Yasuo the Unforgiven

Fighter Assassin

YASUO STATS

Attack
  • Attack Damage
    60 ( + 3 )
  • Attack Speed
    NaN ( +0%)
  • Attack Range
    175
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    590 ( + 101 )
  • HP Regeneration
    6.5 ( + 0.9 )
  • Armor
    30 ( + 4.6 )
  • Magic Resistance
    32 ( + 2.05 )
Other
  • Mana
    100 ( + 0 )
  • Mana Regenration
    0 ( + 0 )
  • Move Speed
    345

YASUO SPELLS

  • Way of the Wanderer
    Way of the Wanderer

    Yasuo's Critical Strike Chance is increased. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.

  • Steel Tempest
    Steel Tempest
    • Cost: No Cost
    • Range: 475

    Thrusts forward, damaging all enemies in a line.<br><br>On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks <font color='#6655CC'>Airborne</font>.<br><br>Steel Tempest is treated as a basic attack and scales with all the same things.

    Yasuo thrusts, dealing {{ totaldamage }} physical damage. If he hits, he gains a stack for {{ gatheringstormduration }} seconds. While he has 2 stacks, his next use of this Ability fires a whirlwind from range, dealing the same damage and Knocking Up for {{ knockupdurationtooltiponly }} second.If used while dashing, this Ability strikes in a circle rather than a stab.

  • Wind Wall
    Wind Wall
    • Cost: No Cost
    • Range: 400

    Creates a moving wall that blocks all enemy projectiles for 4 seconds.

    Yasuo creates a drifting wall of wind that blocks all enemy projectiles for 4 seconds.

  • Sweeping Blade
    Sweeping Blade
    • Cost: No Cost
    • Range: 475

    Dashes through target enemy, dealing magic damage. Each cast increases your next dash's base Damage, up to a max amount.<br><br>Cannot be re-cast on the same enemy for a few seconds.<br><br><font color='#99FF99'>If Steel Tempest is cast while dashing, it will strike as a circle.</font>

    Yasuo dashes through a target, dealing {{ totaldamage }} magic damage. Each use of this Ability grants 25% bonus damage to the next use for 5 seconds, stacking up to 50%.This Ability has a 10/9/8/7/6 second per-target Cooldown.

  • Last Breath
    Last Breath
    • Cost: No Cost
    • Range: 1400

    Blinks to an <factionIonia1>Airborne</factionIonia1> enemy champion, dealing physical damage and holding all <factionIonia1>Airborne</factionIonia1> enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.<br><br>For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.

    Yasuo teleports to an Airborne enemy champion, dealing {{ damage }} physical damage and holding all nearby Airborne enemies up for an additional {{ rknockupduration }} second. Yasuo also gains maximum Flow, but loses all Steel Tempest stacks.Afterwards, Yasuo's critical strikes ignore {{ rpercentarmorpen }}% bonus Armor for {{ rbuffduration }} seconds.

YASUO COUNTER/TIPS

Yasuo Ally Tips

  • Dash through a minion to have Sweeping Blade available to chase your opponent should they flee; Dash directly to your opponent to preserve a minion as your escape route.
  • At level 18, Yasuo's Steel Tempest reaches its Attack Speed cap with 55% Attack Speed from items.
  • Last Breath can be cast on any target that is knocked Airborne, even by one of your allies.
  • Strong against:

Yasuo Enemy Tips

  • Steel Tempest is very narrow. Dodge laterally if possible.
  • When Yasuo lands two Steel Tempests in a row, his next will fire a tornado. Watch and listen for the associated sound to prepare to dodge.
  • Yasuo is at his weakest just after he has launched a whirlwind. Engage at that point.
  • Yasuo's shield from Resolve lasts only 2 seconds. Dealing damage to him will trigger it. Wait it out, then engage.

How to counter Yasuo in:

YASUO Build

YASUO SUMMONER SPELLS

Flash Ignite

YASUO REFORGED RUNES

Precision

Lethal Tempo Triumph Legend: Alacrity Last Stand

Resolve

Conditioning Overgrowth

YASUO ABILITY ORDER

Steel Tempest 1 4 5 7 9
Wind Wall 3 14 15 17 18
Sweeping Blade 2 8 10 12 13
Last Breath 6 11 16

YASUO ITEMS

Starting Items

Doran's Blade Doran's Shield Health Potion

Ideal First Back

Zeal Refillable Potion

Easy farming lane

Cull Dagger Refillable Potion

Core

Immortal Shieldbow Infinity Edge

Immortal Shieldbow Infinity Edge Mortal Reminder Death's Dance Spirit Visage Plated Steelcaps

Against heavy AP

Spirit Visage Force of Nature Wit's End

Against heavy AD

Death's Dance Randuin's Omen Thornmail

Offensive Items

Bloodthirster Guardian Angel

Situational Items

Silvermere Dawn Mercurial Scimitar Mortal Reminder

YASUO SUMMONER SPELLS

Flash Ignite

YASUO REFORGED RUNES

Precision

Lethal Tempo Triumph Legend: Tenacity Coup de Grace

Resolve

Second Wind Revitalize

YASUO ABILITY ORDER

Steel Tempest 1 4 7 8 9
Wind Wall 3 14 15 17 18
Sweeping Blade 2 5 10 12 13
Last Breath 6 11 16

YASUO ITEMS

Core Items

Immortal Shieldbow Kraken Slayer Bloodthirster Sterak's Gage

Starting Items

Doran's Blade Health Potion

Starting Items 2

Doran's Shield Health Potion

On your first back

Vampiric Scepter Dagger Refillable Potion

On your first back #2

Dagger Long Sword Refillable Potion

Kraken build rush with lifesteal

Berserker's Greaves Kraken Slayer Vampiric Scepter Sterak's Gage

Kraken build rush with crit

Berserker's Greaves Kraken Slayer Cloak of Agility Sterak's Gage

Rush vs 3+ tanks

Blade of The Ruined King Kraken Slayer

Rush vs no tanks

Immortal Shieldbow Berserker's Greaves

Full build example (no antiburst item)

Plated Steelcaps Blade of The Ruined King Kraken Slayer Bloodthirster Spirit Visage Thornmail

Full build example #2

Plated Steelcaps Blade of The Ruined King Kraken Slayer Sterak's Gage Randuin's Omen Thornmail

Full build example #3

Berserker's Greaves Immortal Shieldbow Infinity Edge Bloodthirster Death's Dance Spirit Visage

Full build example #4

Plated Steelcaps Kraken Slayer Bloodthirster Sterak's Gage Thornmail Spirit Visage

Situational Items

Mercury's Treads Maw of Malmortius Guardian Angel Randuin's Omen Thornmail Spirit Visage

Shieldbow and facing tanks

Berserker's Greaves Immortal Shieldbow Infinity Edge Lord Dominik's Regards Death's Dance Bloodthirster

Vs Full AD team

Plated Steelcaps Immortal Shieldbow Infinity Edge Mortal Reminder Death's Dance Randuin's Omen

YASUO SUMMONER SPELLS

Flash Ignite

YASUO REFORGED RUNES

Precision

Lethal Tempo Triumph Legend: Bloodline Last Stand

Resolve

Revitalize Bone Plating

YASUO ABILITY ORDER

Steel Tempest 1 4 5 8 9
Wind Wall 3 14 15 17 18
Sweeping Blade 2 7 10 12 13
Last Breath 6 11 16

YASUO ITEMS

STANDARD , GOOD EARLY DAMAGE AND SUSTAIN

Doran's Blade Health Potion

VS HEAVY POKE-CHAMPS

Doran's Shield Health Potion

VS STRONG GANKING JUNGLERS / UNTRADABLE MATCHUPS

Cull Health Potion

STANDARD STEEL TEMPEST (Q) CAP

Berserker's Greaves

VS HEAVY AUTO-BASED CHAMPS

Plated Steelcaps

VS LOT OF AP/CCs

Mercury's Treads

STANDARD SHIELDBOW+INFINITY EDGE - FASTER SPIKE + SUSTAIN (SWAP VISAGE/RANDUIN BASED ON WHAT YOU NEED) (SELL ZEAL OR TURN IT INTO MORTAL REMINDER OR PHANTOM DANCER BASED ON WHAT YOU NEED!)

Immortal Shieldbow Infinity Edge Randuin's Omen Spirit Visage Mortal Reminder Guardian Angel

VS HEAVY ARMOR BUILDERS

Immortal Shieldbow Lord Dominik's Regards Infinity Edge Randuin's Omen Spirit Visage Guardian Angel

WHEN NEEDING A BIT MORE OF TANKINESS , WORKS GOOD WITH CONQUEROR

Trinity Force Mortal Reminder Infinity Edge Sterak's Gage Bloodthirster Guardian Angel

STANDARD SHIELDBOW MAGIC RES ADAPTATION

Wit's End Immortal Shieldbow Spirit Visage Bloodthirster Guardian Angel

COUNTER HEAVY TARGET CCs

Quicksilver Sash Silvermere Dawn Mercurial Scimitar

RUSH AFTER BOOTS VS SUSTAIN-BASED MATCHUPS

Executioner's Calling

OPTION FOR LAST FIGHTS

Stopwatch

4TH ITEM TANKY OPTION IF NEEDED

Randuin's Omen Dead Man's Plate Spirit Visage Thornmail

YOU CAN SWAP IT WITH MORTAL REMINDER IF YOU NEED TO BE TANKIER

Chempunk Chainsword

YASUO SKINS

0
0
0
0
0
0
0
0
0
0
0
0
0

YASUO LORE

An Ionian of deep resolve, Yasuo is an agile swordsman who wields the air itself against his enemies. As a proud young man, he was falsely accused of murdering his master—unable to prove his innocence, he was forced to slay his own brother in self defense. Even after his master's true killer was revealed, Yasuo still could not forgive himself for all he had done, and now wanders his homeland with only the wind to guide his blade.