Fizz the Tidal Trickster

Assassin Fighter
  • Attack Damage
    58.04 ( + 3 )
  • Attack Speed
    0.658 ( +0%)
  • Attack Range
  • Critical Hit Chance
    0 ( + 0 )
  • HP
    570 ( + 98 )
  • HP Regeneration
    8 ( + 0.7 )
  • Armor
    22.412 ( + 3.4 )
  • Magic Resistance
    32.1 ( + 1.25 )
  • Mana
    317.2 ( + 37 )
  • Mana Regenration
    6 ( + 0.8 )
  • Move Speed
  • Nimble Fighter
    Nimble Fighter

    Fizz's dexterity allows him to move through units and take less physical damage from basic attacks.

  • Urchin Strike
    Urchin Strike
    • Cost: 50 {{ abilityresourcename }}
    • Range: 550

    Fizz dashes through his target, dealing magic damage and applying on hit effects.

    Fizz dashes through his target, dealing 100% Attack Damage physical damage plus {{ qdamage }} magic damage. This spell applies on-hit effects.

  • Seastone Trident
    Seastone Trident
    • Cost: 30/40/50/60/70 {{ abilityresourcename }}
    • Range: 600

    Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.

    Passive: Fizz's basic attacks bleed his enemies, dealing {{ dotdamage }} magic damage over {{ bleedduration }} seconds.
    Active: Fizz's next basic attack deals an additional {{ activedamage }} bonus magic damage and empowers Fizz's attacks for {{ onhitbuffduration }} seconds, dealing an additional {{ onhitbuffdamage }} magic damage on hit.If the first attack kills a target, it refunds {{ onkillmanarefund }} mana, resets its cooldown to {{ onkillnewcooldown }} second and does not grant the {{ onhitbuffduration }} second on-hit buff.

  • Playful / Trickster
    Playful / Trickster
    • Cost: 90/95/100/105/110 {{ abilityresourcename }}
    • Range: 400

    Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.

    Fizz hops on his trident towards the cursor, becoming briefly untargetable.
    Reactivation: Fizz cancels the spell early, jumping towards the cursor a second time and dealing {{ edamage }} magic damage to nearby enemies.If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by 40/45/50/55/60% for 2 seconds.

  • Chum the Waters
    Chum the Waters
    • Cost: 100 {{ abilityresourcename }}
    • Range: 1300

    Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.

    Fizz launches a fish that attaches to the first enemy champion it hits, slowing them, granting True Sight, and attracting a shark. After 2 seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.The farther the fish travels before attaching, the bigger the shark it attracts, dealing {{ smallsharkdamage }} to {{ bigsharkdamage }} magic damage and slowing by 40% to 80%.

Fizz Ally Tips
  • Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.
  • Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.
  • Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Banshee's Veil against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if you think you can survive without the Health.
  • Strong against:
Fizz Enemy Tips
  • Fizz's attacks becomes more deadly for a few seconds after he uses his empowered attack - keep him away while his trident is glowing!
  • Fizz is a slippery target when his abilities are not on cooldown - bait him into using them early and follow up with crowd control or hard-hitting attacks!
  • Counter for Fizz:
Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he seems able to command the beasts of the deep, and delights in confounding his allies and enemies alike.