ORNN STATS
Attack
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Attack Damage69 ( + 3.5 )
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Attack SpeedNaN ( +0%)
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Attack Range175
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Critical Hit Chance0 ( + 0 )
Defense
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HP660 ( + 109 )
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HP Regeneration9 ( + 0.9 )
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Armor33 ( + 5.2 )
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Magic Resistance32 ( + 2.05 )
Other
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Mana340.6 ( + 65 )
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Mana Regenration8.01 ( + 0.6 )
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Move Speed335
ORNN SPELLS
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Living Forge
Ornn gains an additional bonus Armor and Magic Resistance from all sources.<br><br>Ornn can spend gold to forge non-consumable items anywhere.<br><br>Additionally, he can create masterwork items for himself and for his allies.
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Volcanic Rupture
- Cost: 45 {{ abilityresourcename }}
- Range: 800
Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.
Ornn slams the ground, creating a fissure dealing {{ totaldamage }} physical damage and Slowing by 40% for 2 seconds. A pillar of rock forms at the fissure's end for 4 seconds.
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Bellows Breath
- Cost: 45/50/55/60/65 {{ abilityresourcename }}
- Range: 25000
Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.
Ornn stomps forward Unstoppably while breathing fire, dealing {{ maxpercenthpperticktooltip }}% max Health magic damage over {{ breathduration }} seconds. Enemies hit by the final bout of flame become Brittle for {{ brittleduration }} seconds.Immobilizing effects on Brittle targets have their duration increased by 30% and deal an additional {{ brittlepercentmaxhpcalc }} max Health magic damage. Ornn's Attacks against Brittle targets Knock them Back, dealing the additional damage.
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Searing Charge
- Cost: 35/40/45/50/55 {{ abilityresourcename }}
- Range: 450
Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.
Ornn charges, dealing {{ totaldamage }} physical damage. If Ornn rams into terrain, he creates a shockwave that Knocks Up enemies for {{ knockupduration }} seconds and applies the same damage to those not hit by the charge.Ornn's charge destroys magma pillars and terrain created by enemies.
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Call of the Forge God
- Cost: 100 {{ abilityresourcename }}
- Range: 2500
Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.
Ornn summons a massive lava elemental, which stampedes towards him, dealing {{ rdamagecalc }} magic damage, and applying Brittle for {{ brittledurationtooltiponly }} seconds. The elemental also Slows by up to {{ rslowpercentbasepremath }}% based on distance traveled.Ornn can Recast to dash with a headbutt. If he dashes into the elemental, he redirects and empowers it, causing it to Knock Up the first champion for {{ rstunduration }} second and subsequent champions for {{ minstun }} seconds. The elemental also deals {{ rdamagecalc }} magic damage and reapplies Brittle.
ORNN COUNTER/TIPS
Ornn Ally Tips
- Learning build paths of items can help quickly select upgrades in lane.
- Volcanic Rupture can be used to set up zoning areas to threaten enemies.
- The order of your abilties matters! Try to optimize Brittle usage.
- Strong against:
Ornn Enemy Tips
- Try to stay away from walls. Ornn is much less strong if he cannot stun you.
- Attack Ornn to keep him from creating items in lane.
ORNN Build
ORNN SUMMONER SPELLS
ORNN REFORGED RUNES
Resolve
Inspiration
ORNN ABILITY ORDER
1 | 4 | 8 | 12 | 13 | ||||||||||||||
2 | 5 | 7 | 9 | 10 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |
ORNN ITEMS
STARTING ITEMS
EARLY GAME VS AD
EARLY GAME VS AP
MYTHIC
BOOTS
MAGIC RESISTANCE
ARMOR
OTHER
FULL BUILD: TENACITY + DMG
FULL BUILD: HP + SLOWING DOWN
FULL BUILD: CDR + MOBILITY
ORNN SUMMONER SPELLS
ORNN REFORGED RUNES
Resolve
Inspiration
ORNN ABILITY ORDER
1 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |
ORNN ITEMS
Starting Items
Starting Items 2
Vs Bruisers
Vs Ranged
Full AD
Mostly AP
ORNN SUMMONER SPELLS
ORNN REFORGED RUNES
Resolve
Precision
ORNN ABILITY ORDER
2 | 8 | 10 | 12 | 13 | ||||||||||||||
1 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |