Attack Damage46 ( + 1.5 )
Attack Speed0.625 ( +0%)
Critical Hit Chance0 ( + 0 )
HP500 ( + 70 )
HP Regeneration5.5 ( + 0.55 )
Armor28 ( + 3.8 )
Magic Resistance30 ( + 0.5 )
Mana350 ( + 64 )
Mana Regenration11.5 ( + 0.4 )
Janna passively gains 8% Movement Speed, and nearby allied champions gain this bonus when moving toward her.<br><br>Additionally, Janna's basic attacks cause additional magic damage based on her bonus Movement Speed.
- Cost: 60/80/100/120/140 Mana
- Range: 1700
By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
Summons a whirlwind, which deals 60/85/110/135/160 (+35% Ability Power) magic damage to enemies in its path and knocks them into the air for 0.5 seconds.The whirlwind can be charged up to 3 seconds.
For each second charged, it:Deals 15/20/25/30/35 (+10% Ability Power) bonus damageKnocks up for an additional 0.25 secondsTravels 25% furtherHowling Gale always reaches its destination in 1.5 seconds.Activate again to release the whirlwind early.
- Cost: 50/60/70/80/90 Mana
- Range: 550
Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown.
Passive: While Zephyr is not on cooldown, Janna gains 6/7/8/9/10% (+[2% Ability Power]%) Movement Speed and can move through units.
Active: Deals 55/100/145/190/235 (+50% Ability Power) (+0) magic damage to an enemy and slows their Movement Speed by 24/28/32/36/40% (+[6% Ability Power]%) for 2 seconds.
Eye Of The Storm
- Cost: 70/80/90/100/110 Mana
- Range: 800
Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
Grants an allied champion or turret a shield that decays over 5 seconds. The shield absorbs up to 70/105/140/175/210 (+70% Ability Power) damage and grants 10/17.5/25/32.5/40 (+10% Ability Power) attack damage until it is fully depleted.
- Cost: 100 Mana
- Range: 725
Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
Summons forth the might of the wind to knock surrounding enemies back and restores 100/150/200 (+50% Ability Power) Health to nearby allies each second for 3 seconds.
Janna Ally Tips
- Eye of the Storm can be used on allied turrets.
- Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.
- Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies.
- Strong against:
Janna Enemy Tips
- Save an interrupt ability for when Janna uses her ultimate.
- Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.
- Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.
- Counter for Janna: