SYNDRA STATS
Attack
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Attack Damage54 ( + 2.9 )
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Attack SpeedNaN ( +0%)
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Attack Range550
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Critical Hit Chance0 ( + 0 )
Defense
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HP593 ( + 104 )
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HP Regeneration6.5 ( + 0.6 )
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Armor25 ( + 4.6 )
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Magic Resistance30 ( + 1.3 )
Other
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Mana480 ( + 40 )
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Mana Regenration8 ( + 0.8 )
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Move Speed330
SYNDRA SPELLS
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Transcendent
Syndra's spells gain extra effects at max rank.<br><br><font color='#FF9900'>Dark Sphere</font>: Bonus damage against champions.<br><font color='#FF9900'>Force of Will</font>: Bonus true damage.<br><font color='#FF9900'>Scatter the Weak</font>: Increased width.<br><font color='#FF9900'>Unleashed Power</font>: Increased range.
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Dark Sphere
- Cost: 40/50/60/70/80 {{ abilityresourcename }}
- Range: 800
Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers.
Syndra conjures a Dark Sphere, dealing {{ totaldamage }} magic damage. The Sphere remains for 6 seconds and can be manipulated by Syndra's other Abilities.
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Force of Will
- Cost: 60/70/80/90/100 {{ abilityresourcename }}
- Range: 925
Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies.
Syndra grabs a Dark Sphere, enemy minion, or non-epic jungle monster. She drags it with her and can Recast for up to 5 seconds.
Recast: Syndra hurls the grabbed unit, dealing {{ throwdamage }} magic damage and Slowing by 25/30/35/40/45% for 0 seconds. -
Scatter the Weak
- Cost: 50 {{ abilityresourcename }}
- Range: 650
Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.
Syndra projects a wave of force, Knocking Back enemies and Dark Spheres and dealing {{ totaldamage }} magic damage.Dark Spheres that are pushed Stun enemies for 1.5 seconds and deal {{ totaldamage }} magic damage.
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Unleashed Power
- Cost: 100 {{ abilityresourcename }}
- Range: 675
Syndra bombards an enemy Champion with all of her Dark Spheres.
Syndra draws on her full cataclysmic power, launching the 3 Dark Spheres orbiting her plus up to 4 more previously created at an enemy champion. Each Dark Sphere deals {{ damagecalc }} magic damage (max {{ maxdamagecalc }} magic damage).
SYNDRA COUNTER/TIPS
Syndra Ally Tips
- To maximize your ultimate's damage use it when there are many spheres on the battlefield.
- After you hit an enemy champion with Force of Will follow up with Dark Sphere, they'll be slowed and have a hard time avoiding it.
- Get one of your spells to rank 5 as quickly as possible, they gain powerful bonus effects at max rank.
- Strong against:
Syndra Enemy Tips
- Get boots early when playing against Syndra, they'll help you avoid many of her spells.
- Attack Syndra after she's used Scatter the Weak, it has a long cooldown so she'll be vulnerable.
- At max rank Syndra's spells gain bonus effects and change in appearance.
SYNDRA Build
SYNDRA SUMMONER SPELLS
SYNDRA REFORGED RUNES
Domination
Sorcery
SYNDRA ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |
SYNDRA ITEMS
Standard start
Sustain start (not recommended)
First + second back
Get as fast as possible
Core build
Situational Items
SYNDRA SUMMONER SPELLS
SYNDRA REFORGED RUNES
Domination
Sorcery
SYNDRA ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |
SYNDRA ITEMS
STARTING ITEMS - Kill Lane
STARTING ITEMS - Sustain
First back
Vs Assassins
Vs Squishy Team
Vs Tanky Team
Situational items
SYNDRA SUMMONER SPELLS
SYNDRA REFORGED RUNES
Sorcery
Inspiration
SYNDRA ABILITY ORDER
1 | 3 | 5 | 7 | 9 | ||||||||||||||
4 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |