Teemo the Swift Scout

Marksman Assassin
TEEMO STATS
Attack
  • Attack Damage
    54 ( + 3 )
  • Attack Speed
    0.690 ( +0%)
  • Attack Range
    500
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    528 ( + 90 )
  • HP Regeneration
    5.5 ( + 0.65 )
  • Armor
    24.3 ( + 3.75 )
  • Magic Resistance
    30 ( + 0.5 )
Other
  • Mana
    334 ( + 20 )
  • Mana Regenration
    9.6 ( + 0.45 )
  • Move Speed
    330
TEEMO SPELLS
  • Guerrilla Warfare
    Guerrilla Warfare

    If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for 3 seconds.

  • Blinding Dart
    Blinding Dart
    • Cost: 70/75/80/85/90 Mana
    • Range: 680

    Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.

    Deals 80/125/170/215/260 (+80% Ability Power) magic damage and blinds the target for 1.5/1.75/2/2.25/2.5 seconds.

  • Move Quick
    Move Quick
    • Cost: 40 Mana
    • Range: 20

    Teemo scampers around, passively increasing his Movement Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Movement Speed that isn't stopped by being struck for a short time.

    Passive: Teemo's Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds.
    Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.

  • Toxic Shot
    Toxic Shot
    • Cost: Passive
    • Range: 680

    Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds.

    Teemo's basic attacks poison their target, dealing 10/20/30/40/50 (+30% Ability Power) magical damage upon impact and 6/12/18/24/30 (+10% Ability Power) magical damage each second for 4 seconds.

  • Noxious Trap
    Noxious Trap
    • Cost: 75 Mana
    • Range: 400/650/900

    Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.

    Tosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by 30/40/50%, reveals them and deals 200/325/450 (+50% Ability Power) magic damage over 4 seconds. Traps last 5 minutes and take 1 second to arm and stealth. If a thrown trap lands on another trap, it will bounce up to 3/4/5 Teemos further before planting.Teemo forages for a mushroom every 0 seconds, but he is only big enough to carry 3 at once.

TEEMO COUNTER/TIPS
Teemo Ally Tips
  • Teemo's mushrooms can be used to farm creep waves very effectively.
  • Place your mushrooms at key locations on the map, such as by the Dragon or Baron Nashor, to reveal when your enemies might be attempting to kill them.
  • Strong against:
Teemo Enemy Tips
  • Teemo's Toxic Shot punishes players who get hit and back out, so stay at a safe range until you're ready to commit.
  • It can be valuable to use Oracle's Lens(Trinket) to destroy mushrooms around key locations.
  • Counter for Teemo:
TEEMO SKINS
0
0
0
0
0
0
0
0
0
0
0
TEEMO LORE
Undeterred by even the most dangerous and threatening of obstacles, Teemo scouts the world with boundless enthusiasm and a cheerful spirit. A yordle with an unwavering sense of morality, he takes pride in following the Bandle Scout's Code, sometimes with such eagerness that he is unaware of the broader consequences of his actions. Though some say the existence of the Scouts is questionable, one thing is for certain: Teemo's conviction is nothing to be trifled with.