KARMA STATS
Attack
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Attack Damage53.544 ( + 3.3 )
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Attack SpeedNaN ( +0%)
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Attack Range525
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Critical Hit Chance0 ( + 0 )
Defense
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HP534 ( + 95 )
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HP Regeneration5.5 ( + 0.55 )
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Armor26 ( + 3.8 )
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Magic Resistance30 ( + 0.5 )
Other
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Mana374 ( + 50 )
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Mana Regenration11.5 ( + 0.5 )
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Move Speed335
KARMA SPELLS
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Gathering Fire
Reduces Mantra's cooldown each time Karma damages an enemy champion with one of her abilities or basic attacks
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Inner Flame
- Cost: 65 {{ abilityresourcename }}
- Range: 950
Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.<br><br>Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
Karma fires a blast of energy, dealing {{ basedamage }} magic damage to the first target hit and surrounding enemies, and Slowing them by 35% for 1.5 seconds.
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Focused Resolve
- Cost: 50/55/60/65/70 {{ abilityresourcename }}
- Range: 675
Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.<br><br>Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.
Karma tethers herself to a champion or jungle monster, dealing {{ initialdamage }} magic damage and revealing them for 2 seconds. If the tether remains unbroken, the target takes {{ initialdamage }} damage again and is Rooted for 1.4/1.55/1.7/1.85/2 seconds.
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Inspire
- Cost: 50/55/60/65/70 {{ abilityresourcename }}
- Range: 800
Karma summons a protective shield that absorbs incoming damage and increases the Movement Speed of the protected ally.<br><br>Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
Karma grants an allied champion {{ totalshield }} Shield for 2.5 seconds and 40/45/50/55/60% Move Speed for 1.5 seconds.
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Mantra
- Cost: No Cost
- Range: 1100
Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
Karma empowers her next Ability used within 8 seconds.
Inner Flame: Deals an additional {{ rqtotalimpactdamage }} magic damage and leaves behind a circle of flame, Slowing enemies and dealing an additional {{ rqfielddamage }} damage.
Focused Resolve: Karma will restore {{ rwhealamount }} Health at the beginning and end of the tether, and Root for {{ rwtotalroot }} second(s) longer.
Inspire: Karma grants {{ rebonusshield }} more Shield and grants the base Shield and Move Speed in an area.
KARMA COUNTER/TIPS
Karma Ally Tips
- Gathering Fire rewards aggressive play. Look to land abilities and basic attacks on your opponent to lower Mantra's cooldown and stay on the offensive.
- When using Focused Resolve, slow your opponents with Inner Flame or speed yourself up with Inspire if you're having trouble sticking to a target.
- Don't be too conservative with Mantra. Gathering Fire is strongest in teamfights, making it easy to recharge Mantra multiple times.
- Strong against:
Karma Enemy Tips
- Karma's passive lowers her Mantra cooldown when she hits enemy champions with abilities and basic attacks. Deny her from getting free hits on you.
- Karma's Soulflare erupts for bonus damage in the area in which it's placed. React quickly and escape the circle to avoid taking heavy damage.
- Focused Resolve is a strong disengage tool. Create distance to avoid being rooted and seek to engage afterwards.
KARMA Build
KARMA SUMMONER SPELLS


KARMA REFORGED RUNES
Sorcery




Inspiration


KARMA ABILITY ORDER
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1 | 4 | 5 | 7 | 9 | |||||||||||||
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3 | 14 | 15 | 17 | 18 | |||||||||||||
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2 | 8 | 10 | 12 | 13 | |||||||||||||
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6 | 11 | 16 |
KARMA ITEMS
Spawn
Boots Options
Core Items
Situational Items
Full Build Example
KARMA SUMMONER SPELLS


KARMA REFORGED RUNES
Sorcery




Resolve


KARMA ABILITY ORDER
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1 | 4 | 5 | 7 | 9 | |||||||||||||
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3 | 14 | 15 | 17 | 18 | |||||||||||||
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2 | 8 | 10 | 11 | 13 | |||||||||||||
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6 | 12 | 16 |
KARMA ITEMS
startings
mythic items when ahead
mythic item when behind
core
boots
offensive
defensive
full build example
KARMA SUMMONER SPELLS


KARMA REFORGED RUNES
Sorcery




Inspiration


KARMA ABILITY ORDER
![]() |
1 | 4 | 5 | 7 | 9 | |||||||||||||
![]() |
3 | 14 | 15 | 17 | 18 | |||||||||||||
![]() |
2 | 8 | 10 | 12 | 13 | |||||||||||||
![]() |
6 | 11 | 16 |
KARMA ITEMS
Start
First back (Moonstone Renewer or Imperial Mandate Path)
First back (Shurelya's Battlesong Path)
Boots
Mid game (Moonstone)
Mid game (Shurelya)
Mid game (Imperial)
Full build (Standard)
Full build (Defensive)
Full build (Ahead)
KARMA SKINS










