Attack Damage55.04 ( + 3 )
Attack Speed0.625 ( +0%)
Critical Hit Chance0 ( + 0 )
HP570.48 ( + 98 )
HP Regeneration7 ( + 0.55 )
Armor21.552 ( + 3 )
Magic Resistance30 ( + 0.5 )
Mana400 ( + 50 )
Mana Regenration6 ( + 0.8 )
<mainText>Ryze's spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Ability Power.</mainText>
- Cost: 40 Mana
- Range: 1000
Passively, Ryze's other damaging spells reset Overload and begin to charge a Rune that can be used to empower Overload.<br><br>On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If a Rune is fully charged, Ryze also gains a shield and Movement Speed.
Passive: Rune Prison and Spell Flux reset Overload's cooldown and charge a Rune for 4 seconds, up to 2 Runes.
Active: Unleash a runic blast, dealing 60/85/110/135/160/185 (+45% Ability Power) (+0) magic damage to the first enemy struck. Any active Runes are discharged.If 2 Runes are discharged, they Overload, shielding Ryze from 0 (+60% Ability Power) (+0) damage and increasing his Movement Speed by 25/28/31/34/37/40% for 2 seconds.
- Cost: 50/60/70/80/90 Mana
- Range: 615
Ryze traps a target enemy unit in a cage of runes, damaging them and preventing them from moving.
Instantly root an enemy for 0.75 second and deal 80/100/120/140/160 (+60% Ability Power) (+0) magic damage.
- Cost: 60/70/80/90/100 Mana
- Range: 615
Ryze releases an orb of pure magical power that damages an enemy and debuffs them. Ryze's spells have additional effects against the debuffed enemy.
Apply Flux to an enemy, dealing 70/90/110/130/150 (+30% Ability Power) (+0) magic damage.
Spells consume Flux for bonus effects:Overload: Deals 40/50/60/70/80% more damage and spreads to nearby enemies with Flux.
Rune Prison: Root duration is increased to 2 seconds.
Spell Flux: Spreads Spell Flux to nearby enemies, dealing 50% damage.Spells that kill enemies affected by Flux spread Spell Flux to nearby enemies.
- Cost: 100 Mana
- Range: 1750/3000
Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.
Ryze opens a portal to a location up to 1750/3000 range away. After 2 seconds, all allies near the portal are teleported to that location.If Ryze becomes unable to cast or move, Realm Warp is cancelled.
Ryze Ally Tips
- Use Overload's passive to optimize for maximum damage or maximum survivability.
- Spell Flux's short cooldown allows it to be used to spread Flux to many enemies.
- Ryze can move and cast other spells while Realm Warp is charging without cancelling the portal.
- Strong against: