Attack Damage66 ( + 3 )
Attack Speed0.481 ( +0%)
Critical Hit Chance0 ( + 0 )
HP551.12 ( + 92 )
HP Regeneration8 ( + 0.7 )
Armor33 ( + 3.4 )
Magic Resistance30 ( + 1 )
Mana322.2 ( + 40 )
Mana Regenration7.9 ( + 0.7 )
Graves's shotgun holds two shells. After firing them he must reload. Each attack fires several bullets in a cone. Hitting an enemy with multiple bullets does bonus damage. These bullets cannot pass through units.
End of the Line
- Cost: 60/65/70/75/80 Mana
- Range: 925
Graves fires an explosive shell that detonates after 2 seconds, or 0.2 seconds if it strikes terrain.
Fires a powder round that deals 45/60/75/90/105 (+0) physical damage to enemies in a line.After 2 seconds or 0.2 seconds on collision with terrain, the round detonates, dealing 85/115/145/175/205 (+0) physical damage to all nearby enemies.
- Cost: 70/75/80/85/90 Mana
- Range: 950
Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their movement speed reduced briefly.
Creates a cloud of Black Smoke lasting 4 seconds. Enemies inside Black Smoke cannot see out.Enemies caught in the initial impact are dealt 60/110/160/210/260 (+60% Ability Power) magic damage and have their movement speed reduced by 50% for 0.5 seconds.
- Cost: 40 Mana
- Range: 425
Graves dashes forward gaining an Armor boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.
Dashes in a direction, reloading one shell. Graves gains True Grit for 4 seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Basic attack hits lower the cooldown of Quickdraw by 0.5 seconds. Damage against non-minions also refreshes True Grit.True Grit grants 5/7.5/10/12.5/15 Armor (stacks up to null times).
- Cost: 100 Mana
- Range: 1000
Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.
Fires an explosive shell with such force that it knocks Graves back. The shell deals 250/400/550 (+0) physical damage to the first enemy hit. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing 200/320/440 (+0) physical damage in a cone.
Graves Ally Tips
- Smoke Screen can be used both to escape and to set up a kill.
- Using Quickdraw to get into range and delivering a point blank Buckshot can do lots of damage.
- Strong against: