TAHM KENCH STATS
Attack Damage56 ( + 3.2 )
Attack Speed0.625 ( +0%)
Critical Hit Chance0 ( + 0 )
HP610 ( + 95 )
HP Regeneration6.5 ( + 0.55 )
Armor47 ( + 3.5 )
Magic Resistance32.1 ( + 1.25 )
Mana325 ( + 40 )
Mana Regenration8 ( + 1 )
TAHM KENCH SPELLS
An Acquired Taste
Tahm Kench puts the heft of his immense body behind his attacks and abilities, gaining extra damage based on his total health. Damaging enemy champions builds stacks of An Acquired Taste. At three stacks, he can use Devour on an enemy champion.
- Cost: 50 Mana
- Range: 800
Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit. This ability gains a stun after three stacks of An Acquired Taste.
Damage the first enemy hit for 80/130/180/230/280 (+70% Ability Power) magic damage and slow them by 30/40/50/60/70% for 1.5s. Champions with 3 stacks of An Acquired Taste will additionally be stunned for 1.5s.Activate Devour while your tongue is in midair to devour monsters/minions from a distance.
- Cost: 60 Mana
- Range: 250
Tahm Kench devours a target, dealing a percentage of their maximum health as magic damage. He can spit devoured minions and monsters out as a skillshot that deals magic damage in an area upon impact.
Devour a target for 4s (half that for enemy champions.) Enemies are dealt 20/23/26/29/32% (+[2% Ability Power]%) of their maximum health as magic damage (maximum of 400/450/500/550/600 against neutral monsters).
Enemy Champions: Requires 3 stacks of An Acquired Taste to be devoured. While holding an enemy champion, Tahm Kench is slowed by 95%.
Minions and Monsters: Reactivate to spit them, dealing 100/150/200/250/300 (+60% Ability Power) magic damage to targets hit.When used on an enemy, half of Devour's cooldown is refunded.
- Cost: 50 Mana
- Range: 1
Tahm Kench turns incoming damage into gray health. As gray health decays, Tahm Kench is healed for a percentage of the gray health amount. When activated, this ability turns all gray health into a shield.
Passive: 70/75/80/85/90% of the Damage taken while this ability is not cooling down is converted to gray health. If allowed to decay, 15/20/25/30/35% of gray health will turn back into health.
Active: Convert all of your gray health into a shield that lasts 3 seconds.
- Cost: 100 Mana
- Range: 4500/5500/6500
Tahm Kench teleports across the map, and he may bring one ally champion with him.
Begin to channel for up to 6 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. On reactivation or once an ally has opted in, Tahm travels to the target location. Incoming champion damage breaks the channel.'Boy, the world's one river, and I'm its king. Ain't no place I ain't been; ain't no place I can't go again.'
TAHM KENCH COUNTER/TIPS
Tahm Kench Ally Tips
- Your most important function as a support is to keep fragile allies safe. Keep Devour's range and cooldown in mind and position accordingly!
- Consider carefully when to use Thick Skin's active. Sometimes shielding early to avoid further damage is good, but sometimes the healing is more beneficial.
- Strong against:
Tahm Kench Enemy Tips
- When you see Tahm Kench use the shield from Thick Skin, remember that he just opted out of a good deal of healing. He will also not accumulate new gray health until Thick Skin comes off cooldown. Use this to your advantage!
- If Tahm Kench harasses you by spitting minions at you, try going in for a trade right after he spits. His Devour will be on cooldown and you should be able to trade favourably if he can't eat you.
- Counter for Tahm Kench: