JANNA STATS
Attack
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Attack Damage52 ( + 3 )
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Attack SpeedNaN ( +0%)
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Attack Range500
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Critical Hit Chance0 ( + 0 )
Defense
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HP570 ( + 84 )
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HP Regeneration5.5 ( + 0.55 )
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Armor28 ( + 5 )
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Magic Resistance30 ( + 1.3 )
Other
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Mana350 ( + 64 )
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Mana Regenration11.5 ( + 0.4 )
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Move Speed325
JANNA SPELLS
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Tailwind
Janna gains bonus Move Speed moving towards allied champions and nearby allied champions gain this bonus when moving toward her.
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Howling Gale
- Cost: 60/70/80/90/100 {{ abilityresourcename }}
- Range: 1700
By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
Janna summons a tornado that grows stronger over 3 seconds then blows along its path. It deals {{ minimumdamage }} magic damage and Knocks Up for 0.5 seconds. The distance, damage, and Knock Up duration increase based on how much the tornado grew. Janna can Recast to send the tornado early.
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Zephyr
- Cost: 50/60/70/80/90 {{ abilityresourcename }}
- Range: 650
Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed. The passive is lost while this ability is on cooldown.
Passive: While this Ability is available, Janna gains [{{ totalms }}]% Move Speed and is Ghosted.
Active: Janna's elemental strikes an enemy, Slowing them by [{{ totalslow }}]% for 3 seconds, and dealing {{ totaldamage }} magic damage. -
Eye Of The Storm
- Cost: 70/80/90/100/110 {{ abilityresourcename }}
- Range: 800
Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
Passive: Janna gains {{ empowerpercent*100 }}% Heal and Shield Power for {{ empowerduration }} seconds whenever she impairs an enemy champion's movement.
Active: Janna grants an ally champion or turret {{ totalshield }} Shield decaying over 5 seconds. While shielded, they gain {{ totalad }} Attack Damage. -
Monsoon
- Cost: 100 {{ abilityresourcename }}
- Range: 725
Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
Janna summons a magical monsoon, Knocking Back nearby enemies then healing nearby allies for {{ totalheal }} Health over 3 seconds. Moving or using an Ability ends the monsoon early.
JANNA COUNTER/TIPS
Janna Ally Tips
- Eye of the Storm can be used on allied turrets.
- Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.
- Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies.
- Strong against:
Janna Enemy Tips
- Save an interrupt ability for when Janna uses her ultimate.
- Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.
- Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.
JANNA Build
JANNA SUMMONER SPELLS
JANNA REFORGED RUNES
Sorcery
Domination
JANNA ABILITY ORDER
2 | 14 | 15 | 17 | 18 | ||||||||||||||
1 | 4 | 5 | 12 | 13 | ||||||||||||||
3 | 7 | 8 | 9 | 10 | ||||||||||||||
6 | 11 | 16 |
JANNA ITEMS
Starting Items
Extra
Boots
Possible Items
Full build example
Defensive full build example
JANNA SUMMONER SPELLS
JANNA REFORGED RUNES
Sorcery
Domination
JANNA ABILITY ORDER
2 | 14 | 15 | 17 | 18 | ||||||||||||||
1 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |
JANNA ITEMS
Core Item
Start
Build Example
JANNA SUMMONER SPELLS
JANNA REFORGED RUNES
Sorcery
Resolve
JANNA ABILITY ORDER
3 | 14 | 15 | 17 | 18 | ||||||||||||||
1 | 8 | 10 | 12 | 13 | ||||||||||||||
2 | 4 | 5 | 7 | 9 | ||||||||||||||
6 | 11 | 16 |