Janna the Storm's Fury

Support Mage

JANNA STATS

Attack
  • Attack Damage
    46 ( + 1.5 )
  • Attack Speed
    NaN ( +0%)
  • Attack Range
    550
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    500 ( + 70 )
  • HP Regeneration
    5.5 ( + 0.55 )
  • Armor
    28 ( + 3.8 )
  • Magic Resistance
    30 ( + 0.5 )
Other
  • Mana
    350 ( + 64 )
  • Mana Regenration
    11.5 ( + 0.4 )
  • Move Speed
    315

JANNA SPELLS

  • Tailwind
    Tailwind

    Janna passively gains bonus Movement Speed, and nearby allied champions gain this bonus when moving toward her.<br><br>Additionally, Janna's basic attacks cause additional magic damage based on her bonus Movement Speed.

  • Howling Gale
    Howling Gale
    • Cost: 60/80/100/120/140 {{ abilityresourcename }}
    • Range: 1700

    By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.

    Janna summons a tornado that grows stronger over 3 seconds then blows along its path. It deals {{ minimumdamage }} magic damage and Knocks Up for 0.5 seconds. The distance, damage, and Knock Up duration increase based on how much the tornado grew. Janna can Recast to send the tornado early.

  • Zephyr
    Zephyr
    • Cost: 50/60/70/80/90 {{ abilityresourcename }}
    • Range: 550

    Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown.

    Passive: While this Ability is available, Janna gains {{ totalms }} Movement Speed and is Ghosted.
    Active: Janna's elemental strikes an enemy, Slowing them by [{{ totalslow }}]% for 2 seconds, and dealing {{ totaldamage }} magic damage.

  • Eye Of The Storm
    Eye Of The Storm
    • Cost: 70/80/90/100/110 {{ abilityresourcename }}
    • Range: 800

    Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.

    Janna grants an ally champion or turret {{ totalshield }} Shield decaying over 5 seconds. While shielded, they gain {{ totalad }} Attack Damage.Whenever Janna Slows or knocks an enemy champion Airborne, she reduces this Ability's cooldown by {{ ecdrefundforcc*100 }}%.

  • Monsoon
    Monsoon
    • Cost: 100 {{ abilityresourcename }}
    • Range: 725

    Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

    Janna summons a magical monsoon, Knocking Back nearby enemies then healing nearby allies for {{ totalheal }} Health over 3 seconds. Moving or using an Ability ends the monsoon early.

JANNA COUNTER/TIPS

Janna Ally Tips

  • Eye of the Storm can be used on allied turrets.
  • Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.
  • Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies.
  • Strong against:

Janna Enemy Tips

  • Save an interrupt ability for when Janna uses her ultimate.
  • Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.
  • Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.

How to counter Janna in:

JANNA Build

JANNA SUMMONER SPELLS

Flash Ignite

JANNA REFORGED RUNES

Sorcery

Arcane Comet Manaflow Band Celerity Waterwalking

Domination

Taste of Blood Relentless Hunter

JANNA ABILITY ORDER

Howling Gale 3 14 15 17 18
Zephyr 1 4 5 7 9
Eye Of The Storm 2 8 10 12 13
Monsoon 6 11 16

JANNA ITEMS

Spawn

Spellthief's Edge Health Potion

First Purchase

Boots Aether Wisp Forbidden Idol Control Ward Oracle Lens

Boots Options

Boots of Swiftness Mobility Boots Ionian Boots of Lucidity

Core Items

Ardent Censer Imperial Mandate

Situational Items

Redemption Staff of Flowing Water Mikael's Blessing Moonstone Renewer

Full Build Example

Shard of True Ice Ardent Censer Redemption Ionian Boots of Lucidity Imperial Mandate Staff of Flowing Water Oracle Lens

JANNA SUMMONER SPELLS

Flash Heal

JANNA REFORGED RUNES

Sorcery

Summon Aery Manaflow Band Absolute Focus Gathering Storm

Domination

Eyeball Collection Relentless Hunter

JANNA ABILITY ORDER

Howling Gale 2 14 15 17 18
Zephyr 1 4 5 12 13
Eye Of The Storm 3 7 8 9 10
Monsoon 6 11 16

JANNA ITEMS

Starting Items

Spellthief's Edge Relic Shield Health Potion

Extra

Control Ward Oracle Lens Elixir of Iron

Boots

Ionian Boots of Lucidity Mercury's Treads Boots of Swiftness Plated Steelcaps

Possible items

Moonstone Renewer Vigilant Wardstone Staff of Flowing Water Ardent Censer Mikael's Blessing Redemption Chemtech Putrifier Zeke's Convergence Mejai's Soulstealer

Full build example

Shard of True Ice Moonstone Renewer Ionian Boots of Lucidity Staff of Flowing Water Vigilant Wardstone Ardent Censer Oracle Lens

JANNA SUMMONER SPELLS

Flash Ignite

JANNA REFORGED RUNES

Sorcery

Arcane Comet Nimbus Cloak Absolute Focus Scorch

Domination

Zombie Ward Ultimate Hunter

JANNA ABILITY ORDER

Howling Gale 2 14 15 17 18
Zephyr 1 4 5 12 13
Eye Of The Storm 3 7 8 9 10
Monsoon 6 11 16

JANNA ITEMS

Starting Items

Spellthief's Edge Relic Shield Health Potion Stealth Ward Oracle Lens Control Ward

Boots

Boots Boots of Swiftness Ionian Boots of Lucidity Mobility Boots Mercury's Treads Plated Steelcaps

Potential First Items

Imperial Mandate Shurelya's Battlesong Locket of the Iron Solari Mikael's Blessing Moonstone Renewer

Secondary Items

Staff of Flowing Water Ardent Censer Redemption Zeke's Convergence Mikael's Blessing Chemtech Putrifier Mejai's Soulstealer Vigilant Wardstone

Consumables

Control Ward Refillable Potion Elixir of Iron Elixir of Sorcery

Example Full Build for Damage Maximization

Shard of True Ice Boots of Swiftness Imperial Mandate Ardent Censer Staff of Flowing Water Zeke's Convergence Oracle Lens

Example Full Build When Scared

Bulwark of the Mountain Ionian Boots of Lucidity Locket of the Iron Solari Redemption Mikael's Blessing Vigilant Wardstone Oracle Lens

Example Full Build for Engage/Disengage

Shard of True Ice Boots of Swiftness Shurelya's Battlesong Staff of Flowing Water Redemption Ardent Censer Oracle Lens

Example Full Build for Enemy Healing Reduction

Shard of True Ice Ionian Boots of Lucidity Chemtech Putrifier Locket of the Iron Solari Ardent Censer Zeke's Convergence Oracle Lens

JANNA SKINS

0
0
0
0
0
0
0
0
0
0
0
0

JANNA LORE

Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help.