Nasus the Curator of the Sands

Fighter Tank
  • Attack Damage
    67 ( + 3.5 )
  • Attack Speed
    0.638 ( +0%)
  • Attack Range
  • Critical Hit Chance
    0 ( + 0 )
  • HP
    561.2 ( + 90 )
  • HP Regeneration
    9 ( + 0.9 )
  • Armor
    34 ( + 3.5 )
  • Magic Resistance
    32.1 ( + 1.25 )
  • Mana
    325.6 ( + 42 )
  • Mana Regenration
    7.44 ( + 0.5 )
  • Move Speed
  • Soul Eater
    Soul Eater

    Nasus drains his foe's spiritual energy, giving him bonus Life Steal.

  • Siphoning Strike
    Siphoning Strike
    • Cost: 20 {{ abilityresourcename }}
    • Range: 300

    Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.

    Nasus's next basic attack will deal 30/50/70/90/110 (+100% Attack Damage) (+300) physical damage.Siphoning Strike permanently gains 3 damage if it kills an enemy. This bonus is doubled against Champions, large minions and large monsters.

  • Wither
    • Cost: 80 {{ abilityresourcename }}
    • Range: 600

    Nasus ages an enemy champion, decelerating their Movement and Attack Speeds over time.

    Nasus ages target champion over 5 seconds, slowing their Movement Speed by 35%, increasing to 47/59/71/83/95% over the duration. The target's Attack Speed is reduced by half the amount.

  • Spirit Fire
    Spirit Fire
    • Cost: 70/85/100/115/130 {{ abilityresourcename }}
    • Range: 650

    Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.

    Nasus unleashes a spirit flame at target location, dealing 55/95/135/175/215 (+60% Ability Power) magic damage.For the next 5 seconds, enemies in the area have their Armor reduced by 15/20/25/30/35% and are dealt an additional 11/19/27/35/43 (+12% Ability Power) magic damage each second.

  • Fury of the Sands
    Fury of the Sands
    • Cost: 100 {{ abilityresourcename }}
    • Range: 20

    Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, damages nearby enemies, has a reduced cooldown on Siphoning Strike, and gains bonus Armor and Magic Resistance for the duration.

    Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by 300/450/600 and Armor and Magic Resistance by 15/35/55.While the storm rages, he deals 3/4/5 (+1% Ability Power)% of nearby enemies' maximum Health each second as magic damage (240 damage max per second), gains an additional 1/2/3 Armor and Magic Resistance each second, and Siphoning Strike has a 50% reduced cooldown.

Nasus Ally Tips
  • Paying attention to last hitting with Siphoning Strike will have a large impact at the end of a game.
  • If you're solo, Spirit Fire is a great way to farm a lane. It can be bad if you're in a lane with 2 and you push too far. Find the right balance between Siphoning Strike last hits and AoE farming.
  • If you have low defenses, people will focus you down even during your ultimate. Try buying some survivability items even in your DPS builds.
  • Strong against:
Nasus Enemy Tips
  • While transformed by his ultimate, Nasus is stronger than most champions in the League. Engage him only if you have a clear advantage.
  • Max rank Wither is a very effective counter to Attack Damage characters, so try to avoid getting caught alone by it.
  • Nasus is prone to being kited. Try not to engage him at full Health.
  • Counter for Nasus:
Nasus is an imposing, jackal-headed Ascended being from ancient Shurima, a heroic figure regarded as a demigod by the people of the desert. Fiercely intelligent, he was a guardian of knowledge and peerless strategist whose wisdom guided the ancient empire of Shurima to greatness for many centuries. After the fall of the empire, he went into self-imposed exile, becoming little more than a legend. Now that the ancient city of Shurima has risen once more, he has returned, determined to ensure it never falls again.