AZIR STATS
Attack
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Attack Damage52 ( + 2.8 )
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Attack SpeedNaN ( +0%)
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Attack Range525
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Critical Hit Chance0 ( + 0 )
Defense
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HP622 ( + 119 )
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HP Regeneration7 ( + 0.75 )
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Armor19 ( + 4.2 )
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Magic Resistance30 ( + 1.3 )
Other
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Mana480 ( + 21 )
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Mana Regenration8 ( + 0.8 )
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Move Speed335
AZIR SPELLS
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Shurima's Legacy
Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
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Conquering Sands
- Cost: 55 {{ abilityresourcename }}
- Range: 740
Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
Azir orders all Sand Soldiers to an area, dealing {{ totaldamage }} magic damage to enemies they pass through and Slowing them by 25% for 1 second.
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Arise!
- Cost: 40 {{ abilityresourcename }}
- Range: 500
Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.
Passive: Azir gains 15/25/35/45/55% Attack Speed. Upon having 3 or more Sand Soldiers, he gains an additional 15/25/35/45/55% Attack Speed for 5 seconds.
Active: Azir summons a Sand Soldier for 10 seconds. When Azir Attacks an enemy near a Sand Soldier, he instead orders the soldiers to stab, dealing {{ totaldamage }} magic damage in their direction.This Ability has {{ maxammo }} charges. -
Shifting Sands
- Cost: 60 {{ abilityresourcename }}
- Range: 1100
Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
Azir grants himself {{ totalshield }} Shield for 1.5 seconds and dashes to one of his Sand Soldiers, dealing {{ totaldamage }} magic damage to enemies he passes through.If Azir hits an enemy champion, he stops and gains a Sand Soldier charge.
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Emperor's Divide
- Cost: 100 {{ abilityresourcename }}
- Range: 250
Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
Azir summons a wall of armored soldiers that charges forward, Knocking Back enemies and dealing {{ totaldamage }} magic damage. The soldiers remain, blocking enemy paths for 5 seconds.
AZIR COUNTER/TIPS
Azir Ally Tips
- Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
- In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
- Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
- Be a bird!
- Strong against:
Azir Enemy Tips
- Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
- Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
- Try to think of Sand Soldiers as fire. Don't stand in the fire.
AZIR Build
AZIR SUMMONER SPELLS
AZIR REFORGED RUNES
Precision
Sorcery
AZIR ABILITY ORDER
2 | 4 | 5 | 7 | 9 | ||||||||||||||
1 | 8 | 10 | 12 | 13 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |
AZIR ITEMS
Starting Items
Mythic Choices (liandrys vs tanks, ludens noramlly, crown vs assasins)
First Back
Full Build 1
Full Build 2
Situational Items
AZIR SUMMONER SPELLS
AZIR REFORGED RUNES
Precision
Sorcery
AZIR ABILITY ORDER
2 | 4 | 5 | 7 | 9 | ||||||||||||||
1 | 8 | 10 | 12 | 13 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |
AZIR ITEMS
Start Items
Boots
Mythic
Full Build/Tanks
Squishy
Experimental Build
AZIR SUMMONER SPELLS
AZIR REFORGED RUNES
Inspiration
Resolve
AZIR ABILITY ORDER
2 | 5 | 7 | 8 | 9 | ||||||||||||||
1 | 4 | 10 | 12 | 13 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |