ZIGGS STATS
Attack
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Attack Damage54 ( + 3.1 )
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Attack SpeedNaN ( +0%)
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Attack Range550
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Critical Hit Chance0 ( + 0 )
Defense
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HP606 ( + 106 )
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HP Regeneration6.5 ( + 0.6 )
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Armor22 ( + 4.5 )
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Magic Resistance30 ( + 1.3 )
Other
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Mana480 ( + 23.5 )
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Mana Regenration8 ( + 0.8 )
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Move Speed325
ZIGGS SPELLS
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Short Fuse
Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
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Bouncing Bomb
- Cost: 50/55/60/65/70 {{ abilityresourcename }}
- Range: 850
Ziggs throws a bouncing bomb that deals magic damage.
Ziggs throws a bouncing bomb that deals {{ totaldamage }} magic damage.
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Satchel Charge
- Cost: 65 {{ abilityresourcename }}
- Range: 1000
Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is Recast. It deals {{ totaldamage }} magic damage to enemies and Knocks them Back. Ziggs is also knocked away, but takes no damage.Satchel Charge will automatically destroy towers below [{{ f1*100 }}]% of their Health.
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Hexplosive Minefield
- Cost: 70/80/90/100/110 {{ abilityresourcename }}
- Range: 900
Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
Ziggs scatters proximity mines that detonate on enemy contact, dealing {{ totaldamage }} magic damage and Slows by 10/20/30/40/50% for 1.5 seconds. Mines last 10 seconds.
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Mega Inferno Bomb
- Cost: 100 {{ abilityresourcename }}
- Range: 5000
Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
Ziggs hurls his ultimate creation, dealing {{ empowereddamage }} magic damage in the center of the blast radius, or {{ blastdamage }} magic damage at the edge.
ZIGGS COUNTER/TIPS
Ziggs Ally Tips
- Even if you're far from a fight you can still help from afar with Mega Inferno Bomb.
- Slowing your enemies with Hexplosive Minefield makes it easier to land other abilities.
- Knocking yourself over walls with Satchel Charge can be great when chasing after or escaping from enemies.
- Strong against:
Ziggs Enemy Tips
- Don't step on Ziggs' mines! They'll slow you and make it much easier for him to hit you with his other abiltiies.
- Many of Ziggs' abilities have long cooldowns. Try catching him just after he's used his abilities.
- Ziggs' ultimate, Mega Inferno Bomb, deals more damage in the center of the explosion.
ZIGGS Build
ZIGGS SUMMONER SPELLS
ZIGGS REFORGED RUNES
Sorcery
Inspiration
ZIGGS ABILITY ORDER
1 | 4 | 5 | 7 | 8 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 9 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |
ZIGGS ITEMS
Most Common Starting Items
Against Easy Matchups
Corrupting
Tear
Liandrys Ziggs
Rush Hourglass Ziggs
Burn Build Ziggs
Items to Consider
Against assassins
Against tanky teams
Against squishy teams
Standard Ziggs Build
Dive/AD Assassin Shutdown
High Pick Potential/AP Assassin Shutdown
Tank Shredder
Ludens Ziggs
ZIGGS SUMMONER SPELLS
ZIGGS REFORGED RUNES
Sorcery
Inspiration
ZIGGS ABILITY ORDER
1 | 4 | 5 | 7 | 8 | ||||||||||||||
2 | 14 | 15 | 17 | 18 | ||||||||||||||
3 | 9 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |
ZIGGS ITEMS
Starting Items
First Back
Rush
Mythic Options
Offensive Options
Defensive Options
Potions
ZIGGS SUMMONER SPELLS
ZIGGS REFORGED RUNES
Inspiration
Sorcery
ZIGGS ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |