Nautilus the Titan of the Depths

Tank Fighter
  • Attack Damage
    61 ( + 3.3 )
  • Attack Speed
    0.613 ( +0%)
  • Attack Range
  • Critical Hit Chance
    0 ( + 0 )
  • HP
    576.48 ( + 86 )
  • HP Regeneration
    8.5 ( + 0.55 )
  • Armor
    35.46 ( + 3.75 )
  • Magic Resistance
    32.1 ( + 1.25 )
  • Mana
    400 ( + 47 )
  • Mana Regenration
    8.626 ( + 0.5 )
  • Move Speed
  • Staggering Blow
    Staggering Blow

    Nautilus' basic attacks deal bonus physical damage and immobilize his targets. This effect cannot happen more than once every few seconds on the same target.

  • Dredge Line
    Dredge Line
    • Cost: 60 {{ abilityresourcename }}
    • Range: 950

    Nautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor, the cooldown of Dredge Line is reduced by half, and half the Mana cost is refunded.

    Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing 80/120/160/200/240 (+75% Ability Power) magic damage and stunning them briefly.If the anchor hits terrain, Nautilus will drag himself forward, the cooldown is reduced by 50% (50), and 50% of the Mana cost is refunded.

  • Titan's Wrath
    Titan's Wrath
    • Cost: 80 {{ abilityresourcename }}
    • Range: 350

    Nautilus surrounds himself with dark energies, gaining a shield that blocks incoming damage. While the shield persists, his attacks apply a damage over time effect to enemies around his target.

    Nautilus surrounds himself with dark energies for 6 seconds, shielding him from the next 60/70/80/90/100 (+10% of bonus Health) (9/10/11/12/13% of his max Health) damage.While the shield persists, Nautilus' basic attacks deal 30/40/50/60/70 (+40% Ability Power) bonus magic damage over 2 seconds to all enemies around his target.

  • Riptide
    • Cost: 50/60/70/80/90 {{ abilityresourcename }}
    • Range: 600

    Nautilus slams the ground, causing the earth to explode around him in a set of three explosions. Each explosion damages and slows enemies.

    Nautilus slams the ground, causing the earth to explode around him. Each explosion deals 55/85/115/145/175 (+30% Ability Power) magic damage to enemies in the area and slows them by 30/35/40/45/50% for 1.25 seconds. This slow diminishes over time.A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.

  • Depth Charge
    Depth Charge
    • Cost: 100 {{ abilityresourcename }}
    • Range: 825

    Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.

    Nautilus fires a shockwave that chases an enemy champion, dealing 125/175/225 (+40% Ability Power) magic damage to other enemies it passes through, knocking them into the air, and stunning them for 1/1.5/2 seconds.The shockwave explodes upon hitting its target dealing 200/325/450 (+80% Ability Power) magic damage, launching them into the air and stunning them for 1/1.5/2 seconds.

Nautilus Ally Tips
  • While ganking, consider aiming Dredge Line at nearby terrain and following it up with Riptide for a higher hit rate.
  • Riptide has a delayed blast timing on activation - you can use this while running away or when enemies are incoming to serve as a deterrent.
  • Strong against:
Nautilus Enemy Tips
  • If Nautilus uses Riptide right next to you, hold in place until the ripple effect finishes before running. Running early will run straight into the secondary explosions, causing you to take additional damage and slow.
  • While Nautilus is shielded, he is capable of dealing large amounts of area of effect damage with his basic attacks - consider taking down the shield if you have time.
  • Counter for Nautilus:
A lonely legend as old as the first piers sunk in Bilgewater, the armored goliath known as Nautilus roams the dark waters off the coast of the Blue Flame Isles. Driven by a forgotten betrayal, he strikes without warning, swinging his enormous anchor to save the wretched, and drag the greedy to their doom. It is said he comes for those who forget to pay the “Bilgewater tithe”, pulling them down beneath the waves with him—an iron-clad reminder that none can escape the depths.