Warwick the Uncaged Wrath of Zaun

Fighter Tank
  • Attack Damage
    63 ( + 3 )
  • Attack Speed
    0.638 ( +0%)
  • Attack Range
  • Critical Hit Chance
    0 ( + 0 )
  • HP
    550 ( + 85 )
  • HP Regeneration
    4 ( + 0.75 )
  • Armor
    33 ( + 3.2 )
  • Magic Resistance
    32.1 ( + 1.25 )
  • Mana
    280 ( + 35 )
  • Mana Regenration
    7.466 ( + 0.575 )
  • Move Speed
  • Eternal Hunger
    Eternal Hunger

    Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.

  • Jaws of the Beast
    Jaws of the Beast
    • Cost: 50/60/70/80/90 Mana
    • Range: 350

    Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.

    Warwick lunges forward and bites his target. While the key is held down, he will attach to the target then leap behind them.On release, deals 120% Attack Damage+90% Ability Power plus 6/6.5/7/7.5/8% of your target's maximum health as magic damage (applies On Hit effects). Heal 30/40/50/60/70% of damage dealt.While attached, Warwick follows any movements they make and cannot be displaced.

  • Blood Hunt
    Blood Hunt
    • Cost: 70 Mana
    • Range: 4000

    Warwick senses enemies below 50% health, gaining movement speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.

    Passive: Warwick gains 50/65/80/95/110% attack speed against enemies below 50% health. He also senses low health champions globally, moving 35/40/45/50/55% faster toward them when out of combat. These bonuses are tripled against enemies below 20% health.
    Active: Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion.While no enemies are being hunted, Blood Hunt cools down twice as fast.

  • Primal Howl
    Primal Howl
    • Cost: 40 Mana
    • Range: 375

    Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.

    Warwick gains 35/40/45/50/55% damage reduction for 2.5 seconds. At the end of the duration, or if activated again, Warwick howls, causing all nearby enemies to flee for 1 second.

  • Infinite Duress
    Infinite Duress
    • Cost: 100 Mana
    • Range: 25000

    Warwick leaps in a direction (scaling with his bonus movement speed), suppressing the first champion he collides with for 1.5 seconds.

    Warwick leaps 2.5 seconds worth of movement speed in a direction, suppressing the first champion he collides with for 1.5 seconds. Deals 175/350/525 (+167% bonus Attack Damage) magic damage and applies on-hit effects 3 times. Warwick heals for 100% of all damage he deals during Infinite Duress.

Warwick Ally Tips
  • Follow your Blood Hunt trails to low health enemy champions.
  • Infinite Duress (R)'s distance scales with any movement speed you gain, even from ally buffs and summoner spells.
  • Jaws of the Beast (Q) will follow enemies who run, dash or teleport if you keep the button held down.
  • Strong against:
Warwick Enemy Tips
  • Warwick's attacks heal him at low health. Save your disables to finish him off.
  • Warwick is empowered versus low health enemies. Manage your health to keep him at bay.
  • Warwick's ultimate cast range scales with his movement speed.
  • Counter for Warwick:
Warwick is a monster who hunts the gray alleys of Zaun. Transformed by agonizing experiments, his body is fused with an intricate system of chambers and pumps, machinery filling his veins with alchemical rage. Bursting out of the shadows, he preys upon those criminals who terrorize the city's depths. Warwick is drawn to blood, and driven mad by its scent. None who spill it can escape him.