XERATH STATS
Attack
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Attack Damage55 ( + 3 )
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Attack SpeedNaN ( +0%)
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Attack Range525
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Critical Hit Chance0 ( + 0 )
Defense
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HP596 ( + 106 )
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HP Regeneration5.5 ( + 0.55 )
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Armor22 ( + 4.7 )
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Magic Resistance30 ( + 1.3 )
Other
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Mana459 ( + 22 )
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Mana Regenration8 ( + 0.8 )
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Move Speed340
XERATH SPELLS
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Mana Surge
Xerath's basic attacks periodically restore Mana.
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Arcanopulse
- Cost: 80/90/100/110/120 {{ abilityresourcename }}
- Range: 750
Fires a long-range beam of energy, dealing magic damage to all targets hit.
Begin Charging: Xerath begins charging an arcane beam, Slowing himself gradually up to 50%.
Release: Xerath fires the beam, dealing {{ tooltiptotaldamage }} magic damage. The range increases with time charged. -
Eye of Destruction
- Cost: 70/80/90/100/110 {{ abilityresourcename }}
- Range: 1000
Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
Xerath calls down a blast of arcane energy, dealing {{ totaldamage }} magic damage and Slowing them by [{{ slowamount*100 }}]% for {{ slowduration }} seconds. Enemies in the center take {{ sweetspottotaldamage }} magic damage instead and are Slowed by {{ sweetspotslowamount*100 }}%, decaying over {{ slowduration }} seconds.
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Shocking Orb
- Cost: 60/65/70/75/80 {{ abilityresourcename }}
- Range: 1050
Deals magic damage to an enemy and stuns them.
Xerath fires an orb of raw magic, Stunning the first enemy hit for up to 2.25 seconds based on distance travelled, and dealing {{ tooltiptotaldamage }} magic damage.
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Rite of the Arcane
- Cost: 100 {{ abilityresourcename }}
- Range: 5000
Xerath immobilizes himself and gains numerous long-range barrages.
Xerath ascends to his true form and channels for 10 seconds. During this time he may Recast up to 3/4/5 times.
Recast: Xerath launches a magical artillery, dealing {{ tooltiptotaldamage }} magic damage.
XERATH COUNTER/TIPS
Xerath Ally Tips
- It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.
- Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.
- If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.
- Strong against:
Xerath Enemy Tips
- Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
- Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
- Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.
XERATH Build
XERATH SUMMONER SPELLS
XERATH REFORGED RUNES
Inspiration
Sorcery
XERATH ABILITY ORDER
3 | 5 | 7 | 8 | 9 | ||||||||||||||
1 | 4 | 10 | 12 | 13 | ||||||||||||||
2 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |
XERATH ITEMS
Starting Items
First Back
Xerath APC (In Order)
Situational Items
Tank Shredder (In Order)
XERATH SUMMONER SPELLS
XERATH REFORGED RUNES
Sorcery
Precision
XERATH ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |
XERATH ITEMS
Buy these when the game loads
Ideal first back
If you can't stay til 1300g
Optimal Mythic
Standard midgame
The overconfidence special
AP assassins
Other mythic options
AD assassins
PLEASE BUY THESE
Standard Full Build
XERATH SUMMONER SPELLS
XERATH REFORGED RUNES
Inspiration
Precision
XERATH ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 8 | 10 | 12 | 13 | ||||||||||||||
2 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |