Hecarim the Shadow of War

Fighter Tank
  • Attack Damage
    66 ( + 3.2 )
  • Attack Speed
    0.670 ( +0%)
  • Attack Range
  • Critical Hit Chance
    0 ( + 0 )
  • HP
    580 ( + 90 )
  • HP Regeneration
    7 ( + 0.75 )
  • Armor
    36 ( + 4 )
  • Magic Resistance
    32.1 ( + 1.25 )
  • Mana
    277.2 ( + 40 )
  • Mana Regenration
    6.5 ( + 0.6 )
  • Move Speed
  • Warpath

    Hecarim gains Attack Damage equal to a percentage of his bonus Movement Speed.

  • Rampage
    • Cost: 32/34/36/38/40 {{ abilityresourcename }}
    • Range: 350

    Hecarim cleaves nearby enemies dealing physical damage.

    Hecarim cleaves nearby enemies for 55/95/135/175/215 (+60% bonus Attack Damage) physical damage. (66% damage to minions)If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by 1 second for a short duration. This effect can stack up to 2 times.

  • Spirit of Dread
    Spirit of Dread
    • Cost: 50/60/70/80/90 {{ abilityresourcename }}
    • Range: 575

    Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains Health equal to a percentage of any damage those enemies suffer.

    Hecarim deals 80/120/160/200/240 (+80% Ability Power) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 30% of the damage these enemies take from any source.Hecarim cannot heal more than 90/120/150/180/210 Health from minions or monsters.

  • Devastating Charge
    Devastating Charge
    • Cost: 60 {{ abilityresourcename }}
    • Range: 300

    Hecarim gains increasing Movement Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

    Hecarim gains increasing Movement Speed and can move through units for 4 seconds. His next attack knocks the target back dealing 45/80/115/150/185 (+50% bonus Attack Damage) to 90/160/230/300/370 (+100% bonus Attack Damage) physical damage based on how far Hecarim has traveled during Devastating Charge (knockback distance also scales).Devastating Charge's remaining duration pauses during Onslaught of Shadows.

  • Onslaught of Shadows
    Onslaught of Shadows
    • Cost: 100 {{ abilityresourcename }}
    • Range: 50000

    Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

    Hecarim summons spectral riders and charges forward, dealing 150/250/350 (+100% Ability Power) magic damage to enemies hit. Hecarim releases a shockwave at the end of his charge, causing nearby enemies to flee from him for 0.75 to 1.5 seconds (increases by charge distance).Hecarim himself will only move to the targeted location. The riders will always move the full distance.

Hecarim Ally Tips
  • Spirit of Dread restores Health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability.
  • Devastating Charge deals more damage based on the distance traveled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage.
  • Strong against:
Hecarim Enemy Tips
  • Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.
  • Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.
  • Counter for Hecarim:
Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing the foe beneath his armored hooves.