: 0G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    +750 Health
    +300 Mana
    +100 Magic Resist
    +10% Cooldown Reduction


    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
    UNIQUE Aura: Nearby enemy champions take 15% more magic damage.
    Health Spell Block Health Regen Mana Mana Regen Aura Cooldown Reduction Magic Penetration
  • Obsidian Cleaver
    • Dealing physical damage to enemy champions reduces their Armor
    • Base Cost: 0G
    • Total Cost: 3000G
    • Sell Cost: 2100G
    +550 Health
    +60 Attack Damage
    +20% Cooldown Reduction


    UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
    UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
    Armor Penetration Cooldown Reduction Damage Health Nonboots Movement On Hit
  • Salvation
    • Activate to heal allies and damage enemies in an area
    • Base Cost: 0G
    • Total Cost: 2100G
    • Sell Cost: 1470G
    +300 Health
    +150% Base Health Regen
    +200% Base Mana Regen
    +10% Cooldown Reduction


    UNIQUE Passive: +10% Heal and Shield Power
    UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Salvation's heal.

    Can be used while dead.

    Half effect if the target has been affected by Redemption recently.
    Health Health Regen Mana Regen Cooldown Reduction
  • Circlet of the Iron Solari
    • Activate to shield nearby allies from damage
    • Base Cost: 0G
    • Total Cost: 2200G
    • Sell Cost: 1540G
    +45 Armor
    +75 Magic Resist


    UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 120 (+10 per level) (+20% of your bonus health) damage (120 second cooldown).

    Shield per level uses the higher of your level or the target's level.
    Shield ratio scales with your level.
    Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.
    Spell Block Armor Active
  • Trinity Fusion
    • Tons of Damage
    • Base Cost: 0G
    • Total Cost: 3733G
    • Sell Cost: 2613G
    +350 Health
    +350 Mana
    +35 Attack Damage
    +50% Attack Speed
    +20% Cooldown Reduction
    +8% Movement Speed


    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
    Health Damage Attack Speed Mana Cooldown Reduction On Hit Nonboots Movement
  • Zhonya's Paradox
    • Activate to become invincible but unable to take actions
    • Base Cost: 0G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    +100 Ability Power
    +60 Armor
    +10% Cooldown Reduction


    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
    Armor Spell Damage Active Cooldown Reduction
  • Frozen Fist
    • Basic attacks create a slow field after spell cast
    • Base Cost: 0G
    • Total Cost: 2700G
    • Sell Cost: 1890G
    +125 Armor
    +20% Cooldown Reduction
    +700 Mana


    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

    Size of zone increases with bonus armor.
    Armor Mana Cooldown Reduction Slow
  • Youmuu's Wraithblade
    • Activate to greatly increase Movement Speed
    • Base Cost: 0G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    +75 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive: +25 Lethality
    UNIQUE Passive: +40 Movement Speed out of Combat
    UNIQUE Active: Grants +20% Movement Speed and the ability to move through units for 6 seconds (45 second cooldown).
    Damage Active Cooldown Reduction Nonboots Movement Armor Penetration
  • Might of the Ruined King
    • Deals damage based on target's Health, can steal Movement Speed
    • Base Cost: 0G
    • Total Cost: 3300G
    • Sell Cost: 2310G
    +55 Attack Damage
    +40% Attack Speed
    +12% Life Steal


    UNIQUE Passive: Basic attacks deal 8% of the target's current Health as bonus physical damage on hit (Melee users deal 12%).
    UNIQUE Active: Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).

    Minimum bonus physical damage dealt is 15.
    Maximum bonus physical damage dealt to monsters and minions is 60.
    User's Life Steal is applied to bonus physical damage dealt.
    Damage Attack Speed Life Steal Active Slow On Hit Nonboots Movement
  • Luden's Pulse
    • Increases Ability Power, Mana, and Cooldown Reduction
    • Base Cost: 0G
    • Total Cost: 3200G
    • Sell Cost: 2240G
    +120 Ability Power
    +850 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
    Spell Damage Mana Cooldown Reduction On Hit
  • 'Your Cut'
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Click to Consume: Gain Gold!
    Consumable Gold Income
  • Head of Kha'Zix
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    UNIQUE Active - Sweeping Lens: Reveals and disables nearby invisible traps and invisible wards for 6 seconds in a medium radius and grants detection of invisible units for 10 seconds (60 second cooldown).

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
    6 Trophies: Increases the range of Rengar's Leap by 125.
    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Active Trinket item_vision
  • Head of Kha'Zix
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    UNIQUE Active - Scrying: Reveals a small location within 4000 range for 2 seconds. Enemy champions found will be revealed for 5 seconds (90 second cooldown).

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
    6 Trophies: Increases the range of Rengar's Leap by 125.
    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Active Trinket item_vision
  • Head of Kha'Zix
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
    6 Trophies: Increases the range of Rengar's Leap by 125.
    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Active Trinket item_vision
  • Head of Kha'Zix
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
    6 Trophies: Increases the range of Rengar's Leap by 125.
    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Active Trinket item_vision
  • Ardent Censer
    • Shield and heal effects on other units grant both of you Attack Speed and their attacks deal additional on-hit magic damage.
    • Base Cost: 650G
    • Total Cost: 2300G
    • Sell Cost: 1610G
    +60 Ability Power
    +10% Cooldown Reduction
    +50% Base Mana Regen


    UNIQUE Passive: +10% Heal and Shield Power
    UNIQUE Passive: +8% Movement Speed
    UNIQUE Passive: Whenever you heal or shield an ally, you and your ally gain 10% - 30% Attack Speed and your attacks deal an additional 5 - 20 on-hit magic damage for 6 seconds.

    This does not include regeneration effects. Bonus effects are based on target's level.
    Cooldown Reduction Mana Regen Nonboots Movement Spell Damage
  • Essence Reaver
    • Grants Critical Strike Chance, Cooldown Reduction, Attack Damage and restores mana on hit.
    • Base Cost: 100G
    • Total Cost: 3300G
    • Sell Cost: 2310G
    +70 Attack Damage
    +25% Critical Strike Chance


    UNIQUE Passive: +20% Cooldown Reduction
    UNIQUE Passive: Basic attacks refund 1.5% of your missing mana.
    Damage Critical Strike Mana Mana Regen Cooldown Reduction
  • Eye of the Herald
    • Eye of the Herald - a Gift of the Void.
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G

    UNIQUE Passive - Glimpse of the Void: The holder of the Eye of the Herald has Empowered Recall.

    UNIQUE Active: Channel for 1 seconds to crush the Eye of the Herald, summoning the Rift Herald to siege enemy turrets.

    The Eye of the Herald will be lost to the Void if not used within 240 seconds.
    Trinket Active
  • Eye of the Herald
    • Eye of the Herald - a Gift of the Void.
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G

    UNIQUE Passive - Glimpse of the Void: The holder of the Eye of the Herald has Empowered Recall.

    UNIQUE Active: Channel for 1 seconds to crush the Eye of the Herald, summoning the Rift Herald to siege enemy turrets.

    The Eye of the Herald will be lost to the Void if not used within 240 seconds.
    Trinket Active
  • Ghost Poro
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    (Trinket)
    Active: Command your Ghost Poro to stay in a brush. Gain additional stats if you or your Ghost Poro are in enemy territory.
    item_vision Trinket Active
  • Black Spear
    • Kalista's spear that binds an Oathsworn Ally.
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G

    Active: Offer to bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.
    Active
  • Black Spear
    • Kalista's spear that binds an Oathsworn Ally.
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G

    Active: Offer to bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.
    Active
  • Enchantment: Warrior
    • Base Cost: 525G
    • Total Cost: 1625G
    • Sell Cost: 1138G
    +60 Attack Damage
    +10% Cooldown Reduction
  • Enchantment: Cinderhulk
    • Base Cost: 525G
    • Total Cost: 1425G
    • Sell Cost: 998G
    +325 Health
    +15% Bonus Health


    UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
  • Enchantment: Runic Echoes
    • Base Cost: 340G
    • Total Cost: 1625G
    • Sell Cost: 1138G
    +60 Ability Power
    +7% Movement Speed


    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

    This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
  • Enchantment: Bloodrazor
    • Base Cost: 625G
    • Total Cost: 1625G
    • Sell Cost: 1138G
    +50% Attack Speed

    UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.
  • Frosted Snax
    • King: Fires a barrage of icy artillery
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Active - Feed The King: The King lobs many projectiles at far-away enemies, each dealing 213-775 magic damage to targets in the center of the impact, scaling down to 85-310 on the edge. (120s cooldown)
    Trinket Lane
  • Super Spicy Snax
    • King: Shoots flames that burn units and Turrets
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Active - Feed The King: The King breathes fire for 4 seconds, dealing 705-1479 true damage over the duration to enemies caught in the cone. Deals up to 560 true damage to Turrets. (120s cooldown)
    Trinket Lane
  • Espresso Snax
    • King: Knocks back and grants a large shield
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Active - Feed The King: The King leaps into the air and crashes down twice, knocking enemies away and dealing 40-190 physical damage. He also gains a decaying shield for 20% of his maximum health, lasting 4 seconds. (30s cooldown)
    Trinket Lane
  • Rainbow Snax Party Pack!
    • King: Poros knock enemies towards him
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Active - Feed The King: The King tosses many Snax behind the enemy, attracting Poros which dash back towards him. Enemy champions hit will be knocked forwards and dealt 230-680 physical damage. (120s cooldown)
    Trinket Lane
  • Dawnbringer Snax
    • King: Fires you at your target
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Active - Feed The King: The King draws you to himself. For up to 4 seconds, you are untargetable and pacified. You may mouse click to fly to target position, stopping at the first enemy champion hit and knocking all enemies in a small radius back. The shockwave from your flight deals 230-680 physical damage in a cone. (120s cooldown)
    Trinket Lane
  • Nightbringer Snax
    • King: Summons tornadoes from behind, then fires them forward.
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Active - Feed The King: The King summons dark winds from behind himself, then fires them forward in a spiral, dealing 230-680 physical damage and knocking enemies Airborne. (120s cooldown)
    Trinket Lane
  • Cosmic Shackle
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Passive - Cosmic Shackle: Death Sentence pulls much farther (based on the target's Missing Health), and can be ignited by the Dark Star to do more damage.

    ''A still more glorious dawn awaits.''
  • Singularity Lantern
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Passive - Singularity Lantern: Dark Passage automatically saves disabled allies. However, it no longer provides a shield.

    ''The stars call to us.''
  • Dark Matter Scythe
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Passive - Dark Matter Scythe: Flay's on-hit passive charges damage very quickly. Flay will throw enemies much farther (based on their Missing Health).

    ''If you want to make a Singularity from scratch, you must first destroy the universe.''
  • Gravity Boots
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Passive - Mass Conversion: Thresh's Health represents how far enemy pulls and pushes will send him. At lower Health, he will be thrown farther.

    Passive - Terminus Dwellers: Abyss Scuttlers emerge periodically, and will scurry towards the Dark Star when attacked. Gravitational disturbances will temporarily attract many of them.
  • Cloak of Stars
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Passive - Stellar Spirit: Upon spawning, Thresh is invulnerable, untargetable, cannot cast, and is able to travel in open space. This is lost when stepping foot on stable ground.

    Being saved by Dark Passage or using Death Sentence on one of the three Gravity Anchors will briefly put you into this invulnerable state and break enemy chains on you.
  • Dark Star Sigil
    • Base Cost: 0G
    • Total Cost: 0G
    • Sell Cost: 0G
    Passive - Stellar Fealty: Thresh cannot kill units directly - their souls, experience, and gold belong to the Dark Star.

    Pulling or pushing an enemy into the Dark Star will destroy them instantly, scoring points for your team (+5, or +1 for Abyss Scuttlers).

    Winning a round requires 100 points, and the final points must be from a champion kill.
  • Stalker's Blade
    • Lets your Smite slow Champions
    • Base Cost: 300G
    • Total Cost: 1000G
    • Sell Cost: 700G
    Limited to 1 Gold Income or Jungle item.

    +10% Life Steal vs. Monsters

    UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.
    UNIQUE Passive - Tooth / Nail: Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter. This item's healing will be increased by 50% when under 30% Health.
    Life Steal Mana Regen Slow On Hit Nonboots Movement Jungle
  • Skirmisher's Sabre
    • Lets your Smite mark Champions, giving you combat power against them.
    • Base Cost: 300G
    • Total Cost: 1000G
    • Sell Cost: 700G
    Limited to 1 Gold Income or Jungle item.

    +10% Life Steal vs. Monsters

    UNIQUE Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 4 seconds. While marked your basic attacks deal bonus true damage over 2.5 seconds, and their damage to you is reduced by 20%.
    UNIQUE Passive - Tooth / Nail:Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter. This item's healing will be increased by 50% when under 30% Health.
    Life Steal Mana Regen On Hit Jungle
  • Dead Man's Plate
    • Build momentum as you move around then smash into enemies.
    • Base Cost: 1100G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    +425 Health
    +60 Armor


    UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a stun, taunt, fear, polymorph, or immobilize effect.
    UNIQUE Passive - Crushing Blow: Basic attacks deal 1 magic damage per stack of Momentum, discharging all stacks. At max stacks, if the attacker is melee, they also slow the target by 50% for 1 second.

    ''There's only one way you'll get this armor from me...'' - forgotten namesake
    Health Armor On Hit Nonboots Movement Bilge Water
  • Titanic Hydra
    • Deals area of effect damage based on owner's health
    • Base Cost: 575G
    • Total Cost: 3500G
    • Sell Cost: 2450G
    +450 Health
    +40 Attack Damage
    +100% Base Health Regen


    UNIQUE Passive - Cleave: Basic attacks deal 5 + 1.5% of your maximum health as bonus physical damage to your target and 40 + 3% of your maximum health as physical damage to other enemies in a cone on hit.
    UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

    (Unique Passives with the same name don't stack.)
    Health Health Regen Damage Active On Hit
  • Bami's Cinder
    • Grants Health and Immolate Aura
    • Base Cost: 500G
    • Total Cost: 900G
    • Sell Cost: 630G
    +200 Health

    UNIQUE Passive - Immolate: Burns nearby enemies for [6 to 23] magic damage per second. Once every 12 seconds, your next immobilizing spell deals [6 to 23] (+1% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 100% to minions and monsters.
    Health
  • Righteous Glory
    • Grants Health, Mana, and Armor. Activate to speed towards enemies and slow them.
    • Base Cost: 1100G
    • Total Cost: 2650G
    • Sell Cost: 1855G
    +400 Health
    +300 Mana
    +30 Armor
    +100% Base Health Regen
    +10% Cooldown Reduction


    UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).
    Health Health Regen Armor Mana Active Cooldown Reduction Slow Nonboots Movement
  • Crystalline Bracer
    • Grants Health and Health Regen
    • Base Cost: 100G
    • Total Cost: 650G
    • Sell Cost: 455G
    +200 Health
    +50% Base Health Regen
    Health Health Regen
  • Lost Chapter
    • Restores Mana upon levelling up.
    • Base Cost: 80G
    • Total Cost: 1300G
    • Sell Cost: 910G
    +40 Ability Power
    +300 Mana


    UNIQUE Passive - Haste: +10% Cooldown Reduction
    UNIQUE Passive: Upon levelling up, restores 20% of your maximum Mana over 3 seconds.
    Spell Damage Mana Mana Regen Cooldown Reduction
  • Death's Dance
    • Trades incoming damage now for incoming damage later
    • Base Cost: 500G
    • Total Cost: 3600G
    • Sell Cost: 2520G
    +50 Attack Damage
    +30 Armor
    +30 Magic Resist
    +10% Cooldown Reduction


    UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
    UNIQUE Passive: [Melee Users: 30% || Ranged Users: 10%] of damage taken is dealt as a Bleed effect over 3 seconds instead.
    Spell Block Armor Damage Life Steal Cooldown Reduction
  • Edge of Night
    • Periodically blocks enemy abilities
    • Base Cost: 525G
    • Total Cost: 2900G
    • Sell Cost: 2030G
    +325 Health
    +55 Attack Damage


    UNIQUE Passive: +10 Lethality
    UNIQUE Passive - Spell Shield: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
    Health Damage Armor Penetration
  • Spellthief's Edge
    • Gain gold and upgrade by damaging enemy champions
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 160G
    +8 Ability Power
    +10 Health
    +2 Gold Per 10 Seconds
    +50% Base Mana Regen


    UNIQUE Passive - Tribute: While nearby an ally champion, damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.
    QUEST: Earning gold through using this item will transform the item, granting UNIQUE Active - Warding.

    (Receive diminishing gold from excessive minion kills.)

