Garen The Might of Demacia

Fighter Tank
  • Attack Damage
    66 ( + 4.5 )
  • Attack Speed
    0.625 ( +0%)
  • Attack Range
  • Critical Hit Chance
    0 ( + 0 )
  • HP
    616.28 ( + 84.25 )
  • HP Regeneration
    8 ( + 0.5 )
  • Armor
    36 ( + 3 )
  • Magic Resistance
    32.1 ( + 1.25 )
  • Mana
    0 ( + 0 )
  • Mana Regenration
    0 ( + 0 )
  • Move Speed
  • Perseverance

    If Garen has not recently been struck by damage or enemy abilities, he regenerates a percentage of his total health each second. Minion damage does not stop Perseverance.

  • Decisive Strike
    Decisive Strike
    • Cost: No Cost
    • Range: 300

    Garen gains a burst of movement speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them.

    Garen breaks free from all slows affecting him, and gains 30% movement speed for 1.5/2/2.5/3/3.5 seconds.His next basic attack within 4.5 seconds deals 30/65/100/135/170 (+140% Attack Damage) physical damage and silences his target for 1.5 seconds.

  • Courage
    • Cost: No Cost
    • Range: 20

    Garen passively increases his armor and magic resist by killing enemies. He may also activate this ability to give him a huge burst of Tenacity and damage reduction for a brief moment followed by a lesser amount of damage reduction for a longer duration.

    Passive: Killing units permanently grants 0 armor and magic resist, up to a maximum of 40.
    Current Bonus: 0Active: Garen steels his courage for 2/3/4/5/6 seconds. For the first 0.75 seconds, he takes 60% less damage and gains 60% Tenacity. For the remaining duration, he takes 30% less damage.

  • Judgment
    • Cost: No Cost
    • Range: 325

    Garen performs a dance of death with his sword, dealing damage around him for the duration and shredding the armor of enemy champions hit.

    Garen rapidly spins his sword around his body for 3 seconds, dealing 0 physical damage to nearby enemies -- 14/18/22/26/30 plus 36/37/38/39/40% of his attack damage (+0), 0 times (increased by 1 every 3 champion levels) -- over the duration.Enemy champions hit by 4 spins lose 25% of their armor for 6 seconds.Judgment deals 33% increased damage when striking only one enemy.Cancelling Judgment returns cooldown equal to the remaining duration.Judgment can critically strike for bonus damage.

  • Demacian Justice
    Demacian Justice
    • Cost: No Cost
    • Range: 400

    The enemy champion with the most recent kills is the Villain. Garen's attacks deal additional true damage to that champion.<br><br>Garen can call upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much health his target has missing. This damage is true damage against the Villain.

    Passive: The enemy champion with the most recent kills is the Villain. Judgment and basic attacks against it deal an additional 1% of its maximum health as true damage.
    Active: Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing magic damage equal to 175/350/525 plus 28/33/40% of the target's missing health. Deals true damage to the Villain.

Garen Ally Tips
  • Garen's regeneration greatly increases if he can avoid receiving damage for several seconds.
  • Judgment deals maximum damage when only hitting a single target. For effective trading, try to position such that only the enemy champion is hit.
  • Garen is only constrained by cooldowns, making items such as Black Cleaver very effective for him.
  • Strong against:
Garen Enemy Tips
  • Stack armor items to lower the large amount of physical damage that Garen deals out.
  • Try to run away from Garen as your health gets lower, as he can execute you quickly with Demacian Justice.
  • Be careful about attacking Garen in brush. It often will lead to taking full damage from Judgment.
  • Judgment deals maximum damage when only hitting a single target. If getting out of its radius isn't possible, move through allied minions to reduce damage taken.
  • Counter for Garen:
A proud and noble warrior, Garen fights as one of the Dauntless Vanguard. He is popular among his fellows, and respected well enough by his enemies—not least as a scion of the prestigious Crownguard family, entrusted with defending Demacia and its ideals. Clad in magic-resistant armor and bearing a mighty broadsword, Garen stands ready to confront mages and sorcerers on the field of battle, in a veritable whirlwind of righteous steel.