Janna the Storm's Fury

Support Mage

JANNA STATS

Attack
  • Attack Damage
    46 ( + 1.5 )
  • Attack Speed
    NaN ( +0%)
  • Attack Range
    550
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    500 ( + 70 )
  • HP Regeneration
    5.5 ( + 0.55 )
  • Armor
    28 ( + 3.8 )
  • Magic Resistance
    30 ( + 0.5 )
Other
  • Mana
    350 ( + 64 )
  • Mana Regenration
    11.5 ( + 0.4 )
  • Move Speed
    315

JANNA SPELLS

  • Tailwind
    Tailwind

    Janna passively gains 8% Movement Speed, and nearby allied champions gain this bonus when moving toward her.<br><br>Additionally, Janna's basic attacks cause additional magic damage based on her bonus Movement Speed.

  • Howling Gale
    Howling Gale
    • Cost: 60/80/100/120/140 {{ abilityresourcename }}
    • Range: 1700

    By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.

    Summons a whirlwind, which deals 60/85/110/135/160 (+35% Ability Power) magic damage to enemies in its path and knocks them into the air for 0.5 seconds.The whirlwind can be charged up to 3 seconds.
    For each second charged, it:Deals 15/20/25/30/35 (+10% Ability Power) bonus damageKnocks up for an additional 0.25 secondsTravels 25% furtherHowling Gale always reaches its destination in 1.5 seconds.Activate again to release the whirlwind early.

  • Zephyr
    Zephyr
    • Cost: 50/60/70/80/90 {{ abilityresourcename }}
    • Range: 550

    Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown.

    Passive: While Zephyr is not on cooldown, Janna gains 6/7/8/9/10% (+[2% Ability Power]%) Movement Speed and can move through units.
    Active: Deals 55/90/125/160/195 (+50% Ability Power) (+0) magic damage to an enemy and slows their Movement Speed by 24/28/32/36/40% (+[6% Ability Power]%) for 2 seconds.

  • Eye Of The Storm
    Eye Of The Storm
    • Cost: 70/80/90/100/110 {{ abilityresourcename }}
    • Range: 800

    Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.

    Grants an allied champion or turret a shield that decays over 5 seconds. The shield absorbs up to 80/115/150/185/220 (+70% Ability Power) damage and grants 10/17.5/25/32.5/40 (+10% Ability Power) attack damage until it is fully depleted.Each Janna ability that slows or knocks an enemy champion airborne will reduce Eye of the Storm's cooldown by {{ ecdrefundforcc*100 }}%.

  • Monsoon
    Monsoon
    • Cost: 100 {{ abilityresourcename }}
    • Range: 725

    Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

    Summons forth the might of the wind to knock surrounding enemies back and restores 100/150/200 (+50% Ability Power) Health to nearby allies each second for 3 seconds.

JANNA COUNTER/TIPS

Janna Ally Tips

  • Eye of the Storm can be used on allied turrets.
  • Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.
  • Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies.
  • Strong against:

Janna Enemy Tips

  • Save an interrupt ability for when Janna uses her ultimate.
  • Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.
  • Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.

How to counter Janna in:

JANNA Build

JANNA SUMMONER SPELLS

Flash Ignite

JANNA REFORGED RUNES

Sorcery

Summon Aery Manaflow Band Absolute Focus Scorch

Inspiration

Magical Footwear Cosmic Insight

JANNA ABILITY ORDER

Howling Gale 3 14 15 17 18
Zephyr 1 4 5 12 13
Eye Of The Storm 2 7 8 9 10
Monsoon 6 11 16

JANNA ITEMS

Starting Items

Spellthief's Edge Health Potion

First Backs

Boots of Speed Forbidden Idol

Vision control

Oracle Lens Control Ward

Core items

Boots of Mobility Ardent Censer Redemption

other options

Mercury's Treads Ninja Tabi Ionian Boots of Lucidity Mikael's Crucible Banshee's Veil Zhonya's Hourglass Rabadon's Deathcap Mejai's Soulstealer Morellonomicon

Example Full Build

Shard of True Ice Boots of Mobility Ardent Censer Redemption Mikael's Crucible Rabadon's Deathcap

JANNA SUMMONER SPELLS

Flash Ignite

JANNA REFORGED RUNES

Sorcery

Summon Aery Manaflow Band Celerity Scorch

Inspiration

Biscuit Delivery Cosmic Insight

JANNA ABILITY ORDER

Howling Gale 3 14 15 17 18
Zephyr 1 4 5 7 9
Eye Of The Storm 2 8 10 12 13
Monsoon 6 11 16

JANNA ITEMS

Starting Items

Spellthief's Edge Health Potion Warding Totem (Trinket)

First Backs

Forbidden Idol Aether Wisp Boots of Speed Control Ward Oracle Lens

Boots

Boots of Mobility Mercury's Treads Ninja Tabi

Core

Ardent Censer Boots of Mobility Redemption

Defensive Items

Mikael's Crucible Locket of the Iron Solari Zhonya's Hourglass Banshee's Veil

Other Items

Athene's Unholy Grail Rabadon's Deathcap Shurelya's Reverie Twin Shadows

Example of Final Build

Shard of True Ice Boots of Mobility Ardent Censer Redemption Athene's Unholy Grail Mikael's Crucible

JANNA SUMMONER SPELLS

Flash Ignite

JANNA REFORGED RUNES

Sorcery

Arcane Comet Manaflow Band Celerity Scorch

Inspiration

Biscuit Delivery Cosmic Insight

JANNA ABILITY ORDER

Howling Gale 2 14 15 17 18
Zephyr 1 4 5 7 9
Eye Of The Storm 3 8 10 12 13
Monsoon 6 11 16

JANNA ITEMS

Starting Item

Spellthief's Edge

plus

Health Potion Warding Totem (Trinket)

First Recalls

Aether Wisp Control Ward

Upgrades

Oracle Lens Ionian Boots of Lucidity Boots of Mobility

Core Items

Ardent Censer Redemption

More AP

Athene's Unholy Grail Twin Shadows Shurelya's Reverie Banshee's Veil Mejai's Soulstealer

More Defense

Locket of the Iron Solari Knight's Vow Frozen Heart

Example Build

Ionian Boots of Lucidity Shard of True Ice Ardent Censer Redemption Mikael's Crucible Twin Shadows

JANNA SKINS

0
0
0
0
0
0
0
0
0
0
0

JANNA LORE

Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help.