QUINN STATS
Attack
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Attack Damage59 ( + 2.4 )
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Attack SpeedNaN ( +0%)
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Attack Range525
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Critical Hit Chance0 ( + 0 )
Defense
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HP603 ( + 99 )
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HP Regeneration5.5 ( + 0.55 )
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Armor28 ( + 4.7 )
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Magic Resistance30 ( + 1.3 )
Other
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Mana269 ( + 35 )
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Mana Regenration6.97 ( + 0.4 )
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Move Speed335
QUINN SPELLS
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Harrier
Valor, Quinn's Demacian eagle, periodically marks enemies as <font color='#FFF673'>Vulnerable</font>. Quinn's first basic attack against <font color='#FFF673'>Vulnerable</font> targets will deal bonus physical damage.
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Blinding Assault
- Cost: 50/55/60/65/70 {{ abilityresourcename }}
- Range: 1025
Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area.
Quinn orders Valor to dive, making the first enemy hit Vulnerable, reducing their vision radius for 1.75 seconds and dealing {{ totaldamage }} physical damage to all surrounding enemies.If the first enemy struck is not a champion, it is Disarmed for 1.75 seconds.
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Heightened Senses
- Cost: No Cost
- Range: 2100
Passively grants Quinn Attack Speed and Move Speed after she attacks a <font color='#FFF673'>Vulnerable</font> target. Activate to have Valor reveal a large area nearby.
Passive: Attacking a Vulnerable target grants Quinn 28/36/44/52/60% Attack Speed and 20/25/30/35/40% Move Speed for 2 seconds.
Active: Valor reveals a large area nearby for 2 seconds. -
Vault
- Cost: 50 {{ abilityresourcename }}
- Range: 675
Quinn dashes to an enemy, dealing physical damage and slowing the target's Move Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target.
Quinn dashes to an enemy, dealing {{ totaldamage }} physical damage and marking them Vulnerable. Quinn then leaps backwards from the target, slightly Knocking them Back and Slowing them by 50%, decaying over 1.5 seconds.
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Behind Enemy Lines
- Cost: 100/50/0 {{ abilityresourcename }}
- Range: 700
Quinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions as Vulnerable.
Quinn calls to Valor, pairing up after channeling for 2 seconds gaining {{ movementspeedmod*100 }}% Move Speed and allowing her to Recast this Ability. Attacking or using Blinding Assault or Vault automatically Recasts this Ability.
Recast: Quinn and Valor perform an aerial maneuver, dealing {{ damage }} physical damage, marking champions as Vulnerable, and ending this Ability.
QUINN COUNTER/TIPS
Quinn Ally Tips
- Attacking a
- Vulnerable
- target marked by Valor will put Harrier on cooldown. Quickly consuming Harrier marks will allow you to generate them faster.
- Vault is powerful but must be used with caution, as enemies can attack Quinn when she strikes them. Vault can sometimes be used to cross terrain if your back is to a wall.
- Use Behind Enemy Lines for traveling very long distances quickly, for farming minions around the map, or for chasing wounded targets.
- Strong against:
Quinn Enemy Tips
- After being marked, move away from Quinn so she can't take advantage of it.
- Keep tabs on Quinn's position. Behind Enemy Lines can enable Valor to cross the map very quickly and attack you by surprise.
- When Quinn is using Behind Enemy Lines, damaging her removes her Move Speed bonus temporarily.
QUINN Build
QUINN SUMMONER SPELLS
QUINN REFORGED RUNES
Precision
Domination
QUINN ABILITY ORDER
2 | 8 | 10 | 12 | 13 | ||||||||||||||
3 | 4 | 5 | 7 | 9 | ||||||||||||||
1 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |
QUINN ITEMS
STANDARD BUILD
STARTING ITEMS OPTION #1
STARTING ITEMS OPTION #2
CORE IF YOU NEED DASH
CORE AGASINST ASSASSINS
CORE AGAINST TANKS
BUILD TO 1V9 TEAMFIGHTS
DAMAGE/UTILITY
AGAINST SQUISHY TEAMS
STRONG TEAMFIGHT
PERMA HARRIERS
SITUATIONAL
STARTING ITEMS
CRIT-THALITY
FULL LETHALITY
Starting Items
Starting Items
Starting Items
QUINN SUMMONER SPELLS
QUINN REFORGED RUNES
Precision
Domination
QUINN ABILITY ORDER
2 | 8 | 10 | 12 | 13 | ||||||||||||||
3 | 4 | 5 | 7 | 9 | ||||||||||||||
1 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |
QUINN ITEMS
Starting Items - Standard
Starting Items - Sustainability
First Back
Essential Items - Early Game (Melt Everything)
Essential Items - Early Game (Slippery)
Essential Items - Mid Game Standard
Essential Items - Mid Game (Tank Melt)
Example Full Build 1 - Hyper Carry
Example Full Build 2 - From the Dead (Never Die)
Example Full Build 3 - Against Heavy Magic/Poke
Example Full Build 4 - Against Heavy Tank/CC Comp
Starting Items
1st 2nd 3rd Item Buys
First Full-Item Buy
Starting Items
First Back
Early Essentials
Mid-Game Essentials
QUINN SUMMONER SPELLS
QUINN REFORGED RUNES
Precision
Domination
QUINN ABILITY ORDER
2 | 8 | 10 | 12 | 13 | ||||||||||||||
3 | 4 | 5 | 7 | 9 | ||||||||||||||
1 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |