Ekko the Boy Who Shattered Time

Assassin Fighter
EKKO STATS
Attack
  • Attack Damage
    55 ( + 3 )
  • Attack Speed
    0.625 ( +0%)
  • Attack Range
    125
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    585 ( + 85 )
  • HP Regeneration
    9 ( + 0.9 )
  • Armor
    32 ( + 3 )
  • Magic Resistance
    32 ( + 1.25 )
Other
  • Mana
    280 ( + 50 )
  • Mana Regenration
    7 ( + 0.8 )
  • Move Speed
    340
EKKO SPELLS
  • Z-Drive Resonance
    Z-Drive Resonance

    Ekko's Zero-Drive charges his spells and attacks with temporal energy. The third hit deals bonus damage and, if the target is a champion, Ekko gains accelerated movement speed.

  • Timewinder
    Timewinder
    • Cost: 50/60/70/80/90 {{ abilityresourcename }}
    • Range: 1075

    Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return.

    Ekko throws a device that deals 60/75/90/105/120 (+30% Ability Power) magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by 32/39/46/53/60%. It then returns to him after a delay, dealing 40/65/90/115/140 (+60% Ability Power) magic damage to all targets hit upon return.

  • Parallel Convergence
    Parallel Convergence
    • Cost: 50/55/60/65/70 {{ abilityresourcename }}
    • Range: 1600

    Ekko splits the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and triggers a detonation, stunning enemies by suspending them in time.

    Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 3% (+[3% Ability Power]%) of their missing health. Deals a minimum of 15 damage, and a maximum of 150 damage vs. minions and monsters.
    Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by null%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to 80/100/120/140/160 (+150% Ability Power) damage for 2 seconds. Enemies caught inside are stunned for 1.75 seconds.

  • Phase Dive
    Phase Dive
    • Cost: 40/50/60/70/80 {{ abilityresourcename }}
    • Range: 325

    Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target.

    Ekko dashes a short distance in the targeted direction. His next attack will deal 40/65/90/115/140 (+40% Ability Power) bonus magic damage and teleport him to his target.

  • Chronobreak
    Chronobreak
    • Cost: 100 {{ abilityresourcename }}
    • Range: 850

    Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage.

    Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals 150/300/450 (+150% Ability Power) magic damage to nearby enemies on arrival. Additionally, Ekko heals for 100/150/200 (+60% Ability Power), increased by 3% for each 1% of his health lost over the last 4 seconds.

EKKO COUNTER/TIPS
Ekko Ally Tips
  • Chronobreak is a potent escape tool, but it can also be quite powerful when used offensively. Don't underestimate its damage potential.
  • If you can proc Z-Drive Resonance on an enemy champion, it's worth taking risks to do so. The bonus movement speed makes it easy to escape.
  • Phase Dive's dash is a great tool for setting up Ekko's other abilities. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence.
  • Strong against:
Ekko Enemy Tips
  • Ekko is significantly weaker when his ultimate is down. Watch for the trail he leaves behind to determine if Chronobreak is available.
  • Ekko's stun zone takes 3 seconds to arm. Watch for the image he creates on cast and try to guess where the zone was placed.
  • The second hit of Timewinder does more damage than the first; try to avoid it.
  • Counter for Ekko:
EKKO SKINS
0
0
0
0
0
EKKO LORE
A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Though he revels in this freedom, when there's a threat to his friends he'll do anything to defend them. To outsiders, Ekko seems to achieve the impossible the first time, every time.