Attack Damage64 ( + 4 )
Attack Speed0.625 ( +0%)
Critical Hit Chance0 ( + 0 )
HP540 ( + 90 )
HP Regeneration8 ( + 0.8 )
Armor38 ( + 3.5 )
Magic Resistance32 ( + 1.25 )
Mana280 ( + 40 )
Mana Regenration7 ( + 0.7 )
<mainText>Poppy throws her buckler, gaining range and bonus magic damage.<br><br>The buckler lands at a nearby location and Poppy can pick it up to gain a shield. Enemies can step on the buckler to destroy it.</mainText>
- Cost: 35/40/45/50/55 Mana
- Range: 430
Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.
Poppy smashes the ground, dealing 40/60/80/100/120 (+90% bonus Attack Damage) plus 8% of the enemies' maximum Health as physical damage, and leaving an unstable area.The area slows enemies inside it by 20/25/30/35/40% and erupts after 1 second, dealing the initial damage again.
- Cost: 50 Mana
- Range: 400
Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to stop enemy dashes around her and gain movement speed.
Passive: Poppy gains 0 Armor and 0 Magic Resist (10% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health.
Active: For the next 2.5 seconds, Poppy gains 30% Movement Speed. While Steadfast Presence is active, she stops enemy dashes in an area around her, dealing 70/110/150/190/230 (+70% Ability Power) magic damage.
- Cost: 70 Mana
- Range: 475
Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.
Poppy tackles an enemy, dealing 60/80/100/120/140 (+50% bonus Attack Damage) physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes 60/80/100/120/140 (+50% bonus Attack Damage) additional physical damage and is stunned for 1.6/1.7/1.8/1.9/2 seconds.
- Cost: 100 Mana
- Range: 500
Poppy channels a hammer strike that knocks enemies very far away.
First Cast: Poppy channels for up to 4 seconds, slowing herself by 15%.
Second Cast: Poppy smashes the ground, emanating a shockwave that deals 200/300/400 (+90% bonus Attack Damage) physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increases with channel duration.An uncharged Keeper's Verdict deals half damage and knocks enemies up for 0.75 seconds.Enemies hit with a charged Keeper's Verdict are untargetable.
Poppy Ally Tips
- Iron Ambassador tends to land near walls, try to take advantage of this with Heroic Charge.
- Keeper's Verdict can be released immediately to send the enemy straight up, take advantage of this in duels.
- Strong against: