ZAC STATS
Attack
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Attack Damage60 ( + 3.4 )
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Attack SpeedNaN ( +0%)
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Attack Range175
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Critical Hit Chance0 ( + 0 )
Defense
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HP685 ( + 109 )
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HP Regeneration8 ( + 0.5 )
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Armor33 ( + 4.7 )
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Magic Resistance32 ( + 2.05 )
Other
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Mana0 ( + 0 )
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Mana Regenration0 ( + 0 )
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Move Speed340
ZAC SPELLS
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Cell Division
Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.
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Stretching Strikes
- Cost: 8% of current Health ({{ healthcosttooltip }})
- Range: 800
Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.
Zac stretches his arm out, attaching it to the first enemy hit to deal {{ damagetooltip }} magic damage and briefly Slow them. Zac's next Attack gains increased range and applies the same damage and Slow. If Zac hits a different enemy with this Attack, he Knocks Up both towards each other. If they collide, they and surrounding enemies take {{ damagetooltip }} magic damage and are briefly Slowed.
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Unstable Matter
- Cost: 4% of current Health ({{ tooltiphealthcost }})
- Range: 350
Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
Zac's body erupts, dealing {{ basedamage }} + {{ displaypercentdamage }} max Health magic damage to nearby enemies.Absorbing Goo reduces this Ability's Cooldown by 1 second.
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Elastic Slingshot
- Cost: 4% of current Health ({{ healthcosttooltip }})
- Range: 300
Zac attaches his arms to the ground and stretches back, launching himself forward.
Begin Charging: Zac pulls himself taut, charging up a dash over 0.9/1/1.1/1.2/1.3 seconds.
Release: Zac launches himself and Knocks Up enemies where he lands for up to {{ maxstun }} second (based on charge time), dealing them {{ damage }} magic damage. Zac spawns an extra chunk of Goo for each enemy champion hit. -
Let's Bounce!
- Cost: No Cost
- Range: 300
Zac bounces four times, knocking up enemies hit and slowing them.
Passive: Cell Division healing is increased to {{ passivehealingtotaltooltip }} Health per Goo chunk.
Active: Zac bounces {{ bounces }} times. The first bounce to hit each enemy Knocks them back and deals {{ damageperbounce }} magic damage. Subsequent bounces deal {{ damagepersubsequentbounce }} magic damage and Slow by [{{ slowamount*100 }}]% for {{ slowduration }} second.Zac gains up to {{ endingms*100 }}% Move Speed over time and can cast Unstable Matter while bouncing.
ZAC COUNTER/TIPS
Zac Ally Tips
- Picking up goo chunks is very important to staying alive.
- When Cell Division is ready, try to die in a position that makes it difficult for the enemy team to kill your bloblets.
- Charging Elastic Slingshot from the fog of war will give opponents less time to react.
- Strong against:
Zac Enemy Tips
- Zac heals from the goo that separates from him. You can crush the goo pieces by stepping on them.
- Kill all of Zac's bloblets when he splits apart to stop him from reforming.
- Silences, stuns, roots and knockups will all interrupt Zac when he is charging Elastic Slingshot.
ZAC Build
ZAC SUMMONER SPELLS
ZAC REFORGED RUNES
Resolve
Inspiration
ZAC ABILITY ORDER
3 | 14 | 15 | 17 | 18 | ||||||||||||||
1 | 8 | 10 | 12 | 13 | ||||||||||||||
2 | 4 | 5 | 7 | 9 | ||||||||||||||
6 | 11 | 16 |
ZAC ITEMS
Starting Items
Core Items
Example of full build
Situational Items
ZAC SUMMONER SPELLS
ZAC REFORGED RUNES
Resolve
Domination
ZAC ABILITY ORDER
1 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |
ZAC ITEMS
Starting Items
First Back (1.1k+ gold) Bami's OR Aegis, depending on Matchup)
Core
Boots
Situationals
Full Build Example
First Back
Core
Viable Mythics
Boots
Situationals
Full Build Example
ZAC SUMMONER SPELLS
ZAC REFORGED RUNES
Resolve
Precision
ZAC ABILITY ORDER
1 | 4 | 5 | 12 | 13 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 7 | 8 | 9 | 10 | ||||||||||||||
6 | 11 | 16 |