Kassadin the Void Walker

Assassin Mage
  • Attack Damage
    58.852 ( + 3.9 )
  • Attack Speed
    0.640 ( +0%)
  • Attack Range
  • Critical Hit Chance
    0 ( + 0 )
  • HP
    576 ( + 90 )
  • HP Regeneration
    8 ( + 0.5 )
  • Armor
    23.376 ( + 3.2 )
  • Magic Resistance
    30 ( + 0.5 )
  • Mana
    397.6 ( + 67 )
  • Mana Regenration
    6 ( + 0.8 )
  • Move Speed
  • Void Stone
    Void Stone

    Kassadin takes 15% reduced magic damage and ignores unit collision.

  • Null Sphere
    Null Sphere
    • Cost: 70/75/80/85/90 Mana
    • Range: 650

    Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.

    Kassadin fires an orb of void energy that deals 65/95/125/155/185 (+70% Ability Power) magic damage and interrupts channels.The excess energy forms around himself, granting a shield that absorbs 60/85/110/135/160 (+30% Ability Power) magic damage for 1.5 seconds.

  • Nether Blade
    Nether Blade
    • Cost: 1 Mana
    • Range: 1

    Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.

    Passive: Kassadin's basic attacks draw energy from the void, dealing 20 (+10% Ability Power) bonus magic damage.
    Active: Kassadin charges his Nether Blade, causing his next basic attack to deal 40/65/90/115/140 (+80% Ability Power) bonus magic damage and restore 4/5/6/7/8% of his missing Mana (increases to 20/25/30/35/40% against champions).

  • Force Pulse
    Force Pulse
    • Cost: 60/65/70/75/80 Mana
    • Range: 400

    Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.

    Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him.Upon reaching 6 charges, Kassadin can use Force Pulse to deal 80/105/130/155/180 (+80% Ability Power) magic damage and slow enemies by 50/60/70/80/90% for 1 second in a cone in front of him.

  • Riftwalk
    • Cost: 50 Mana
    • Range: 500

    Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.

    Kassadin teleports to a nearby location dealing 80/100/120 (+0) (+40% Ability Power) magic damage to surrounding enemy units.Each subsequent Riftwalk within the next 15 seconds doubles the Mana cost and deals an additional 40/50/60 (+0) (+0) magic damage per stack, stacking up to 4 times.

Kassadin Ally Tips
  • Kassadin has multiple item paths; he can go caster via Mana and Ability Power or anti-caster with Cooldown Reduction and Magic Resist.
  • Kassadin's ultimate has many uses and is on a shorter cooldown than most, use it often.
  • Try to get the Ancient Golem buff to counteract Riftwalk's increasing Mana cost.
  • Strong against:
Kassadin Enemy Tips
  • Kassadin deals mostly magic damage. If he's doing well consider buying magic resist items like Mercury's Treads and Banshee's Veil.
  • Each time Kassadin consecutively uses Riftwalk, he pays more and more mana. Keep this in mind as you chase him.
  • It takes 6 spell casts for Kassadin's slow, Force Pulse, to become castable. If he levels up that ability, judiciously use your own skills while laning against him.
  • Counter for Kassadin:
Cutting a burning swath through the darkest places of the world, Kassadin knows his days are numbered. A widely traveled Shuriman guide and adventurer, he had chosen to raise a family among the peaceful southern tribes—until the day his village was consumed by the Void. He vowed vengeance, combining a number of arcane artifacts and forbidden technologies for the struggle ahead. Finally, Kassadin set out for the wastelands of Icathia, ready to face any monstrous Void-construct in his search for their self-proclaimed prophet, Malzahar.