TEEMO STATS
Attack
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Attack Damage54 ( + 3 )
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Attack SpeedNaN ( +0%)
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Attack Range500
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Critical Hit Chance0 ( + 0 )
Defense
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HP598 ( + 104 )
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HP Regeneration5.5 ( + 0.65 )
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Armor24 ( + 4.95 )
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Magic Resistance30 ( + 1.3 )
Other
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Mana334 ( + 20 )
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Mana Regenration9.6 ( + 0.45 )
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Move Speed330
TEEMO SPELLS
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Guerrilla Warfare
If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for a few seconds.
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Blinding Dart
- Cost: 70/75/80/85/90 {{ abilityresourcename }}
- Range: 680
Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.
Teemo fires a dart, Blinding the target for {{ blindduration }} seconds and dealing {{ calculateddamage }} magic damage.
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Move Quick
- Cost: 40 {{ abilityresourcename }}
- Range: 20
Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time.
Passive: Teemo gains {{ passivemsbonus*100 }}% Move Speed while he hasn't been damaged by a champion or turret in the last 5 seconds.
Active: Teemo sprints, gaining {{ passivemsbonus*200 }}% Move Speed that is not lost when struck for {{ msbuffduration }} seconds. -
Toxic Shot
- Cost: Passive
- Range: 680
Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds.
Passive: Teemo's Attacks apply poison, dealing an additional {{ impactcalculateddamage }} magic damage plus {{ totaldotdamage }} magic damage over {{ poisonduration }} seconds.
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Noxious Trap
- Cost: 75 {{ abilityresourcename }}
- Range: 400/650/900
Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.
Teemo tosses a mushroom trap that detonates when stepped on. The traps Slow by [{{ slowamount }}]% and deal {{ totaldamage }} magic damage over {{ debuffduration }} seconds. Enemies are revealed for the same duration.Traps last {{ mushroomduration }} minutes and are stealthed. A mushroom tossed onto another mushroom bounces before landing at its position. This Ability has {{ maxammo }} charges ({{ ammorechargetime }} second refresh).
TEEMO COUNTER/TIPS
Teemo Ally Tips
- Teemo's mushrooms can be used to farm creep waves very effectively.
- Place your mushrooms at key locations on the map, such as by the Dragon or Baron Nashor, to reveal when your enemies might be attempting to kill them.
- Strong against:
Teemo Enemy Tips
- Teemo's Toxic Shot punishes players who get hit and back out, so stay at a safe range until you're ready to commit.
- It can be valuable to use Oracle's Lens(Trinket) to destroy mushrooms around key locations.
TEEMO Build
TEEMO SUMMONER SPELLS
TEEMO REFORGED RUNES
Precision
Domination
TEEMO ABILITY ORDER
2 | 8 | 10 | 12 | 13 | ||||||||||||||
4 | 14 | 15 | 17 | 18 | ||||||||||||||
1 | 3 | 5 | 7 | 9 | ||||||||||||||
6 | 11 | 16 |
TEEMO ITEMS
Doran's Ring
Dark Seal (Fed Early)
BUY VISION
ANTI-HEAL
DAMAGE
(PTA/Lethal)
Your build @ 9-12 minutes ideally.
AD (Losing)
AP (Losing)
VS HIGH SLOW CHAMPS
FULL BUILD #1 | SQUISHY
ANTI-HEAL
FULL BUILD #2 | TANKS
OPTIONS
REPLACES BOOTS
FULL BUILD #1 | VS | AP COMP | SPLIT-PUSH
SITUATIONALS
FULL BUILD #2 | VS | AP COMP | DUELING
REPLACES BOOTS
FULL BUILD #3 | VS | AD COMP | DUELING
FULL BUILD #1 | VS | AP COMP | AD-SPLIT-CRIT
SELL BOOTS | HURRICANE
FULL BUILD #2 | VS | AP COMP | OMNI-TERROR
REPLACES BOOTS
FULL BUILD #1 | VS | SQUISHY | IDEAL
REPLACES LICH / LUDEN
FULL BUILD #2 | VS | SQUISHY | SHROOMS
ANTI-HEAL
FULL BUILD #3 | VS | AP COMP | LESS THAN IDEAL
SITUATIONALS
FULL BUILD | IDEAL | VS | SQUISHY
SNOWBALLING
If 90+ MR (Replaces Boots)
Defensive (Replaces Boots)
FULL BUILD #1 | VS | SQUISHY
REPLACES LICH / LUDEN
SNOWBALLING
IF 90+ MR (Replaces Boots)
Defensive (Replaces Boots)
FULL BUILD #2 | VS | SQUISHY
ANTI-HEAL
FULL BUILD
DOUBLE BUBBLE TROUBLE | AP COMPS WITH AD BURST & CC
High MR targets
COUNTER SLOWS
OPTIONAL FOR SUSTAIN
TEEMO SUMMONER SPELLS
TEEMO REFORGED RUNES
Precision
Domination
TEEMO ABILITY ORDER
2 | 8 | 10 | 12 | 13 | ||||||||||||||
4 | 14 | 15 | 17 | 18 | ||||||||||||||
1 | 3 | 5 | 7 | 9 | ||||||||||||||
6 | 11 | 16 |
TEEMO ITEMS
start
1st back
2nd back option 1
2n back option 2
2nd back option 3
2nd back option 4
2nd back option 5
final build ex 1 (full ap carry)
final build ex 2 (anti tank)
final build ex 3 (anti heal)
TEEMO SUMMONER SPELLS
TEEMO REFORGED RUNES
Domination
Sorcery
TEEMO ABILITY ORDER
1 | 8 | 10 | 12 | 13 | ||||||||||||||
4 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 3 | 5 | 7 | 9 | ||||||||||||||
6 | 11 | 16 |