-
- Slightly increases Move Speed
- Base Cost: 300G
- Total Cost: 300G
- Sell Cost: 210G
25 Move Speed
Boots
-
- Slightly increases Mana Regen
- Base Cost: 200G
- Total Cost: 200G
- Sell Cost: 140G
50% Base Mana Regen
Mana Regen
-
- Slightly increases Health Regen
- Base Cost: 300G
- Total Cost: 300G
- Sell Cost: 120G
100% Base Health Regen
Health Regen
-
- Base Cost: 500G
- Total Cost: 900G
- Sell Cost: 630G
350 Health
Health
-
- Increases critical strike chance
- Base Cost: 600G
- Total Cost: 600G
- Sell Cost: 420G
15% Critical Strike Chance
Critical Strike
-
- Moderately increases Ability Power
- Base Cost: 850G
- Total Cost: 850G
- Sell Cost: 595G
45 Ability Power
Spell Damage
-
- Base Cost: 300G
- Total Cost: 300G
- Sell Cost: 210G
300 Mana
Mana
-
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 280G
150 Health
Health
-
- Base Cost: 300G
- Total Cost: 300G
- Sell Cost: 210G
15 Armor
Armor
-
- Base Cost: 500G
- Total Cost: 800G
- Sell Cost: 560G
40 Armor
Armor
-
- Slightly increases Magic Resist
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 280G
20 Magic Resist
Spell Block
-
- Base Cost: 350G
- Total Cost: 350G
- Sell Cost: 140G
7% Omnivamp against jungle monsters
Sear: Damaging jungle monsters burns them for magic damage over 5 seconds. Challenging Path: Smiting 5 times consumes this item and upgrades your Smite to Challenging Smite, increasing its damage to monsters to 900 and damage to minions to 500 +10% target max Health. Challenging Smite marks champions for 4 seconds. Damaging a marked champion deals an additional true damage to them over 2.5 seconds. You take 10% reduced damage from marked champions. Huntsman: Killing large jungle monsters grants bonus experience. Recoup: Regen up to Mana (based on missing mana) per second when in the jungle or river.
Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.
Only attacks and abilities apply Challenging Smite's burn Life Steal Spell Vamp Jungle
-
- Slightly increases Attack Damage
- Base Cost: 350G
- Total Cost: 350G
- Sell Cost: 245G
10 Attack Damage
Damage Lane
-
- Moderately increases Attack Damage
- Base Cost: 875G
- Total Cost: 875G
- Sell Cost: 613G
25 Attack Damage
Damage
-
- Greatly increases Attack Damage
- Base Cost: 1300G
- Total Cost: 1300G
- Sell Cost: 910G
40 Attack Damage
Damage
-
- Provides damage against Monsters and Mana Regen in the Jungle
- Base Cost: 350G
- Total Cost: 350G
- Sell Cost: 140G
7% Omnivamp against jungle monsters
Sear: Damaging jungle monsters burns them for magic damage over 5 seconds. Chilling Path: Smiting 5 times consumes this item and upgrades your Smite to Chilling Smite, increasing its damage to monsters to 900 and damage to minions to 500 +10% target max Health. Chilling Smite deals true damage to champions and steals 20% of their Move Speed for 2 seconds. Huntsman: Killing large jungle monsters grants bonus experience. Recoup: Regen up to Mana (based on missing mana) per second when in the jungle or river.
Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience. Life Steal Spell Vamp Jungle
-
- Base Cost: 350G
- Total Cost: 350G
- Sell Cost: 140G
8% Omnivamp against jungle monsters
Sear: Damaging jungle monsters burns them for magic damage over 5 seconds. Auto Path: Smiting 5 times consumes this item and upgrades your Attack-Smite, increasing its damage to monsters to 900. Huntsman: Killing large jungle monsters grants bonus experience. Recoup: Regen up to Mana (based on missing mana) per second when in the jungle or river.
Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience. Life Steal Spell Vamp Jungle
-
- Slightly increases Attack Speed
- Base Cost: 250G
- Total Cost: 250G
- Sell Cost: 175G
10% Attack Speed
Attack Speed
-
- Greatly increases Attack Speed
- Base Cost: 450G
- Total Cost: 700G
- Sell Cost: 490G
15% Attack Speed
Sting
Attacks deal 15 bonus physical damage On-Hit. Attack Speed On Hit
-
- Slightly increases Ability Power
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 280G
20 Ability Power
Spell Damage
-
- Basic attacks restore Health
- Base Cost: 550G
- Total Cost: 900G
- Sell Cost: 630G
15 Attack Damage
7% Life Steal
Damage Life Steal
-
- Good defensive starting item
- Base Cost: 450G
- Total Cost: 450G
- Sell Cost: 180G
110 Health
Enduring Focus
Restore 4 Health every 5 seconds.
After taking damage from a champion, restore Health over 8 seconds.
Helping Hand
Attacks deal 5 bonus physical damage to minions. Health Health Regen Lane
-
- Good starting item for attackers
- Base Cost: 450G
- Total Cost: 450G
- Sell Cost: 180G
10 Attack Damage
80 Health
3% Life Steal
Health Damage Spell Vamp Lane
-
- Good starting item for casters
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
18 Ability Power
90 Health
Restoration
Restore 1.25 Mana every second. If you can't gain Mana, restore 0.55 Health instead.
Helping Hand
Attacks deal 5 bonus physical damage to minions. Health Lane Mana Regen Spell Damage
-
- Moderately increases Magic Resist
- Base Cost: 450G
- Total Cost: 850G
- Sell Cost: 595G
45 Magic Resist
Spell Block
-
- Greatly increases Ability Power
- Base Cost: 1200G
- Total Cost: 1200G
- Sell Cost: 840G
65 Ability Power
Spell Damage
-
- Provides Ability Power and Mana. Increases in power as you kill enemies.
- Base Cost: 350G
- Total Cost: 350G
- Sell Cost: 140G
15 Ability Power
50 Health
Glory
Takedowns grant Glory, up to 10. 5 Glory is lost on death.
Gain 4 Ability Power per Glory. Health Spell Damage Lane
-
- Provides damage and Life Steal on hit - Killing minions grant bonus Gold
- Base Cost: 450G
- Total Cost: 450G
- Sell Cost: 180G
7 Attack Damage
Reap
Restore 3 Health On-Hit.
Killing minions grants 1 gold, up to 100. Reaching the limit grants another 350 gold.
Damage On Hit Lane
-
- Base Cost: 450G
- Total Cost: 450G
- Sell Cost: 180G
Jungle Companions
Summon a Scorchclaw that assists you against monsters.
Scorchclaw's Slash
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately. Jungle
-
- Base Cost: 450G
- Total Cost: 450G
- Sell Cost: 180G
Jungle Companions
Summon a Gustwalker that assists you against monsters.
Gustwalker's Gait
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants Move Speed upon entering brush, increased when killing large monsters. Jungle
-
- Base Cost: 450G
- Total Cost: 450G
- Sell Cost: 180G
Jungle Companions
Summon a Mosstomper that assists you against monsters.
Mosstomper's Courage
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants a shield that regenerates after killing large monsters or out of combat. Jungle
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Active - Consume: Crush the Eye of the Herald, begining the ritual to summon Rift Herald. You may click the Rift Herald after it has summoned to control how it charges. This control effect can be done once when it is summoned, and once each time a nearby enemy structure dies. Trinket Active
-
- Base Cost: 450G
- Total Cost: 450G
- Sell Cost: 180G
Jungle Companions
Summon a Mosstomper that assists you against monsters.
Mosstomper's Courage
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants a shield that regenerates after killing large monsters or out of combat. Jungle
-
- Base Cost: 450G
- Total Cost: 450G
- Sell Cost: 180G
Jungle Companions
Summon a Gustwalker that assists you against monsters.
Gustwalker's Gait
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants Move Speed upon entering brush, increased when killing large monsters. Jungle
-
- Base Cost: 450G
- Total Cost: 450G
- Sell Cost: 180G
Jungle Companions
Summon a Scorchclaw that assists you against monsters.
Scorchclaw's Slash
The companion grows as you hunt monsters, empowering your Smite. When fully grown, it periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately. Jungle
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Health Regen Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Reinforced: Reduces incoming damage by 80%, including True Damage, when no enemy Lane Minions or Rift Herald are nearby. Armor Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Health Regen Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Armor Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Reinforced: Reduces incoming damage by 66%, including True Damage, when no enemy Lane Minions or Rift Herald are nearby.
Regeneration: Base turrets have health regeneration, but cannot regenerate past their current segment. Base turrets are segmented at 33%, 66% and 100% health. Armor Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Armor Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Armor Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Armor Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Armor Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Armor Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Armor Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Armor
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Health Regen Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Health Regen Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Health Regen Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Health Regen Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Armor Mana Regen On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
On Hit
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Armor Damage
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Armor Mana Regen On Hit
-
- Consume to restore Health over time
- Base Cost: 50G
- Total Cost: 50G
- Sell Cost: 20G
Consume
Restores 120 Health over 15 seconds. Health Regen Consumable Lane Jungle
-
- Base Cost: 50G
- Total Cost: 50G
- Sell Cost: 5G
Active - Consume: Eat the biscuit to restore 12% missing Health over 5 seconds. Consuming or selling a biscuit permanently grants 30 maximum Health.
-
- Attack speed and a chargable magic hit
- Base Cost: 350G
- Total Cost: 700G
- Sell Cost: 490G
15 Attack Damage
Jolt
Energized Attacks deal an additional 50 magic damage. Damage On Hit
-
- Base Cost: 150G
- Total Cost: 1100G
- Sell Cost: 770G
15 Attack Damage
30 Armor
Armor Damage
-
- Base Cost: 212G
- Total Cost: 1337G
- Sell Cost: 936G
25 Attack Damage
10 Ability Haste
5 Lethality
Damage Cooldown Reduction Armor Penetration
-
- Base Cost: 400G
- Total Cost: 1150G
- Sell Cost: 805G
15 Attack Damage
250 Health
Health Damage
-
- Base Cost: 250G
- Total Cost: 250G
- Sell Cost: 175G
5 Ability Haste
Cooldown Reduction
-
- Restores Health over time. Refills at shop.
- Base Cost: 150G
- Total Cost: 150G
- Sell Cost: 60G
Active (2 charges)
Restores 100 Health over 12 seconds.
Refills upon visiting the shop. Health Regen Consumable Active Lane Jungle
-
- Restores Health and Mana over time and boosts combat power - Refills at Shop
- Base Cost: 350G
- Total Cost: 500G
- Sell Cost: 200G
Active - Consume: Consumes a charge to restore 100 Health and 75 Mana over 12 seconds. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. Holds up to 3 charges and refills upon visiting the shop.
Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage. Active Consumable Health Regen Lane Mana Regen
-
- Increases Health and provides Stealth Wards over time
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 250G
15% Heal and Shield Power
20 Ability Power
20 Ability Haste
Recovery
Restores 10 Mana every 5 seconds. If you can't gain mana, restores 3 Health instead. Spell Damage Mana Regen Cooldown Reduction Lane
-
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 250G
300 Health
35 Ability Power
15 Ability Haste
Health Spell Damage Cooldown Reduction Lane
-
- Good starting item for tanks
- Base Cost: 950G
- Total Cost: 950G
- Sell Cost: 665G
150 Health
Recovery: Restores 20 Health every 5 seconds. Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).
Health Health Regen Lane
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
This savory blend of free-range, grass-fed Avarosan game hens and organic, non-ZMO Freljordian herbs contains the essential nutrients necessary to keep your Poro purring with pleasure.
All proceeds will be donated towards fighting Noxian animal cruelty. Active - Consume: Serves a scrumptious scoop to a nearby Poro, causing it to grow in size.
-
- Used to disable wards and invisible traps in an area.
- Base Cost: 75G
- Total Cost: 75G
- Sell Cost: 30G
Consume
Places a Control Ward that grants vision and reveals enemy Stealth Wards, traps and Camouflaged enemies. Consumable Lane Stealth
-
- Use to temporarily provide vision in an area
- Base Cost: 40G
- Total Cost: 40G
- Sell Cost: 16G
Active - Consume: Places a Stealth Ward on the ground that lasts 60 seconds, is Invisible to enemies but grants your team vision of the surrounding area. Consumable Lane Stealth
-
- Activate to speed up nearby allies.
- Base Cost: 400G
- Total Cost: 2200G
- Sell Cost: 1540G
50 Ability Power
15 Ability Haste
4% Move Speed
125% Base Mana Regen
Inspiring Speech
Grant nearby allies 30% Move Speed for 4 seconds. Spell Damage Mana Regen Active Cooldown Reduction Nonboots Movement
-
- Temporarily increases defenses. Leaves a trail for allies to follow.
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 200G
Consume
Grants 300 Health, 25% Tenacity and increased size for 3 minutes. While active, you leave a path behind that boosts allied champions' Move Speed by 15%. Health Consumable Nonboots Movement Tenacity
-
- Temporarily grants Ability Power and Bonus Damage to champions and turrets.
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 200G
Consume
Grants 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s against champions). Consumable Mana Regen Spell Damage
-
- Temporarily grants Attack Damage and heals you when dealing physical damage to champions.
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 200G
Consume
Grants 30 Attack Damage and 12% Physical Vamp against champions for 3 minutes. Consumable Damage Life Steal Spell Vamp
-
- Base Cost: 300G
- Total Cost: 300G
- Sell Cost: 300G
Helps you get on a head.Active - Consume: This juice does nothing.
Damage Consumable
-
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 500G
Juices do not stack with themselves, but you can have multiple different ones active.Active - Consume: Automatically activates on Combat Start. Drink to gain 30+ 10% bonus Ability Power or 18+ 10% bonus Attack Damage for the next round.
Made with 100% real cherries. Warning: May cause imbiber to deal tons of damage. Spell Damage Consumable
-
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 500G
Juices do not stack with themselves, but you can have multiple different ones active.Active - Consume: Automatically activates on Combat Start. Drink to gain 300+ 10% Health for the next round.
Our specially formulated veggie blend is proven to harden your skin to resist even the strongest attacks! Health Consumable
-
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 500G
Juices do not stack with themselves, but you can have multiple different ones active.Active - Consume: Automatically activates on Combat Start. Drink to gain 20+ 15% Ability Haste for the next round.
For people who gotta go FAST. Made with lightning. REAL lightning! Consumable Cooldown Reduction
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Active - Consume: Roll to gain 1 additional reroll.
Selling this or using all your rerolls will automatically consume this.
For when skill isn't enough. Consumable
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Active - Consume: Roll to gain 5 additional rerolls.
Selling this or using all your rerolls will automatically consume this.
For when skill isn't enough. Consumable
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Consume
Grants 1 Skill Point.
This item does not increase your level or allow allocating skill points past the normal maximum in a skill Consumable
-
- Base Cost: 50G
- Total Cost: 50G
- Sell Cost: 20G
Consume
Grants 5 true damage on hit against minions for 60 seconds. When this effect expires, gain 40 gold. Health Consumable Tenacity
-
- Base Cost: 50G
- Total Cost: 50G
- Sell Cost: 20G
Consume
Grants 20 Adaptive Force for 60 seconds. Consumable Tenacity
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Active - Consume: Kill target lane minion. (0s)
-
- Activate to become invincible but unable to take actions
- Base Cost: 500G
- Total Cost: 1600G
- Sell Cost: 640G
40 Ability Power
25 Armor
Time Stop (Single use)
Enter Stasis for 2.5 seconds. Armor Spell Damage Active
-
- Base Cost: 500G
- Total Cost: 1600G
- Sell Cost: 640G
40 Ability Power
25 Armor
Shattered Time
Armguard is broken, but can still be upgraded.
After breaking one Armguard, the shopkeeper will only sell you Shattered Armguard.
-
- Base Cost: 300G
- Total Cost: 300G
- Sell Cost: 90G
25 Move Speed
Grants an additional 10 Move Speed. Boots that build from Slightly Magical Footwear retain this bonus Move Speed. Boots
-
- Base Cost: 1000G
- Total Cost: 3300G
- Sell Cost: 2310G
30 Attack Damage
550 Health
Tyranny
Gain 2% of your bonus Health as Attack Damage.
Retribution
Gain up to 10% increased Attack Damage based on your percent missing Health. Health Damage
-
- Base Cost: 800G
- Total Cost: 2800G
- Sell Cost: 1960G
400 Health
25 Armor
25 Magic Resist
10 Ability Haste
Anguish
Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt. Health Spell Block Armor Cooldown Reduction
-
- Base Cost: 700G
- Total Cost: 2800G
- Sell Cost: 1960G
80 Ability Power
600 Mana
20 Ability Haste
Baleful Blaze
Damaging Abilities deals bonus magic damage for 3 seconds.
Blackfire
For each enemy champion, epic and large monster affected by your Baleful Blaze, gain 4% Ability Power. Spell Damage Mana Cooldown Reduction
-
- Base Cost: 800G
- Total Cost: 2900G
- Sell Cost: 2030G
400 Health
80 Magic Resist
100% Base Health Regen
Magebane
After not taking magic damage for 15 seconds, gain a magic shield. Health Spell Block Health Regen
-
- Base Cost: 500G
- Total Cost: 900G
- Sell Cost: 630G
30 Ability Power
Inflame
Damaging Abilities deal 15 bonus magic damage over 3 seconds.
Deals an additional 45 magic damage to monsters. Spell Damage
-
- Nearby enemies take more magic damage
- Base Cost: 850G
- Total Cost: 2300G
- Sell Cost: 1610G
200 Health
30 Armor
30 Magic Resist
20 Ability Haste
Coruscation: After Immobilizing champions or being Immobilized, cause that target and all nearby enemy champions to take 7% increased damage for 5 seconds.
Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist. Health Spell Block Armor
-
- Base Cost: 800G
- Total Cost: 2400G
- Sell Cost: 1680G
250 Health
40 Armor
4% Move Speed
Lead the Way
While moving, build up to 20 bonus Move Speed.
At max speed: Create a trail that grants allied champions Move Speed equal to 15% of yours. If you are Melee, your next Attack Slows the target by 50% for 1 second.
Health Armor Nonboots Movement
-
- Increases Ability Power based on maximum Mana
- Base Cost: 450G
- Total Cost: 2900G
- Sell Cost: 2030G
70 Ability Power
600 Mana
25 Ability Haste
Awe
Gain Ability Power equal to 1% bonus Mana.
Manaflow (8s, max 5 charges)
Landing Abilities grants 5 max Mana (doubled vs. champions).
Transforms into Seraph's Embrace at 360 max Mana. Spell Damage Mana
-
- Increases Attack Damage based on maximum Mana
- Base Cost: 1100G
- Total Cost: 2900G
- Sell Cost: 2030G
35 Attack Damage
500 Mana
15 Ability Haste
Awe
Gain bonus Attack Damage.
Manaflow (8s, max 4 charges)
Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions).
Transforms into Muramana at 360 max Mana. Damage Mana Cooldown Reduction On Hit
-
- Increases Attack Damage based on maximum Health
- Base Cost: 700G
- Total Cost: 1000G
- Sell Cost: 700G
45 Move Speed
Wall Walk (0s)
Gain the ability to walk through walls for 6 seconds. While inside walls, gain 125 move speed. Casting a spell or attacking will end this effect. Boots
-
- Enhances Move Speed and Attack Speed
- Base Cost: 300G
- Total Cost: 1100G
- Sell Cost: 770G
25% Attack Speed
45 Move Speed
Attack Speed Boots
-
- Enhances Move Speed and reduces the effect of slows
- Base Cost: 700G
- Total Cost: 1000G
- Sell Cost: 700G
60 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%. Boots
-
- Spend Mana to recover Health
- Base Cost: 600G
- Total Cost: 900G
- Sell Cost: 630G
40 Move Speed
Voidborn
Gain Empowered Recall.
Symbiosis
After traveling 150000 units of distance, transform into Synchronized Souls. Boots
-
- Base Cost: 500G
- Total Cost: 1900G
- Sell Cost: 1330G
35 Ability Power
10% Heal and Shield Power
75% Base Mana Regen
15 Ability Haste
Puffcap Toxin: Dealing damage applies 40% Grievous Wounds to champions for 3 seconds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Spell Damage Mana Regen
-
- Base Cost: 300G
- Total Cost: 900G
- Sell Cost: 630G
200 Health
50% Base Mana Regen
Harmony: Gain 25% Base Health Regen per 25% Base Mana Regen.
'These blessed waters still carry their power to the worthy.' Health Mana Regen
-
- Base Cost: 0G
- Total Cost: 900G
- Sell Cost: 630G
45 Move Speed
Voidborn
Gain Empowered Recall.
Synchrony
Gain 45 Move Speed when out of combat. Boots
-
- Enhances Move Speed and magic damage
- Base Cost: 800G
- Total Cost: 1100G
- Sell Cost: 770G
12 Magic Penetration
45 Move Speed
Boots Magic Penetration
-
- Summon wraiths to slow and reveal enemy champions
- Base Cost: 350G
- Total Cost: 1050G
- Sell Cost: 735G
150 Health
25 Armor
5 Ability Haste
'Fashionable and functional.' Health Armor
-
- Increases Armor and Cooldown Reduction
- Base Cost: 50G
- Total Cost: 900G
- Sell Cost: 630G
25 Armor
300 Mana
10 Ability Haste
Armor Mana Cooldown Reduction
-
- Periodically revives champion upon death
- Base Cost: 800G
- Total Cost: 3200G
- Sell Cost: 1280G
55 Attack Damage
45 Armor
Rebirth
Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of Stasis. Armor Damage
-
- Massively enhances critical strikes
- Base Cost: 675G
- Total Cost: 3450G
- Sell Cost: 2415G
65 Attack Damage
25% Critical Strike Chance
40% Critical Strike Damage
Critical Strike Damage
-
- Base Cost: 750G
- Total Cost: 3000G
- Sell Cost: 2100G
55 Attack Damage
35% Attack Speed
0% Critical Strike Chance
Practice Makes Lethal
On-Attack, gain Critical Strike Chance permanently up to 25%.
Flurry
On-Attacking an enemy champion, gain 30% Attack Speed for 6 seconds (30 second cooldown).
Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes. Damage Critical Strike Attack Speed
-
- Overcomes enemies with high Health recovery and Armor
- Base Cost: 450G
- Total Cost: 3300G
- Sell Cost: 2310G
35 Attack Damage
35% Armor Penetration
25% Critical Strike Chance
Grievous Wounds
Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds. Damage Critical Strike Armor Penetration
-
- Overcomes enemies with high Armor
- Base Cost: 750G
- Total Cost: 1450G
- Sell Cost: 1015G
20 Attack Damage
18% Armor Penetration
Armor Penetration Damage
-
- Overcomes enemies with high health and armor
- Base Cost: 350G
- Total Cost: 3100G
- Sell Cost: 2170G
35 Attack Damage
40% Armor Penetration
25% Critical Strike Chance
Damage Critical Strike Armor Penetration
-
- Base Cost: 925G
- Total Cost: 2900G
- Sell Cost: 2030G
25 Attack Damage
30 Armor
30 Magic Resist
10 Ability Haste
Big Hands: While in combat with enemy champions, turrets, or epic monsters, gains 0.5% - (based on seconds in-combat) max health as bonus physical damage. Spell Block Armor Damage Lane
-
- Base Cost: 2900G
- Total Cost: 2900G
- Sell Cost: 2030G
70 Ability Power
1000 Mana
25 Ability Haste
Awe
Gain Ability Power equal to 2% bonus Mana.
Lifeline (0s)
Taking damage that would reduce your Health below 30% grants a 200 + 20% current Mana Shield for 3 seconds. Spell Damage Mana
-
- Grants Ability Power for kills and assists
- Base Cost: 1150G
- Total Cost: 1500G
- Sell Cost: 1050G
20 Ability Power
100 Health
Glory
Takedowns grant Glory, up to 25. 10 Glory is lost on death.
Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory. Health Spell Damage Nonboots Movement
-
- Base Cost: 2900G
- Total Cost: 2900G
- Sell Cost: 2030G
35 Attack Damage
860 Mana
15 Ability Haste
Awe
Gain 2% max Mana as bonus Attack Damage.
Shock
Attacks against champions deal 1.2% max Mana as bonus physical damage On-Hit.
Damaging Abilities against champions deal 3% - 4% max Mana as bonus physical damage. Damage Mana Cooldown Reduction On Hit Armor Penetration
-
- Attacks and kills give a small burst of speed
- Base Cost: 350G
- Total Cost: 1100G
- Sell Cost: 770G
15 Attack Damage
200 Health
Rage
Attacking grants Move Speed for 2 seconds. Health Damage Nonboots Movement
-
- Move faster while attacking enemies and gain a shield when on low health.
- Base Cost: 950G
- Total Cost: 2650G
- Sell Cost: 1855G
60% Attack Speed
25% Critical Strike Chance
8% Move Speed
Spectral Waltz
Become Ghosted. Critical Strike Attack Speed Nonboots Movement
-
- Enhances Move Speed and reduces incoming basic attack damage
- Base Cost: 600G
- Total Cost: 1200G
- Sell Cost: 840G
25 Armor
45 Move Speed
Plating
Reduces incoming damage from Attacks by 10%. Armor Boots
-
- Grants you and your ally bonuses when you cast your ultimate.
- Base Cost: 700G
- Total Cost: 2200G
- Sell Cost: 1540G
300 Health
25 Armor
25 Magic Resist
10 Ability Haste
Frostfire Tempest
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%. Health Spell Block Armor
-
- Base Cost: 250G
- Total Cost: 1200G
- Sell Cost: 840G
20 Attack Damage
20% Attack Speed
Damage Attack Speed
-
- Shields against large bursts of damage
- Base Cost: 775G
- Total Cost: 3200G
- Sell Cost: 2240G
400 Health
20% Tenacity
The Claws that Catch
Gain bonus Attack Damage.
Lifeline
Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds. Health Damage Tenacity
-
- Grants a bonus to next attack after spell cast
- Base Cost: 650G
- Total Cost: 900G
- Sell Cost: 630G
10 Ability Haste
Spellblade
After using an Ability, your next Attack deals bonus physical damage On-Hit.
On Hit
-
- Increases Health and healing effects
- Base Cost: 650G
- Total Cost: 2700G
- Sell Cost: 1890G
400 Health
50 Magic Resist
10 Ability Haste
100% Base Health Regen
Boundless Vitality
Heals and Shields on you are increased by 25%. Health Spell Block Health Regen Cooldown Reduction
-
- Base Cost: 400G
- Total Cost: 800G
- Sell Cost: 560G
200 Health
4% Move Speed
Health Nonboots Movement
-
- Increases Health and Cooldown Reduction
- Base Cost: 150G
- Total Cost: 800G
- Sell Cost: 560G
200 Health
10 Ability Haste
Health Cooldown Reduction
-
- High armor. Constantly deals damage to nearby enemies. Immobilize enemies to release a wave of damaging flame
- Base Cost: 1000G
- Total Cost: 2700G
- Sell Cost: 1890G
350 Health
50 Armor
10 Ability Haste
Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Health Armor Aura
-
- Increases maximum Mana as Mana is spent
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 280G
240 Mana
Manaflow (8s, max 4 charges)
Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360.
Helping Hand
Attacks deal an additional 5 physical damage to minions. Mana Mana Regen
-
- Dealing physical damage to enemy champions reduces their Armor
- Base Cost: 225G
- Total Cost: 3000G
- Sell Cost: 2100G
40 Attack Damage
400 Health
20 Ability Haste
Carve
Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times).
Fervor
Dealing physical damage grants 20 Move Speed for 2 seconds. Health Damage Cooldown Reduction On Hit Nonboots Movement Armor Penetration
-
- Grants Attack Damage, Life Steal and Life Steal now overheals
- Base Cost: 325G
- Total Cost: 3400G
- Sell Cost: 2380G
80 Attack Damage
15% Life Steal
Ichorshield
Convert excess healing from your Lifesteal to a Shield. Damage Life Steal
-
- Increases maximum Mana as Mana is spent
- Base Cost: 500G
- Total Cost: 3000G
- Sell Cost: 2100G
40 Attack Damage
20% Attack Speed
450 Health
Hexcharged
Gain 30 Ultimate Ability Haste.
Overdrive
After casting your Ultimate, gain 30% Attack Speed and 15% Move Speed for 8 seconds. Health Damage Attack Speed Cooldown Reduction Nonboots Movement
-
- Melee attacks hit nearby enemies, dealing damage and restoring Health
- Base Cost: 150G
- Total Cost: 3300G
- Sell Cost: 2310G
65 Attack Damage
15 Ability Haste
12% Life Steal
Cleave
Attacks deal physical damage to nearby enemies.Ravenous Crescent
Deal physical damage to enemies around you.
Your Life Steal applies to this damage. Damage Life Steal Cooldown Reduction On Hit
-
- Base Cost: 450G
- Total Cost: 2450G
- Sell Cost: 1715G
150 Health
75 Armor
Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. Health Armor
-
- Base Cost: 200G
- Total Cost: 800G
- Sell Cost: 560G
30 Armor
Thorns
When hit by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. Armor
-
- Melee attacks hit nearby enemies
- Base Cost: 500G
- Total Cost: 1200G
- Sell Cost: 840G
20 Attack Damage
Cleave
Attacks deal physical damage to nearby enemies.
Crescent
Deal physical damage to enemies around you. Damage On Hit
-
- Base Cost: 133G
- Total Cost: 3333G
- Sell Cost: 2333G
36 Attack Damage
30% Attack Speed
333 Health
15 Ability Haste
Spellblade
After using an Ability, your next Attack deals bonus physical damage On-Hit.
Quicken
Attacking grants 20 Move Speed for 2 seconds. Health Damage Attack Speed Cooldown Reduction On Hit Nonboots Movement
-
- Base Cost: 400G
- Total Cost: 1000G
- Sell Cost: 700G
40 Armor
Rock Solid
Reduce incoming damage from Attacks. Armor
-
- Grants massive Health and Health Regen
- Base Cost: 500G
- Total Cost: 3100G
- Sell Cost: 2170G
1000 Health
100% Base Health Regen
Warmog's Heart
If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second.
Warmog's Vitality
Gain bonus Health equal to 12% of your Item Health (0). Health Health Regen
-
- Restores Health on kill or assist
- Base Cost: 400G
- Total Cost: 3000G
- Sell Cost: 2100G
900 Health
100% Base Health Regen
Colossal Consumption (0s) per target
If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health.
Goliath
For each 1000 max Health, gain 3% increased size, up to 30%. Health Health Regen
-
- Ranged attacks fire two bolts at nearby enemies
- Base Cost: 850G
- Total Cost: 2650G
- Sell Cost: 1855G
40% Attack Speed
25% Critical Strike Chance
4% Move Speed
Wind's Fury
Attacks fire bolts at 2 additional enemies near the target.
Each bolt deals physical damage and applies On-Hit effects. Critical Strike Attack Speed On Hit Nonboots Movement
-
- Slight bonuses to Critical Strike Chance, Move Speed and Attack Speed
- Base Cost: 350G
- Total Cost: 1200G
- Sell Cost: 840G
15% Attack Speed
15% Critical Strike Chance
4% Move Speed
Critical Strike Attack Speed Nonboots Movement
-
- Movement builds charges that release chain lightning on basic attack
- Base Cost: 450G
- Total Cost: 2700G
- Sell Cost: 1890G
45 Attack Damage
30% Attack Speed
4% Move Speed
Electrospark
Attacks trigger chain lightning On-Hit, dealing magic damage with a cooldown.
Electroshock
Takedowns within 3 seconds of damaging the target reset Electrospark's cooldown. Damage Attack Speed On Hit Nonboots Movement
-
- Massively increases Ability Power
- Base Cost: 1200G
- Total Cost: 3600G
- Sell Cost: 2520G
130 Ability Power
Magical Opus
Increases your total Ability Power by 30%. Spell Damage
-
- Resist magic damage and claw your way back to life.
- Base Cost: 550G
- Total Cost: 2800G
- Sell Cost: 1960G
50% Attack Speed
45 Magic Resist
20% Tenacity
Fray
Attacks deal bonus magic damage On-Hit. Spell Block Attack Speed On Hit Tenacity
-
- Movement builds charges that release a sieging fire attack on release
- Base Cost: 850G
- Total Cost: 2650G
- Sell Cost: 1855G
35% Attack Speed
25% Critical Strike Chance
4% Move Speed
Sharpshooter
Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range. Critical Strike Attack Speed Nonboots Movement
-
- Tremendously empower other Energized effects.
- Base Cost: 500G
- Total Cost: 3100G
- Sell Cost: 2170G
65 Attack Damage
0% Attack Speed
25% Critical Strike Chance
Crit Harder
Critical attacks deal additional damage. Damage Critical Strike
-
- Grants a bonus to next attack after spell cast
- Base Cost: 200G
- Total Cost: 3200G
- Sell Cost: 2240G
115 Ability Power
4% Move Speed
10 Ability Haste
Spellblade
After using an Ability, your next Attack deals bonus magic damage On-Hit. Spell Damage On Hit Nonboots Movement
-
- Periodically blocks enemy abilities
- Base Cost: 200G
- Total Cost: 3000G
- Sell Cost: 2100G
105 Ability Power
40 Magic Resist
Annul
Grants a Spell Shield that blocks the next enemy Ability. Spell Block Spell Damage
-
- Grants Armor and Magic Resistance
- Base Cost: 400G
- Total Cost: 1100G
- Sell Cost: 770G
25 Armor
25 Magic Resist
10 Ability Haste
Spell Block Armor Cooldown Reduction
-
- Activate to heal allies and damage enemies in an area
- Base Cost: 900G
- Total Cost: 2300G
- Sell Cost: 1610G
200 Health
15 Ability Haste
100% Base Mana Regen
10% Heal and Shield Power
Intervention
Restore 200 - 400 Health to allied champions and deal 10% max Health true damage to enemy champions after 2.5 seconds. Health Mana Regen Cooldown Reduction
-
- Increases Ability Power and Cooldown Reduction
- Base Cost: 200G
- Total Cost: 850G
- Sell Cost: 595G
25 Ability Power
10 Ability Haste
Spell Damage Cooldown Reduction
-
- Partner with an ally to protect each other
- Base Cost: 400G
- Total Cost: 2300G
- Sell Cost: 1610G
200 Health
40 Armor
10 Ability Haste
100% Base Health Regen
Sacrifice
While near your Worthy ally, take 12% of the damage they receive and heal for 10% of the damage they deal to champions.Pledge (0s)
Designate an ally as Worthy. Health Health Regen Armor Aura Active Cooldown Reduction
-
- Massively increases Armor and slows enemy basic attacks
- Base Cost: 600G
- Total Cost: 2500G
- Sell Cost: 1750G
75 Armor
400 Mana
20 Ability Haste
Winter's Caress
Reduce the Attack Speed of nearby champions by 20%. Armor Mana Aura Cooldown Reduction
-
- Increases Move Speed and reduces duration of disabling effects
- Base Cost: 550G
- Total Cost: 1250G
- Sell Cost: 875G
20 Magic Resist
45 Move Speed
30% Tenacity
Boots Spell Block Tenacity
-
- Good starting item for mages
- Base Cost: 950G
- Total Cost: 950G
- Sell Cost: 665G
50 Ability Power
150 Health
Recovery: Restores 10 Mana every 5 seconds. If you can't gain mana, restores 15 Health instead.
Health Spell Damage Mana Regen Lane
-
- Increases Ability Power and Move Speed
- Base Cost: 500G
- Total Cost: 900G
- Sell Cost: 630G
30 Ability Power
4% Move Speed
Nonboots Movement Spell Damage
-
- Increases Heal and Shield Power, Mana Regeneration, and Cooldown Reduction
- Base Cost: 400G
- Total Cost: 600G
- Sell Cost: 420G
50% Base Mana Regen
8% Heal and Shield Power
Mana Regen
-
- Increases Attack Speed, Ability Power, and Cooldown Reduction
- Base Cost: 600G
- Total Cost: 3000G
- Sell Cost: 2100G
80 Ability Power
50% Attack Speed
15 Ability Haste
Icathian Bite
Attacks deal bonus magic damage On-Hit. Attack Speed Spell Damage On Hit
-
- Base Cost: 450G
- Total Cost: 2600G
- Sell Cost: 1820G
65 Ability Power
400 Health
Rimefrost
Damaging Abilities Slow enemies by 30% for 1 second. Health Spell Damage Slow
-
- Greatly enhances Move Speed when out of combat
- Base Cost: 700G
- Total Cost: 1000G
- Sell Cost: 700G
25 Move Speed
When out of combat for at least 5 seconds, increase this item's effect to 45. Boots
-
- Partner with an ally to protect each other
- Base Cost: 650G
- Total Cost: 2700G
- Sell Cost: 1890G
85 Ability Power
600 Mana
15 Ability Haste
Scorn
Gain 20 Ultimate Ability Haste.
Hatefog
Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
Spell Damage Mana
-
- Base Cost: 300G
- Total Cost: 2400G
- Sell Cost: 1680G
550 Health
500 Mana
15 Ability Haste
Awe
Gain Health.
Manaflow (8s, max 4 charges)
Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions).
Transforms into Fimbulwinter at 360 max Mana. Health Mana
-
- Base Cost: 2400G
- Total Cost: 2400G
- Sell Cost: 1680G
550 Health
860 Mana
15 Ability Haste
Awe
Gain Health.
Everlasting (0s)
Immobilizing or Slowing (Melee only) an enemy champion grants a Shield for 3 seconds.
The Shield is increased by 80% if more than one enemy is nearby. Health Mana
-
- Overcomes enemies with high health gain
- Base Cost: 450G
- Total Cost: 800G
- Sell Cost: 560G
15 Attack Damage
Grievous Wounds
Dealing physical damage to champions applies 40% Wounds for 3 seconds. Damage
-
- Base Cost: 1025G
- Total Cost: 3000G
- Sell Cost: 2100G
30 Attack Damage
30 Ability Power
25% Attack Speed
Wrath
Attacks deal 30 bonus magic damage On-Hit.
Seething Strike
Attacks grant 8% Attack Speed for 3 seconds. (stacks 4 times).
