HEIMERDINGER STATS
Attack
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Attack Damage56 ( + 2.7 )
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Attack SpeedNaN ( +0%)
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Attack Range550
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Critical Hit Chance0 ( + 0 )
Defense
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HP558 ( + 101 )
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HP Regeneration7 ( + 0.55 )
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Armor19 ( + 4.2 )
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Magic Resistance30 ( + 1.3 )
Other
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Mana385 ( + 20 )
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Mana Regenration8 ( + 0.8 )
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Move Speed340
HEIMERDINGER SPELLS
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Hextech Affinity
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
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H-28 G Evolution Turret
- Cost: {{ kitcost }} Turret Kit & 20 Mana
- Range: 350
Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).
Heimerdinger constructs a Turret that attacks nearby enemies. Heimerdinger can have {{ maxturrets }} turrets active at once. Turrets slowly build up charge. At max charge, they fire a stronger attack.If Heimerdinger gets too far away, his Turrets will deactivate after 8 seconds.This Ability has {{ maxkits }} charges.
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Hextech Micro-Rockets
- Cost: 50/60/70/80/90 {{ abilityresourcename }}
- Range: 1325
Heimerdinger fires long-range rockets that converge on his cursor.
Heimerdinger unleashes a barrage of {{ rockets }} rockets that deal {{ damage }} magic damage to the first enemy hit. Additional rocket hits deal reduced damage.
Max Damage: {{ totaldamage }} magic damage.Nearby Turrets gain 20% charge per rocket that hits a champion. -
CH-2 Electron Storm Grenade
- Cost: 85 {{ abilityresourcename }}
- Range: 970
Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units.
Heimerdinger hurls a grenade that deals {{ damage }} magic damage in an area and Slows by {{ slowpercent.0*100 }}% for {{ slowduration }} seconds. Enemies in the center are also Stunned for {{ stunduration }} seconds.Hitting a champion fully charges nearby Turrets.
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UPGRADE!!!
- Cost: 100 {{ abilityresourcename }}
- Range: 1
Heimerdinger invents an upgrade, causing his next spell to have increased effects.
Heimerdinger upgrades his next non-ultimate Ability.
H-28Q Apex Turret: Place an upgraded Turret for 8 seconds that doesn't count towards Heimerdinger's max turrets, deals {{ qultdamage }} magic damage per shot and {{ qultdamagebeam }} magic damage per charged shot. Its attacks deal damage in an area, Slow by 25% for 2 seconds, and it is immune to crowd control.
Hextech Rocket Swarm: Fires 4 waves of rockets that each deal {{ wultdamage }} magic damage. Champions and jungle monsters hit by additional rockets take reduced damage, and minions take increased damage.
Max Damage: {{ wulttotaldamage }} magic damage.
CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing {{ eultdamage }} magic damage. The Stun and Slow areas are larger.
Recast: Cancel this Ability.
HEIMERDINGER COUNTER/TIPS
Heimerdinger Ally Tips
- Turret placement can be a deciding factor in a battle. Against most enemies turrets are best when they can support each other, but if the enemy has a lot of area of effect damage your turrets can be destroyed quickly. Placing turrets in brush can lead to a surprise attack in your favor.
- The success of Electron Storm Grenade is very important to Heimerdinger's survival. The slow and stun both are capable of keeping enemies in place long enough to punish them, but it is also the first line of defense against a surprise attack.
- Spreading out Hextech Micro-Rockets leads to more reliable damage and more efficiency against multiple targets, but focusing it creates the biggest impact.
- Strong against:
Heimerdinger Enemy Tips
- It's better to destroy all of Heimerdinger's turrets at once with the help of creeps than to fight them one at a time.
- Be wary of Heimerdinger's Upgrade!!!, as he can use it to find an answer to most trouble he gets into. Once his ultimate is down, go in for the kill!
HEIMERDINGER Build
HEIMERDINGER SUMMONER SPELLS
HEIMERDINGER REFORGED RUNES
Domination
Sorcery
HEIMERDINGER ABILITY ORDER
1 | 8 | 10 | 12 | 13 | ||||||||||||||
3 | 4 | 5 | 7 | 9 | ||||||||||||||
2 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |
HEIMERDINGER ITEMS
First Buy
Mid Game Core
Season 12 Full Build
Mid Game
Aggressive Standard Pen Build
HEIMERDINGER SUMMONER SPELLS
HEIMERDINGER REFORGED RUNES
Sorcery
Domination
HEIMERDINGER ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 8 | 10 | 12 | 13 | ||||||||||||||
2 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |
HEIMERDINGER ITEMS
Starter Items
First Back
Full Build
Situational
HEIMERDINGER SUMMONER SPELLS
HEIMERDINGER REFORGED RUNES
Sorcery
Inspiration
HEIMERDINGER ABILITY ORDER
1 | 8 | 10 | 12 | 13 | ||||||||||||||
3 | 4 | 5 | 7 | 9 | ||||||||||||||
2 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |