ORIANNA STATS
Attack
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Attack Damage40 ( + 2.6 )
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Attack SpeedNaN ( +0%)
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Attack Range525
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Critical Hit Chance0 ( + 0 )
Defense
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HP600 ( + 105 )
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HP Regeneration7 ( + 0.55 )
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Armor17 ( + 4.2 )
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Magic Resistance26 ( + 1.3 )
Other
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Mana418 ( + 25 )
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Mana Regenration8 ( + 0.8 )
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Move Speed325
ORIANNA SPELLS
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Clockwork Windup
Orianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target.
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Command: Attack
- Cost: 30/35/40/45/50 {{ abilityresourcename }}
- Range: 815
Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.
Orianna commands her Ball to move to an area, dealing {{ totaldamagetooltip }} magic damage to surrounding enemies and to enemies it passes through. Deals 10% less damage per enemy hit.
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Command: Dissonance
- Cost: 70/80/90/100/110 {{ abilityresourcename }}
- Range: 255
Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
Orianna commands her Ball to release an electric pulse, dealing {{ totaldamage }} magic damage to surrounding enemies.The pulse leaves behind an energy field for {{ fieldduration }} seconds, Slowing enemies by [{{ slowamount*100 }}]% and granting allies {{ hasteamount*100 }}% Move Speed, decaying over {{ slowandhasteduration }} seconds.
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Command: Protect
- Cost: 60 {{ abilityresourcename }}
- Range: 1095
Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.
Passive: The Ball adds 6/12/18/24/30 Armor and 6/12/18/24/30 Magic Resist to the allied champion it is attached to.
Active: Orianna commands her Ball to attach to an allied champion, granting them {{ totalshieldtooltip }} Shield for 2.5 seconds. Enemies the Ball passes through take {{ totaldamagetooltip }} magic damage. -
Command: Shockwave
- Cost: 100 {{ abilityresourcename }}
- Range: 410
Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.
Orianna commands her Ball to unleash a shockwave, dealing {{ totaldamage }} magic damage to nearby enemies and Knocking them in the direction of the Ball.
ORIANNA COUNTER/TIPS
Orianna Ally Tips
- Command: Protect can be used on yourself to return the Ball back to you quickly. Combine this with Command: Attack for a quick harassment.
- Command: Dissonance is a very powerful escape tool if Orianna has the Ball. The combination of speed and leaving a slowing obstacle can be quite powerful.
- Command: Shockwave can be used to drag enemies towards you or away from you if you position the Ball properly.
- Strong against:
Orianna Enemy Tips
- Orianna can only affect the area the Ball is around. Use this to your advantage.
- Watch out for Orianna's Ball returning to her due to leashing. This may cause some unexpected situations.
ORIANNA Build
ORIANNA SUMMONER SPELLS
ORIANNA REFORGED RUNES
Sorcery
Inspiration
ORIANNA ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |
ORIANNA ITEMS
Starting items
Starting items #2
Core items
Boots
Situational items
Full build #1 Standard
Full build #2 Against heavy AP+CC
Full build #3 Against heavy burst
Full build #4 Against tanks
ORIANNA SUMMONER SPELLS
ORIANNA REFORGED RUNES
Sorcery
Inspiration
ORIANNA ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |
ORIANNA ITEMS
Starting
Boots
Core
Situational
Build Preview
Assassin Matchup
ORIANNA SUMMONER SPELLS
ORIANNA REFORGED RUNES
Sorcery
Domination
ORIANNA ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |