Attack Damage54 ( + 3 )
Attack Speed0.690 ( +0%)
Critical Hit Chance0 ( + 0 )
HP528 ( + 90 )
HP Regeneration5.5 ( + 0.65 )
Armor24.3 ( + 3.75 )
Magic Resistance30 ( + 0.5 )
Mana334 ( + 20 )
Mana Regenration9.6 ( + 0.45 )
If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for 3 seconds.
- Cost: 70/75/80/85/90 Mana
- Range: 680
Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.
Deals 80/125/170/215/260 (+80% Ability Power) magic damage and blinds the target for 1.5/1.75/2/2.25/2.5 seconds.
- Cost: 40 Mana
- Range: 20
Teemo scampers around, passively increasing his Movement Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Movement Speed that isn't stopped by being struck for a short time.
Passive: Teemo's Movement Speed is increased by 10/14/18/22/26% unless he has been damaged by an enemy champion or turret in the last 5 seconds.
Active: Teemo sprints, gaining twice his normal bonus for 3 seconds. This bonus is not lost when struck.
- Cost: Passive
- Range: 680
Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds.
Teemo's basic attacks poison their target, dealing 10/20/30/40/50 (+30% Ability Power) magical damage upon impact and 6/12/18/24/30 (+10% Ability Power) magical damage each second for 4 seconds.
- Cost: 75 Mana
- Range: 400/650/900
Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.
Tosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by 30/40/50%, reveals them and deals 200/325/450 (+50% Ability Power) magic damage over 4 seconds. Traps last 5 minutes and take 1 second to arm and stealth. If a thrown trap lands on another trap, it will bounce up to 3/4/5 Teemos further before planting.Teemo forages for a mushroom every 0 seconds, but he is only big enough to carry 3 at once.
Teemo Ally Tips
- Teemo's mushrooms can be used to farm creep waves very effectively.
- Place your mushrooms at key locations on the map, such as by the Dragon or Baron Nashor, to reveal when your enemies might be attempting to kill them.
- Strong against: