RELL STATS
Attack
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Attack Damage55 ( + 3 )
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Attack SpeedNaN ( +0%)
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Attack Range175
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Critical Hit Chance0 ( + 0 )
Defense
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HP610 ( + 104 )
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HP Regeneration7 ( + 0.55 )
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Armor32 ( + 4.2 )
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Magic Resistance32.1 ( + 2.05 )
Other
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Mana350 ( + 45 )
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Mana Regenration6 ( + 0.35 )
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Move Speed335
RELL SPELLS
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Break the Mold
Rell attacks slowly but steals her target's <scaleArmor>Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> on hit, dealing bonus damage based on the amount stolen.
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Shattering Strike
- Cost: 50 {{ abilityresourcename }}
- Range: 700
Rell thrusts her lance to deal <magicDamage>magic damage</magicDamage> to units in a line, breaking their Shields. The first unit hit additionally suffers <spellName>Break the Mold</spellName>'s defense steal. <br><br>If Rell is bound to an ally with <spellName>Attract and Repel</spellName>, they both recover health for each enemy champion hit by this spell.
Rell thrusts her lance, destroying all Shield and dealing {{ damagesubsequent }} magic damage. The first unit hit takes {{ damage }} damage instead and suffers Break the Mold's defense steal. If Rell is bound to an ally with Attract and Repel, they both recover {{ flatheal }} plus {{ missinghealthheal*100 }}% missing Health for each enemy champion hit.
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Ferromancy: Crash Down
- Cost: 40 {{ abilityresourcename }}
- Range: 550
<spellPassive>Passive:</spellPassive> Rell gains additional Move Speed while mounted and additional <scaleArmor>Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> while armored.<br><br><spellActive>Active:</spellActive> Rell changes forms, casting a different spell based on form.<li> Mounted: Rell crashes down in her armor, knocking enemies up and gaining a large shield.</li><li> Armored: Rell forms her mount, gaining a burst of speed and flipping the next enemy she attacks.</li>
Passive - Mounted: Rell gains {{ oocms }} Move Speed, reduced when taking damage.
Active - Ferromancy: Crash Down: Rell leaps off her mount, Knocking Up enemies for {{ stunduration }} second and dealing {{ chargedamage }} magic damage.
Rell then enters Armored form, gaining {{ shield }} Shield, reducing her Move Speed, and allowing her to use Ferromancy: Mount Up. -
Attract and Repel
- Cost: 40 {{ abilityresourcename }}
- Range: 1500
Rell binds a piece of her Armor to another allied champion to grant them <scaleArmor>Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> while near.<br><br>While she has an ally bound in this way, Rell can cast this ability without targeting an allied champion to snap the binding and <status>Stun</status> enemies caught in it.
Rell binds a piece of her Armor to another allied champion, granting them {{ allyarmor }} Armor and {{ allyresist }} Magic Resist while near you. Doing this has no cost and puts this Ability on Cooldown for 3 seconds.If Rell uses this Ability without targeting an allied champion, she snaps the binding, Stunning enemies around and between herself and her bound ally and dealing {{ damage }} magic damage.
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Magnet Storm
- Cost: 100 {{ abilityresourcename }}
- Range: 200
Rell explodes in a magnetic fury, violently <status>Pulling</status> nearby enemies towards herself. Then Rell constantly <status>Drags</status> nearby enemies towards herself for a short while, dealing <magicDamage>magic damage</magicDamage> over time.
Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself and deals {{ totaldamage }} magic damage over the next {{ duration }} seconds.
RELL COUNTER/TIPS
Rell Ally Tips
- Strong against:
Rell Enemy Tips
How to counter Rell in:
RELL Build
RELL SUMMONER SPELLS
RELL REFORGED RUNES
Resolve
Inspiration
RELL ABILITY ORDER
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 4 | 5 | 7 | 9 | ||||||||||||||
1 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |
RELL ITEMS
Starting
First Back
First Back Alternate
First Back Losing
Boots
Locket Build Order
Tank Build Order
Protect The Carry
Sell Support Item (Late)
Tankier Engage
Sell Support Item (Late)
Pure Tank
Sell Support Item (Late)
Protect The Carry
Sell Support Item (Late)
Hybrid Engage
Sell Support Item (Late)
Hybrid Tank
Sell Support Item (Late)
Auto Attack Carry
Sell Support Item (Late)
Ability Power Carry
Sell Support Item (Late)
RELL SUMMONER SPELLS
RELL REFORGED RUNES
Resolve
Inspiration
RELL ABILITY ORDER
3 | 14 | 15 | 17 | 18 | ||||||||||||||
1 | 4 | 5 | 7 | 9 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |
RELL ITEMS
Tonk
Optional Mythics
Optional Boots
Optional Legendries
RELL SUMMONER SPELLS
RELL REFORGED RUNES
Resolve
Inspiration
RELL ABILITY ORDER
3 | 14 | 15 | 17 | 18 | ||||||||||||||
1 | 4 | 5 | 7 | 9 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |