Aatrox the Darkin Blade

Fighter Tank
  • Attack Damage
    60 ( + 5 )
  • Attack Speed
    0.651 ( +0%)
  • Attack Range
  • Critical Hit Chance
    0 ( + 0 )
  • HP
    580 ( + 80 )
  • HP Regeneration
    5 ( + 0.25 )
  • Armor
    33 ( + 3.25 )
  • Magic Resistance
    32.1 ( + 1.25 )
  • Mana
    0 ( + 0 )
  • Mana Regenration
    0 ( + 0 )
  • Move Speed
  • Deathbringer Stance
    Deathbringer Stance

    Aatrox deals bonus damage on his next attack and reduces heals and shields on the target.

  • The Darkin Blade
    The Darkin Blade
    • Cost: No Cost
    • Range: 25000

    Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect.

    Aatrox slams his greatsword down, dealing {{ qbasedamage }} (+{{ qtotaladratiodamage }}) physical damage. The Darkin Blade may be re-cast 2 additional times, each one increasing in damage.Each strike can hit with the Edge, briefly knocking enemies up and dealing more damage.

  • Infernal Chains
    Infernal Chains
    • Cost: No Cost
    • Range: 825

    Aatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again.

    Aatrox smashes the ground, dealing {{ spell.
    aatroxw:wbasedamage }} (+{{ spell.
    aatroxw:wtotaladratiodamage }}) physical damage to the first enemy hit and slowing by {{ spell.
    aatroxw:wslowpercentage*-100 }}% for {{ spell.
    aatroxw:wslowduration }}s.Champions or Large Monsters have {{ spell.
    aatroxw:wslowduration }}s to leave the impact area or be dragged back and damaged again.

  • Umbral Dash
    Umbral Dash
    • Cost: No Cost
    • Range: 25000

    Aatrox lunges, gaining attack damage.

    Passive: Aatrox heals for {{ spell.
    aatroxe:espellvamp }}% of physical damage he deals.
    Active: Aatrox lunges, briefly gaining Attack Damage. 2 charges.

  • World Ender
    World Ender
    • Cost: No Cost
    • Range: 25000

    Aatrox unleashes his demonic form, gaining attack damage and movement speed. Upon taking lethal damage, Aatrox will revive instead of dying, healing for a percentage of his maximum health.

    Aatrox reveals his true demonic form for the next {{ spell.
    aatroxr:rduration }} seconds, fearing nearby minions and gaining: Increased movement speed for the first 1 second, and when not in combat with champions or turrets.Increased Attack Damage.A Blood Well that steadily stores health, allowing him to Revive if he takes lethal damage.

Aatrox Ally Tips
  • Use Umbral Dash while casting The Darkin Blade to increase your chances of hitting the enemy.
  • Crowd Control abilities like Infernal Chains or your allies' immobilizing effects will help you set up The Darkin Blade.
  • Cast World Ender when you are sure you can force a fight.
  • Strong against:
Aatrox Enemy Tips
  • Aatrox's attacks are very telegraphed, so use the time to dodge the hit zones.
  • Aatrox's Infernal Chains are easier to exit when running towards the sides or at Aatrox.
  • Keep your distance when Aatrox uses his Ultimate to prevent him from reviving.
  • Counter for Aatrox:
Once honored defenders of Shurima against the Void, Aatrox and his brethren would eventually become an even greater threat to Runeterra, and were defeated only by cunning mortal sorcery. But after centuries of imprisonment, Aatrox was the first to find freedom once more, corrupting and transforming those foolish enough to try and wield the magical weapon that contained his essence. Now, with stolen flesh, he walks Runeterra in a brutal approximation of his previous form, seeking an apocalyptic and long overdue vengeance.