Attack Damage68 ( + 4 )
Attack Speed0.679 ( +0%)
Critical Hit Chance0 ( + 0 )
HP542.64 ( + 73 )
HP Regeneration9 ( + 0.8 )
Armor32 ( + 3 )
Magic Resistance32.1 ( + 1.25 )
Mana325.6 ( + 42 )
Mana Regenration8.008 ( + 0.6 )
Glory in Death
After being killed, Sion will reanimate with rapidly decaying Health. His attacks become very rapid, gain 100% Lifesteal and deal bonus damage equal to 10% of his target's maximum Health (max 75 to monsters).<br><br>All his abilities are replaced with Death Surge, which grants a burst of Movement Speed.
- Cost: 45 Mana
- Range: 10000
Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.</font>
Sion charges up a heavy blow for up to 2 seconds. When released, he deals 30/50/70/90/110 (+60% Attack Damage) to 90/150/210/270/330 (+180% Attack Damage) physical damage to enemies hit (60% damage to minions) and briefly slows them.If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds.
- Cost: 65/70/75/80/85 Mana
- Range: 500
Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.
Passive: Sion gains 4 maximum Health when he kills a unit (15 for champion kills, assists, large minions and large monsters).
Current Bonus: 10% of maximum Health Active: Sion shields himself for 30/55/80/105/130 (+40% Ability Power) (+0) (8/9/10/11/12% of maximum Health) for 6 seconds. After 3 seconds, while the shield holds, Sion can reactivate to deal 40/65/90/115/140 (+40% Ability Power) plus 10/11/12/13/14% of the target's maximum Health as magic damage to nearby enemies. Max 400 bonus damage to minions and monsters.
Roar of the Slayer
- Cost: 35/40/45/50/55 Mana
- Range: 800
Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.
Sion fires a shockwave, dealing 65/100/135/170/205 (+55% Ability Power) magic damage to the first enemy hit and knocking it back if it is not a champion (significantly increasing its range). Targets hit by the shockwave or the knocked back unit take the same damage and are slowed by 40/45/50/55/60% for 2.5 seconds and have their Armor reduced by 20% for 4 seconds.
- Cost: 100 Mana
- Range: 7500
Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.
Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.When Sion collides with an enemy champion or wall, he deals 150/300/450 (+40% bonus Attack Damage) physical damage and knocks up enemies in a small area for 0.75 seconds. Enemies in a larger area take the same damage and are slowed by 40/45/50% for 3 seconds.The damage increases to 400/800/1200 (+80% bonus Attack Damage) and the stun increases to 1.75 seconds as Sion charges farther.
Sion Ally Tips
- You only have very slight turning ability during Unstoppable Onslaught, so make sure to use it in straight paths.
- Roar of the Slayer is a great setup ability to land a very powerful Decimating Smash.
- The Soul Furnace buff displays how much shield strength is remaining, use this information to time its explosion perfectly.
- Strong against: