Gnar the Missing Link

Fighter Tank

GNAR STATS

Attack
  • Attack Damage
    57 ( + 3 )
  • Attack Speed
    NaN ( +0%)
  • Attack Range
    175
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    580 ( + 79 )
  • HP Regeneration
    4.5 ( + 1.75 )
  • Armor
    32 ( + 3.7 )
  • Magic Resistance
    30 ( + 1.3 )
Other
  • Mana
    100 ( + 0 )
  • Mana Regenration
    0 ( + 0 )
  • Move Speed
    335

GNAR SPELLS

  • Rage Gene
    Rage Gene

    While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.

  • Boomerang Throw / Boulder Toss
    Boomerang Throw / Boulder Toss
    • Cost: No Cost
    • Range: 1100

    Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.<br><br>Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.

    Mini Gnar: Gnar throws a boomerang that deals {{ spell.
    gnarq:minitotaldamage }} physical damage and Slows by {{ spell.
    gnarq:slowamount*100 }}% for {{ spell.
    gnarq:slowduration }} seconds. The boomerang returns after hitting an enemy, dealing reduced damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its Cooldown by {{ spell.
    gnarq:minicdrefund*100 }}%.

  • Hyper / Wallop
    Hyper / Wallop
    • Cost: No Cost
    • Range: 0

    Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed.<br><br>Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.

    Mini Gnar Passive: Every third Attack or Ability on the same enemy deals an additional {{ spell.
    gnarw:minitotaldamage }} plus {{ spell.
    gnarw:minipercenthpdamage*100 }}% max Health magic damage and grants {{ spell.
    gnarr:rhypermovementspeedpercent }}% Move Speed decaying over 3 seconds.

  • Hop / Crunch
    Hop / Crunch
    • Cost: No Cost
    • Range: 475

    Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.<br><br>Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.

    Mini Gnar: Gnar leaps, gaining {{ spell.
    gnare:minibas*100 }}% Attack Speed for {{ spell.
    gnare:miniasduration }} seconds. If Gnar lands on a unit he will bounce off it, traveling further. Bouncing off an enemy deals {{ spell.
    gnare:minitotaldamage }} physical damage and briefly Slows by {{ spell.
    gnare:movespeedmod*-100 }}%.

  • GNAR!
    GNAR!
    • Cost: No Cost
    • Range: 590

    Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.

    Mini Gnar Passive: Increase Hyper's Move Speed.
    Mega Gnar: Gnar tosses nearby enemies, dealing {{ damage }} physical damage, Knocking Back, and Slowing them by {{ rslowpercent }}% for {{ rccduration }} seconds. Enemies that hit a wall instead take {{ walldamage }} physical damage and are Stunned.

GNAR COUNTER/TIPS

Gnar Ally Tips

  • Managing your Rage is very important. Try to time out your transformations so you can get maximum benefit from both forms.
  • Position yourself next to walls to bait your enemies into getting stunned by your ultimate.
  • Know your strengths! Mini Gnar is fast, squishy, and has high sustained damage. Mega Gnar is slow, tough, and has high burst.
  • Strong against:

Gnar Enemy Tips

  • Gnar can't gain Rage for 15 seconds after he turns from big to little. Use this chance to engage on his team.
  • Gnar's animations and resource bar change as he gets closer to transforming.
  • Gnar's ultimate stuns if he hits you into a wall. Be careful when fighting him near one.

How to counter Gnar in:

GNAR Build

GNAR SUMMONER SPELLS

Flash Teleport

GNAR REFORGED RUNES

Precision

Conqueror Triumph Legend: Alacrity Last Stand

Resolve

Bone Plating Overgrowth

GNAR ABILITY ORDER

Boomerang Throw / Boulder Toss 1 4 5 7 9
Hyper / Wallop 2 8 10 12 13
Hop / Crunch 3 14 15 17 18
GNAR! 6 11 16

GNAR ITEMS

starting options

Doran's Blade Doran's Shield

boot options

Plated Steelcaps Mercury's Treads

mythic options

Divine Sunderer Stridebreaker

second item options

Sterak's Gage Black Cleaver Hullbreaker

armor options

Dead Man's Plate Randuin's Omen Thornmail Guardian Angel

magic resist options

Wit's End Force of Nature Abyssal Mask Maw of Malmortius

situational

Executioner's Calling Bramble Vest Gargoyle Stoneplate

final build example

Divine Sunderer Sterak's Gage Dead Man's Plate Wit's End Gargoyle Stoneplate Plated Steelcaps

GNAR SUMMONER SPELLS

Flash Ignite

GNAR REFORGED RUNES

Precision

Conqueror Triumph Legend: Bloodline Coup de Grace

Domination

Taste of Blood

GNAR ABILITY ORDER

Boomerang Throw / Boulder Toss 2 8 10 12 13
Hyper / Wallop 3 14 15 17 18
Hop / Crunch 1 4 5 7 9
GNAR! 6 11 16

GNAR ITEMS

Starter

Health Potion Doran's Shield

Mythics

Divine Sunderer Immortal Shieldbow Everfrost Riftmaker

AD Options

Blade of The Ruined King Guinsoo's Rageblade Lord Dominik's Regards Bloodthirster The Collector Infinity Edge

AP Options

Nashor's Tooth Wit's End Guinsoo's Rageblade Void Staff

Tank Options

Thornmail Force of Nature Titanic Hydra Gargoyle Stoneplate Warmog's Armor Randuin's Omen Abyssal Mask

Example AD Build:

Immortal Shieldbow Blade of The Ruined King Guinsoo's Rageblade Lord Dominik's Regards Wit's End Berserker's Greaves

Example AP Build:

Wit's End Berserker's Greaves Nashor's Tooth Guinsoo's Rageblade Everfrost Thornmail

Example Hybrid Build: Mix and Match!

Divine Sunderer Blade of The Ruined King Thornmail Guinsoo's Rageblade Wit's End Plated Steelcaps

GNAR SUMMONER SPELLS

Flash Teleport

GNAR REFORGED RUNES

Precision

Conqueror Triumph Legend: Alacrity Last Stand

Domination

Taste of Blood

GNAR ABILITY ORDER

Boomerang Throw / Boulder Toss 1 4 5 7 9
Hyper / Wallop 3 8 10 12 13
Hop / Crunch 2 14 15 17 18
GNAR! 6 11 16

GNAR ITEMS

START #1

Doran's Blade Health Potion

START #2

Doran's Shield Health Potion

START #3

Cull Health Potion

CORE

Divine Sunderer Black Cleaver

OPTIMAL

Sterak's Gage Death's Dance Maw of Malmortius

BOOTS

Plated Steelcaps Mercury's Treads

SITUATIONALS

Thornmail Chempunk Chainsword Force of Nature Dead Man's Plate Knight's Vow Silvermere Dawn Wit's End

#1 - STANDARD

Plated Steelcaps Divine Sunderer Black Cleaver Sterak's Gage Maw of Malmortius Thornmail

GNAR SKINS

0
0
0
0
0
0
0
0
0

GNAR LORE

Gnar is a primeval yordle whose playful antics can erupt into a toddler's outrage in an instant, transforming him into a massive beast bent on destruction. Frozen in True Ice for millennia, the curious creature broke free and now hops about a changed world he sees as exotic and wondrous. Delighted by danger, Gnar flings whatever he can at his enemies, be it his bonetooth boomerang, or a nearby building.