Ornn The Fire below the Mountain

Tank Fighter
  • Attack Damage
    67.72 ( + 3.5 )
  • Attack Speed
    0.679 ( +0%)
  • Attack Range
  • Critical Hit Chance
    0 ( + 0 )
  • HP
    565.64 ( + 90 )
  • HP Regeneration
    7 ( + 0.8 )
  • Armor
    33.04 ( + 3 )
  • Magic Resistance
    32.1 ( + 1.25 )
  • Mana
    340.6 ( + 45 )
  • Mana Regenration
    8.01 ( + 0.6 )
  • Move Speed
  • Living Forge
    Living Forge

    Ornn can spend gold to forge non-consumable items anywhere.<br><br>Additionally, when Ornn reaches level 13 masterwork upgrades for some items become available for Ornn and his team to purchase.<br><br><font color='#8C8C8C' size='16'>Ornn can smith items directly from his forge menu or the shop.</font>

  • Volcanic Rupture
    Volcanic Rupture
    • Cost: 55 Mana
    • Range: 800

    Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.

    Ornn slams the ground, creating a fissure which deals 20/50/80/110/140 (+60% Attack Damage) physical damage and slows by 40/45/50/55/60% for 2 seconds. A magma pillar then forms at the fissure's end for 4 seconds.The fissure stops shortly after hitting an enemy champion.

  • Bellows Breath
    Bellows Breath
    • Cost: 45/50/55/60/65 Mana
    • Range: 25000

    Ornn advances, breathing fire and shielding himself. Enemies hit by the final gout of flame become Brittle.

    Ornn stomps forwards, breathing fire and shielding himself for 0 (12% max health) for 3.5 seconds. The fire deals up to null% of the enemy's max health as magic damage (minimum 80/130/180/230/280).Enemies hit by the final gout of flame become Brittle for 0 seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals 0% of their max health as magic damage.Ornn's basic attacks knock back Brittle targets.

  • Searing Charge
    Searing Charge
    • Cost: 50 Mana
    • Range: 450

    Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.

    Ornn charges, dealing 80/125/170/215/260 (+0)(+0) physical damage to enemies hit.If Ornn rams into terrain, he creates a shockwave that knocks up enemies for 1 second and applies Searing Charge's damage to those not hit by the charge.The shockwave destroys magma pillars and terrain created by enemy champions.

  • Call of the Forge God
    Call of the Forge God
    • Cost: 100 Mana
    • Range: 2500

    Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.

    Ornn summons a massive lava elemental which stampedes toward him. Enemies run over by the elemental take 125/175/225 (+0) magic damage, are slowed by 40/60/80% for 2 seconds and become Brittle for {{ f10 }} seconds.Ornn can recast this ability to smash into the elemental to redirect and empower it. The empowered elemental knocks up enemies for 1.5 seconds, deals 125/175/225 (+0) magic damage and applies Brittle.

Ornn Ally Tips
  • Learning build paths of items can help quickly select upgrades in lane.
  • Volcanic Rupture can be used to set up zoning areas to threaten enemies.
  • The order of your abilties matters! Try to optimize Brittle usage.
  • Strong against:
Ornn Enemy Tips
  • Try to stay away from walls. Ornn is much less strong if he cannot stun you.
  • Attack Ornn to keep him from creating items in lane.
  • Counter for Ornn:
Ornn is the Freljordian spirit of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion items of unsurpassed quality. When other deities—especially Volibear—walk the earth and meddle in mortal affairs, Ornn arises to put these impetuous beings back in their place, either with his trusty hammer or the fiery power of the mountains themselves.