Attack Damage61 ( + 2.96 )
Attack Speed0.658 ( +0%)
Critical Hit Chance0 ( + 0 )
HP539 ( + 85 )
HP Regeneration3.5 ( + 0.55 )
Armor26 ( + 3.4 )
Magic Resistance30 ( + 0.5 )
Mana280 ( + 32 )
Mana Regenration6.972 ( + 0.4 )
Ashe's attacks slow their target, causing her to deal increased damage to these targets.<br><br>Ashe's critical strikes deal no bonus damage but apply an empowered slow to the target.
- Cost: 50 Mana, 4 Focus
- Range: 400
Ashe builds up Focus by attacking. At maximum Focus, Ashe can cast Ranger's Focus to consume all stacks of Focus, temporarily increasing her Attack Speed and transforming her basic attack into a powerful flurry attack for the duration.
Passive: Basic attacks grant Focus for 4 seconds, stacking up to 4 times. Stacks fall off one at a time, and at 4 stacks, Ranger's Focus can be cast, consuming all Focus.
Active: For 4 seconds, Ashe gains 20/25/30/35/40% Attack Speed, and her basic attacks fire a flurry of arrows dealing 0 physical damage. During this time, she does not stack Focus. Ranger's Focus applies Frost Shot.
- Cost: 50 Mana
- Range: 1200
Ashe fires 9 arrows in a cone for increased damage. Also applies Frost Shot.
Fires arrows in a cone, each dealing 20/35/50/65/80 (+100% Attack Damage) physical damage. Enemies can block multiple arrows, but only take damage from the first.Champion hits count as Critical Strikes for the purposes of Frost Shot.
- Cost: No Cost
- Range: 25000
Ashe sends her Hawk Spirit on a scouting mission anywhere on the map.
Reveals terrain as it flies toward target location anywhere on the map. Grants vision for 5 seconds. Ashe can store up to 2 charges of Hawkshot.
Enchanted Crystal Arrow
- Cost: 100 Mana
- Range: 25000
Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion, stunning for longer the farther arrow has traveled. In addition, surrounding enemy units take damage and are slowed.
Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing 200/400/600 (+100% Ability Power) magic damage. The farther the arrow flies, the longer the stun, up to 3.5 seconds. Surrounding enemies take half damage.
Ashe Ally Tips
- Try to fire Enchanted Crystal Arrow in the same direction enemies are moving, so it is more likely to hit.
- Volley arrows are blocked by the first enemy they hit, so keep your distance to avoid having them all absorbed by enemy frontliners.
- Hawkshot reveals units in brush. If a team fight is occuring in the jungle it can give you a significant advantage.
- Strong against: