JAYCE STATS
Attack
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Attack Damage54 ( + 4.25 )
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Attack SpeedNaN ( +0%)
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Attack Range125
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Critical Hit Chance0 ( + 0 )
Defense
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HP590 ( + 109 )
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HP Regeneration6 ( + 0.6 )
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Armor22 ( + 5 )
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Magic Resistance30 ( + 1.3 )
Other
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Mana375 ( + 45 )
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Mana Regenration6 ( + 0.8 )
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Move Speed335
JAYCE SPELLS
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Hextech Capacitor
When Jayce swaps weapons he gains Move Speed for a short duration.
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To the Skies! / Shock Blast
- Cost: 40 {{ abilityresourcename }}
- Range: 600
Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.<br><br>Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.
Mercury Hammer: Jayce leaps to an enemy, dealing {{ spell.
jaycetotheskies:damage }} physical damage to surrounding enemies and Slowing them by {{ spell.
jaycetotheskies:slow*-100 }}% for {{ spell.
jaycetotheskies:slowduration }} seconds. -
Lightning Field / Hyper Charge
- Cost: 40 {{ abilityresourcename }}
- Range: 285
Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds.<br><br>Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.
Mercury Hammer - Passive: Jayce's Hammer Attacks grant {{ spell.
jaycestaticfield:managain }} Mana.
Mercury Hammer - Active: Jayce creates an electric aura dealing {{ spell.
jaycestaticfield:damage }} magic damage over {{ spell.
jaycestaticfield:duration }} seconds. -
Thundering Blow / Acceleration Gate
- Cost: 55 {{ abilityresourcename }}
- Range: 240
Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance.<br><br>Cannon Stance: Deploys an Acceleration Gate increasing the Move Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.
Hammer Form: Jayce swings his hammer, Knocking Back his target and dealing {{ spell.
jaycethunderingblow:flatdamage }} plus {{ spell.
jaycethunderingblow:perchpdamage*100 }}% max Health magic damage. -
Mercury Cannon / Mercury Hammer
- Cost: No Cost
- Range: 600
Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.<br><br>Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.
Mercury Hammer: Jayce transforms his weapon into the Mercury Cannon, gaining Attack Range and new Abilities. Jayce's next Attack removes {{ spell.
jaycestancehtg:rangedformshred }} Armor and Magic Resist for {{ spell.
jaycestancehtg:shredduration }} seconds.
JAYCE COUNTER/TIPS
Jayce Ally Tips
- Be sure to switch stances often. It will enhance your attacks and grant you quick bursts of speed.
- If you find yourself taking lots of damage, try using Jayce's Hammer Stance, as it grants you additional defenses.
- For increased range and damage, try casting Shock Blast through the Acceleration Gate.
- Strong against:
Jayce Enemy Tips
- Jayce can attack in melee or at range. Pay attention to his stance and weapon color to know how he is going to attack.
- If you see Jayce drop his Acceleration Gate, be careful, he is probably about to cast Shock Blast.
- Jayce is strong in the early game. If he gains the advantage, play defensively.