While fully stacked, every third Attack applies On-Hit effects twice. Damage Attack Speed Spell Damage On Hit
-
- Activate to increase all magic damage dealt to an enemy champion
- Base Cost: 850G
- Total Cost: 2900G
- Sell Cost: 2030G
120 Ability Power
10 Ability Haste
Active - The Silence: Deal magic damage equal to 15% of the Target's Max Health, and then amplify damage they take by 15% for 4 seconds (90(0s)). Spell Damage Cooldown Reduction
-
- Activate to gain 100% Critical Strike Chance for a short duration
- Base Cost: 800G
- Total Cost: 2300G
- Sell Cost: 1610G
30 Attack Damage
25% Attack Speed
18 Lethality
Active - Divine Blessing: Grants 100% Attack Speed and 100% Critical Strike Chance for 3 seconds or 3 basic attacks (90(0s)). Damage Critical Strike Attack Speed
-
- Attack Damage and Cooldown Reduction
- Base Cost: 100G
- Total Cost: 1050G
- Sell Cost: 735G
20 Attack Damage
10 Ability Haste
Damage Cooldown Reduction
-
- Increases Attack Damage and Lethality
- Base Cost: 300G
- Total Cost: 1000G
- Sell Cost: 700G
20 Attack Damage
10 Lethality
Damage Armor Penetration
-
- Base Cost: 1050G
- Total Cost: 3000G
- Sell Cost: 2100G
95 Ability Power
40% Magic Penetration
Magic Penetration Spell Damage
-
- Activate to remove all debuffs and grant massive Move Speed
- Base Cost: 900G
- Total Cost: 2850G
- Sell Cost: 1995G
60 Ability Power
30% Magic Penetration
15 Ability Haste
Life from Death
When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals. Spell Damage Magic Penetration
-
- Activate to remove all crowd control debuffs and grant massive Move Speed
- Base Cost: 125G
- Total Cost: 3200G
- Sell Cost: 2240G
40 Attack Damage
40 Magic Resist
10% Life Steal
ACTIVE
Quicksilver
Removes all crowd control debuffs (excluding Airborne) and grants Move Speed. Spell Block Damage Life Steal Active Nonboots Movement Tenacity
-
- Activate to remove all crowd control debuffs
- Base Cost: 900G
- Total Cost: 1300G
- Sell Cost: 910G
30 Magic Resist
Quicksilver
Remove all crowd control debuffs (excluding Airborne). Active Spell Block
-
- Activate to greatly increase Move Speed
- Base Cost: 675G
- Total Cost: 2800G
- Sell Cost: 1960G
55 Attack Damage
18 Lethality
4% Move Speed
Haunt
Gain Move Speed while out of combat.
Wraith Step
Gain Move Speed and Ghosting for seconds. Damage Active Nonboots Movement Armor Penetration
-
- Greatly increases defenses, activate to slow nearby enemies
- Base Cost: 800G
- Total Cost: 2700G
- Sell Cost: 1890G
350 Health
75 Armor
Resilience
Receive 30% less damage from Critical Strikes.
Humility
Slow nearby enemies by 70% for 2 seconds. Health Armor Active Slow
-
- Activate to deal magic damage and slow target champion
- Base Cost: 100G
- Total Cost: 600G
- Sell Cost: 420G
20% Attack Speed
Bullseye
Damaging a champion deals bonus magic damage.
Attacks reduce this cooldown by 1 second. Attack Speed
-
- Increases Ability Power. Deal bonus magic damage on attack periodically.
- Base Cost: 300G
- Total Cost: 1100G
- Sell Cost: 770G
45 Ability Power
Revved
Damaging a champion deals bonus magic damage. Spell Damage
-
- Increases Attack Damage and Ability Power, activate to slow a target
- Base Cost: 750G
- Total Cost: 3250G
- Sell Cost: 2275G
80 Ability Power
40 Attack Damage
15% Omnivamp
ACTIVE (0s)
Lightning Bolt
Shocks the target enemy champion, dealing magic damage and slowing them by 40% for 2 seconds. Damage Life Steal Spell Damage Active Spell Vamp
-
- Deals additional physical damage when ambushing enemies
- Base Cost: 500G
- Total Cost: 1300G
- Sell Cost: 910G
30 Ability Power
200 Health
Madness
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%. Health Spell Damage
-
- Activate to dash forward and unleash a fiery explosion
- Base Cost: 700G
- Total Cost: 2600G
- Sell Cost: 1820G
60 Ability Power
350 Health
15 Ability Haste
Supersonic
Dash in target direction, unleashing missiles that deal magic damage. Health Spell Damage Active Cooldown Reduction Nonboots Movement
-
- Deals damage based on target's Health, can steal Move Speed
- Base Cost: 725G
- Total Cost: 3200G
- Sell Cost: 2240G
40 Attack Damage
25% Attack Speed
10% Life Steal
Mist's Edge
Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit.
Clawing Shadows
Attacking a champion 3 times Slows them by 30% for 1 second. Damage Attack Speed Life Steal Slow On Hit
-
- Increases Attack Damage and Magic Resist
- Base Cost: 200G
- Total Cost: 1300G
- Sell Cost: 910G
25 Attack Damage
25 Magic Resist
Lifeline
Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 2.5 seconds. Damage Spell Block
-
- Grants bonus Attack Damage when Health is low
- Base Cost: 750G
- Total Cost: 3100G
- Sell Cost: 2170G
60 Attack Damage
15 Ability Haste
40 Magic Resist
Lifeline
Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and 10% Omnivamp until end of combat. Spell Block Damage Life Steal Spell Vamp
-
- Activate to become invincible but unable to take actions
- Base Cost: 450G
- Total Cost: 3250G
- Sell Cost: 2275G
105 Ability Power
50 Armor
Time Stop
Enter Stasis for 2.5 seconds. Armor Spell Damage Active
-
- Increases Move Speed and Cooldown Reduction
- Base Cost: 350G
- Total Cost: 900G
- Sell Cost: 630G
10 Ability Haste
45 Move Speed
Ionian Insight
Gain 10 Summoner Spell Haste.
Boots Cooldown Reduction
-
- Reduce damage taken from champions by a flat amount. Attack while near multiple enemy champions to increase this amount for a short time.
- Base Cost: 675G
- Total Cost: 3100G
- Sell Cost: 2170G
45 Attack Damage
450 Health
Dragonforce
Gain 25 Basic Ability Haste.
Focused Will
Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times). Health Damage
-
- Base Cost: 500G
- Total Cost: 2950G
- Sell Cost: 2065G
75 Ability Power
350 Health
15 Ability Haste
Grievous Wounds
Dealing magic damage to champions applies 40% Wounds for 3 seconds. Health Spell Damage Cooldown Reduction
-
- Improves defense and reduces duration of disabling effects
- Base Cost: 750G
- Total Cost: 1750G
- Sell Cost: 1225G
70 Move Speed
Fleetfooted
Reduce the effectiveness of Slows by 25%.
Noxian Fervor
Gain 4% total Move Speed. Boots
-
- Base Cost: 750G
- Total Cost: 1650G
- Sell Cost: 1155G
25 Ability Haste
50 Move Speed
Ionian Insight
Gain 10 Summoner Spell Haste.
Noxian Haste
Empowering or protecting allies with abilities, dealing damage to enemy Champions with abilities, or casting a Summoner Spell grants Move Speed for 4 seconds.
Noxian Haste can only be triggered once per Ability cast. Cooldown Reduction Boots
-
- Base Cost: 750G
- Total Cost: 1850G
- Sell Cost: 1295G
40% Attack Speed
50 Move Speed
Noxian Gait
Attacks against Champions grant Move Speed On-Hit decaying over 2 seconds. Attack Speed Nonboots Movement
-
- Increases Move Speed and Cooldown Reduction
- Base Cost: 750G
- Total Cost: 2000G
- Sell Cost: 1400G
35 Magic Resist
50 Move Speed
30% Tenacity
Noxian Persistence (0s)
After taking magic damage from a Champion, gain a magic shield for 4 seconds. Spell Block Boots Tenacity
-
- Deal damage to empower your heals and shields
- Base Cost: 750G
- Total Cost: 1950G
- Sell Cost: 1365G
40 Armor
50 Move Speed
Plating
Reduces incoming damage from Attacks by 10%.
Noxian Endurance (0s)
After taking physical damage from a Champion, gain a physical shield for 4 seconds. Armor Boots
-
- Base Cost: 750G
- Total Cost: 1850G
- Sell Cost: 1295G
18 Magic Penetration
8% Magic Penetration
50 Move Speed
Boots Magic Penetration
-
- Base Cost: 750G
- Total Cost: 1650G
- Sell Cost: 1155G
55 Move Speed
Voidborn
Gain Empowered Recall.
Noxian Synchrony
Gain 45 Move Speed and 10% total Move Speed when out of combat. Boots
-
- Good starting item for attackers
- Base Cost: 950G
- Total Cost: 950G
- Sell Cost: 665G
30 Attack Damage
150 Health
15 Ability Haste
Health Damage Lane
-
- Provides trap and ward detection periodically
- Base Cost: 450G
- Total Cost: 2500G
- Sell Cost: 1750G
55 Attack Damage
15 Lethality
10 Ability Haste
Blackout
When you are near enemy Stealth Wards and traps, reveal them for 8 seconds.
Extinguish
Attacks do bonus damage to Wards. Damage Cooldown Reduction Armor Penetration
-
- Base Cost: 175G
- Total Cost: 3000G
- Sell Cost: 2100G
40 Attack Damage
500 Health
4% Move Speed
Skipper
Every fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures.
Boarding Party
Nearby allied siege and super minions gain Armor and Magic Resist. Health Damage Nonboots Movement
-
- Good starting item for attackers
- Base Cost: 950G
- Total Cost: 950G
- Sell Cost: 665G
25 Attack Damage
150 Health
5% Life Steal
Health Damage Life Steal Lane
-
- Activate to shield nearby allies from damage
- Base Cost: 700G
- Total Cost: 2200G
- Sell Cost: 1540G
200 Health
25 Armor
25 Magic Resist
10 Ability Haste
Devotion
Grant nearby allies a 200 - 360 Shield that decays over 2.5 seconds. Health Spell Block Armor Aura Active
-
- Greatly increases defense near multiple enemies.
- Base Cost: 1350G
- Total Cost: 3150G
- Sell Cost: 2205G
60 Armor
60 Magic Resist
15 Ability Haste
Fortify: Taking damage from a champion grants a stack of Armor and Magic Resist for 6 seconds.
Max 5 stacks; 1 per champion.
Active - Unbreakable: Gain a Shield that decays and grow in size. Spell Block Armor Active Cooldown Reduction
-
- Improves defense and grants regeneration upon being damaged
- Base Cost: 150G
- Total Cost: 1250G
- Sell Cost: 875G
200 Health
35 Magic Resist
100% Base Health Regen
Health Health Regen Spell Block
-
- Activate to remove all disabling effects from an allied champion
- Base Cost: 900G
- Total Cost: 2300G
- Sell Cost: 1610G
250 Health
100% Base Mana Regen
12% Heal and Shield Power
15 Ability Haste
Purify
Remove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health. Health Mana Regen Active Cooldown Reduction Tenacity
-
- Kill minions periodically to heal and grant gold to a nearby ally
- Base Cost: 1100G
- Total Cost: 3000G
- Sell Cost: 2100G
30 Attack Damage
35% Attack Speed
Shadow
Attacks deal 30 bonus magic damage On-Hit.
Juxtaposition
Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant 10% Armor Penetration and Magic Penetration for 5s. Damage Attack Speed On Hit Magic Penetration Armor Penetration
-
- Periodically place a Stealth Ward
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Cannot be sold
Active - Trinket: Places an effigy that lasts for seconds and appears exactly as Fiddlesticks does to enemies. Stores one charge every seconds, up to maximum 2 charges.
Enemy champions approaching an effigy will activate it, causing the effigy to fake a random action, after which the effigy will fall apart. Active Jungle Lane Trinket
-
- Periodically place a Stealth Ward
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Active (210 - 120s, max 2 charges)
Places an Invisible Stealth Ward that grants vision for 90-120 seconds. Active Jungle Lane Trinket
-
- Activate to reveal a nearby area of the map
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
UNIQUE Active - Hunter's Sight: An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown). Active Jungle Lane Trinket
-
- Lux creates a light zone that <status>Slows</status> by @Slow@ and reveals the area. After 5 seconds or on <recast>Recasting</recast> this Ability, it detonates, dealing <magicDamage>@TotalDamage@ magic damage</magicDamage> and <status>Slowing</status> for an additional @SlowLingerDuration@ second.
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Lucent Singularity Active Jungle Lane Trinket
-
- Grants increased range and reveals the targetted area
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Active (198 - 99s)
Reveals a distant area for 2 seconds and leaves a Ward that expires upon spotting an enemy champion. Active Trinket
-
- Disables nearby invisible wards and traps for a duration
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Active (160 - 100s, max 2 charges)
Reveals enemy Stealth Wards and traps around you for 6 seconds. Active Trinket
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Obtained from a Cat Shaco Box. Click to Consume: Gain gold.
Consumable Gold Income
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
'Party Favor'Obtained from a Party Drake. Click to Consume: Gain a pile of gold, and 1 skill point!
Skill Points will not take you over your maximum number of skill points, nor will they make you better at playing League of Legends. Additional terms and conditions may apply. Consumable Gold Income
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Active - Consume: Gain 0 gold.
Bonus gold given to an ally when Pyke executes an enemy champion using his Ultimate Ability. If no ally was involved in the kill, Pyke gets to keep the Cut! Consumable Gold Income
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
50 Ability Power
15 Ability Haste
25% Critical Strike Chance
Wrath and Ruin
On spell cast, gain 2.5% critical chance for 6 seconds, stacking up to 20%.
Salvage the Wreckage
Your spells have a chance equal to your crit chance to grant you or your targeted ally a shield for for 3s.
Critical Strike Spell Damage Cooldown Reduction
-
- Shield and heal effects on other units grant both of you Attack Speed and their attacks deal additional on-hit magic damage.
- Base Cost: 700G
- Total Cost: 2200G
- Sell Cost: 1540G
45 Ability Power
10% Heal and Shield Power
125% Base Mana Regen
4% Move Speed
Sanctify
Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit. Attack Speed Spell Damage Mana Regen Nonboots Movement
-
- Base Cost: 375G
- Total Cost: 2900G
- Sell Cost: 2030G
60 Attack Damage
15 Ability Haste
25% Critical Strike Chance
Essence Drain
Attacks grant Mana On-Hit. Damage Critical Strike Mana Regen Cooldown Reduction On Hit
-
- Eye of the Herald - a Gift of the Void.
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Active - Consume: Crush the Eye of the Herald, begining the ritual to summon Rift Herald. You may click the Rift Herald after it has summoned to control how it charges. This control effect can be done once when it is summoned, and once each time a nearby enemy structure dies. Trinket Active
-
- Kalista's spear that binds an Oathsworn Ally.
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Active - Consume: Bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another. Consumable
-
- Kalista's spear that binds an Oathsworn Ally.
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Active - Consume: Bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.
Required to use Kalista's Ultimate Ability. Consumable
-
- Build momentum as you move around then smash into enemies.
- Base Cost: 900G
- Total Cost: 2900G
- Sell Cost: 2030G
350 Health
55 Armor
4% Move Speed
Shipwrecker
While moving, build up to 20 bonus Move Speed. Your next Attack discharges built up Move Speed to deal bonus physical damage.
Unsinkable
Reduce the effectiveness of Slows by 25%. Health Armor Slow Nonboots Movement
-
- Deals area of effect damage based on owner's health
- Base Cost: 50G
- Total Cost: 3300G
- Sell Cost: 2310G
40 Attack Damage
600 Health
Cleave
Attacks deal physical damage on-hit and to enemies behind the target.
Titanic Crescent
Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target. Health Health Regen Damage On Hit
-
- Grants Health and Health Regen
- Base Cost: 100G
- Total Cost: 800G
- Sell Cost: 560G
200 Health
100% Base Health Regen
Health Health Regen
-
- Restores Mana upon levelling up.
- Base Cost: 250G
- Total Cost: 1200G
- Sell Cost: 840G
40 Ability Power
300 Mana
10 Ability Haste
Enlighten
Levelling up restores 20% max Mana over 3 seconds. Spell Damage Mana Mana Regen Cooldown Reduction
-
- Base Cost: 200G
- Total Cost: 1300G
- Sell Cost: 910G
350 Health
375 Mana
Eternity
Restores 10% of the damage taken from champions as Mana.
Casting an Ability heals for 25% of Mana spent. Health Health Regen Mana Mana Regen
-
- Periodically blocks enemy abilities
- Base Cost: 850G
- Total Cost: 3000G
- Sell Cost: 2100G
50 Attack Damage
15 Lethality
250 Health
Annul
Grants a Spell Shield that blocks the next enemy Ability. Health Damage Armor Penetration
-
- Gain gold and upgrade by damaging enemy champions
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
10 Ability Power
25 Health
25% Base Mana Regen
2 Gold Per 10 Seconds
Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 36 seconds. Quest: Earn 500 gold from this item to transform it into Frostfang, gaining Active - Warding.
This item grants reduced gold from minions if anyone on your team with this item kill excessive numbers of them. Health Spell Damage Mana Regen Gold Income Lane
-
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
15 Ability Power
70 Health
50% Base Mana Regen
3 Gold Per 10 Seconds
Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 36 seconds. Quest: Earn 1000 gold from this item to transform it into World Rune T2.
This item grants reduced gold from minions if anyone on your team with this item kill excessive numbers of them.
ACTIVE
Ward
Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop. Gold Income Lane Mana Regen Spell Damage
-
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
40 Ability Power
75 Health
100% Base Mana Regen
3 Gold Per 10 Seconds
This item grants reduced gold from minions if anyone on your team with this item kill excessive numbers of them.
ACTIVE
Ward
Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop. Gold Income Lane Mana Regen Spell Damage
-
- Gain gold and upgrade by executing minions alongside allies
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
4 Attack Damage
50 Health
50% Base Health Regen
2 Gold Per 10 Seconds
{{ Item_Support_Spoils_Of_War_01 }} Quest: Earn 500 gold from this item to transform it into Runesteel Spaulders, gaining {{ Item_Active_Named_NoBullet }} Warding.
{{ Item_Support_Minion_Warning }} Health Health Regen Damage Gold Income Lane
-
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
6 Attack Damage
100 Health
75% Base Health Regen
3 Gold Per 10 Seconds
Spoils of War: While nearby an allied champion, Attacks execute minions below 0% of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 0 seconds (Max 0 charges). Quest: Earn 1000 gold from this item to transform it into Pauldrons of Whiterock.
This item grants reduced gold from minions if anyone on your team with this item kill excessive numbers of them.
ACTIVE
Ward
Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop. Health Health Regen Gold Income Lane
-
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
15 Attack Damage
250 Health
100% Base Health Regen
3 Gold Per 10 Seconds
This item grants reduced gold from minions if anyone on your team with this item kill excessive numbers of them.
ACTIVE
Ward
Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop. Health Health Regen Gold Income Lane
-
- Gain gold and upgrade by executing minions alongside allies
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
7 Ability Power
50 Health
50% Base Health Regen
2 Gold Per 10 Seconds
{{ Item_Support_Spoils_Of_War_01 }} Quest: Earn 500 gold from this item to transform it into Targon's Buckler, gaining {{ Item_Active_Named_NoBullet }} Warding.
{{ Item_Support_Minion_Warning }} Health Health Regen Spell Damage Gold Income Lane
-
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
10 Ability Power
100 Health
75% Base Health Regen
3 Gold Per 10 Seconds
Spoils of War: While nearby an allied champion, Attacks execute minions below 0% of their max Health. Killing a minion grants the same kill gold to the nearest allied champion. These effects recharge every 0 seconds (Max 0 charges). Quest: Earn 1000 gold from this item to transform it into Bulwark of the Mountain.
This item grants reduced gold from minions if anyone on your team with this item kill excessive numbers of them.
ACTIVE
Ward
Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop. Health Health Regen Gold Income Lane
-
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
20 Ability Power
250 Health
100% Base Health Regen
3 Gold Per 10 Seconds
This item grants reduced gold from minions if anyone on your team with this item kill excessive numbers of them.
ACTIVE
Ward
Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop. Health Health Regen Gold Income Lane
-
- Gain gold and upgrade by damaging enemy champions
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
6 Attack Damage
25 Health
25% Base Mana Regen
2 Gold Per 10 Seconds
Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 36 seconds. Quest: Earn 500 gold from this item to transform it into Harrowing Crescent, gaining Active - Warding.
This item grants reduced gold from minions if anyone on your team with this item kill excessive numbers of them. Health Damage Mana Regen Gold Income Lane
-
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
10 Attack Damage
60 Health
50% Base Mana Regen
3 Gold Per 10 Seconds
Tribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. This can occur up to 3 times every 36 seconds. Quest: Earn 1000 gold from this item to transform it into Black Mist Scythe.
This item grants reduced gold from minions if anyone on your team with this item kill excessive numbers of them.
ACTIVE
Ward
Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop. Health Mana Regen Gold Income Lane
-
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
20 Attack Damage
75 Health
100% Base Mana Regen
3 Gold Per 10 Seconds
This item grants reduced gold from minions if anyone on your team with this item kill excessive numbers of them.
ACTIVE
Ward
Place an Invisible Stealth Ward that grants vision. Stores 0 Stealth Wards, which refill upon visiting the shop. Health Mana Regen Gold Income Lane
-
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
Health Spell Damage Mana Regen Gold Income Lane
-
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
100 Health
50% Base Health Regen
50% Base Mana Regen
5 Gold Per 10 Seconds
Support Quest
Earn 0 gold from this item to transform it into Bounty of Worlds.
Shared Riches (0s, max 0 charges)
While near an ally champion, damage enemy champions or kill minions to gain gold.Active (3 charges)
Places an Invisible Stealth Ward that grants vision. Spell Damage Mana Regen Gold Income Lane
-
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 160G
5 Gold Per 10 Seconds
75% Base Health Regen
75% Base Mana Regen
200 Health
Upgrade
This item can be upgraded into Bloodsong, Celestial Opposition, Dream Maker, Zaz'Zak's Realmspike, or Solstice Sleigh for free.Active (4 charges)
Places an Invisible Stealth Ward that grants vision. Spell Damage Mana Regen Gold Income Lane
-
- Base Cost: 0G
- Total Cost: 400G
- Sell Cost: 160G
200 Health
75% Base Health Regen
75% Base Mana Regen
5 Gold Per 10 Seconds
Blessing of the Mountain
Reduce incoming champion damage for 2 seconds after taking damage from a champion. When the effect ends, slow nearby enemies by 50% for 1.5 seconds.
Active (4 charges)
Places an Invisible Stealth Ward that grants vision. Health Health Regen Mana Regen Gold Income Lane
-
- Base Cost: 0G
- Total Cost: 400G
- Sell Cost: 160G
200 Health
75% Base Health Regen
75% Base Mana Regen
5 Gold Per 10 Seconds
Dream Maker
Healing or Shielding another ally blows Dream Bubbles to them for 3 seconds. Their next Attack deals bonus magic damage On-Hit and the next damage they take is reduced.Active (4 charges)
Places an Invisible Stealth Ward that grants vision. Health Health Regen Mana Regen Gold Income Lane
-
- Base Cost: 0G
- Total Cost: 400G
- Sell Cost: 160G
200 Health
75% Base Health Regen
75% Base Mana Regen
5 Gold Per 10 Seconds
Void Explosion
Dealing Ability damage to a champion causes an explosion that deals magic damage.
Active (4 charges)
Places an Invisible Stealth Ward that grants vision. Health Health Regen Mana Regen Gold Income Lane
-
- Base Cost: 0G
- Total Cost: 400G
- Sell Cost: 160G
200 Health
75% Base Health Regen
75% Base Mana Regen
5 Gold Per 10 Seconds
Going Sledding
Slowing or Immobilizing an enemy champion near allies restores Health and grants 20% decaying Move Speed for 2.5 seconds to you and a nearby ally. Active (4 charges)
Places an Invisible Stealth Ward that grants vision. Health Health Regen Mana Regen Gold Income Lane
-
- Base Cost: 0G
- Total Cost: 400G
- Sell Cost: 160G
200 Health
75% Base Health Regen
75% Base Mana Regen
5 Gold Per 10 Seconds
Spellblade
After using an Ability, your next Attack deals bonus physical damage On-Hit. If the target is a champion, they take increased damage for 4 seconds.Active (4 charges)
Places an Invisible Stealth Ward that grants vision. Health Health Regen Mana Regen Gold Income Lane
-
- Cannon Barrage fires at an increasing rate over time (additional 6 waves over the duration).
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
-
- <mainText>Cannon Barrage additionally fires a mega-cannonball at the center of the Barrage, dealing <trueDamage>bonus true damage</trueDamage> and <status>Slowing</status>.</mainText>
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Cannon Barrage additionally fires a mega-cannonball at the center of the Barrage, dealing bonus true damage and Slowing.
-
- Allies in the Cannon Barrage gain <speed>bonus Move Speed</speed>.
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Allies in the Cannon Barrage gain bonus Move Speed.
-
- Base Cost: 400G
- Total Cost: 800G
- Sell Cost: 560G
25 Ability Power
Grievous Wounds
Dealing magic damage to champions applies 40% Wounds for 3 seconds. Spell Damage
-
- Marks the ground, and returns you there after a few moments
- Base Cost: 550G
- Total Cost: 2500G
- Sell Cost: 1750G
20 Attack Damage
8 Lethality
Active - Soul Anchor: Mark your current location. After 4 seconds, return to that location (60(0s)). Damage Armor Penetration
-
- Marks the ground, and returns you there after a few moments
- Base Cost: 400G
- Total Cost: 3900G
- Sell Cost: 2730G
70 Attack Damage
21 Lethality
Active - Soul Anchor: Mark your current location. After 4 seconds, return to that location (45(0s)). Damage Armor Penetration
-
- Defer damage until later.
- Base Cost: 500G
- Total Cost: 2250G
- Sell Cost: 1575G
60 Ability Power
20 Ability Haste
125% Base Mana Regen
Coordinated Fire (0s) per target
Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health. Spell Damage Mana Regen Cooldown Reduction
-
- Grant Spell Shield after damaging an enemy with an ability
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
60 Ability Power
350 Health
15 Ability Haste
Vile Decay
Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 5% for 6 seconds, up to 30%. Spell Block Spell Damage Cooldown Reduction Magic Penetration
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
45 Ability Power
200 Health
12% Heal and Shield Power
15 Ability Haste
Effervescence
Gain +1.2% Attack Speed for every 1% Heal and Shield Power you have.
Peppermint
On-Hit, heal the lowest health ally champion near you for , prioritizing lower health allies. Health Spell Damage Cooldown Reduction On Hit
-
- Base Cost: 3000G
- Total Cost: 3000G
- Sell Cost: 2100G
300 Health
45 Armor
45 Magic Resist
30% Tenacity
The Feast: Whenever a nearby ally champion becomes affected by an immobilizing crowd control effect, instead you are stunned for that duration. (20(0s)). Health Spell Block Armor Tenacity
-
- Base Cost: 3000G
- Total Cost: 3000G
- Sell Cost: 2100G
70 Ability Power
30 Armor
30 Magic Resist
30% Tenacity
Chain Lightning: You deal 20% reduced ability damage. On a 1 second cadence, enemies you've damaged with abilities chain 66.6% of the ability damage you've dealt them to another nearby enemy, prioritizing champions. Spell Block Armor Spell Damage Tenacity
-
- Base Cost: 3000G
- Total Cost: 3000G
- Sell Cost: 2100G
60% Attack Speed
600 Health
Encroaching Frost: On-Hit, apply a stacking {{ Item_Melee_Ranged_Split }} move speed slow for 1.5 seconds. This effect stacks up to 35%.
{{ Item_Melee_Ranged_Rules }}
Health Damage Attack Speed Slow
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
60 Ability Power
5% Move Speed
22% Armor Penetration
30% Magic Penetration
Giant Slayer
Deal up to 15% bonus damage against champions with greater max Health than you.
Max damage increase reached when Health difference is greater than 2500. Spell Damage Cooldown Reduction Nonboots Movement Magic Penetration Armor Penetration
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
50 Ability Power
12% Heal and Shield Power
25 Ability Haste
Promise
Gain 20% of your Promised ally's Ability Power, and grant your Promised ally 20% of your Ability Haste.
ACTIVE (0s)
Promise
Make a Promise to an ally. Spell Damage Cooldown Reduction
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
35 Attack Damage
12 Lethality
Char (0s)
Your next Ability hit Burns enemies for % to % current Health physical damage over 4 seconds, based on how much more max Health they have than you.
Bonus damage maximum is reached at 2000 health difference Damage Armor Penetration
-
- Move Speed, Magic Resist, and max Health Regeneration
- Base Cost: 750G
- Total Cost: 2800G
- Sell Cost: 1960G
400 Health
55 Magic Resist
4% Move Speed
Steadfast
Gain 70 Magic Resist and 6% bonus Move Speed after taking magic damage from Champions 8 times. Health Spell Block Nonboots Movement
-
- Base Cost: 600G
- Total Cost: 2950G
- Sell Cost: 2065G
30 Attack Damage
400 Health
300 Mana
10 Ability Haste
Eternity: Restore Mana equal to 15% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second. Innervate: After using an ability, restore 3% missing Health and 3% missing Mana over 3 seconds.
"Cast down the Noxians"
– Bobdyr, Temple Guardsman Health Damage Mana Cooldown Reduction
-
- Base Cost: 687G
- Total Cost: 7187G
- Sell Cost: 5031G
70 Attack Damage
120 Ability Power
50% Attack Speed
30% Critical Strike Chance
250 Health
30 Armor
30 Magic Resist
250 Mana
20 Ability Haste
10% Move Speed
10% Life Steal
100% Base Health Regen
100% Base Mana Regen
Doing Something: You are permanently On Fire!
"It must do something...
Declined, it does EVERYTHING" Health Spell Block Health Regen Armor Damage Critical Strike Attack Speed Life Steal Spell Damage Mana Mana Regen Cooldown Reduction Nonboots Movement
-
- Immobilizing a champion causes lightning to strike them
- Base Cost: 600G
- Total Cost: 2700G
- Sell Cost: 1890G
75 Ability Power
25 Ability Haste
Hypershot
Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds.
Deal 10% increased damage to enemies Revealed by this item.
Focus
When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds. Spell Damage
-
- Massive amounts of Cooldown Reduction
- Base Cost: 450G
- Total Cost: 3000G
- Sell Cost: 2100G
70 Ability Power
350 Health
25 Ability Haste
4% Move Speed
Spelldance
Dealing magic or true damage to champions grants Move Speed for 4 seconds. Health Spell Damage Nonboots Movement
-
- Base Cost: 700G
- Total Cost: 1100G
- Sell Cost: 770G
25 Ability Power
13% Magic Penetration
Magic Penetration Spell Damage
-
- Base Cost: 400G
- Total Cost: 1600G
- Sell Cost: 1120G
40 Ability Power
25 Magic Resist
Annul
Grants a Spell Shield that blocks the next enemy Ability. Spell Block Spell Damage
-
- Base Cost: 950G
- Total Cost: 3100G
- Sell Cost: 2170G
70 Ability Power
350 Health
15 Ability Haste
Void Corruption
For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.
Void Infusion
Gain 2% of your bonus Health as Ability Power. Health Spell Damage Cooldown Reduction Spell Vamp
-
- Base Cost: 465G
- Total Cost: 1265G
- Sell Cost: 886G
20 Ability Power
250 Health
5% Omnivamp
Health Spell Damage Spell Vamp
-
- Base Cost: 815G
- Total Cost: 2765G
- Sell Cost: 1936G
90 Ability Power
300 Health
25 Ability Haste
Soulrend: Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 25% Move Speed for 1.5 seconds (30(0s) per champion).
Mythic Passive: Grants all other Legendary items 5 Ability Haste.
Damaging a new champion will extend the duration of the Move Speed bonus. Health Spell Damage Cooldown Reduction Nonboots Movement
-
- Base Cost: 850G
- Total Cost: 3000G
- Sell Cost: 2100G
75 Ability Power
350 Health
Azakana's Gaze: Dealing Ability damage burns enemies for {{ Item_Melee_Ranged_Split }} max Health magic damage every second for 4 seconds. Dark Pact: Gain 2% of your bonus Health as Ability Power.
Azakana's Gaze deals a maximum of 40 damage to monsters. Health Spell Damage
-
- Base Cost: 1100G
- Total Cost: 1100G
- Sell Cost: 770G
150 Health
10 Ability Haste
10 Armor
15 Magic Resist
Arcane Cache
This item can store up to 3 purchased Control Wards. Health Spell Block Armor Active Cooldown Reduction
-
- Base Cost: 350G
- Total Cost: 350G
- Sell Cost: 140G
80 Health
25% Base Mana Regen
Arcane Cache: This item can store up to 2 purchased Control Wards.
Health Damage Spell Damage Mana Regen Active Cooldown Reduction
-
- Base Cost: 50G
- Total Cost: 900G
- Sell Cost: 630G
20 Ability Power
100% Base Mana Regen
10 Ability Haste
Spell Damage Mana Regen Cooldown Reduction
-
- Base Cost: 1200G
- Total Cost: 2300G
- Sell Cost: 1610G
250 Health
20 Ability Haste
25 Armor
30 Magic Resist
Arcane Cache
This item can store up to 3 purchased Control Wards.
Behold
Increase your Stealth Ward and Control Ward placement caps by 1. Health Spell Block Armor Active Cooldown Reduction
-
- Base Cost: 465G
- Total Cost: 2865G
- Sell Cost: 2006G
85 Ability Power
250 Health
600 Mana
20 Ability Haste
Safeguard: You are Safeguarded, reducing incoming champion damage by 40%. Safeguard persists for 2.5 seconds after taking champion damage. (40(0s)).
Mythic Passive: Grants all other Legendary items 1% Move Speed and 8 Ability Power.
Item cooldown is restarted when damage is taken from champions. Health Spell Damage Mana Nonboots Movement
-
- Base Cost: 900G
- Total Cost: 3200G
- Sell Cost: 2240G
110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strikes enemies below 40% Health, dealing 20% increased damage. Spell Damage Magic Penetration
-
- Base Cost: 900G
- Total Cost: 2900G
- Sell Cost: 2030G
90 Ability Power
15 Magic Penetration
4% Move Speed
Stormraider
Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them and grants 25% Move Speed for 1.5 seconds.
Squall
After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies and grants 30 gold. Spell Damage Gold Income Nonboots Movement Magic Penetration
-
- Base Cost: 225G
- Total Cost: 1100G
- Sell Cost: 770G
30 Attack Damage
Active - Crescent: Deal damage to nearby enemies. Damage Active
-
- Base Cost: 425G
- Total Cost: 3000G
- Sell Cost: 2100G
40 Attack Damage
300 Health
40 Magic Resist
Active - Quicksilver: Remove all crowd control debuffs and gain Tenacity and Slow Resistance. Health Spell Block Damage Active Tenacity
-
- Base Cost: 275G
- Total Cost: 3300G
- Sell Cost: 2310G
60 Attack Damage
15 Ability Haste
50 Armor
Ignore Pain
A percentage of damage taken is dealt to you over 3 seconds instead.
Defy
When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds. Armor Damage
-
- Base Cost: 350G
- Total Cost: 3100G
- Sell Cost: 2170G
45 Attack Damage
450 Health
15 Ability Haste
Hackshorn
Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds. Health Damage Cooldown Reduction
-
- Base Cost: 500G
- Total Cost: 3100G
- Sell Cost: 2170G
40 Attack Damage
400 Health
10 Ability Haste
Lightshield Strike
Your first Attack against a champion Critically Strikes and restores Health. Health Damage Cooldown Reduction
-
- Your heals and shields reduce crowd control and grant Move Speed
- Base Cost: 800G
- Total Cost: 2250G
- Sell Cost: 1575G
35 Ability Power
10% Heal and Shield Power
125% Base Mana Regen
15 Ability Haste
Rapids
Healing or Shielding an ally grants you both 45 Ability Power for 6 seconds. Spell Damage Mana Regen Cooldown Reduction
-
- Your heals and shields cool down faster and have greater effect on low health allies
- Base Cost: 500G
- Total Cost: 2200G
- Sell Cost: 1540G
25 Ability Power
200 Health
20 Ability Haste
125% Base Mana Regen
Starlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount. Health Spell Damage Mana Regen Cooldown Reduction
-
- Damage low-health enemies to trigger a cursed explosion, dealing damage and slowing nearby foes
- Base Cost: 500G
- Total Cost: 2200G
- Sell Cost: 1540G
35 Ability Power
200 Health
20 Ability Haste
125% Base Mana Regen
Soul Siphon
Damaging a champion grants a Soul Shard, up to 2.
Healing or Shielding an ally consumes all Soul Shards to restore Health and deal magic damage to the nearest enemy champion per Shard. Health Spell Damage Mana Regen Cooldown Reduction
-
- Base Cost: 450G
- Total Cost: 2500G
- Sell Cost: 1750G
45 Ability Power
16% Heal and Shield Power
100% Base Mana Regen
First Light
Gain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen. Spell Damage Mana Regen
-
- Base Cost: 200G
- Total Cost: 3200G
- Sell Cost: 2240G
55 Attack Damage
400 Health
20 Ability Haste
8% Omnivamp
Mythic Passive: Grants all other Legendary items 75 Health and 3 Ability Haste.
Active - Thirsting Slash: Deal damage to nearby enemies. Restore Health for each champion hit. Health Damage Life Steal Active Cooldown Reduction Spell Vamp
-
- Base Cost: 750G
- Total Cost: 3300G
- Sell Cost: 2310G
40 Attack Damage
25% Attack Speed
450 Health
Cleave
Attacks deal physical damage to nearby enemies.
Breaking Shockwave
Deal physical damage and Slow nearby enemies by 35%.
Gain 35% decaying Move Speed per champion hit for 3 seconds. Health Damage Attack Speed Slow Nonboots Movement
-
- Base Cost: 700G
- Total Cost: 3450G
- Sell Cost: 2415G
40 Attack Damage
300 Health
20 Ability Haste
Spellblade: After using an Ability, your next Attack is enhanced with an additional + {{ Item_Melee_Ranged_Split_B }} target max Health physical damage {{ Item_Cooldown }}. If the target is a champion, also heal for 55% of the premitigation damage.
{{ Item_Mythic_Passive }} 3% Armor Penetration and 3% Magic Penetration.
Spellblade deals min damage to units, but no more than damage to Monsters. {{ Item_Melee_Ranged_Rules }} Health Damage Cooldown Reduction On Hit Magic Penetration Armor Penetration
-
- Charge up in combat to deal high damage over time, especially against durable enemies
- Base Cost: 800G
- Total Cost: 3000G
- Sell Cost: 2100G
70 Ability Power
300 Health
Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%. Health Spell Damage
-
- High burst damage, good against fragile foes
- Base Cost: 550G
- Total Cost: 2850G
- Sell Cost: 1995G
100 Ability Power
600 Mana
10 Ability Haste
Fire
Damaging Abilities fire 6 Shots that deal bonus magic damage to the target and nearby enemies. Remaining Shots fire on the primary target, dealing 20% damage.
Spell Damage Mana Cooldown Reduction
-
- Base Cost: 465G
- Total Cost: 2865G
- Sell Cost: 2006G
70 Ability Power
250 Health
600 Mana
20 Ability Haste
Mythic Passive: Grants all other Legendary items 10 Ability Power.
Active - Glaciate: Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead. Health Spell Damage Mana Active Cooldown Reduction Slow
-
- Base Cost: 450G
- Total Cost: 2600G
- Sell Cost: 1820G
50 Ability Power
400 Health
400 Mana
Timeless
This item gains 10 Health, 20 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level.
Eternity
Taking damage from champions restores 10% of the damage as Mana.
Casting an ability heals for 25% of Mana spent. Health Health Regen Spell Damage Mana Mana Regen
-
- Base Cost: 250G
- Total Cost: 900G
- Sell Cost: 630G
150 Health
5 Ability Haste
Immolate
After taking or dealing damage, deal magic damage to nearby enemies for 3 seconds. Health
-
- High Magic Resist.Passively slow nearby enemies. When spells are cast near you, release a wave of energy that damages and slows.
- Base Cost: 800G
- Total Cost: 2900G
- Sell Cost: 2030G
300 Health
50 Armor
15 Ability Haste
Spellblade
After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows. Health Armor Cooldown Reduction Slow On Hit
-
- Immobilize enemies to gain a shield. Activate to run faster at opponents.
- Base Cost: 650G
- Total Cost: 2800G
- Sell Cost: 1960G
400 Health
40 Magic Resist
10 Ability Haste
100% Base Health Regen
Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
Desolate
Killing an enemy deals magic damage around them. Health Spell Block Health Regen Aura
-
- Base Cost: 650G
- Total Cost: 3200G
- Sell Cost: 2240G
350 Health
45 Armor
45 Magic Resist
Voidborn Resilience
After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
Health Spell Block Armor
-
- Base Cost: 600G
- Total Cost: 2600G
- Sell Cost: 1820G
350 Health
30 Armor
30 Magic Resist
10 Ability Haste
Guiding Light: Upon casting your Ultimate you Transcend, increasing your Max Health by 12.5% for 9s. While Transcended you and allies within 1200 range of you heal for 10% of your max Health over the duration (90(0s)).
Mythic Passive: Grants all other Legendary items 75 Health. Health Spell Block Armor Aura Cooldown Reduction
-
- Base Cost: 350G
- Total Cost: 1300G
- Sell Cost: 910G
15 Attack Damage
20% Critical Strike Chance
Damage Critical Strike
-
- Base Cost: 650G
- Total Cost: 3500G
- Sell Cost: 2450G
50 Attack Damage
15% Attack Speed
20% Critical Strike Chance
7% Move Speed
Mythic Passive: Grants all other Legendary items 5 Attack Damage.
Maximum missile damage dealt when enemy Health is below 25%.
Cloudburst's dash cannot pass through terrain.
Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets. Damage Critical Strike Attack Speed Active Nonboots Movement
-
- Base Cost: 425G
- Total Cost: 3100G
- Sell Cost: 2170G
45 Attack Damage
40% Attack Speed
4% Move Speed
Bring It Down
Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health. Damage Attack Speed On Hit Nonboots Movement
-
- Base Cost: 825G
- Total Cost: 3000G
- Sell Cost: 2100G
55 Attack Damage
25% Critical Strike Chance
Lifeline
Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds. Damage Critical Strike
-
- Base Cost: 950G
- Total Cost: 2650G
- Sell Cost: 1855G
40% Attack Speed
25% Critical Strike Chance
4% Move Speed
Transcendence
Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown. Critical Strike Attack Speed Nonboots Movement
-
- Base Cost: 525G
- Total Cost: 3000G
- Sell Cost: 2100G
50 Attack Damage
10 Lethality
25% Critical Strike Chance
Death
Your damage executes champions that are below 5% Health.
Taxes
Champion kills grant 25 bonus gold. Damage Critical Strike Armor Penetration
-
- Base Cost: 600G
- Total Cost: 1100G
- Sell Cost: 770G
25% Attack Speed
Wrath: Attacks apply 20 magic damage On-Hit. Seething Strike: Basic attacks grant 5% Attack Speed, stacking up to 3 times for a maximum of Attack Speed. Attack Speed On Hit
-
- Base Cost: 425G
- Total Cost: 775G
- Sell Cost: 543G
15 Attack Damage
4% Move Speed
Damage Nonboots Movement
-
- Base Cost: 900G
- Total Cost: 2950G
- Sell Cost: 2065G
60 Attack Damage
18 Lethality
15 Ability Haste
Nightstalker: Your Abilities deal up to an additional 16% damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (30(0s)) until your next action.
Mythic Passive: Grants all other Legendary items 5 Ability Haste and 5 Move Speed.
Damage Stealth Cooldown Reduction Slow Nonboots Movement Armor Penetration
-
- Base Cost: 625G
- Total Cost: 2900G
- Sell Cost: 2030G
60 Attack Damage
15 Ability Haste
Ever Rising Moon
Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds. Damage Cooldown Reduction
-
- Base Cost: 800G
- Total Cost: 2850G
- Sell Cost: 1995G
55 Attack Damage
22 Lethality
15 Ability Haste
Ambush Predator: After entering a bush your next damaging Attack or Ability on enemy champions deals 10% of their current health over 4 seconds, revealing them and reducing their vision radius for the duration. (5(0s)). Damage Cooldown Reduction Armor Penetration
-
- Base Cost: 500G
- Total Cost: 3000G
- Sell Cost: 2100G
45 Attack Damage
35% Armor Penetration
15 Ability Haste
Bitter Cold
Damaging Abilities Slow enemies below 50% Health by 30% for 1 second. Damage Cooldown Reduction Armor Penetration
-
- Base Cost: 625G
- Total Cost: 2500G
- Sell Cost: 1750G
55 Attack Damage
15 Lethality
Shield Reaver
Damaging an enemy champion reduces Shields they gain by % for 3 seconds.
If they were not already affected by Shield Reaver, reduce Shields on them by %. Damage Armor Penetration
-
- Base Cost: 613G
- Total Cost: 3000G
- Sell Cost: 2100G
55 Attack Damage
18 Lethality
20 Ability Haste
Flux
When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown. Damage Armor Penetration
-
- Base Cost: 950G
- Total Cost: 3000G
- Sell Cost: 2100G
60 Attack Damage
18 Lethality
10 Ability Haste
Eminence
When a champion that you damaged within 3 seconds dies, gain 15 Attack Damage plus 2 per champion killed for 90 seconds. Damage Active Cooldown Reduction Armor Penetration
-
- Base Cost: 663G
- Total Cost: 3200G
- Sell Cost: 2240G
60 Attack Damage
18 Lethality
10 Ability Haste
Cleave
Attacks deal physical damage to nearby enemies.
Heretical Cleave
Deal physical damage around you. Damage Active Cooldown Reduction Armor Penetration
-
- Base Cost: 963G
- Total Cost: 3000G
- Sell Cost: 2100G
55 Attack Damage
18 Lethality
10 Ability Haste
Galvanize
Dashes and Stealth stack Energized 75% faster.
Firmament
Your Energized Attack deals bonus physical damage and Slows for 0.75 seconds. Damage Active Cooldown Reduction Armor Penetration
-
- Base Cost: 800G
- Total Cost: 2675G
- Sell Cost: 1873G
50 Attack Damage
30 Armor
5% Move Speed
Aegis: Every 8(0s), block the first Attack that would hit you. While the shield is broken, your first attack against a champion refunds 50% of its current Cooldown and grants 20% Movement Speed for a short duration.
Armor Damage Active Cooldown Reduction Armor Penetration
-
- Base Cost: 475G
- Total Cost: 2700G
- Sell Cost: 1890G
55 Attack Damage
15 Lethality
Preparation
After being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.
Extraction
When a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.
Damage Active Nonboots Movement Armor Penetration
-
- New Gangplank interface coming soon!
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
-
- Base Cost: 800G
- Total Cost: 2500G
- Sell Cost: 1750G
650 Health
20 Ability Haste
Vendetta
You gain Vendetta stacks over time Each stack of Vendetta grants you 1% reduced damage from your Nemesis.
Vengeance
At maximum stacks, your Nemesis has reduced Tenacity while near you.
ACTIVE (0s)
Vow
Choose a Nemesis. Health Active Cooldown Reduction
-
- Base Cost: 750G
- Total Cost: 2900G
- Sell Cost: 2030G
60 Ability Power
350 Health
15 Ability Haste
Vile Decay
Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 5% for 6 seconds, up to 30%. Health Spell Damage Cooldown Reduction Magic Penetration
-
- Base Cost: 1000G
- Total Cost: 2650G
- Sell Cost: 1855G
350 Health
45 Magic Resist
15 Ability Haste
Unmake
Nearby enemy champions take 12% more magic damage. Health Spell Block Spell Damage Cooldown Reduction
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Prove yourself, and Miss Fortune will approve an inventory upgrade.
[Unlocked by completing achievements.]
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Orbiting projectiles damage and knock back enemies.
Evolve: Health Regeneration
Damage, Ability Haste, Area Size, Projectile Count, Duration
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Summons a Yuum.Ai drone. Yuum.Ai damages and knocks up enemies, and also gathers XP.
Evolve: Pickup Radius
Damage, Ability Haste, Area Size, Duration, Pickup Radius
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Damages nearby enemies, scaling with your Max Health.
Evolve: Max Health
Damage, Area Size, Max Health
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Fires lightning that bounces between enemies with the highest health.
Evolve: Max Health
Damage, Ability Haste, Area Size, Crit Chance, Duration
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Fires a crescent shaped projectiles to the left and right of your character.
Evolve: Ability Haste
Damage, Ability Haste, Crit Chance, Projectile Count
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Deals area damage over time in a cone.
Evolve: Duration
Damage, Ability Haste, Duration, Area Size
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Fires projectiles that create lingering fire areas.
Evolve: Area Size
Damage, Ability Haste, Area Size, Projectile Count, Duration
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
A massive explosion that kills all normal enemies and heavily damages Elites. Long cooldown.
Evolve: EXP
Damage, Ability Haste, Area Size
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Fires a cone of projectiles with bonus crit chance in a random direction. Projectiles pierce on crit.
Evolve: Crit Chance
Damage, Ability Haste, Crit Chance, Projectile Count
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Rapidly fires projectiles at the nearest enemy, dealing damage to the first target hit.
Evolve: Ability Haste
Damage, Ability Haste, Crit Chance, Projectile Count
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Fires a rotating stream of projectiles.
Evolve: Health Regeneration
Damage, Crit Chance, Projectile Count
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Fires returning projectiles at the closest enemy.
Evolve: Movement Speed
Damage, Ability Haste, Crit Chance, Projectile Count
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Fires orbital strikes with bonus crit chance at random enemies, dealing high damage in a small area.
Evolve: Crit Chance
Damage, Ability Haste, Area Size, Crit Chance
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Fires explosives that bounce between enemies.
Evolve: Damage
Damage, Ability Haste, Area Size
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Summons Robo-Tibbers. Robo-Tibbers swipes, dealing area damage. Robo-Tibbers focuses on enemies with the most health.
Evolve: Duration
Damage, Ability Haste, Area Size, Duration, Movement Speed
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Drops timed explosive projectiles in a ring that explode for large area damage.
Evolve: Area Size
Damage, Ability Haste, Area Size, Projectile Count
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Fires a rotating stream of projectiles.
Evolve: Health Regeneration
Damage, Crit Chance, Projectile Count
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Fires piercing projectiles that bounce off walls.
Evolve: Projectile Count
Damage, Ability Haste, Crit Chance, Projectile Count
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Blocks damage freezing enemies. Damage scales with Armor and Max Health.
Evolve: Armor
Damage, Ability Haste, Area Size, Duration, Armor
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Permanently orbiting projectiles damage and knock back enemies.
Damage, Ability Haste, Projectile Count, Area Size, Duration
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Summons a Yuum.Ai drone. Yuum.Ai damages and knocks up enemies, and also gathers XP. After dealing enough damage it will drop a healing pickup.
Damage, Ability Haste, Area Size, Duration, Pickup Radius
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Damages nearby enemies, scaling with your Max Health. Enemies killed within the burn zone explode.
Damage, Area Size, Max Health
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Creates a storm around targeted enemies that deals damage for a duration.
Damage, Ability Haste, Area Size, Crit Chance, Duration
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Fires a beams of light across the screen.
Damage, Ability Haste, Crit Chance, Projectile Count
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Deals area damage over time in a cone. Enemies damaged are slowed and eventually stunned. Stunned enemies take extra damage.
Damage, Ability Haste, Duration, Area Size
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Fires projectiles that create lingering fire areas. Areas of fire grow in size and deal increased damage over time.
Damage, Ability Haste, Area Size, , Projectiles, Duration
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
A massive explosion that kills all normal enemies and heavily damages Elites. Enemies killed drop increased EXP and have a chance to drop gold. Long cooldown.
Damage, Ability Haste, Area Size
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Fires a cone of projectiles with bonus crit chance in a random direction. Projectiles pierce on crit.
Evolve: Crit Chance
Damage, Ability Haste, Crit Chance, Projectile Count
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Fires projectiles extremely rapidly at the nearest enemy, dealing damage to the first target hit.
Damage, Ability Haste, Crit Chance, Projectile Count
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Fires two constant streams of missiles around you. The streams rotate in opposite directions.
Damage, Crit Chance, Projectile Count
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Fires returning projectiles that explode into smaller projectiles at the closest enemy.
Damage, Ability Haste, Crit Chance, Projectile Count
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Fires orbital bombardments at random enemies, ending with a large strike.
Damage, Ability Haste, Area Size, Crit Chance
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Fires explosives that bounce endlessly between enemies as long as it can find a target.
Damage, Ability Haste, Area Size
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Summons Enraged Robo-Tibbers. Robo-Tibbers swipes, dealing area damage. Enraged Robo-Tibbers focuses on enemies with the most health and grows larger, faster and deals more damage over the duration.
Damage, Ability Haste, Area Size, Duration, Movement Speed
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Drops timed explosive projectiles in a ring that explode and release additional explosions for massive area damage.
Damage, Ability Haste, Area Size, Projectile Count
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
A train randomly drives through enemies. Trains generate explosions in their wake and knock up enemies. Enemies killed have a chance to drop gold.
Damage, Ability Haste, Crit Chance, Armor
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Fires projectiles that bounce off walls, damaging all enemies they pass through. Arrows deal more damage each time they bounce.
Damage, Ability Haste, Crit Chance, Projectile Count
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Blocks damage freezing enemies and granting a shield. Damage scales with Armor and shield scales with Max health. When the shield expires it freezes all nearby enemies again.
Damage, Ability Haste, Area Size, Duration, Max Health, Armor
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Jinx shoots out a barrage of bullets in a target direction.
Evolve: Ability Haste
Damage, Ability Haste, Crit Chance, Projectile Count
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Leona slams her shield, dealing damage in a cone that scales with her armor.
Evolve: Armor
Damage, Ability Haste, Area Size, Crit Chance, Armor
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Seraphine sends out a wave of sound, damaging and slowing enemies hit.
Evolve: Projectile Count
Damage, Ability Haste, Crit Chance, Projectile Count, Duration
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Briar sweeps in front of her, dealing damage that scales with her Max Health.
Evolve: Max Health
Damage, Ability Haste, Area Size, Crit Chance, Max Health
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Yasuo gains 25 Flow per second, and more when he moves and dashes.
At 100 Flow, he lets out a whirlwind. damaging all enemies in a line.
Evolve: Crit Chance
Damage, Ability Haste, Crit Chance, Projectile Count
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Illaoi slams the ground with her idol, dealing damage in an area around the impact and spawning a tentacle that will attack nearby enemies.
Evolve: Duration
Damage, Ability Haste, Area Size, Duration
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Xayah throws out a dagger infront of her that pierces through enemies, dealing less damage to subsequent enemies and leaves a Dagger in the ground.
Evolve: Pickup Radius
Damage, Ability Haste, Crit Chance, Projectile Count, Duration
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Aurora shoots a hex through the air, guiding it as it flies. Enemies hit take damage and are Hexed. Every 3rd cast, she purges Hexed targets, dealing bonus damage.
Evolve: Exp Gain
Damage, Ability Haste, Crit Chance, Projectiles, Exp
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Riven passively gains Move Speed and gains charge as she moves. At max charge she jumps forward, dealing damage in an area. Every second cast knocks up.
Evolve: Movement Speed
Damage, Area Size, Crit Chance, Movement Speed
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Jinx shoots out a barrage of bullets in a target direction. Bullets now pierce, dealing less damage to targets hit after the first. Cooldown is heavily reduced.
Damage, Ability Haste, Crit Chance, Projectile Count
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Hits a larger area and applies Sunlight to enemies. Sunlight can be detonated by allies or other weapons for bonus damage.
Damage, Ability Haste, Area Size, Crit Chance, Armor
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Waves now come back upon reaching their end point, dealing damage again and shooting past Seraphine
Damage, Ability Haste, Crit Chance, Projectile Count, Duration
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Briar sweeps in front of her, applying a stacking bleed and dealing damage that scales with her Max Health.
Damage, Ability Haste, Area Size, Crit Chance, Max Health
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Yasuo hones his energy, shooting fewer and larger tornadoes that curve through the air and leave damaging tempests at their end point.
Damage, Abilty Haste, Crit Chance, Projectile Count, Area Size, Duration
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Illaoi slams the ground with her idol, dealing damage in an area around the impact and spawning a tentacle that will attack nearby enemies. There is a chance to summon a GIANT TENTACLE that deals increased damage.
Damage, Ability Haste, Area Size, Duration
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Xayah now also throws a familiar dagger behind her. This special dagger will bounce from enemy to enemy, dealing damage and then return to Xayah granting her a small shield.
Damage, Ability Haste, Crit Chance, Projectile Count, Duration
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Aurora now shoots more hexes and her purge now deals damage in an area around Hexedtarget.
Damage, Ability Haste, Crit Chance, Projectiles, Duration, Exp
-
- Base Cost: 0G
- Total Cost: 0G
- Sell Cost: 0G
Riven passively gains Move Speed and gains charge as she moves. At max charge she jumps forward, dealing damage in an area. Every second cast knocks up enemies and ruptures the area, causing a second detonation that damages and knocks up again.
Damage, Area Size, Crit Chance, Movement Speed
-
- Base Cost: 900G
- Total Cost: 2950G
- Sell Cost: 2065G
60 Attack Damage
18 Lethality
15 Ability Haste
Eminence
Gain temporary AD based on champion kills on kill. Damage Active Cooldown Reduction Armor Penetration
-
- Base Cost: 750G
- Total Cost: 750G
- Sell Cost: 375G
Active - Consume: Automatically open a semi-random selection for a permanent stat bonus. Health Spell Block Armor Damage Critical Strike Attack Speed Spell Damage Mana Consumable Cooldown Reduction Spell Vamp Nonboots Movement Tenacity Magic Penetration Armor Penetration
-
- Base Cost: 2000G
- Total Cost: 2000G
- Sell Cost: 2000G
Active - Consume: Automatically open a semi-random selection for a Legendary Fighter item. Health Spell Block Armor Damage Attack Speed Life Steal Mana Consumable Cooldown Reduction Spell Vamp On Hit Nonboots Movement Tenacity Armor Penetration
-
- Base Cost: 2000G
- Total Cost: 2000G
- Sell Cost: 2000G
Active - Consume: Automatically open a semi-random selection for a Legendary Marksman item. Health Armor Damage Critical Strike Attack Speed Life Steal Mana Consumable Cooldown Reduction On Hit Nonboots Movement Armor Penetration
-
- Base Cost: 2000G
- Total Cost: 2000G
- Sell Cost: 2000G
Active - Consume: Automatically open a semi-random selection for a Legendary Assassin item. Health Spell Block Armor Damage Attack Speed Consumable Active Cooldown Reduction Nonboots Movement Armor Penetration
-
- Base Cost: 2000G
- Total Cost: 2000G
- Sell Cost: 2000G
Active - Consume: Automatically open a semi-random selection for a Legendary Mage item. Health Spell Block Armor Critical Strike Attack Speed Spell Damage Mana Consumable Active Cooldown Reduction Slow Spell Vamp On Hit Nonboots Movement Magic Penetration Armor Penetration
-
- Base Cost: 2000G
- Total Cost: 2000G
- Sell Cost: 2000G
Active - Consume: Automatically open a semi-random selection for a Legendary Tank item. Health Spell Block Armor Critical Strike Spell Damage Consumable Active Cooldown Reduction Slow Nonboots Movement Magic Penetration
-
- Base Cost: 2000G
- Total Cost: 2000G
- Sell Cost: 2000G
Active - Consume: Automatically open a semi-random selection for a Legendary Support item. Health Spell Block Armor Attack Speed Spell Damage Mana Regen Consumable Active Cooldown Reduction Slow On Hit Nonboots Movement
-
- Base Cost: 4000G
- Total Cost: 4000G
- Sell Cost: 4000G
Active - Consume: Automatically open a semi-random selection for a Prismatic item. Health Spell Block Health Regen Armor Damage Critical Strike Attack Speed Life Steal Spell Damage Mana Mana Regen Consumable Active Cooldown Reduction Slow Spell Vamp On Hit Nonboots Movement Tenacity Magic Penetration Armor Penetration
-
- Base Cost: 750G
- Total Cost: 750G
- Sell Cost: 0G
Redeem during a Shopping Phase to gain a Stat Anvil!
-
- Base Cost: 750G
- Total Cost: 750G
- Sell Cost: 0G
Redeem during a Shopping Phase to gain a Stat Anvil!
-
- Base Cost: 750G
- Total Cost: 750G
- Sell Cost: 0G
Redeem during a Shopping Phase to gain a Stat Anvil!
-
- Base Cost: 750G
- Total Cost: 750G
- Sell Cost: 0G
Redeem during a Shopping Phase to gain a Stat Anvil and 2 bonus rerolls!
-
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 350G
300 Health
Health
-
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 350G
45 Ability Power
Spell Damage
-
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 350G
40 Armor
Armor
-
- Base Cost: 1300G
- Total Cost: 1300G
- Sell Cost: 910G
40 Attack Damage
Damage
-
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 350G
15% Attack Speed
Sting
Attacks deal 15 bonus physical damage On-Hit. Attack Speed On Hit
-
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 350G
15 Attack Damage
7% Life Steal
Damage Life Steal
-
- Base Cost: 450G
- Total Cost: 450G
- Sell Cost: 315G
30 Magic Resist
Spell Block
-
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 0G
120 Ability Power
Spell Damage
-
- Base Cost: 250G
- Total Cost: 250G
- Sell Cost: 175G
5 Ability Haste
Cooldown Reduction
-
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 250G
300 Health
Recovery
Restores 20 Health every 5 seconds.
Undaunted
Blocks 12 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities). Health Health Regen Lane
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
55 Ability Power
15 Ability Haste
6% Move Speed
150% Base Mana Regen
Inspiring Speech
Grants nearby allies Move Speed for a few seconds. Spell Damage Mana Regen Active Cooldown Reduction Nonboots Movement
-
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 500G
Helps you get on a head.Active - Consume: This juice does nothing.
Damage Consumable
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1750G
350 Health
25 Armor
10 Ability Haste
25 Magic Resist
Anguish
Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt. Health Armor Cooldown Reduction
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
60 Ability Power
600 Mana
20 Ability Haste
Baleful Blaze
Dealing damage with Abilities causes enemies to burn. This damage increases to Monsters.
Blackfire
For each enemy Champion, Epic Monster, and Large Monster affected by your Baleful Blaze, gain Ability Power. Spell Damage Mana Cooldown Reduction
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
350 Health
80 Magic Resist
Magebane
After not taking magic damage for 15 seconds, gain a magic shield. Health Spell Block Health Regen
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1750G
200 Health
30 Armor
30 Magic Resist
20 Ability Haste
Coruscation: After Immobilizing champions or being Immobilized, cause that target and all nearby enemy champions to take 7% increased damage for 5 seconds.
Mythic Passive: Grants all other Legendary items 5 Armor and Magic Resist Health Spell Block Armor
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1750G
300 Health
45 Armor
6% Move Speed
Lead the Way
While moving, build up to 20 bonus Move Speed.
At max speed: Create a trail that grants allied champions Move Speed equal to 15% of yours. If you are Melee, your next Attack Slows the target by 50% for 1 second.
Health Armor Nonboots Movement
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
55 Ability Power
600 Mana
25 Ability Haste
Awe
Gain Ability Power equal to 2% bonus Mana.
Mana Charge
After 2 combat rounds, this item transforms into Seraph's Embrace. Spell Damage Mana
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
40 Attack Damage
600 Mana
15 Ability Haste
Awe
Gain bonus Attack Damage equal to .
Mana Charge
After 2 combat rounds, this item transforms into Muramana. Damage Mana Cooldown Reduction On Hit
-
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 350G
70 Move Speed
Wall Walk (0s)
Gain the ability to walk through walls for 6 seconds. While inside walls, gain 300 move speed. Casting a spell or attacking will end this effect. Boots
-
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 350G
35% Attack Speed
55 Move Speed
Attack Speed Boots
-
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 350G
70 Move Speed
The strength of movement slowing effects is reduced by 40%. Boots
-
- Base Cost: 500G
- Total Cost: 1900G
- Sell Cost: 1330G
35 Ability Power
10% Heal and Shield Power
75% Base Mana Regen
15 Ability Haste
Puffcap Toxin
Dealing damage applies 40% Grievous Wounds to champions for 3 seconds.
If an enemy heals for more than 80% of their maximum health while continously affected by Grievous Wounds, it is increased to 60% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Spell Damage Mana Regen
-
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 350G
20 Magic Penetration
55 Move Speed
Boots Magic Penetration
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
55 Attack Damage
45 Armor
Saving Grace:
Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of stasis. This effect has a one round cooldown.
Armor Damage
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
55 Attack Damage
25% Critical Strike Chance
40% Critical Strike Damage
Critical Strike Damage
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
45 Attack Damage
25% Attack Speed
Practice Makes Lethal
On-Attack, gain Critical Strike Chance permanently, up to 25%.
Flurry
On-Attacking an enemy champion, gain Attack Speed for 5 seconds. Attacks reduce this cooldown. Damage Critical Strike
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
30 Attack Damage
30% Armor Penetration
25% Critical Strike Chance
Sepsis
Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.
If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Damage Critical Strike Armor Penetration
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
30 Attack Damage
40% Armor Penetration
25% Critical Strike Chance
Damage Critical Strike Armor Penetration
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
700 Health
20% Critical Strike Chance
Big Hands
Gain 0-30% Critical Strike Chance, scaling with your bonus Health. Health Critical Strike Lane
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1750G
60 Ability Power
1200 Mana
25 Ability Haste
Awe
Gain Ability Power equal to 4% bonus Mana. (0).
Lifeline
Upon taking damage that would reduce your Health below 30%, gain a 350 + 25% current Mana Shield for 3s (0s). Spell Damage Mana
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1750G
40 Attack Damage
1000 Mana
15 Ability Haste
Awe
Gain bonus Attack Damage based on Mana.
Shock
Attacks against champions deal additional physical damage. Damage Mana Cooldown Reduction On Hit Armor Penetration
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
60% Attack Speed
8% Move Speed
25% Critical Strike Chance
Spectral Waltz
Become Ghosted. Critical Strike Attack Speed Nonboots Movement
-
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 350G
25 Armor
30 Move Speed
Reduces incoming damage from Attacks by 14%. Armor Boots
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
300 Health
25 Armor
15 Ability Haste
30 Magic Resist
Frostfire Tempest
Casting your Ultimate summons a storm around you. The storm deals magic damage per second to enemy Champions and Slows them. Health Spell Block Armor
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
300 Health
20% Tenacity
The Claws that Catch
Gain bonus Attack Damage.
Lifeline (0s)
Upon taking damage that would reduce your Health below 30%, gain a Shield decaying over 4.5 seconds. Health Damage Tenacity
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1750G
10 Ability Haste
Spellblade
After using an Ability, your next Attack is enhanced with additional damage. On Hit
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1750G
300 Health
40 Magic Resist
10 Ability Haste
Boundless Vitality
Increases all Healing and Shielding effectiveness on you by 30%. Health Spell Block Health Regen Cooldown Reduction
-
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 350G
200 Health
10 Ability Haste
Health Cooldown Reduction
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
350 Health
40 Armor
10 Ability Haste
Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Health Armor Aura
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
40 Attack Damage
350 Health
20 Ability Haste
Carve
Dealing physical damage to champions applies a stack of 6% Armor reduction for 6 seconds, up to 30% Armor reduction.
Fervor
Dealing physical damage grants 20 Move Speed for 2 seconds. Health Damage Cooldown Reduction On Hit Nonboots Movement Armor Penetration
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
70 Attack Damage
18% Life Steal
Ichorshield
Convert excess healing from your Lifesteal to a Shield. Damage Life Steal
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1750G
40 Attack Damage
20% Attack Speed
450 Health
Hexcharged
Gain 30 Ultimate Ability Haste.
Overdrive
After casting your Ultimate, gain 30% Attack Speed and 15% Move Speed for 8 seconds. Health Damage Attack Speed Cooldown Reduction Nonboots Movement
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
55 Attack Damage
15 Ability Haste
15% Life Steal
Cleave: Attacks and Abilities deal physical damage to other nearby enemies. Activate to hit nearby enemies.
Ravenous Crescent
Deal physical damage to enemies around you.
Your Life Steal applies to this damage. Damage Life Steal Cooldown Reduction On Hit
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
300 Health
60 Armor
Thorns:
When struck by an Attack, deal damage to the attacker and apply 40% Grievous Wounds if they are a champion.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Health Armor
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
35 Attack Damage
25% Attack Speed
333 Health
20 Ability Haste
Spellblade
After using an Ability, your next Attack is enhanced with additional physical damage.
Quicken
Basic attacks grant Move Speed.
Health Damage Attack Speed Cooldown Reduction On Hit Nonboots Movement
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
700 Health
Colossal Consumption (0s) per target
Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.
Goliath
Gain increased size based on Total Health. Health
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
45% Attack Speed
25% Critical Strike Chance
4% Move Speed
Wind's Fury
When Attacking, bolts are fired at up to 2 enemies near the target. Bolts apply On-Hit effects and can Critically Strike.
Item is for Ranged champions only. Critical Strike Attack Speed On Hit Nonboots Movement
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
45 Attack Damage
40% Attack Speed
4% Move Speed
Electrospark
Attacks trigger chain lightning On-Hit, dealing magic damage with a cooldown.
Electroshock
Takedowns within 3 seconds of damaging the target reset Electrospark's cooldown. Damage Attack Speed On Hit Nonboots Movement
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
65 Ability Power
Magical Opus
Increases your total Ability Power by 30%. Spell Damage
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
50% Attack Speed
40 Magic Resist
20% Tenacity
Fray: Attacks apply magic damage On-Hit and grant Move Speed. Spell Block Attack Speed On Hit Tenacity
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
30% Attack Speed
25% Critical Strike Chance
4% Move Speed
Energized
Moving and Attacking generates an Energized Attack.
Sharpshooter
Your Energized Attack applies 200 bonus magic damage. In addition, Energized attacks gain up to 35% bonus Attack Range.
Energized stacks twice as fast in Arena.
Critical Strike Attack Speed Nonboots Movement
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
45 Attack Damage
25% Attack Speed
25% Critical Strike Chance
Energized
Moving and Attacking generates an Energized Attack.
Bolt
Your Energized Attack applies bonus magic damage and grants 45% Move Speed for 1.5s.
Energized stacks twice as fast in Arena.
Damage Critical Strike
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
80 Ability Power
10% Move Speed
20 Ability Haste
Spellblade (0s)
After using an Ability, your next Attack is enhanced with an additional magic damage On-Hit. Spell Damage On Hit Nonboots Movement
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
80 Ability Power
40 Magic Resist
Annul
Grants a Spell Shield that blocks the next enemy Ability.
Item cooldown is restarted if you take damage from champions before it is completed. Spell Block Spell Damage
-
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 350G
30 Armor
30 Magic Resist
10 Ability Haste
Spell Block Armor Cooldown Reduction
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
300 Health
15 Ability Haste
100% Base Mana Regen
16% Heal and Shield Power
ACTIVE (0s)
Intervention
Target an area within. After 2.5 seconds, call down a beam of light to restore Health to allies and damage enemy champions. Health Mana Regen Cooldown Reduction
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
400 Health
50 Armor
15 Ability Haste
Sacrifice
While near your Worthy ally, take 12% of the damage they receive and heal for 10% of the damage they deal to Champions.
ACTIVE (0s)
Pledge
Designate an ally who is Worthy. Health Armor Aura Active Cooldown Reduction
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
90 Armor
450 Mana
15 Ability Haste
Winter's Caress
Reduces the Attack Speed of nearby enemies. Armor Mana Aura Cooldown Reduction
-
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 350G
30 Magic Resist
30 Move Speed
30% Tenacity
Boots Spell Block Tenacity
-
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 250G
55 Ability Power
25 Ability Haste
Recovery
Restores 10 Mana every 5 seconds. If you can't gain mana, restores 15 Health instead. Spell Damage Mana Regen Cooldown Reduction Lane
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
70 Ability Power
45% Attack Speed
10 Ability Haste
Icathian Bite
Attacks apply magic damage On-Hit. Attack Speed Spell Damage On Hit
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
60 Ability Power
350 Health
Rimefrost
Damaging Abilities Slow enemies by 30% for 1 second. Health Spell Damage Slow
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
70 Ability Power
600 Mana
20 Ability Haste
Scorn
Your Ultimate spells gain Ability Haste.
Hatefog
Damaging a champion with your Ultimate Burns the ground beneath them, dealing damage and reducing their Magic Resist. Spell Damage Mana
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
400 Health
600 Mana
15 Ability Haste
Awe: Gain bonus Health equal to Total Mana. Mana Charge: After 2 combat rounds, this item transforms into Fimbulwinter. Health Mana
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1750G
400 Health
1000 Mana
15 Ability Haste
Awe: Gain bonus Health based on Mana. Everlasting: Immobilizing or Slowing an enemy champion grants a Shield. The Shield is increased if more than one enemy is nearby. Health Mana
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
20 Attack Damage
25 Ability Power
25% Attack Speed
Attacks apply 30 magic damage On-Hit.
Seething Strike
Basic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice. Damage Attack Speed Spell Damage On Hit
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
65 Ability Power
40% Magic Penetration
Magic Penetration Spell Damage
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
60 Ability Power
30% Magic Penetration
15 Ability Haste
Life from Death
When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals. Spell Damage Magic Penetration
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
45 Attack Damage
40 Magic Resist
10% Life Steal
Active - Quicksilver: Remove all crowd control debuffs and gain Move Speed. Spell Block Damage Life Steal Active Nonboots Movement Tenacity
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
55 Attack Damage
22 Lethality
4% Move Speed
Haunt
Gain Move Speed while out of combat.
ACTIVE (0s)
Wraith Step
Gain Move Speed and Ghosting. Damage Active Nonboots Movement Armor Penetration
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
300 Health
75 Armor
Resilience
Critical Strikes deal 30% less damage to you.
Humility
Slow nearby enemies.
ACTIVE (0s)
Humility
Briefly Slow nearby enemies by 70% for 2 seconds. Health Armor Active Slow
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
90 Ability Power
45 Attack Damage
15% Omnivamp
ACTIVE (0s)
Lightning Bolt
Shocks the target enemy champion, dealing magic damage and slowing them by 40% for 2 seconds. Damage Life Steal Spell Damage Active Spell Vamp
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
95 Ability Power
400 Health
20 Ability Haste
Active - Supersonic: Dash in target direction, unleashing an arc of magic missiles that deal damage. Health Spell Damage Active Cooldown Reduction Nonboots Movement
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
30 Attack Damage
20% Attack Speed
10% Life Steal
Mist's Edge
Attacks apply an additional enemy current Health physical damage On-Hit.
Clawing Shadows (0s)
Your first basic attack against a champion Slows them. Damage Attack Speed Life Steal Slow On Hit
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
50 Attack Damage
15 Ability Haste
40 Magic Resist
Lifeline
Upon taking magic damage that would reduce Health below 30%, gain a magic damage Shield. When Lifeline triggers, gain Omnivamp until the end of combat. Spell Block Damage Life Steal Spell Vamp
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
80 Ability Power
50 Armor
Active - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s). Armor Spell Damage Active
-
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 350G
40 Ability Haste
45 Move Speed
Gain 10 Summoner Spell Haste. Boots Cooldown Reduction
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
40 Attack Damage
200 Health
Dragonforce
Gain 25 Basic Ability Haste.
Focused Will
Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times). Health Damage
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
90 Ability Power
250 Health
15 Ability Haste
Affliction
Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds.
If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Health Spell Damage Cooldown Reduction
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
50% Attack Speed
10% Move Speed
30 Ability Haste
20% Tenacity
Like the Wind
Gain 5% Move Speed On-Hit for 6 seconds, stacking up to 25% Move Speed.
Tenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. It has no effect on Airborne or Suppression. Attack Speed Cooldown Reduction On Hit Nonboots Movement Tenacity
-
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 250G
25 Attack Damage
250 Health
15 Ability Haste
Health Damage Lane
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
40 Attack Damage
500 Health
4% Move Speed
Skipper
Every fifth Attack against champions and epic monsters deals bonus physical damage, increased to against structures.
Solo Party
While no allied champions are within 1000 range, you gain Armor and Magic Resist. Health Damage Nonboots Movement
-
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 250G
25 Attack Damage
35% Attack Speed
5% Life Steal
Health Damage Life Steal Lane
-
- Base Cost: 500G
- Total Cost: 500G
- Sell Cost: 250G
25 Attack Damage
11 Lethality
10 Ability Haste
Agricultural Reaper
Increases effects of Power Flower by 20%. Gain 100 Move speed for 3s after attacking a plant. Damage Armor Penetration Lane
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
400 Health
25 Armor
35 Magic Resist
25 Ability Haste
Devotion
Grant nearby allies a Shield, decaying over time. Health Spell Block Armor Aura Active
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1750G
60 Armor
60 Magic Resist
15 Ability Haste
Fortify: Taking damage from a champion grants a stack of Armor and Magic Resist for 6 seconds.
Max 5 stacks; 1 per champion.Active - Unbreakable: Gain a Shield that decays and grow in size. Spell Block Armor Active Cooldown Reduction
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
400 Health
100% Base Mana Regen
16% Heal and Shield Power
ACTIVE (0s)
Purify
Restore Health and Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion. Health Mana Regen Active Cooldown Reduction Tenacity
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
30 Attack Damage
25% Attack Speed
Shadow
Attacks deal 30 bonus magic damage On-Hit.
Juxtaposition
Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant 8% Armor Penetration and Magic Penetration for 5s. Damage Attack Speed On Hit Magic Penetration Armor Penetration
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
40 Ability Power
12% Heal and Shield Power
150% Base Mana Regen
6% Move Speed
Sanctify
Healing or Shielding another ally enhances you both for 6 seconds, granting your Attacks 40% Attack Speed and 25 magic damage On-Hit. Attack Speed Spell Damage Mana Regen Nonboots Movement
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
50 Attack Damage
20 Ability Haste
25% Critical Strike Chance
Essence Drain
Basic attacks refund mana on-hit.
Damage Critical Strike Mana Regen Cooldown Reduction On Hit
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
300 Health
40 Armor
7% Move Speed
Shipwrecker
While moving, build up Move Speed. Your next Attack discharges built up Move Speed to deal damage. If dealt by a Melee champion at top speed, the Attack also Slows the target.
Unsinkable
The strength of movement slowing effects is reduced. Health Armor Slow Nonboots Movement
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
40 Attack Damage
400 Health
Colossus: Gain bonus Attack Damage based off of bonus Health. Cleave: Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target.Titanic Crescent
Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target. Health Health Regen Damage On Hit
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
45 Attack Damage
14 Lethality
375 Health
Annul (0s)
Gain a Spell Shield that blocks the next enemy Ability.
Item's cooldown is restarted if you take damage before it is completed. Health Damage Armor Penetration
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
55 Attack Damage
21 Lethality
Active - Soul Anchor (0s)
Mark your current location. After 5 seconds, return to that location. You may recast at any point during Soul Anchor's duration to return to your marked location early. Damage Armor Penetration
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
60 Ability Power
35 Ability Haste
150% Base Mana Regen
Coordinated Fire (0s) per target
Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health. Spell Damage Mana Regen Cooldown Reduction
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
400 Health
50 Magic Resist
4% Move Speed
Absorb
Taking magic damage from enemy Champions grants a stack of Steadfast (max 10) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks.
Dissipate
While at 10 stacks of Steadfast, gain 50 Magic Resist and 14% increased Move Speed.
One spell can add a new stack of Steadfast every 1 second. Health Spell Block Nonboots Movement
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1750G
90 Attack Damage
125 Ability Power
60% Attack Speed
25% Critical Strike Chance
250 Health
30 Armor
30 Magic Resist
250 Mana
20 Ability Haste
10% Move Speed
10% Life Steal
100% Base Health Regen
100% Base Mana Regen
Doing Something
You are permanently On Fire!
"It must do something...
Declined, it does EVERYTHING" Health Spell Block Health Regen Armor Damage Critical Strike Attack Speed Life Steal Spell Damage Mana Mana Regen Cooldown Reduction Nonboots Movement
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
80 Ability Power
25 Ability Haste
Hypershot: Damaging a champion with a non-targeted Ability at over 600 range or Slowing or Immobilizing them Reveals them and increases their damage taken from you.
The Ability that triggers Hypershot also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position. Spell Damage
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
65 Ability Power
350 Health
35 Ability Haste
4% Move Speed
Spelldance
Dealing magic or true damage to champions grants Move Speed for 4 seconds. Health Spell Damage Nonboots Movement
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
60 Ability Power
350 Health
15 Ability Haste
Void Corruption
For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.
Void Infusion
Gain 2% of your bonus Health as Ability Power. Health Spell Damage Cooldown Reduction Spell Vamp
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1750G
90 Ability Power
300 Health
25 Ability Haste
Soulrend
Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 25% Move Speed for 1.5 seconds (30(0s) per champion).
Damaging a new champion will extend the duration of the Move Speed bonus. Health Spell Damage Cooldown Reduction Nonboots Movement
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1750G
75 Ability Power
350 Health
Azakana's Gaze
Dealing Ability damage burns enemies for {{ Item_Melee_Ranged_Split }} max Health magic damage every second for 4 seconds.
Dark Pact
Gain 2% of your bonus Health as Ability Power.
Azakana's Gaze deals a maximum of 40 damage to monsters. Health Spell Damage
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1750G
85 Ability Power
250 Health
600 Mana
20 Ability Haste
Safeguard
You are Safeguarded, reducing incoming champion damage by 40%. Safeguard persists for 2.5 seconds after taking champion damage. ((0s).
Item cooldown is restarted when damage is taken from champions. Health Spell Damage Mana
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
90 Ability Power
10 Magic Penetration
Cinderbloom
Magic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage. Spell Damage Magic Penetration
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
80 Ability Power
15 Magic Penetration
4% Move Speed
Stormraider
Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them and grants 25% Move Speed for 1.5 seconds.
Squall
After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies and grants 125 gold. Spell Damage Gold Income Nonboots Movement Magic Penetration
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1750G
40 Attack Damage
300 Health
40 Magic Resist
Active - Quicksilver: Remove all crowd control debuffs and gain Tenacity and Slow Resistance. Health Spell Block Damage Active Tenacity
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
60 Attack Damage
10 Ability Haste
45 Armor
Ignore Pain
Damage taken is dealt to you over time instead.
Defy
Champion takedowns cleanse Ignore Pain's remaining damage pool and restore Health over time. Armor Damage
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
45 Attack Damage
450 Health
15 Ability Haste
Hackshorn
Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds.
If an enemy heals for more than 80% of their maximum health while continously affected by Grievous Wounds, it is increased to 60% Grievous Wounds.
Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Health Damage Cooldown Reduction
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
40 Attack Damage
350 Health
10 Ability Haste
Lightshield Strike
Your first Attack against a champion Critically Strikes and restores Health. Health Damage Cooldown Reduction
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
55 Ability Power
14% Heal and Shield Power
150% Base Mana Regen
10% Move Speed
Rapids
Healing or Shielding an ally grants you both 55 Ability Power for 4 seconds. Spell Damage Mana Regen Cooldown Reduction
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
35 Ability Power
200 Health
30 Ability Haste
125% Base Mana Regen
Starlit Grace
Healing or shielding yourself or an ally chains to the other champion, healing 20% or shielding 25% of the original amount. Health Spell Damage Mana Regen Cooldown Reduction
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
40 Ability Power
300 Health
30 Ability Haste
150% Base Mana Regen
Soul Siphon: Damaging a champion grants a Soul Shard. Healing or Shielding an ally consumes all Soul Shards to restore Health and deals magic damage per Shard to the nearest enemy champion.
Health Spell Damage Mana Regen Cooldown Reduction
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
45 Ability Power
16% Heal and Shield Power
200% Base Mana Regen
First Light
Gain 3% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen. Spell Damage Mana Regen
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
55 Attack Damage
400 Health
20 Ability Haste
Active - Thirsting Slash: Deal damage to nearby enemies. Restore Health for each champion hit. Health Damage Active Cooldown Reduction
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
40 Attack Damage
15% Attack Speed
375 Health
Cleave
Attacks deal physical damage to nearby enemies.
Breaking Shockwave
Deal physical damage and Slow nearby enemies by 40%.
Gain 40% decaying Move Speed per champion hit for 3 seconds. Health Damage Attack Speed Slow Nonboots Movement
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1750G
40 Attack Damage
300 Health
20 Ability Haste
Spellblade: After using an Ability, your next Attack is enhanced with an additional + {{ Item_Melee_Ranged_Split_B }} target max Health physical damage {{ Item_Cooldown }}. If the target is a champion, also heal for 55% of the premitigation damage.
{{ Item_Mythic_Passive }} 3% Armor Penetration and 3% Magic Penetration.
Spellblade deals min damage to units, but no more than damage to Monsters. {{ Item_Melee_Ranged_Rules }} Health Damage Cooldown Reduction On Hit Magic Penetration Armor Penetration
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
50 Ability Power
250 Health
Torment
Damaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%. Health Spell Damage
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
85 Ability Power
600 Mana
25 Ability Haste
Fire
Damaging Abilities consume all the charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target. Spell Damage Mana Cooldown Reduction
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1750G
70 Ability Power
250 Health
600 Mana
20 Ability Haste
ACTIVE (0s)
Glaciate
Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead. Health Spell Damage Mana Active Cooldown Reduction Slow
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
60 Ability Power
350 Health
300 Mana
Timeless
After 2 combat rounds, this item gains an additional 50 Ability Power, 300 Health, and 400 Mana, and you gain a level.
Eternity
Taking damage from champions restores 7% of premitigation damage as Mana. Casting an ability heals for 25% of Mana spent, up to 20 Health per cast, per second. Health Health Regen Spell Damage Mana Mana Regen
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
300 Health
45 Armor
10 Ability Haste
Spellblade
After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows. Health Armor Cooldown Reduction Slow On Hit
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
450 Health
40 Magic Resist
10 Ability Haste
Immolate
After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
Desolate
Killing an enemy deals magic damage around them. Health Spell Block Aura
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
350 Health
35 Armor
35 Magic Resist
Voidborn Resilience
After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat.
Health Spell Block Armor
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1750G
350 Health
30 Armor
30 Magic Resist
10 Ability Haste
Guiding Light: Upon casting your Ultimate you Transcend, increasing your Max Health by 12.5% for 9s. While Transcended you and allies within 1200 range of you heal for 10% of your max Health over the duration (90(0s)).
Mythic Passive: Grants all other Legendary items 75 Health. Health Spell Block Armor Aura Cooldown Reduction
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1750G
50 Attack Damage
15% Attack Speed
20% Critical Strike Chance
7% Move Speed
Mythic Passive: Grants all other Legendary items 5 Attack Damage.
Maximum missile damage dealt when enemy Health is below 25%.
Cloudburst's dash cannot pass through terrain.
Active - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets. Damage Critical Strike Attack Speed Active Nonboots Movement
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
30 Attack Damage
35% Attack Speed
7% Move Speed
Bring It Down
Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health. Damage Attack Speed On Hit Nonboots Movement
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
55 Attack Damage
25% Critical Strike Chance
Lifeline
Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds. Damage Critical Strike
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
35% Attack Speed
25% Critical Strike Chance
4% Move Speed
Transcendence
Your Attacks reduce your non-Ultimate Ability cooldowns by 15% of their remaining cooldown. Critical Strike Attack Speed Nonboots Movement
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
45 Attack Damage
12 Lethality
25% Critical Strike Chance
Death
Your damage executes champions that are below 5% Health.
Taxes
Champion kills grant 125 bonus gold. Damage Critical Strike Armor Penetration
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1750G
60 Attack Damage
18 Lethality
15 Ability Haste
Nightstalker: Your Abilities deal up to an additional 16% damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (30(0s)) until your next action.
Mythic Passive: Grants all other Legendary items 5 Ability Haste and 5 Move Speed.
Damage Stealth Cooldown Reduction Slow Armor Penetration
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
50 Attack Damage
10 Ability Haste
Ever Rising Moon
Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds. Damage Cooldown Reduction
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
55 Attack Damage
22 Lethality
15 Ability Haste
Sandswipe
Dash through target enemy, dealing a part of the target's maximum Health as bonus Physical Damage. For the next 3 seconds, you deal increased damage to the target. Damage Cooldown Reduction Armor Penetration
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
40 Attack Damage
30% Armor Penetration
10 Ability Haste
Bitter Cold
Damaging Abilities Slow enemies below 50% Health by 30% for 1 second. Damage Cooldown Reduction Armor Penetration
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
55 Attack Damage
19 Lethality
Shield Reaver
Dealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them.
Item performance differs for melee and ranged users. Damage Armor Penetration
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
45 Attack Damage
18 Lethality
20 Ability Haste
Apophthegm
Your Ultimate Abilities deal 20% increased damage. Damage Armor Penetration
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
50 Attack Damage
18 Lethality
10 Ability Haste
Eminence
When a champion that you have damaged with the last 3 seconds dies, gain 15 Attack Damage for the rest of the round, or until slain. Eminence's Attack Damage is permanently increased by 2 each time this triggers. Damage Active Cooldown Reduction Armor Penetration
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
50 Attack Damage
18 Lethality
15 Ability Haste
Cleave
Attacks deal physical damage to nearby enemies.
Heretical Cleave (0s)
Deal physical damage around you. Damage Active Cooldown Reduction Armor Penetration
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
50 Attack Damage
18 Lethality
20 Ability Haste
Galvanize
Dashes and Stealth stack Energized 75% faster.
Firmament
Your Energized Attack deals bonus physical damage and Slows for 0.75 seconds. Damage Active Cooldown Reduction Armor Penetration
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
50 Attack Damage
15 Lethality
Preparation
After being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.
Extraction
When a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.
Damage Active Nonboots Movement Armor Penetration
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
650 Health
20 Ability Haste
Vendetta:
Take reduced damage against your Nemesis. They have reduced Tenacity while near you.
Active can be cast at global range.
"She swore to dedicate her life to his destruction..."Active - Vow: Choose a Nemesis (90s). Health Active Cooldown Reduction
-
- Base Cost: 6000G
- Total Cost: 6000G
- Sell Cost: 4200G
300 Ability Power
50 Armor
20 Ability Haste
Magical Opus
Increases your total Ability Power by 50%.
Requires Augment: Quest: Wooglet's Witchcap
Time Stop
Enter Stasis for 2.5 seconds. Armor Spell Damage Active
-
- Base Cost: 9000G
- Total Cost: 9000G
- Sell Cost: 6300G
150 Attack Damage
20% Critical Strike Chance
45% Critical Strike Damage
20 Lethality
Death and Taxes: Dealing damage that would leave an enemy champion below 7% Health executes them. Champion kills grant an additional 250 gold and heal you for 30% of the targets max health. Damage Critical Strike Armor Penetration
-
- Base Cost: 6000G
- Total Cost: 6000G
- Sell Cost: 4200G
800 Health
50 Armor
100 Magic Resist
Voidborn Resilience: For each second in champion combat gain a stack granting 2 Armor and Magic Resist, up to 8 stacks max. At max stacks become empowered, instantly draining enemies around you for magic damage (healing you for the same amount), and increasing your bonus resists by 20% until end of combat. The drain repeats every 4s as long as you stay in combat. Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast (max 8) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks. Dissipate: While at 8 stacks of Steadfast, gain 50 Magic Resist and 14% increased Move Speed.
One spell can add a new stack of Steadfast every 1 second. Health Spell Block Armor
-
- Base Cost: 3000G
- Total Cost: 3000G
- Sell Cost: 2100G
70 Attack Damage
700 Health
40 Ability Haste
Carve
Dealing physical damage to champions reduces their Armor by 7% for 0.1 seconds. (stacks 5 times).
Fervor
Dealing physical damage grants 20 Move Speed for 2 seconds. Health Damage Cooldown Reduction On Hit Nonboots Movement Armor Penetration
-
- Base Cost: 3000G
- Total Cost: 3000G
- Sell Cost: 2100G
130 Attack Damage
40% Attack Speed
15 Ability Haste
30% Life Steal
Cleave
Attacks deal physical damage to nearby enemies.Ravenous Crescent
Deal physical damage to enemies around you.
Your Life Steal applies to this damage. Damage Life Steal Cooldown Reduction On Hit
-
- Base Cost: 9000G
- Total Cost: 9000G
- Sell Cost: 6300G
65 Attack Damage
85 Ability Power
30% Attack Speed
25 Ability Haste
600 Health
50 Armor
10% Move Speed
20% Critical Strike Chance
Health Damage Attack Speed Cooldown Reduction On Hit Nonboots Movement
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
350 Health
50 Magic Resist
15 Ability Haste
Unmake
Nearby enemy champions take 12% more magic damage. Health Spell Block Spell Damage Cooldown Reduction
-
- Base Cost: 800G
- Total Cost: 2600G
- Sell Cost: 1820G
65 Ability Power
15 Ability Haste
6% Move Speed
150% Base Mana Regen
Inspiring Speech
Grant nearby allies 30% Move Speed for 4 seconds. Spell Damage Mana Regen Active Cooldown Reduction Nonboots Movement
-
- Base Cost: 1000G
- Total Cost: 2600G
- Sell Cost: 1820G
300 Health
45 Armor
6% Move Speed
Lead the Way
While moving, build up to 20 bonus Move Speed.
At max speed: Create a trail that grants allied champions Move Speed equal to 15% of yours. If you are Melee, your next Attack Slows the target by 50% for 1 second.
Health Armor Nonboots Movement
-
- Base Cost: 450G
- Total Cost: 2900G
- Sell Cost: 2030G
70 Ability Power
600 Mana
25 Ability Haste
Awe
Gain Ability Power equal to 1% bonus Mana.
Manaflow (8s, max 5 charges)
Landing Abilities grants 9.5 max Mana (doubled vs. champions).
Transforms into Seraph's Embrace at 360 max Mana. Spell Damage Mana
-
- Base Cost: 1100G
- Total Cost: 2900G
- Sell Cost: 2030G
35 Attack Damage
500 Mana
15 Ability Haste
Awe
Gain bonus Attack Damage.
Manaflow (8s, max 4 charges)
Landing Attacks and Abilities grants 6.5 max Mana (doubled vs. champions).
Transforms into Muramana at 360 max Mana. Damage Mana Cooldown Reduction On Hit
-
- Base Cost: 2900G
- Total Cost: 2900G
- Sell Cost: 2030G
70 Ability Power
1000 Mana
25 Ability Haste
Awe
Gain Ability Power equal to 2% bonus Mana.
Lifeline (0s)
Taking damage that would reduce your Health below 30% grants a 200 + 20% current Mana Shield for 3 seconds. Spell Damage Mana
-
- Base Cost: 2900G
- Total Cost: 2900G
- Sell Cost: 2030G
35 Attack Damage
860 Mana
15 Ability Haste
Awe
Gain 2% max Mana as bonus Attack Damage.
Shock
Attacks against champions deal 1.2% max Mana as bonus physical damage On-Hit.
Damaging Abilities against champions deal 3% - 4% max Mana as bonus physical damage. Damage Mana Cooldown Reduction On Hit Armor Penetration
-
- Base Cost: 800G
- Total Cost: 2300G
- Sell Cost: 1610G
350 Health
30 Armor
30 Magic Resist
10 Ability Haste
Frostfire Tempest
Casting your Ultimate summons a storm around you for 5 seconds. The storm deals 30 magic damage per second to enemy champions and Slows them by 30%. Health Spell Block Armor
-
- Base Cost: 400G
- Total Cost: 400G
- Sell Cost: 280G
240 Mana
Manaflow (8s, max 4 charges)
Landing Abilities grants 6.5 max Mana (doubled vs. champions), up to 360.
Helping Hand
Attacks deal an additional 5 physical damage to minions. Mana Mana Regen
-
- Base Cost: 650G
- Total Cost: 2650G
- Sell Cost: 1855G
200 Health
85 Armor
Thorns
When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion. Health Armor
-
- Base Cost: 1000G
- Total Cost: 2800G
- Sell Cost: 1960G
400 Health
15 Ability Haste
100% Base Mana Regen
10% Heal and Shield Power
Intervention
Restore 200 - 400 Health to allied champions and deal 10% max Health true damage to enemy champions after 2.5 seconds. Health Mana Regen Cooldown Reduction
-
- Base Cost: 1000G
- Total Cost: 2900G
- Sell Cost: 2030G
300 Health
50 Armor
10 Ability Haste
150% Base Health Regen
Sacrifice
While near your Worthy ally, take 12% of the damage they receive and heal for 10% of the damage they deal to champions.Pledge (0s)
Designate an ally as Worthy. Health Health Regen Armor Aura Active Cooldown Reduction
-
- Base Cost: 800G
- Total Cost: 2700G
- Sell Cost: 1890G
75 Armor
500 Mana
25 Ability Haste
Winter's Caress
Reduce the Attack Speed of nearby champions by 20%. Armor Mana Aura Cooldown Reduction
-
- Base Cost: 300G
- Total Cost: 2400G
- Sell Cost: 1680G
550 Health
500 Mana
15 Ability Haste
Awe
Gain Health.
Manaflow (8s, max 4 charges)
Landing Attacks and Abilities grant 6.5 max Mana (doubled vs. champions).
Transforms into Fimbulwinter at 360 max Mana. Health Mana
-
- Base Cost: 2400G
- Total Cost: 2400G
- Sell Cost: 1680G
550 Health
860 Mana
15 Ability Haste
Awe
Gain Health.
Everlasting (0s)
Immobilizing or Slowing (Melee only) an enemy champion grants a Shield for 3 seconds.
The Shield is increased by 80% if more than one enemy is nearby. Health Mana
-
- Base Cost: 1100G
- Total Cost: 2600G
- Sell Cost: 1820G
250 Health
30 Armor
30 Magic Resist
10 Ability Haste
Devotion
Grant nearby allies a 200 - 360 Shield that decays over 2.5 seconds. Health Spell Block Armor Aura Active
-
- Base Cost: 1000G
- Total Cost: 2800G
- Sell Cost: 1960G
400 Health
100% Base Mana Regen
15% Heal and Shield Power
15 Ability Haste
Purify
Remove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - 250 Health. Health Mana Regen Active Cooldown Reduction Tenacity
-
- Base Cost: 700G
- Total Cost: 2600G
- Sell Cost: 1820G
55 Ability Power
10% Heal and Shield Power
150% Base Mana Regen
6% Move Speed
Sanctify
Healing or Shielding an ally enhances you both for 6 seconds, granting 25% Attack Speed and 20 magic damage On-Hit. Attack Speed Spell Damage Mana Regen Nonboots Movement
-
- Base Cost: 600G
- Total Cost: 2750G
- Sell Cost: 1925G
65 Ability Power
20 Ability Haste
150% Base Mana Regen
Coordinated Fire (0s) per target
Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health. Spell Damage Mana Regen Cooldown Reduction
-
- Base Cost: 750G
- Total Cost: 2600G
- Sell Cost: 1820G
45 Ability Power
10% Heal and Shield Power
150% Base Mana Regen
15 Ability Haste
Rapids
Healing or Shielding an ally grants you both 45 Ability Power for 6 seconds. Spell Damage Mana Regen Cooldown Reduction
-
- Base Cost: 800G
- Total Cost: 2900G
- Sell Cost: 2030G
35 Ability Power
400 Health
20 Ability Haste
150% Base Mana Regen
Starlit Grace
Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount. Health Spell Damage Mana Regen Cooldown Reduction
-
- Base Cost: 900G
- Total Cost: 2600G
- Sell Cost: 1820G
35 Ability Power
250 Health
20 Ability Haste
150% Base Mana Regen
Soul Siphon
Damaging a champion grants a Soul Shard, up to 2.
Healing or Shielding an ally consumes all Soul Shards to restore Health and deal magic damage to the nearest enemy champion per Shard. Health Spell Damage Mana Regen Cooldown Reduction
-
- Base Cost: 850G
- Total Cost: 2900G
- Sell Cost: 2030G
50 Ability Power
20% Heal and Shield Power
150% Base Mana Regen
First Light
Gain 2% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen. Spell Damage Mana Regen
-
- Base Cost: 450G
- Total Cost: 2600G
- Sell Cost: 1820G
50 Ability Power
400 Health
400 Mana
Timeless
This item gains 10 Health, 20 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level.
Eternity
Taking damage from champions restores 10% of the damage as Mana.
Casting an ability heals for 25% of Mana spent. Health Health Regen Spell Damage Mana Mana Regen
-
- Base Cost: 1200G
- Total Cost: 2850G
- Sell Cost: 1995G
350 Health
50 Magic Resist
15 Ability Haste
Unmake
Nearby enemy champions take 12% more magic damage. Health Spell Block Spell Damage Cooldown Reduction
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
50% Attack Speed
55 Armor
10% Move Speed
Gash
Attacks apply true damage on hit. Armor Attack Speed Nonboots Movement
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
55 Attack Damage
45% Attack Speed
15% Move Speed
Polarity
On Attack, if the target is different from the target you most recently triggered an Energized Attack on, ready Energize.
Dynamo
Energized Attacks deal an additional magic damage based on the Target's Current Health. Damage Attack Speed Nonboots Movement
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
Supremacy
Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 26%, increased by 0% per round win and -3% each round lost after acquiring this item. Health Armor Damage Attack Speed Spell Damage
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
300 Health
100 Armor
Immovable as the Earth
Increase your armor by 20%, and gain Block Chance based on your Armor. Health Armor
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
300 Health
100 Magic Resist
Limitless as the Stars
Increase your Magic Resist by 20%. Reduce all damage you take from non-Basic Attack sources by a percentage, scaling with your Magic Resist up to a cap of 50%. Health Spell Block
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
110 Adaptive Force
50% Critical Strike Chance
Excoriate
Each Critical strike deals random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance. Damage Critical Strike Spell Damage
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
900 Health
30 Ability Haste
25% Critical Strike Chance
Atrophy
Immobilizing Crowd Control effects you apply roll your Critical Chance to increase their duration by 0.25 +33% seconds. Health Spell Block Armor Critical Strike
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
80 Ability Power
20 Ability Haste
15% Heal and Shield Power
Patronage
Store 15% of the total damage you've dealt to enemies. Whenever this exceeds 333, consume it to heal yourself and your nearest ally for that amount. Spell Damage Spell Vamp
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
50 Armor
50 Magic Resist
25 Ability Haste
Enduring Vitality
Gain +2.5% Heal and Shield Power per 100 Missing Health, up to 60%. Spell Block Armor
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
? Attack Damage
? Attack Speed
? Critical Strike Chance
? Critical Strike Damage
? Ability Power
? Ability Haste
? Health
?% Base Health Regen
? Mana
?% Base Mana Regen
? Armor
? Magic Resist
? || ?% Lethality and Armor Penetration
? || ?% Magic Penetration
?% Lifesteal
?% Omnivamp
? || ?% Move Speed
?% Heal and Shield Power
ACTIVE
Imbricate Re-roll the stats on Talisman of Ascension. Each time you do so, the stats get stronger. Twice Per Round (Thrice with Apex Inventor). Health Spell Block Health Regen Armor Damage Critical Strike Attack Speed Life Steal Spell Damage Mana Mana Regen Active Cooldown Reduction Spell Vamp Nonboots Movement Magic Penetration Armor Penetration
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
45 Attack Damage
40% Attack Speed
25% Critical Strike Chance
Scour
On Critical Strike: Apply a bleed, dealing 25% of the damage done + physical damage on hit over 2 seconds. This effect stacks any number of times. Apply a 7% Slow for 2 seconds. This effect stacks up to 35%. Damage Critical Strike Attack Speed
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
600 Health
15% Move Speed
ACTIVE (0s)
Supercharged
Remove all crowd control debuffs (excluding Airborne) and become Unstoppable for 3 seconds. Health Active Nonboots Movement
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
Unanimity
Gain a percent of your teammate's Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste, increased significantly if they also have Twin Mask and are alive. Health Armor Damage Attack Speed Spell Damage
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
75% Attack Speed
500 Health
Covering Fire
While near an allied champion, On-Hit gain a stack of Edict, At 1 stacks, the next time you would apply an On-Hit, your teammate also fires a bolt at the target, dealing physical damage and applying their On-Hit effects.
Covering Fire cannot trigger other Covering Fire. Health Attack Speed
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
1100 Health
4% Move Speed
Warmog's Heart
If you have 1350 bonus Health and have not taken damage within 4 seconds, restore Health per second and gain 4% Move Speed. Health Health Regen Nonboots Movement
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
40 Adaptive Force
50% Attack Speed
10% Move Speed
Sow
Increase your Attack Speed from all sources by 25%.
Reap
On-Hit, deal max Health true damage, and reduce their Max Health by the damage dealt for the rest of the round. Consecutive hits against the same enemy increase this amount by 0.1%. Damage Attack Speed Spell Damage On Hit Nonboots Movement
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
65 Armor
65 Magic Resist
15 Ability Haste
10% Move Speed
Active - Unbreakable: Gain a Shield that decays and grow in size. Spell Block Armor Active Cooldown Reduction
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
90 Ability Power
300 Health
25 Ability Haste
Soulrend (0s) per champion
Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 40% Move Speed for 1.5 seconds.
Damaging a new champion will extend the duration of the Move Speed bonus. Health Spell Damage Cooldown Reduction Nonboots Movement
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
80 Ability Power
700 Health
Sinister Pact
Gain +1.5% Ability Power and 1.5% Move Speed per 100 Missing Health, up to 45%. Health Spell Damage
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
85 Ability Power
300 Health
600 Mana
25 Ability Haste
Safeguard
You are Safeguarded, reducing incoming champion damage by 40%. Safeguard persists for 3 seconds after taking champion damage. (0s).
Item Cooldown is restarted when damage is taken from champions. Health Spell Damage Mana
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
55 Attack Damage
350 Health
20 Ability Haste
Spellblade
After using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal.
Health Damage Cooldown Reduction On Hit Magic Penetration Armor Penetration
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
100 Ability Power
250 Health
600 Mana
25 Ability Haste
ACTIVE (0s)
Glaciate
Deal damage in a cone, Slowing enemies hit. Enemies at the center of the cone are Rooted instead. Health Spell Damage Mana Active Cooldown Reduction Slow
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
400 Health
35 Armor
35 Magic Resist
12% Heal and Shield Power
Guiding Light
Upon casting your Ultimate you Transcend, increasing your Max Health by for 9s. While Transcended, you and allies within 1200 range of you heal for () over the duration (0s). Health Spell Block Armor Aura Cooldown Reduction
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
65 Attack Damage
30% Attack Speed
25% Critical Strike Chance
12% Move Speed
Cloudburst II
Dash in target direction over terrain, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets. Damage Critical Strike Attack Speed Active Nonboots Movement
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
50 Attack Damage
20 Lethality
20 Ability Haste
Nightstalker
Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s). Damage Stealth Cooldown Reduction Slow Armor Penetration
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
60 Attack Damage
20 Lethality
20 Ability Haste
Sandswipe
Dash through target enemy, dealing a part of the target's maximum Health as bonus Physical Damage. For the next 3 seconds, you deal increased damage to the target. Damage Cooldown Reduction Armor Penetration
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
65 Adaptive Force
60% Attack Speed
12% Move Speed
Blur
On-Hit reduce the remaining cooldowns of your Dash and Blink Abilities by 12% (reduced to 4% for Ultimates). Damage Attack Speed Spell Damage Nonboots Movement
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
70% Attack Speed
40 Ability Haste
8% Move Speed
Money In The Bank
Your Attacks and Abilities have a 12% chance to bank between 30 and 245 Gold when they hit an enemy. On Round Win, cash out. On Round Lose, lose 25% of your bank. Attack Speed Nonboots Movement
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
80 Ability Power
40% Attack Speed
300 Health
ZZ'Rot (0s)
On Attack or when damaging an enemy with an ability, summon 8 Voidgrubs to Attack the target. Voidgrubs deal magic damage and live for up to 3 seconds.
When you die, spawn 6. Health Attack Speed Spell Damage
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
60 Attack Damage
30 Ability Haste
15% Omnivamp
Scarlet Allegiance
Threshold 30% Lifesteal/Omnivamp: Gain 500 Max Health. Drain 10% of all damage nearby enemies take. Damage Spell Vamp
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
70 Ability Power
20 Ability Haste
200 Health
Fill the Soul
Any Ability cast within 800 range grants you a charge.
At 30 charges, gain Shield, Ability Power, and Move Speed for the rest of the round. Health Spell Damage
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
70 Ability Power
18% Heal and Shield Power
30 Ability Haste
125% Base Mana Regen
ACTIVE (0s)
Vigilance
Teleport to your ally and grant shield for 5s when landing. Can be used when Ally is downed. Spell Damage Mana Regen
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
Inner Flame
Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess.
Every 2 rounds, gain a Dragon Soul.
If you already have every elemental soul and would gain another, an ancient power awakens within...
When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5. Health Health Regen Armor Damage Attack Speed
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
80 Adaptive Force
50% Attack Speed
12% Move Speed
Attacks and Non-Ultimate Abilities grant stacks. Gain Ultimate Damage and Ultimate Ability Haste per stack. Damage Attack Speed Spell Damage Nonboots Movement
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
80 Ability Power
20 Ability Haste
8% Move Speed
Helix
Moving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Attacks if it is ready.
Spiral Out
On Energized Attack, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage. Spell Damage Nonboots Movement
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
80 Ability Power
30 Armor
30 Magic Resist
Watch Them Fall
On Immobilize or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing additional magic damage in the area. This effect has a 6s cooldown per target per spell cast. Armor Spell Damage
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
85 Ability Power
400 Health
30% Tenacity
Relentless
When you use an Ability, reset your auto attack timer and gain 90% Attack Speed for your next 2 Attacks.
When you Attack, reduce your Ability Cooldowns by 0.5 seconds. Health Spell Damage Tenacity
-
- Base Cost: 2500G
- Total Cost: 2500G
- Sell Cost: 1250G
40 Attack Damage
400 Health
Tyranny
Gain AD equal to 3% Bonus HP.
Retribution
Gain up to 15% increased AD based on your percent missing Health. Health Damage
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
70 Adaptive Force
500 Health
Hack the Meat
Dealing damage shreds 3 Armor and Magic Resist for 5 seconds, stacking up to 10 times. Applying stacks has a 1 second cooldown per Ability.
Cannibalize
On Champion Takedown, Heal yourself and your ally for 18% of the Target's Max Health. Damage Spell Damage Magic Penetration Armor Penetration
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
90 Ability Power
12 Magic Penetration
600 Mana
20 Ability Haste
The Bomb
Ability damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies).
3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately. Spell Damage Mana Magic Penetration
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
35 Armor
35 Magic Resist
40% Attack Speed
Reverberate
At combat start gain 50 max Health per 10% bonus Attack Speed.
Resonate
Attacks deal magic damage On-Hit.
Rumble
Immobilizing or Grounding an enemy champion grants 25 stacks for 10 seconds. While at 100 stacks, Immobilizing an enemy champion applies On-Hit effects 3 times. Health Armor Attack Speed On Hit
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
60 Attack Damage
15 Lethality
8% Move Speed
End the Line
At the start of each round, declare the lowest health enemy the Regent. Getting a takedown on the Regent grants you a permanent 10 Attack Damage and refreshes your Ultimate's Cooldown. Damage Nonboots Movement Armor Penetration
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
70 Adaptive Force
400 Health
30 Ability Haste
Between the Ribs
You can see weakpoints in nearby enemy champions. Dealing damage through the weakpoint deals an additional max Health true damage and grants Move Speed for 1.5 seconds. Health Damage Spell Damage
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
85 Adaptive Force
400 Health
15 Ability Haste
Spark (5s) Cooldown
Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds.
Cleansing Flame (0s) per champion
Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, gain Move Speed and Omnivamp. Enemies inside take magic damage per second.
The size and strength of each Blaze scale the number unique Burn sources you have. Health Damage Spell Damage Spell Vamp
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
500 Health
30 Armor
30 Magic Resist
8% Move Speed
Call Lightning
Every 16 seconds, Autocast summon a stormcloud above you, which after a brief delay fires a lightning bolt, dealing plus 10% max Health magic damage and Slowing by 30% for 2 seconds.
If you are struck by the lightning, gain a Shield for 2 seconds.
Fully Automated
Your Autocast Cooldowns are reduced by 1 seconds and benefit from your Ability Haste.
Call Lighting has a minimum cooldown of 5 seconds. Damage Attack Speed
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
75 Adaptive Force
30% Attack Speed
Reach Weapon
Increase your attack range by 75.
Sweet Spot
Deal up to 30% increased damage with Attacks and 40% with Abilities based on how far your target is from you. Damage caps at 1000 units. Damage Attack Speed
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
70 Attack Damage
100 Ability Power
The Path Between
Threshold 130 bonus AD and 180 AP: Chakram orbit you, dealing continuous damage to enemies they strike.
Spirit World: Gain Ability Power and Ability Haste.
Material World: Gain Attack Damage and Attack Speed. Health Armor Damage Attack Speed Spell Damage
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
900 Health
25 Ability Haste
Accretion
On-Hit, gain 1 stack of Accretion, and 5 stacks for immobilizing an enemy champion. These stacks last for the rest of the round, up to 50. Each stack increases your size by 2%.
ACTIVE (0s)
Dark Star
Summon a Black Hole that scales with your size. Slowing nearby enemies by 35% while those in the center are pulled closer and take magic damage each second, granting you 1 stack of Accretion. The Black Hole lasts for seconds.
Increases in size every 10 stacks. Spell Block Attack Speed On Hit
-
- Base Cost: 1000G
- Total Cost: 1000G
- Sell Cost: 400G
30% Attack Speed
15% Heal and Shield Power
40 Ability Haste
150% Base Mana Regen
Pull Their Strings
Attacking a champion adds a stack for 15 seconds. At 4 stacks, Berserk them for 2 seconds. You grant Berserk enemies an additional Attack Speed and 40% Move Speed. (25 second Cooldown).
Healing, Shielding, or buffing yourself or an ally with an Ability reduces the Cooldown by 5 seconds.
If only one enemy is alive, instead Fear them for the same duration. Spell Damage Mana Regen