Azir the Emperor of the Sands

Mage Marksman
  • Attack Damage
    52 ( + 2.8 )
  • Attack Speed
    0.638 ( +0%)
  • Attack Range
  • Critical Hit Chance
    0 ( + 0 )
  • HP
    552 ( + 92 )
  • HP Regeneration
    7 ( + 0.55 )
  • Armor
    19.04 ( + 3 )
  • Magic Resistance
    30 ( + 0.5 )
  • Mana
    438 ( + 21 )
  • Mana Regenration
    8 ( + 0.8 )
  • Move Speed
  • Shurima's Legacy
    Shurima's Legacy

    Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

  • Conquering Sands
    Conquering Sands
    • Cost: 70 {{ abilityresourcename }}
    • Range: 740

    Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.

    Azir sends all Sand Soldiers towards a location. Sand Soldiers deal 60/80/100/120/140 (+30% Ability Power) magic damage to enemies they pass through and apply a 25% slow for 1 second.Enemies hit by multiple Sand Soldiers will not take additional damage.

  • Arise!
    • Cost: 40 {{ abilityresourcename }}
    • Range: 500

    Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.

    Passive: Azir gains 20/30/40/50/60% attack speed. When Azir has 3 or more Sand Soldiers, he gains 20/30/40/50/60% additional attack speed for 5 seconds.
    Active: Azir summons a Sand Soldier for 10 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for 0 (+60% Ability Power) magic damage. Other enemies caught in the soldier's attack take [0]% of the stab's damage.Azir stores up to {{ maxammo }} Sand Soldiers and prepares a new one every {{ ammorechargetime }} seconds.Sand Soldiers that strike the same targets deal 25% damage after the first.Sand Soldiers can attack targets outside of Azir's basic attack range.Sand Soldiers expire twice as fast when near an enemy turret.

  • Shifting Sands
    Shifting Sands
    • Cost: 60 {{ abilityresourcename }}
    • Range: 1100

    Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.

    Azir shields himself for 1.5 seconds, blocking up to 80/120/160/200/240 (+70% Ability Power) damage and dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+40% Ability Power) magic damage.If Azir hits an enemy champion, he halts his dash and instantly prepares a new Sand Soldier.

  • Emperor's Divide
    Emperor's Divide
    • Cost: 100 {{ abilityresourcename }}
    • Range: 250

    Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

    Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 150/250/450 (+60% Ability Power) magic damage. The soldiers then remain as a wall for 3 seconds.Azir and his allies can pass freely through Emperor's Divide.Emperor's Divide does not interact with Azir's basic attacks or spells.

Azir Ally Tips
  • Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
  • In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
  • Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
  • Be a bird!
  • Strong against:
Azir Enemy Tips
  • Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
  • Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
  • Try to think of Sand Soldiers as fire. Don't stand in the fire.
  • Counter for Azir:
Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.