Rell the Iron Maiden

Tank

RELL STATS

Attack
  • Attack Damage
    55 ( + 3 )
  • Attack Speed
    NaN ( +0%)
  • Attack Range
    175
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    540 ( + 90 )
  • HP Regeneration
    7 ( + 0.55 )
  • Armor
    35 ( + 3 )
  • Magic Resistance
    32.1 ( + 1.25 )
Other
  • Mana
    350 ( + 45 )
  • Mana Regenration
    6 ( + 0.35 )
  • Move Speed
    335

RELL SPELLS

  • Break the Mold
    Break the Mold

    Rell attacks slowly but steals her target's <scaleArmor>Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> on hit, dealing bonus damage based on the amount stolen.

  • Shattering Strike
    Shattering Strike
    • Cost: 50 {{ abilityresourcename }}
    • Range: 700

    Rell thrusts her lance to deal <magicDamage>magic damage</magicDamage> to units in a line, breaking their Shields. The first unit hit additionally suffers <spellName>Break the Mold</spellName>'s defense steal. <br><br>If Rell is bound to an ally with <spellName>Attract and Repel</spellName>, they both recover health for each enemy champion hit by Shattering Strike.

    Rell thrusts her lance, destroying all Shield and dealing {{ damagesubsequent }} magic damage. The first unit hit takes {{ damage }} damage instead and suffers Break the Mold's defense steal. If Rell is bound to an ally with Attract and Repel, they both recover {{ flatheal }} plus {{ missinghealthheal*100 }}% missing Health for each enemy champion hit.

  • Ferromancy: Crash Down
    Ferromancy: Crash Down
    • Cost: 40 {{ abilityresourcename }}
    • Range: 550

    <spellPassive>Passive:</spellPassive> Rell gains additional movement speed while mounted and additional <scaleArmor>Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> while armored.<br><br><spellActive>Active:</spellActive> Rell changes forms, casting a different spell based on form.<li> Mounted: Rell crashes down in her armor, stunning enemies and gaining a large shield.</li><li> Armored: Rell forms her mount, gaining a burst of speed and flipping the next enemy she attacks.</li>

    Passive - Mounted: Rell gains {{ oocms }} Move Speed, reduced when taking damage.
    Active - Ferromancy: Crash Down: Rell leaps off her mount, Knocking Up enemies for {{ stunduration }} second and dealing {{ chargedamage }} magic damage.
    Rell then enters Armored form, gaining {{ shield }} Shield, reducing her Move Speed, and allowing her to use Ferromancy: Mount Up.

  • Attract and Repel
    Attract and Repel
    • Cost: 40 {{ abilityresourcename }}
    • Range: 1500

    Rell binds a piece of her Armor to another allied champion to grant them <scaleArmor>Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> while near.<br><br>While she has an ally bound in this way, Rell can cast this ability without targeting an allied champion to snap the binding and <status>Stun</status> enemies caught in it.

    Rell binds a piece of her Armor to another allied champion, granting them {{ allyarmor }} armor and {{ allyresist }} Magic Resist while near you. Doing this has no cost, and only puts this Ability on a 3 second cooldown.If Rell uses this Ability without targeting an allied champion, she snaps the binding, Stunning enemies around and between herself and her bound ally and dealing {{ damage }} magic damage.

  • Magnet Storm
    Magnet Storm
    • Cost: 100 {{ abilityresourcename }}
    • Range: 200

    Rell explodes in a magnetic fury, violently <status>Pulling</status> nearby enemies towards herself. Then Rell constantly <status>Drags</status> nearby enemies towards herself for a short while, dealing <magicDamage>magic damage</magicDamage> over time.

    Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself and deals {{ totaldamage }} magic damage over for the next {{ duration }} seconds.

RELL COUNTER/TIPS

Rell Ally Tips

  • Strong against:

Rell Enemy Tips

How to counter Rell in:

RELL Build

RELL SUMMONER SPELLS

Flash Ignite

RELL REFORGED RUNES

Resolve

Guardian Shield Bash Bone Plating Overgrowth

Domination

Zombie Ward Relentless Hunter

RELL ABILITY ORDER

Shattering Strike 3 14 15 17 18
Ferromancy: Crash Down 1 4 5 7 9
Attract and Repel 2 8 10 12 13
Magnet Storm 6 11 16

RELL ITEMS

Tank/Peel Items

Boots of Swiftness Relic Shield Locket of the Iron Solari Zeke's Convergence Knight's Vow Control Ward

Roam/Engage Build

Boots of Swiftness Relic Shield Shurelya's Battlesong Zeke's Convergence Abyssal Mask Control Ward

Situational Items

Turbo Chemtank Redemption Dead Man's Plate Force of Nature

RELL SUMMONER SPELLS

Flash Ignite

RELL REFORGED RUNES

Resolve

Guardian Shield Bash Bone Plating Overgrowth

Domination

Cheap Shot Relentless Hunter

RELL ABILITY ORDER

Shattering Strike 3 14 15 17 18
Ferromancy: Crash Down 1 4 5 7 9
Attract and Repel 2 8 10 12 13
Magnet Storm 6 11 16

RELL ITEMS

🐴「Starter Pack」

Relic Shield Health Potion Stealth Ward

🔙「First Recall」

Kindlegem Boots

📃「Core Items」

Mobility Boots Knight's Vow Locket of the Iron Solari

👢 「Boots Options」

Mobility Boots Mercury's Treads Plated Steelcaps

🏇「Full Build Example」

Bulwark of the Mountain Berserker's Greaves Knight's Vow Locket of the Iron Solari Zeke's Convergence Abyssal Mask Oracle Lens

RELL SUMMONER SPELLS

Flash Teleport

RELL REFORGED RUNES

Resolve

Grasp of the Undying Shield Bash Second Wind Revitalize

Domination

Cheap Shot Ultimate Hunter

RELL ABILITY ORDER

Shattering Strike 1 3 5 7 8
Ferromancy: Crash Down 2 9 10 12 13
Attract and Repel 4 14 15 17 18
Magnet Storm 6 11 16

RELL ITEMS

Main build

Frostfire Gauntlet Thornmail Demonic Embrace Abyssal Mask Gargoyle Stoneplate Plated Steelcaps

Secondary

Turbo Chemtank Everfrost Banshee's Veil

RELL SKINS

0
0

RELL LORE

The product of brutal experimentation at the hands of the Black Rose, Rell is a defiant, living weapon determined to topple Noxus. Her childhood was one of misery and horror, enduring unspeakable procedures to perfect and weaponize her magical control over metal... until she staged a violent escape, killing many of her captors in the process. Now branded as a criminal, Rell attacks Noxian soldiers on sight as she searches for survivors of her old “academy,” defending the meek while delivering violent death to her former overseers.