Rumble the Mechanized Menace

Fighter Mage
  • Attack Damage
    61.036 ( + 3.2 )
  • Attack Speed
    0.644 ( +0%)
  • Attack Range
  • Critical Hit Chance
    0 ( + 0 )
  • HP
    589 ( + 85 )
  • HP Regeneration
    8 ( + 0.6 )
  • Armor
    30.88 ( + 3.5 )
  • Magic Resistance
    32.1 ( + 1.25 )
  • Mana
    100 ( + 0 )
  • Mana Regenration
    0 ( + 0 )
  • Move Speed
  • Junkyard Titan
    Junkyard Titan

    Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

  • Flamespitter
    • Cost: 20 Heat
    • Range: 600

    Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

    Rumble torches his opponents, dealing 175/210/245/280/315 (+110% Ability Power) magic damage in a cone over 3 seconds. This spell deals 60/65/70/75/80% damage to minions.
    Danger Zone Bonus: Deals 150% damage.

  • Scrap Shield
    Scrap Shield
    • Cost: 20 Heat
    • Range: 20

    Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

    Rumble tosses up a shield for 1.5 seconds that absorbs 100/130/160/190/220 (+50% Ability Power) damage. Rumble also gains an additional 10/15/20/25/30% Movement Speed for 1 second.
    Danger Zone Bonus: 50% increase in shield health and Movement Speed.

  • Electro Harpoon
    Electro Harpoon
    • Cost: 10 Heat
    • Range: 850

    Rumble launches a taser, electrocuting his target with magic damage and slowing their Movement Speed. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.

    Rumble shoots his opponent with up to 2 tasers, dealing 60/85/110/135/160 (+40% Ability Power) magic damage and applying a stacking slow of 15/20/25/30/35% for 2 seconds.
    Danger Zone Bonus: Damage and slow percentage increased by 50%.

  • The Equalizer
    The Equalizer
    • Cost: No Cost
    • Range: 1750

    Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.

    Rumble launches a line of rockets that creates a burning trail for 5 seconds. Enemies in the area have their Movement Speed slowed by 35% and take 140/210/280 (+35% Ability Power) magic damage each second.You can control the placement of this attack by clicking and dragging your mouse in a line.

Rumble Ally Tips
  • Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
  • Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
  • If you are winning a fight you can use your ultimate to wall off an escape path.
  • Strong against:
Rumble Enemy Tips
  • Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
  • Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
  • Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.
  • Counter for Rumble:
Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.