Rell the Iron Maiden

Tank

RELL STATS

Attack
  • Attack Damage
    55 ( + 3 )
  • Attack Speed
    0.55 ( +0%)
  • Attack Range
    175
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    610 ( + 104 )
  • HP Regeneration
    7 ( + 0.55 )
  • Armor
    32 ( + 4.2 )
  • Magic Resistance
    32.1 ( + 2.05 )
Other
  • Mana
    350 ( + 45 )
  • Mana Regenration
    6 ( + 0.35 )
  • Move Speed
    335

RELL SPELLS

  • Break the Mold
    Break the Mold

    Rell attacks slowly but steals her target's <scaleArmor>Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> on hit, dealing bonus damage based on the amount stolen.

  • Shattering Strike
    Shattering Strike
    • Cost: 50 {{ abilityresourcename }}
    • Range: 700

    Rell thrusts her lance to deal <magicDamage>magic damage</magicDamage> to units in a line, breaking their Shields. The first unit hit additionally suffers <spellName>Break the Mold</spellName>'s defense steal. <br><br>If Rell is bound to an ally with <spellName>Attract and Repel</spellName>, they both recover health for each enemy champion hit by this spell.

    Rell thrusts her lance, destroying all Shield and dealing {{ damagesubsequent }} magic damage. The first unit hit takes {{ damage }} damage instead and suffers Break the Mold's defense steal. If Rell is bound to an ally with Attract and Repel, they both recover {{ flatheal }} plus {{ missinghealthheal*100 }}% missing Health for each enemy champion hit.

  • Ferromancy: Crash Down
    Ferromancy: Crash Down
    • Cost: 40 {{ abilityresourcename }}
    • Range: 550

    <spellPassive>Passive:</spellPassive> Rell gains additional Move Speed while mounted and additional <scaleArmor>Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> while armored.<br><br><spellActive>Active:</spellActive> Rell changes forms, casting a different spell based on form.<li> Mounted: Rell crashes down in her armor, knocking enemies up and gaining a large shield.</li><li> Armored: Rell forms her mount, gaining a burst of speed and flipping the next enemy she attacks.</li>

    Passive - Mounted: Rell gains {{ oocms }} Move Speed, reduced when taking damage.
    Active - Ferromancy: Crash Down: Rell leaps off her mount, Knocking Up enemies for {{ stunduration }} second and dealing {{ chargedamage }} magic damage.
    Rell then enters Armored form, gaining {{ shield }} Shield, reducing her Move Speed, and allowing her to use Ferromancy: Mount Up.

  • Attract and Repel
    Attract and Repel
    • Cost: 40 {{ abilityresourcename }}
    • Range: 1500

    Rell binds a piece of her Armor to another allied champion to grant them <scaleArmor>Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> while near.<br><br>While she has an ally bound in this way, Rell can cast this ability without targeting an allied champion to snap the binding and <status>Stun</status> enemies caught in it.

    Rell binds a piece of her Armor to another allied champion, granting them {{ allyarmor }} Armor and {{ allyresist }} Magic Resist while near you. Doing this has no cost and puts this Ability on Cooldown for 3 seconds.If Rell uses this Ability without targeting an allied champion, she snaps the binding, Stunning enemies around and between herself and her bound ally and dealing {{ damage }} magic damage.

  • Magnet Storm
    Magnet Storm
    • Cost: 100 {{ abilityresourcename }}
    • Range: 200

    Rell explodes in a magnetic fury, violently <status>Pulling</status> nearby enemies towards herself. Then Rell constantly <status>Drags</status> nearby enemies towards herself for a short while, dealing <magicDamage>magic damage</magicDamage> over time.

    Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself and deals {{ totaldamage }} magic damage over the next {{ duration }} seconds.

RELL COUNTER/TIPS

Rell Ally Tips

  • Strong against:

Rell Enemy Tips

How to counter Rell:

RELL Build

RELL SUMMONER SPELLS

FlashIgnite

RELL REFORGED RUNES

Resolve

AftershockFont of LifeConditioningOvergrowth

Inspiration

Hextech FlashtraptionCosmic Insight

RELL ABILITY ORDER

Shattering Strike 3 14 15 17 18
Ferromancy: Crash Down 2 4 5 7 9
Attract and Repel 1 8 10 12 13
Magnet Storm 6 11 16

RELL ITEMS

Starting

Targon's BucklerHealth PotionStealth Ward

First Back

KindlegemControl WardBoots

First Back Alternate

Bami's CinderBoots

First Back Losing

Ruby CrystalBootsRefillable Potion

Boots

Plated SteelcapsMercury's TreadsBoots of Swiftness

Locket Build Order

KindlegemMercury's TreadsLocket of the Iron SolariControl Ward

Tank Build Order

Bami's CinderMercury's TreadsSunfire AegisControl Ward

Protect The Carry

Bulwark of the MountainLocket of the Iron SolariPlated SteelcapsZeke's ConvergenceKnight's VowAbyssal Mask

Sell Support Item (Late)

ThornmailForce of NatureSpirit Visage

Tankier Engage

Bulwark of the MountainTurbo ChemtankBoots of SwiftnessDead Man's PlateAbyssal MaskThornmail

Sell Support Item (Late)

Gargoyle StoneplateRanduin's OmenSpirit Visage

Pure Tank

Bulwark of the MountainSunfire AegisMercury's TreadsThornmailSpirit VisageGargoyle Stoneplate

Sell Support Item (Late)

Frozen HeartForce of Nature

Protect The Carry

Bulwark of the MountainLocket of the Iron SolariMercury's TreadsKnight's VowDead Man's PlateVigilant Wardstone

Sell Support Item (Late)

ThornmailForce of Nature

Hybrid Engage

Bulwark of the MountainTurbo ChemtankMercury's TreadsDemonic EmbraceDead Man's PlateForce of Nature

Sell Support Item (Late)

Abyssal MaskThornmailGargoyle Stoneplate

Hybrid Tank

Bulwark of the MountainSunfire AegisMercury's TreadsDemonic EmbraceSpirit VisageThornmail

Sell Support Item (Late)

Force of NatureFrozen HeartGargoyle Stoneplate

Auto Attack Carry

Bulwark of the MountainEvenshroudMercury's TreadsZeke's ConvergenceKnight's VowForce of Nature

Sell Support Item (Late)

Gargoyle StoneplateDead Man's PlateSpirit Visage

Ability Power Carry

Bulwark of the MountainEvenshroudMercury's TreadsAbyssal MaskDead Man's PlateGargoyle Stoneplate

Sell Support Item (Late)

ThornmailRanduin's OmenForce of Nature

RELL SUMMONER SPELLS

FlashIgnite

RELL REFORGED RUNES

Resolve

AftershockFont of LifeBone PlatingUnflinching

Inspiration

Hextech FlashtraptionCosmic Insight

RELL ABILITY ORDER

Shattering Strike 3 14 15 17 18
Ferromancy: Crash Down 1 4 5 7 9
Attract and Repel 2 8 10 12 13
Magnet Storm 6 11 16

RELL ITEMS

Tonk

Relic ShieldIonian Boots of LucidityEvenshroudDead Man's PlateAbyssal MaskWatchful Wardstone

Optional Mythics

Locket of the Iron SolariTurbo Chemtank

Optional Boots

Plated SteelcapsMercury's TreadsBoots of Swiftness

Optional Legendries

Anathema's ChainsForce of NatureKnight's VowThornmailZeke's Convergence

RELL SUMMONER SPELLS

FlashIgnite

RELL REFORGED RUNES

Resolve

AftershockFont of LifeBone PlatingUnflinching

Inspiration

Hextech FlashtraptionCosmic Insight

RELL ABILITY ORDER

Shattering Strike 3 14 15 17 18
Ferromancy: Crash Down 1 4 5 7 9
Attract and Repel 2 8 10 12 13
Magnet Storm 6 11 16

RELL ITEMS

2 Pots + Relic Shield (Ward)

Health PotionRelic ShieldStealth Ward

2 Pots + Relic Shield (Oracle)

Health PotionRelic ShieldOracle Lens

Locket/Evenshroud

KindlegemBootsControl Ward

Turbo Chemtank

Ruby CrystalCloth ArmorBootsControl Ward

Double AD botlane

Plated SteelcapsControl Ward

Standard Build

Bulwark of the MountainEvenshroudPlated SteelcapsThornmailAnathema's ChainsVigilant Wardstone

Locket (Peel) + Guardian Keystone

Bulwark of the MountainLocket of the Iron SolariPlated SteelcapsKnight's VowThornmailVigilant Wardstone

Turbo Engage

Bulwark of the MountainTurbo ChemtankPlated SteelcapsThornmailAnathema's ChainsVigilant Wardstone

Mythic Options

Locket of the Iron SolariEvenshroudTurbo Chemtank

Health (or Mix)

Gargoyle StoneplateWarmog's ArmorWinter's ApproachAnathema's ChainsKnight's VowVigilant Wardstone

Armour

Dead Man's PlateThornmailRanduin's OmenFrozen HeartZeke's Convergence

MR

Force of NatureSpirit VisageAbyssal Mask

Boots

Plated SteelcapsMercury's TreadsIonian Boots of Lucidity

Niche

Silvermere DawnRedemptionMikael's Blessing

RELL SKINS

Rell default
Rell Battle Queen Rell

RELL LORE

The product of brutal experimentation at the hands of the Black Rose, Rell is a defiant, living weapon determined to topple Noxus. Her childhood was one of misery and horror, enduring unspeakable procedures to perfect and weaponize her magical control over metal... until she staged a violent escape, killing many of her captors in the process. Now branded as a criminal, Rell attacks Noxian soldiers on sight as she searches for survivors of her old “academy,” defending the meek while delivering violent death to her former overseers.