Xerath the Magus Ascendant

Mage

XERATH STATS

Attack
  • Attack Damage
    55 ( + 3 )
  • Attack Speed
    NaN ( +0%)
  • Attack Range
    525
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    596 ( + 106 )
  • HP Regeneration
    5.5 ( + 0.55 )
  • Armor
    22 ( + 4.7 )
  • Magic Resistance
    30 ( + 1.3 )
Other
  • Mana
    459 ( + 22 )
  • Mana Regenration
    8 ( + 0.8 )
  • Move Speed
    340

XERATH SPELLS

  • Mana Surge
    Mana Surge

    Xerath's basic attacks periodically restore Mana.

  • Arcanopulse
    Arcanopulse
    • Cost: 80/90/100/110/120 {{ abilityresourcename }}
    • Range: 750

    Fires a long-range beam of energy, dealing magic damage to all targets hit.

    Begin Charging: Xerath begins charging an arcane beam, Slowing himself gradually up to 50%.
    Release: Xerath fires the beam, dealing {{ tooltiptotaldamage }} magic damage. The range increases with time charged.

  • Eye of Destruction
    Eye of Destruction
    • Cost: 70/80/90/100/110 {{ abilityresourcename }}
    • Range: 1000

    Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.

    Xerath calls down a blast of arcane energy, dealing {{ totaldamage }} magic damage and Slowing them by [{{ slowamount*100 }}]% for {{ slowduration }} seconds. Enemies in the center take {{ sweetspottotaldamage }} magic damage instead and are Slowed by {{ sweetspotslowamount*100 }}%, decaying over {{ slowduration }} seconds.

  • Shocking Orb
    Shocking Orb
    • Cost: 60/65/70/75/80 {{ abilityresourcename }}
    • Range: 1050

    Deals magic damage to an enemy and stuns them.

    Xerath fires an orb of raw magic, Stunning the first enemy hit for up to 2.25 seconds based on distance travelled, and dealing {{ tooltiptotaldamage }} magic damage.

  • Rite of the Arcane
    Rite of the Arcane
    • Cost: 100 {{ abilityresourcename }}
    • Range: 5000

    Xerath immobilizes himself and gains numerous long-range barrages.

    Xerath ascends to his true form and channels for 10 seconds. During this time he may Recast up to 3/4/5 times.
    Recast: Xerath launches a magical artillery, dealing {{ tooltiptotaldamage }} magic damage.

XERATH COUNTER/TIPS

Xerath Ally Tips

  • It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.
  • Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.
  • If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.
  • Strong against:

Xerath Enemy Tips

  • Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
  • Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
  • Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.

How to counter Xerath in:

XERATH Build

XERATH SUMMONER SPELLS

Flash Heal

XERATH REFORGED RUNES

Inspiration

First Strike Magical Footwear Biscuit Delivery Approach Velocity

Sorcery

Manaflow Band Gathering Storm

XERATH ABILITY ORDER

Arcanopulse 3 5 7 8 9
Eye of Destruction 1 4 10 12 13
Shocking Orb 2 14 15 17 18
Rite of the Arcane 6 11 16

XERATH ITEMS

Starting Items

Doran's Ring Health Potion

First Back

Dark Seal Amplifying Tome Control Ward

Xerath APC (In Order)

Luden's Tempest Sorcerer's Shoes Mejai's Soulstealer Rabadon's Deathcap Void Staff Horizon Focus

Situational Items

Liandry's Anguish Morellonomicon Zhonya's Hourglass

Tank Shredder (In Order)

Liandry's Anguish Sorcerer's Shoes Void Staff Rabadon's Deathcap Horizon Focus Cosmic Drive

XERATH SUMMONER SPELLS

Barrier Flash

XERATH REFORGED RUNES

Sorcery

Arcane Comet Manaflow Band Transcendence Scorch

Precision

Presence of Mind Coup de Grace

XERATH ABILITY ORDER

Arcanopulse 1 4 5 7 9
Eye of Destruction 2 8 10 12 13
Shocking Orb 3 14 15 17 18
Rite of the Arcane 6 11 16

XERATH ITEMS

Buy these when the game loads

Doran's Ring Health Potion

Ideal first back

Lost Chapter Control Ward

If you can't stay til 1300g

Amplifying Tome Boots Control Ward

Optimal Mythic

Luden's Tempest

Standard midgame

Horizon Focus Oblivion Orb Rabadon's Deathcap Void Staff Sorcerer's Shoes

The overconfidence special

Mejai's Soulstealer Rabadon's Deathcap Void Staff

AP assassins

Banshee's Veil

Other mythic options

Liandry's Anguish Crown of the Shattered Queen

AD assassins

Zhonya's Hourglass

PLEASE BUY THESE

Control Ward

Standard Full Build

Luden's Tempest Horizon Focus Rabadon's Deathcap Void Staff Morellonomicon Sorcerer's Shoes

XERATH SUMMONER SPELLS

Cleanse Flash

XERATH REFORGED RUNES

Inspiration

First Strike Magical Footwear Biscuit Delivery Time Warp Tonic

Precision

Presence of Mind Coup de Grace

XERATH ABILITY ORDER

Arcanopulse 1 4 5 7 9
Eye of Destruction 3 8 10 12 13
Shocking Orb 2 14 15 17 18
Rite of the Arcane 6 11 16

XERATH ITEMS

Spawn Buy

Dark Seal Refillable Potion

Support start

Frostfang Health Potion

Rush items

Lost Chapter Hextech Alternator Boots Health Potion Control Ward

Core Items

Sorcerer's Shoes Luden's Tempest Hextech Alternator

Normal Build

Rabadon's Deathcap Mejai's Soulstealer Shadowflame

Situational Items

Crown of the Shattered Queen Cosmic Drive Horizon Focus Shadowflame

Bonus

Elixir of Sorcery Health Potion Farsight Alteration Control Ward

Full squishy enemy

Luden's Tempest Sorcerer's Shoes Rabadon's Deathcap Shadowflame Mejai's Soulstealer Horizon Focus

Normal without "Soulstealer"

Luden's Tempest Sorcerer's Shoes Rabadon's Deathcap Shadowflame Void Staff Horizon Focus

Support full

Luden's Tempest Sorcerer's Shoes Rabadon's Deathcap Shadowflame Horizon Focus Shard of True Ice

Build path

Dark Seal Refillable Potion Your Cut Lost Chapter Hextech Alternator Boots Your Cut Sorcerer's Shoes Luden's Tempest Needlessly Large Rod Your Cut Rabadon's Deathcap Your Cut Shadowflame Mejai's Soulstealer Your Cut Horizon Focus

XERATH SKINS

0
0
0
0
0
0
0

XERATH LORE

Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.