    Limited to 1 Gold Income or Jungle item.
    Health Spell Damage Mana Regen item_vision Gold Income Lane
  • Frostfang
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 160G
    +15 Ability Power
    +70 Health
    +3 Gold Per 10 Seconds
    +75% Base Mana Regen


    UNIQUE Passive - Tribute: While nearby an ally champion, damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.

    QUEST: Earn 1000 gold to upgrade to Shard of True Ice.

    UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 3 charges which refill upon visiting the shop.

    (Receive diminishing gold from excessive minion kills.)
    Gold Income Lane Mana Regen Spell Damage
  • Shard of True Ice
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 160G
    +50 Ability Power
    +100 Health
    +3 Gold Per 10 Seconds
    +100% Base Mana Regen


    UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 4 charges which refill upon visiting the shop.

    (Receive diminishing gold from excessive minion kills.)
    Gold Income Lane Mana Regen Spell Damage
  • Steel Shoulderguards
    • Gain gold and upgrade by executing minions alongside allies
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 160G
    +30 Health
    +3 Attack Damage
    +2 Gold Per 10 Seconds
    +25% Base Health Regen


    UNIQUE Passive - Spoils of War: While nearby an ally champion, basic attacks execute minions below 50% of their max Health (30% for ranged). Killing a minion grants kill gold to the nearest allied champion. (These effects recharge every 45 seconds. Max 3 charges.)
    QUEST: Earning gold through using this item will transform the item, granting UNIQUE Active - Warding.

    (Receive diminishing gold from excessive minion kills.)

    Limited to 1 Gold Income or Jungle item.
    Health Health Regen Damage item_vision Gold Income Lane
  • Runesteel Spaulders
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 160G
    +100 Health
    +6 Attack Damage
    +3 Gold Per 10 Seconds
    +50% Base Health Regen


    UNIQUE Passive - Spoils of War: While nearby an ally champion, basic attacks execute minions below 50% of their max Health. Killing a minion grants kill gold to the nearest allied champion. (These effects recharge every 45 seconds. Max 3 charges.)

    QUEST: Earn 1000 gold to upgrade to Pauldrons of Whiterock.

    UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 3 charges which refill upon visiting the shop.

    (Receive diminishing gold from excessive minion kills.)
    Health Health Regen Gold Income Lane
  • Pauldrons of Whiterock
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 160G
    +300 Health
    +15 Attack Damage
    +3 Gold Per 10 Seconds
    +100% Base Health Regen


    UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 4 charges which refill upon visiting the shop.

    (Receive diminishing gold from excessive minion kills.)
    Health Health Regen Gold Income Lane
  • Relic Shield
    • Gain gold and upgrade by executing minions alongside allies
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 160G
    +30 Health
    +5 Ability Power
    +2 Gold Per 10 Seconds
    +25% Base Health Regen


    UNIQUE Passive - Spoils of War: While nearby an ally champion, basic attacks execute minions below 50% of their max Health (30% for ranged). Killing a minion grants kill gold to the nearest allied champion. (These effects recharge every 45 seconds. Max 3 charges.)
    QUEST: Earning gold through using this item will transform the item, granting UNIQUE Active - Warding.

    (Receive diminishing gold from excessive minion kills.)

    Limited to 1 Gold Income or Jungle item.
    Health Health Regen Spell Damage item_vision Gold Income Lane
  • Targon's Buckler
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 160G
    +100 Health
    +10 Ability Power
    +3 Gold Per 10 Seconds
    +50% Base Health Regen


    UNIQUE Passive - Spoils of War: While nearby an ally champion, basic attacks execute minions below 50% of their max Health. Killing a minion grants kill gold to the nearest allied champion. (These effects recharge every 45 seconds. Max 3 charges.)

    QUEST: Earn 1000 gold to upgrade to Bulwark of the Mountain.

    UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 3 charges which refill upon visiting the shop.

    (Receive diminishing gold from excessive minion kills.)
    Health Health Regen Gold Income Lane
  • Bulwark of the Mountain
    • Base Cost: 400G
    • Total Cost: 400G
    • Sell Cost: 160G
    +300 Health
    +25 Ability Power
    +3 Gold Per 10 Seconds
    +100% Base Health Regen


    UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 4 charges which refill upon visiting the shop.

    (Receive diminishing gold from excessive minion kills.)
    Health Health Regen Gold Income Lane