Fiddlesticks the Harbinger of Doom

Mage Support
  • Attack Damage
    48.36 ( + 2.625 )
  • Attack Speed
    0.625 ( +0%)
  • Attack Range
  • Critical Hit Chance
    0 ( + 0 )
  • HP
    524.4 ( + 80 )
  • HP Regeneration
    5.5 ( + 0.6 )
  • Armor
    30 ( + 3.5 )
  • Magic Resistance
    30 ( + 0.5 )
  • Mana
    500 ( + 28 )
  • Mana Regenration
    8 ( + 0.8 )
  • Move Speed
  • Dread

    Standing still or channeling abilities for 1.5 seconds empowers Fiddlesticks with Dread. Immobilizing crowd control resets this timer.<br><br>Dread grants Movement Speed, but only lasts for 1.5s after Fiddlesticks starts moving.

  • Terrify
    • Cost: 65 Mana
    • Range: 575

    Strikes a target unit with fear, causing it to flee in terror for a duration.

    Terrifies a target, causing it to flee from Fiddlesticks for 1.25/1.5/1.75/2/2.25 seconds.

  • Drain
    • Cost: 80/90/100/110/120 Mana
    • Range: 575

    Fiddlesticks saps the life force of an enemy, dealing damage to a target over time and healing himself.

    Fiddlesticks creates a tether to the target unit and channels Drain on it, granting True Sight and dealing 80/105/130/155/180 (+45% Ability Power) magic damage per second to the target. Fiddlesticks heals for 60/65/70/75/80% of the damage dealt.Drain lasts up to 5 seconds, dealing a total of 0 (+0) damage.Drain returns cooldown equal to its remaining duration if the target dies.

  • Dark Wind
    Dark Wind
    • Cost: 70/75/80/85/90 Mana
    • Range: 750

    A wisp of wind strikes an enemy unit and then bounces to nearby enemy units, dealing damage and silencing the victims.

    Unleashes a Crow at the targeted enemy, dealing 60/80/100/120/140 (+45% Ability Power) magic damage before bouncing to another target. Units struck are also silenced for 1.25 seconds the first time per cast.Dark Wind can strike up to 6 times and will prioritize enemies being Drained or ones it has not yet hit. Deals 200% damage to monsters.

  • Crowstorm
    • Cost: 100 Mana
    • Range: 800

    A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.

    Fiddlesticks channels for 1.5 seconds, then blinks to the target point unleashing a murder of crows that flock wildly around him, dealing 125/225/325 (+45% Ability Power) magic damage per second to all enemy units in the area.The effect lasts for 5 seconds, dealing up to 0 (+0) total magic damage.

Fiddlesticks Ally Tips
  • Use Dark Wind to rack up many minion kills, and try to use Drain on minions to get the maximum health drain.
  • Use Terrify on enemies before starting up Crowstorm or Drain to ensure maximum damage.
  • Fiddlesticks is very fragile if you build AP items. Try to strike a balance between offense and defense with runes and items.
  • Strong against:
Fiddlesticks Enemy Tips
  • Avoid attacking while close to your allies. Dark Wind will bounce between you and your allies, increasing its damage.
  • If Fiddlesticks has used Crowstorm, try casting a stun or slow and moving out of range until the spell dissipates.
  • If Fiddlesticks is nowhere to be seen, watch out for an ambush Crowstorm from brush.
  • Counter for Fiddlesticks:
Fiddlesticks is a ghastly, living scarecrow who stalks the darkness, wielding a cruel scythe and preying upon the unwary. Once a lonely man accused of bringing famine to his village, he was tied up and left to starve in his own barren field. Resurrected by the savage murder of crows that fed on his remains, Fiddlesticks now relishes terrorizing his victims before claiming their lives amid a flurry of feathers and blood-splattered beaks.