Galio the Colossus

Tank Mage
  • Attack Damage
    59 ( + 3.5 )
  • Attack Speed
    0.625 ( +0%)
  • Attack Range
  • Critical Hit Chance
    0 ( + 0 )
  • HP
    562 ( + 112 )
  • HP Regeneration
    8 ( + 0.8 )
  • Armor
    24 ( + 3.5 )
  • Magic Resistance
    32 ( + 1.25 )
  • Mana
    500 ( + 20 )
  • Mana Regenration
    9.335 ( + 0.7 )
  • Move Speed
  • Colossal Smash
    Colossal Smash

    <mainText>Every few seconds, Galio's next basic attack deals bonus magic damage in an area. Colossal Smash's cooldown is reduced when Galio hits champions with his spells.</mainText>

  • Winds of War
    Winds of War
    • Cost: 70/85/100/115/130 Mana
    • Range: 825

    Galio fires two windblasts that converge into a large tornado.

    Galio fires two windblasts that deal 50/80/110/140/170 (+80% Ability Power) magic damage.When the windblasts meet, they combine into a giant tornado that deals 30/40.002/50.001/60/70.002 (+{{ charabilitypower2.0*3 }}) plus (+0)% of enemies' maximum Health (max 150 vs. monsters) as magic damage over 1.5 seconds.

  • Shield of Durand
    Shield of Durand
    • Cost: 50 Mana
    • Range: 275

    Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies.

    Passive: After not taking damage for 12 seconds Galio gains a shield that absorbs 0 magic damage.
    First Cast: Galio starts to charge, gaining 20/25/30/35/40 (+0)(+0)% Damage Reduction from Magic Damage and [0]% of that amount as Damage Reduction from Physical Damage. While charging, Galio slows himself by 30%.
    Second Cast: Galio taunts nearby enemy champions for 0.5 to 1.5 seconds, deals 0 (+0) to {{ f10 }} (+{{ f11 }}) damage, and refreshes the Damage Reduction for 2 seconds. Taunt duration, damage, and radius increase with charge time.Shield of Durand's charge cannot be interrupted by crowd control.

  • Justice Punch
    Justice Punch
    • Cost: 50 Mana
    • Range: 650

    Galio will briefly step back and charge, knocking up the first enemy champion he encounters.

    Galio lunges forward with a mighty blow, dealing 100/130/160/190/220 (+90% Ability Power) magic damage to enemies and knocking them into the air for 0.75 seconds. Galio will stop upon hitting a champion or terrain.

  • Hero's Entrance
    Hero's Entrance
    • Cost: 100 Mana
    • Range: 4000/4750/5500

    Galio grants damage reduction to an ally. After a delay Galio smashes down on the ally's original location, knocking up nearby enemies.

    Galio designates an allied champion's current position as his landing spot and grants 20/25/30 (+0)% damage reduction to that ally until he lands. When Galio lands, enemies in the area take 150/250/350 (+70% Ability Power) magic damage and are knocked into the air for 0.75 seconds (1.25 seconds in the center).

Galio Ally Tips
  • You can release Shield of Durand even while crowd controlled.
  • You can use the minimap ally icons to cast Hero's Entrance.
  • You can use the step back from Justice Punch to dodge enemy spells.
  • Strong against:
Galio Enemy Tips
  • Galio moves slower when he is charging Shield of Durand.
  • Hero's Entrance can be interrupted before Galio jumps into the air.
  • Galio cannot traverse walls with Justice Punch.
  • Counter for Galio:
Outside the gleaming city of Demacia, the stone colossus Galio keeps vigilant watch. Built as a bulwark against enemy mages, he often stands motionless for decades until the presence of powerful magic stirs him to life. Once activated, Galio makes the most of his time, savoring the thrill of a fight and the rare honor of defending his countrymen. But his triumphs are always bittersweet, for the magic he destroys is also his source of reanimation, and each victory leaves him dormant once again.