Ryze the Rune Mage

Mage Fighter
  • Attack Damage
    55.04 ( + 3 )
  • Attack Speed
    0.625 ( +0%)
  • Attack Range
  • Critical Hit Chance
    0 ( + 0 )
  • HP
    570.48 ( + 98 )
  • HP Regeneration
    7 ( + 0.55 )
  • Armor
    21.552 ( + 3 )
  • Magic Resistance
    30 ( + 0.5 )
  • Mana
    400 ( + 50 )
  • Mana Regenration
    6 ( + 0.8 )
  • Move Speed
  • Arcane Mastery
    Arcane Mastery

    <mainText>Ryze's spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Ability Power.</mainText>

  • Overload
    • Cost: 40 Mana
    • Range: 1000

    Passively, Ryze's other damaging spells reset Overload and begin to charge a Rune that can be used to empower Overload.<br><br>On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If a Rune is fully charged, Ryze also gains a shield and Movement Speed.

    Passive: Rune Prison and Spell Flux reset Overload's cooldown and charge a Rune for 4 seconds, up to 2 Runes.
    Active: Unleash a runic blast, dealing 60/85/110/135/160/185 (+45% Ability Power) (+0) magic damage to the first enemy struck. Any active Runes are discharged.If 2 Runes are discharged, they Overload, shielding Ryze from 0 (+60% Ability Power) (+0) damage and increasing his Movement Speed by 25/28/31/34/37/40% for 2 seconds.

  • Rune Prison
    Rune Prison
    • Cost: 50/60/70/80/90 Mana
    • Range: 615

    Ryze traps a target enemy unit in a cage of runes, damaging them and preventing them from moving.

    Instantly root an enemy for 0.75 second and deal 80/100/120/140/160 (+60% Ability Power) (+0) magic damage.

  • Spell Flux
    Spell Flux
    • Cost: 60/70/80/90/100 Mana
    • Range: 615

    Ryze releases an orb of pure magical power that damages an enemy and debuffs them. Ryze's spells have additional effects against the debuffed enemy.

    Apply Flux to an enemy, dealing 70/90/110/130/150 (+30% Ability Power) (+0) magic damage.
    Spells consume Flux for bonus effects:Overload: Deals 40/50/60/70/80% more damage and spreads to nearby enemies with Flux.
    Rune Prison: Root duration is increased to 2 seconds.
    Spell Flux: Spreads Spell Flux to nearby enemies, dealing 50% damage.Spells that kill enemies affected by Flux spread Spell Flux to nearby enemies.

  • Realm Warp
    Realm Warp
    • Cost: 100 Mana
    • Range: 1750/3000

    Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.

    Ryze opens a portal to a location up to 1750/3000 range away. After 2 seconds, all allies near the portal are teleported to that location.If Ryze becomes unable to cast or move, Realm Warp is cancelled.

Ryze Ally Tips
  • Use Overload's passive to optimize for maximum damage or maximum survivability.
  • Spell Flux's short cooldown allows it to be used to spread Flux to many enemies.
  • Ryze can move and cast other spells while Realm Warp is charging without cancelling the portal.
  • Strong against:
Ryze Enemy Tips
  • Ryze is especially dangerous to opponents that are marked with Flux.
  • Use Realm Warp's windup time to figure out how to deal with what may be coming out of the portal.
  • Crowd controlling Ryze during Realm Warp's windup will cancel the portal.
  • Counter for Ryze:
Widely considered one of the most adept sorcerers on Runeterra, Ryze is an ancient, hard-bitten archmage with an impossibly heavy burden to bear. Armed with immense arcane power and a boundless constitution, he tirelessly hunts for World Runes—fragments of the raw magic that once shaped the world from nothingness. He must retrieve these artifacts before they fall into the wrong hands, for Ryze understands the horrors they could unleash on Runeterra.