Xerath the Magus Ascendant

Mage

XERATH STATS

Attack
  • Attack Damage
    55 ( + 3 )
  • Attack Speed
    0.625 ( +0%)
  • Attack Range
    525
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    596 ( + 106 )
  • HP Regeneration
    5.5 ( + 0.55 )
  • Armor
    22 ( + 4.7 )
  • Magic Resistance
    30 ( + 1.3 )
Other
  • Mana
    459 ( + 22 )
  • Mana Regenration
    8 ( + 0.8 )
  • Move Speed
    340

XERATH SPELLS

  • Mana Surge
    Mana Surge

    Xerath's basic attacks periodically restore Mana.

  • Arcanopulse
    Arcanopulse
    • Cost: 80/90/100/110/120 {{ abilityresourcename }}
    • Range: 750

    Fires a long-range beam of energy, dealing magic damage to all targets hit.

    Begin Charging: Xerath begins charging an arcane beam, Slowing himself gradually up to 50%.
    Release: Xerath fires the beam, dealing {{ tooltiptotaldamage }} magic damage. The range increases with time charged.

  • Eye of Destruction
    Eye of Destruction
    • Cost: 70/80/90/100/110 {{ abilityresourcename }}
    • Range: 1000

    Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.

    Xerath calls down a blast of arcane energy, dealing {{ totaldamage }} magic damage and Slowing them by [{{ slowamount*100 }}]% for {{ slowduration }} seconds. Enemies in the center take {{ sweetspottotaldamage }} magic damage instead and are Slowed by {{ sweetspotslowamount*100 }}%, decaying over {{ slowduration }} seconds.

  • Shocking Orb
    Shocking Orb
    • Cost: 60/65/70/75/80 {{ abilityresourcename }}
    • Range: 1050

    Deals magic damage to an enemy and stuns them.

    Xerath fires an orb of raw magic, Stunning the first enemy hit for up to 2.25 seconds based on distance travelled, and dealing {{ tooltiptotaldamage }} magic damage.

  • Rite of the Arcane
    Rite of the Arcane
    • Cost: 100 {{ abilityresourcename }}
    • Range: 5000

    Xerath immobilizes himself and gains numerous long-range barrages.

    Xerath ascends to his true form and channels for 10 seconds. During this time he may Recast up to 3/4/5 times.
    Recast: Xerath launches a magical artillery, dealing {{ tooltiptotaldamage }} magic damage.

XERATH COUNTER/TIPS

Xerath Ally Tips

  • It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.
  • Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.
  • If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.
  • Strong against:

Xerath Enemy Tips

  • Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
  • Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
  • Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.

How to counter Xerath:

XERATH Build

XERATH SUMMONER SPELLS

FlashHeal

XERATH REFORGED RUNES

Inspiration

First StrikeMagical FootwearBiscuit DeliveryApproach Velocity

Sorcery

Manaflow BandGathering Storm

XERATH ABILITY ORDER

Arcanopulse 3 5 7 8 9
Eye of Destruction 1 4 10 12 13
Shocking Orb 2 14 15 17 18
Rite of the Arcane 6 11 16

XERATH ITEMS

Starting Items

Doran's RingHealth Potion

First Back

Dark SealAmplifying TomeControl Ward

Xerath APC (In Order)

Luden's TempestSorcerer's ShoesMejai's SoulstealerRabadon's DeathcapVoid StaffHorizon Focus

Situational Items

Liandry's AnguishMorellonomiconZhonya's Hourglass

Tank Shredder (In Order)

Liandry's AnguishSorcerer's ShoesVoid StaffRabadon's DeathcapHorizon FocusCosmic Drive

XERATH SUMMONER SPELLS

BarrierFlash

XERATH REFORGED RUNES

Sorcery

Arcane CometManaflow BandTranscendenceScorch

Precision

Presence of MindCoup de Grace

XERATH ABILITY ORDER

Arcanopulse 1 4 5 7 9
Eye of Destruction 2 8 10 12 13
Shocking Orb 3 14 15 17 18
Rite of the Arcane 6 11 16

XERATH ITEMS

Buy these when the game loads

Doran's RingHealth Potion

Ideal first back

Lost ChapterControl Ward

If you can't stay til 1300g

Amplifying TomeBootsControl Ward

Optimal Mythic

Luden's Tempest

Standard midgame

Horizon FocusOblivion OrbRabadon's DeathcapVoid StaffSorcerer's Shoes

The overconfidence special

Mejai's SoulstealerRabadon's DeathcapVoid Staff

AP assassins

Banshee's Veil

Other mythic options

Liandry's AnguishCrown of the Shattered Queen

AD assassins

Zhonya's Hourglass

PLEASE BUY THESE

Control Ward

Standard Full Build

Luden's TempestHorizon FocusRabadon's DeathcapVoid StaffMorellonomiconSorcerer's Shoes

XERATH SUMMONER SPELLS

CleanseFlash

XERATH REFORGED RUNES

Inspiration

First StrikeMagical FootwearBiscuit DeliveryTime Warp Tonic

Precision

Presence of MindCoup de Grace

XERATH ABILITY ORDER

Arcanopulse 1 4 5 7 9
Eye of Destruction 3 8 10 12 13
Shocking Orb 2 14 15 17 18
Rite of the Arcane 6 11 16

XERATH ITEMS

Spawn Buy

Dark SealRefillable Potion

Support start

FrostfangHealth Potion

Rush items

Lost ChapterHextech AlternatorBootsHealth PotionControl Ward

Core Items

Sorcerer's ShoesLuden's TempestHextech Alternator

Normal Build

Rabadon's DeathcapMejai's SoulstealerShadowflame

Situational Items

Crown of the Shattered QueenCosmic DriveHorizon FocusShadowflame

Bonus

Elixir of SorceryHealth PotionFarsight AlterationControl Ward

Full squishy enemy

Luden's TempestSorcerer's ShoesRabadon's DeathcapShadowflameMejai's SoulstealerHorizon Focus

Normal without "Soulstealer"

Luden's TempestSorcerer's ShoesRabadon's DeathcapShadowflameVoid StaffHorizon Focus

Support full

Luden's TempestSorcerer's ShoesRabadon's DeathcapShadowflameHorizon FocusShard of True Ice

Build path

Dark SealRefillable PotionYour CutLost ChapterHextech AlternatorBootsYour CutSorcerer's ShoesLuden's TempestNeedlessly Large RodYour CutRabadon's DeathcapYour CutShadowflameMejai's SoulstealerYour CutHorizon Focus

XERATH SKINS

Xerath default
Xerath Runeborn Xerath
Xerath Battlecast Xerath
Xerath Scorched Earth Xerath
Xerath Guardian of the Sands Xerath
Xerath Dark Star Xerath
Xerath Arcana Xerath

XERATH LORE

Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.