RELL STATS
Attack
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Attack Damage55 ( + 3 )
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Attack SpeedNaN ( +0%)
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Attack Range175
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Critical Hit Chance0 ( + 0 )
Defense
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HP540 ( + 90 )
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HP Regeneration7 ( + 0.55 )
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Armor35 ( + 3 )
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Magic Resistance32.1 ( + 1.25 )
Other
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Mana350 ( + 45 )
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Mana Regenration6 ( + 0.35 )
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Move Speed335
RELL SPELLS
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Break the Mold
Rell attacks slowly but steals her target's <scaleArmor>Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> on hit, dealing bonus damage based on the amount stolen.
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Shattering Strike
- Cost: 50 {{ abilityresourcename }}
- Range: 700
Rell thrusts her lance to deal <magicDamage>magic damage</magicDamage> to units in a line, breaking their Shields. The first unit hit additionally suffers <spellName>Break the Mold</spellName>'s defense steal. <br><br>If Rell is bound to an ally with <spellName>Attract and Repel</spellName>, they both recover health for each enemy champion hit by Shattering Strike.
Rell thrusts her lance, destroying all Shield and dealing {{ damagesubsequent }} magic damage. The first unit hit takes {{ damage }} damage instead and suffers Break the Mold's defense steal. If Rell is bound to an ally with Attract and Repel, they both recover {{ flatheal }} plus {{ missinghealthheal*100 }}% missing Health for each enemy champion hit.
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Ferromancy: Crash Down
- Cost: 40 {{ abilityresourcename }}
- Range: 550
<spellPassive>Passive:</spellPassive> Rell gains additional movement speed while mounted and additional <scaleArmor>Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> while armored.<br><br><spellActive>Active:</spellActive> Rell changes forms, casting a different spell based on form.<li> Mounted: Rell crashes down in her armor, stunning enemies and gaining a large shield.</li><li> Armored: Rell forms her mount, gaining a burst of speed and flipping the next enemy she attacks.</li>
Passive - Mounted: Rell gains {{ oocms }} Move Speed, reduced when taking damage.
Active - Ferromancy: Crash Down: Rell leaps off her mount, Knocking Up enemies for {{ stunduration }} second and dealing {{ chargedamage }} magic damage.
Rell then enters Armored form, gaining {{ shield }} Shield, reducing her Move Speed, and allowing her to use Ferromancy: Mount Up. -
Attract and Repel
- Cost: 40 {{ abilityresourcename }}
- Range: 1500
Rell binds a piece of her Armor to another allied champion to grant them <scaleArmor>Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> while near.<br><br>While she has an ally bound in this way, Rell can cast this ability without targeting an allied champion to snap the binding and <status>Stun</status> enemies caught in it.
Rell binds a piece of her Armor to another allied champion, granting them {{ allyarmor }} armor and {{ allyresist }} Magic Resist while near you. Doing this has no cost, and only puts this Ability on a 3 second cooldown.If Rell uses this Ability without targeting an allied champion, she snaps the binding, Stunning enemies around and between herself and her bound ally and dealing {{ damage }} magic damage.
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Magnet Storm
- Cost: 100 {{ abilityresourcename }}
- Range: 200
Rell explodes in a magnetic fury, violently <status>Pulling</status> nearby enemies towards herself. Then Rell constantly <status>Drags</status> nearby enemies towards herself for a short while, dealing <magicDamage>magic damage</magicDamage> over time.
Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself and deals {{ totaldamage }} magic damage over for the next {{ duration }} seconds.
RELL Build
RELL SUMMONER SPELLS


RELL REFORGED RUNES
Resolve




Domination


RELL ABILITY ORDER
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3 | 14 | 15 | 17 | 18 | |||||||||||||
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1 | 4 | 5 | 7 | 9 | |||||||||||||
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2 | 8 | 10 | 12 | 13 | |||||||||||||
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6 | 11 | 16 |
RELL ITEMS
Tank/Peel Items
Roam/Engage Build
Situational Items
RELL SUMMONER SPELLS


RELL REFORGED RUNES
Resolve




Domination


RELL ABILITY ORDER
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3 | 14 | 15 | 17 | 18 | |||||||||||||
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1 | 4 | 5 | 7 | 9 | |||||||||||||
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2 | 8 | 10 | 12 | 13 | |||||||||||||
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6 | 11 | 16 |
RELL ITEMS
🐴「Starter Pack」
🔙「First Recall」
📃「Core Items」
👢 「Boots Options」
🏇「Full Build Example」
RELL SUMMONER SPELLS


RELL REFORGED RUNES
Resolve




Domination


RELL ABILITY ORDER
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1 | 3 | 5 | 7 | 8 | |||||||||||||
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2 | 9 | 10 | 12 | 13 | |||||||||||||
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4 | 14 | 15 | 17 | 18 | |||||||||||||
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6 | 11 | 16 |
RELL ITEMS
Main build
Secondary
RELL SKINS

