NASUS STATS
Attack
-
Attack Damage67 ( + 3.5 )
-
Attack SpeedNaN ( +0%)
-
Attack Range125
-
Critical Hit Chance0 ( + 0 )
Defense
-
HP631 ( + 104 )
-
HP Regeneration9 ( + 0.9 )
-
Armor34 ( + 4.7 )
-
Magic Resistance32 ( + 2.05 )
Other
-
Mana326 ( + 62 )
-
Mana Regenration7.44 ( + 0.5 )
-
Move Speed350
NASUS SPELLS
-
Soul Eater
Nasus drains his foe's spiritual energy, giving him bonus Life Steal.
-
Siphoning Strike
- Cost: 20 {{ abilityresourcename }}
- Range: 300
Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.
Nasus' next Attack deals an additional {{ totaldamage }} physical damage. Killing an enemy with this Attack permanently increases its damage by 3, increased to 12 against champions, large minions and large jungle monsters.This Ability triggers spell effects upon dealing damage.
-
Wither
- Cost: 80 {{ abilityresourcename }}
- Range: 700
Nasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time.
Nasus ages a champion, Slowing them by 35%, increasing to 47/59/71/83/95% over 5 seconds. Their Attack Speed is also reduced by 50% of the Slow.
-
Spirit Fire
- Cost: 70/85/100/115/130 {{ abilityresourcename }}
- Range: 650
Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.
Nasus ignites a spirit flame, dealing {{ initialdamage }} magic damage. Enemies in the area lose 25/30/35/40/45% Armor and take {{ totaldotdamage }} magic damage over 5 seconds.
-
Fury of the Sands
- Cost: 100 {{ abilityresourcename }}
- Range: 20
Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, damages nearby enemies, has a reduced cooldown on Siphoning Strike, and gains bonus Armor and Magic Resistance.
Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by {{ bonushealth }} and Armor and Magic Resistance by {{ initialresistgain }}.While the storm rages, nearby enemies take {{ damagecalc }} of their maximum Health as magic damage each second and Siphoning Strike has a [{{ qcdr*100 }}]% reduced Cooldown.
NASUS COUNTER/TIPS
Nasus Ally Tips
- Paying attention to last hitting with Siphoning Strike will have a large impact at the end of a game.
- If you're solo, Spirit Fire is a great way to farm a lane. It can be bad if you're in a lane with 2 and you push too far. Find the right balance between Siphoning Strike last hits and AoE farming.
- If you have low defenses, people will focus you down even during your ultimate. Try buying some survivability items even in your DPS builds.
- Strong against:
Nasus Enemy Tips
- While transformed by his ultimate, Nasus is stronger than most champions in the League. Engage him only if you have a clear advantage.
- Max rank Wither is a very effective counter to Attack Damage characters, so try to avoid getting caught alone by it.
- Nasus is prone to being kited. Try not to engage him at full Health.
NASUS Build
NASUS SUMMONER SPELLS
NASUS REFORGED RUNES
Precision
Resolve
NASUS ABILITY ORDER
1 | 3 | 5 | 7 | 9 | ||||||||||||||
4 | 8 | 10 | 12 | 13 | ||||||||||||||
2 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |
NASUS ITEMS
Anti Dive
Heavy AD
Heavy Poke
First Back
Heavy AD - AP CC Boots
Core Items
Situational
NASUS SUMMONER SPELLS
NASUS REFORGED RUNES
Precision
Resolve
NASUS ABILITY ORDER
1 | 3 | 5 | 7 | 9 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
4 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |
NASUS ITEMS
Against AD/Tank
Situational start (depends on enemy)
Against Ranger/AP
Better One
Worse One
Core Item
2nd Item + Boots
Normal Build (Gargoyle Always 2nd)
If You Want To SplitPush
Assasin
AP (Never Do That On SoloQ)
Other Important Items
If You Need More MS (Or Slow)
New Item (New Meta?)
NASUS SUMMONER SPELLS
NASUS REFORGED RUNES
Resolve
Precision
NASUS ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |