RUMBLE STATS
Attack
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Attack Damage61 ( + 3.2 )
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Attack SpeedNaN ( +0%)
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Attack Range125
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Critical Hit Chance0 ( + 0 )
Defense
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HP659 ( + 99 )
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HP Regeneration8 ( + 0.6 )
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Armor36 ( + 4.7 )
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Magic Resistance28 ( + 1.55 )
Other
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Mana100 ( + 0 )
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Mana Regenration0 ( + 0 )
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Move Speed345
RUMBLE SPELLS
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Junkyard Titan
Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
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Flamespitter
- Cost: 20 Heat
- Range: 600
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
Rumble ignites his flamethrower, dealing {{ totaldamage }} magic damage over 3 seconds, reduced to {{ miniondamage }} damage against minions.
Danger Zone: Damage is increased to {{ empowereddamage }} damage. -
Scrap Shield
- Cost: 20 Heat
- Range: 20
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
Rumble tosses up a barrier, gaining {{ totalshield }} Shield and 10/15/20/25/30% Move Speed for 1 second.
Danger Zone: The barrier grants {{ empoweredshield }} Shield and {{ empoweredms }}% Move Speed instead. -
Electro Harpoon
- Cost: {{ firstcastheatcost }} Heat
- Range: 850
Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
Rumble launches an electrified harpoon, dealing {{ totaldamage }} magic damage, Slowing by {{ baseslowamount }}% for {{ slowduration }} seconds, and reducing the enemy's Magic Resist by {{ percmagicpen*100 }}% for {{ shredduration }} seconds. Hitting an enemy who's already Slowed by this Ability increases the Slow to {{ empoweredslowamount }}% and reduces the enemy's Magic Resist by {{ enhancedmagicpen*100 }}%.This Ability has 2 charges ({{ ammorechargetime }} second refresh).
Danger Zone: The harpoon deals {{ empdamage }} magic damage instead and the Slow and reduced Magic Resist are increased by 50%. -
The Equalizer
- Cost: No Cost
- Range: 1750
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
Rumble launches a line of rockets, creating a burning trail that Slows by [{{ slowamount }}]% and deals {{ totaldamage }} magic damage over {{ trailduration }} seconds.Rumble can control the direction of the trail by clicking and dragging while casting this Ability.
RUMBLE COUNTER/TIPS
Rumble Ally Tips
- Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
- Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
- If you are winning a fight you can use your ultimate to wall off an escape path.
- Strong against:
Rumble Enemy Tips
- Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
- Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
- Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.
RUMBLE Build
RUMBLE SUMMONER SPELLS
RUMBLE REFORGED RUNES
Inspiration
Sorcery
RUMBLE ABILITY ORDER
2 | 4 | 5 | 8 | 9 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
1 | 7 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |
RUMBLE ITEMS
Starting Items
Boot Options
Core vs All Squishies
Core vs MR Stack
Generic Full Build
Situational Items
Tanky MR Items
Other Mythics
Banshee's
Rylai's
Demonic Embrace
Randuin's Omen
Horizon Focus
Quicksilver Sash (Mordekaiser)
Better Teamfight Damage
RUMBLE SUMMONER SPELLS
RUMBLE REFORGED RUNES
Inspiration
Sorcery
RUMBLE ABILITY ORDER
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 4 | 5 | 7 | 9 | ||||||||||||||
1 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |
RUMBLE ITEMS
Important
Main build
Tank build
Full damage
RUMBLE SUMMONER SPELLS
RUMBLE REFORGED RUNES
Sorcery
Domination
RUMBLE ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |