Yasuo the Unforgiven

Fighter Assassin
  • Attack Damage
    63 ( + 3.2 )
  • Attack Speed
    0.670 ( +0%)
  • Attack Range
  • Critical Hit Chance
    0 ( + 0 )
  • HP
    523 ( + 87 )
  • HP Regeneration
    6.5 ( + 0.9 )
  • Armor
    30 ( + 3.4 )
  • Magic Resistance
    30 ( + 1.25 )
  • Mana
    100 ( + 0 )
  • Mana Regenration
    0 ( + 0 )
  • Move Speed
  • Way of the Wanderer
    Way of the Wanderer

    Yasuo's Critical Strike Chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.

  • Steel Tempest
    Steel Tempest
    • Cost: No Cost
    • Range: 475

    A skillshot basic attack. After two successful Steel Tempests, the next fires a tornado that knocks enemies Airborne.

    Thrusts forward, dealing {{ f2.0 }} (+{{ f3.0 }}) physical damage.On hit, Steel Tempest grants a stack of Gathering Storm for 6 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.
    Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, is interruptible by crowd control and its cooldown and cast time are reduced by Attack Speed.If cast while dashing, Steel Tempest will strike as a circle.

  • Wind Wall
    Wind Wall
    • Cost: No Cost
    • Range: 400

    Creates a moving wall that blocks enemy projectiles.

    Creates a moving wall that blocks all enemy projectiles for 4 seconds.

  • Sweeping Blade
    Sweeping Blade
    • Cost: -
    • Range: 475

    Dashes through a unit, dealing escalating Magic Damage with each cast.

    Dashes through target enemy, dealing 60/70/80/90/100 (+60% Ability Power) (+0) Magic Damage. Each cast increases your next dash's base Damage by 25%, up to 50%.Cannot be re-cast on the same enemy for 10/9/8/7/6 seconds.If cast while dashing, Steel Tempest will strike as a circle.

  • Last Breath
    Last Breath
    • Cost: No Cost
    • Range: 1400

    Moves to a unit and strikes them repeatedly for heavy damage. Can only be cast on Airborne targets.

    Blinks to an Airborne enemy champion, dealing 200/300/400 (+150% bonus Attack Damage) physical damage and holding all Airborne enemies in the area in the air for an additional 1 second. Grants maximum Flow but resets all stacks of Gathering Storm.For 15 seconds, Yasuo's critical strikes gain 50% Bonus Armor Penetration - this affects Armor from items, buffs, and runes.

Yasuo Ally Tips
  • Dash through a minion to have Sweeping Blade available to chase your opponent should they flee; Dash directly to your opponent to preserve a minion as your escape route.
  • At level 18, Yasuo's Steel Tempest reaches its Attack Speed cap with 55% Attack Speed from items.
  • Last Breath can be cast on any target that is knocked Airborne, even by one of your allies.
  • Strong against:
Yasuo Enemy Tips
  • Steel Tempest is very narrow. Dodge laterally if possible.
  • When Yasuo lands two Steel Tempests in a row, his next will fire a tornado. Watch and listen for the associated sound to prepare to dodge.
  • Yasuo is at his weakest just after he has launched a whirlwind. Engage at that point.
  • Yasuo's shield from Resolve lasts only 2 seconds. Dealing damage to him will trigger it. Wait it out, then engage.
  • Counter for Yasuo:
An Ionian of deep resolve, Yasuo is an agile swordsman who wields the air itself against his enemies. As a proud young man, he was falsely accused of murdering his master—unable to prove his innocence, he was forced to slay his own brother in self defense. Even after his master's true killer was revealed, Yasuo still could not forgive himself for all he had done, and now wanders his homeland with only the wind to guide his blade.