TEEMO STATS
Attack
-
Attack Damage54 ( + 3 )
-
Attack SpeedNaN ( +0%)
-
Attack Range500
-
Critical Hit Chance0 ( + 0 )
Defense
-
HP528 ( + 90 )
-
HP Regeneration5.5 ( + 0.65 )
-
Armor24.3 ( + 3.75 )
-
Magic Resistance30 ( + 0.5 )
Other
-
Mana334 ( + 20 )
-
Mana Regenration9.6 ( + 0.45 )
-
Move Speed330
TEEMO SPELLS
-
Guerrilla Warfare
If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for 3 seconds.
-
Blinding Dart
- Cost: 70/75/80/85/90 {{ abilityresourcename }}
- Range: 680
Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.
Teemo fires a dart, Blinding for {{ blindduration }} seconds and dealing {{ calculateddamage }} magic damage.
-
Move Quick
- Cost: 40 {{ abilityresourcename }}
- Range: 20
Teemo scampers around, passively increasing his Movement Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Movement Speed that isn't stopped by being struck for a short time.
Passive: Teemo gains {{ passivemsbonus*100 }}% Move Speed while he hasn't been damaged by a champion or turret in the last 5 seconds.
Active: Teemo sprints, gaining {{ passivemsbonus*200 }}% Move Speed that is not lost when struck for {{ msbuffduration }} seconds. -
Toxic Shot
- Cost: Passive
- Range: 680
Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds.
Passive: Teemo's Attacks apply poison, dealing an additional {{ impactcalculateddamage }} magic damage plus {{ totaldotdamage }} magic damage over {{ poisonduration }} seconds.
-
Noxious Trap
- Cost: 75 {{ abilityresourcename }}
- Range: 400/650/900
Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.
Teemo tosses a mushroom trap that detonates when stepped on. The traps Slow by [{{ slowamount }}]% and deal {{ totaldamage }} magic damage over {{ debuffduration }} seconds. Enemies are revealed for the same duration.Traps last {{ mushroomduration }} minutes and are stealthed. A mushroom tossed onto another mushroom bounces before landing at its position. This Ability has {{ maxammo }} charges ({{ ammorechargetime }} second refresh)
TEEMO COUNTER/TIPS
Teemo Ally Tips
- Teemo's mushrooms can be used to farm creep waves very effectively.
- Place your mushrooms at key locations on the map, such as by the Dragon or Baron Nashor, to reveal when your enemies might be attempting to kill them.
- Strong against:
Teemo Enemy Tips
- Teemo's Toxic Shot punishes players who get hit and back out, so stay at a safe range until you're ready to commit.
- It can be valuable to use Oracle's Lens(Trinket) to destroy mushrooms around key locations.
TEEMO Build
TEEMO SUMMONER SPELLS


TEEMO REFORGED RUNES
Sorcery




Domination


TEEMO ABILITY ORDER
![]() |
2 | 8 | 10 | 12 | 13 | |||||||||||||
![]() |
4 | 14 | 15 | 17 | 18 | |||||||||||||
![]() |
1 | 3 | 5 | 7 | 9 | |||||||||||||
![]() |
6 | 11 | 16 |
TEEMO ITEMS
Default Start
Dark Seal
Alternative Starts
AD Fighter (Losing) Boots or Armguard
AP Mage (Losing) Boots or Barrier
Boots
First Back
First Back Riftmaker
Extended True Damage
Situational
SOLID BURST
The Harvester
Final Item Choices
SHROOM DAMAGE
Options
BURST
The Harvester
Final Item Choices
OMNI-TERROR!
Replace with Boots (Long Game)
Optional Mythics
Optional Choices
TRUE BRUISER (AP)
TRUE BRUISER (AD) *Theory*
LOCKDOWN & TORMENT
MANDATORY ITEM
NASUS COUNTER
Options
TEEMO SUMMONER SPELLS


TEEMO REFORGED RUNES
Precision




Domination


TEEMO ABILITY ORDER
![]() |
2 | 9 | 10 | 12 | 13 | |||||||||||||
![]() |
3 | 14 | 15 | 17 | 18 | |||||||||||||
![]() |
1 | 4 | 5 | 7 | 8 | |||||||||||||
![]() |
6 | 11 | 16 |
TEEMO ITEMS
Red Smite
MUST BUILD ASAP
Build Order
Core
TEEMO SUMMONER SPELLS


TEEMO REFORGED RUNES
Domination




Sorcery


TEEMO ABILITY ORDER
![]() |
2 | 8 | 10 | 12 | 13 | |||||||||||||
![]() |
3 | 14 | 15 | 17 | 18 | |||||||||||||
![]() |
1 | 4 | 5 | 7 | 9 | |||||||||||||
![]() |
6 | 11 | 16 |
TEEMO ITEMS
Starting items
Boots
Mythics
Options vs ad early
Options vs ap early
Afterwards
Viable sometimes
HIDDEN OP ITEM
Electrocute
PTA
TEEMO SKINS












