MALPHITE STATS
Attack
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Attack Damage62 ( + 4 )
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Attack SpeedNaN ( +0%)
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Attack Range125
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Critical Hit Chance0 ( + 0 )
Defense
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HP644 ( + 104 )
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HP Regeneration7 ( + 0.55 )
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Armor37 ( + 4.95 )
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Magic Resistance28 ( + 2.05 )
Other
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Mana280 ( + 60 )
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Mana Regenration7.32 ( + 0.55 )
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Move Speed335
MALPHITE SPELLS
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Granite Shield
Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges.
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Seismic Shard
- Cost: 70/75/80/85/90 {{ abilityresourcename }}
- Range: 625
Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds.
Malphite launches a shard of earth at an enemy, dealing {{ qdamagecalc }} magic damage and Slowing them by 20/25/30/35/40% for {{ slowduration }} seconds. Malphite also steals the amount Slowed, gaining it as Move Speed for {{ slowduration }} seconds.
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Thunderclap
- Cost: 30/35/40/45/50 {{ abilityresourcename }}
- Range: 400
Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him.
Passive:
Malphite gains {{ bonusarmorpassive*100 }}% Armor (%i:scaleArmor%0).
This effect is increased to {{ bonusarmorpassive*300 }}% (%i:scaleArmor%0) while Granite Shield is active.
Active: Malphite's next Attack deals an additional {{ totalbonusdamage }} physical damage and creates an aftershock which deals {{ thunderclapsplash }} physical damage in their direction. His Attacks continue to create aftershocks for the next {{ thunderclapbuffduration }} seconds. -
Ground Slam
- Cost: 50/55/60/65/70 {{ abilityresourcename }}
- Range: 400
Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration.
Malphite slams the ground, dealing {{ edamagecalc }} magic damage and reducing Attack Speed by {{ asreduction }}% for {{ duration }} seconds.
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Unstoppable Force
- Cost: 100 {{ abilityresourcename }}
- Range: 1000
Malphite launches himself to a location at high speed, damaging enemies and knocking them into the air.
Malphite charges with the force of a landslide, dashing Unstoppably. At the end of the dash, Malphite Knocks Up for {{ knockupduration }} seconds and deals {{ rdamagecalc }} magic damage.
MALPHITE COUNTER/TIPS
Malphite Ally Tips
- Armor naturally reduces the rate that attacks go through Granite Shield, so Brutal Strikes will strengthen the shield against physical damage.
- Despite his abilities scaling on Armor, some games require Malphite to get Magic Resist. When those games occur, try getting Aegis of the Legion, Mercury's Treads, and Guardian Angel.
- Strong against:
Malphite Enemy Tips
- If you're a physical damage character stay behind your allies when fighting Malphite. Ground Slam can significantly reduce your damage output.
- Malphite is one of a couple tanks who are capable of jungling. Watch out if he gets Smite.
MALPHITE Build
MALPHITE SUMMONER SPELLS
MALPHITE REFORGED RUNES
Resolve
Sorcery
MALPHITE ABILITY ORDER
3 | 4 | 5 | 7 | 9 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
1 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |
MALPHITE ITEMS
First shop
Mythic items options
Options for boots
Armor options
Magic resistance options
Mandatory item
All-around build example
Against AD heavy
Against AP heavy
MALPHITE SUMMONER SPELLS
MALPHITE REFORGED RUNES
Resolve
Inspiration
MALPHITE ABILITY ORDER
2 | 14 | 15 | 17 | 18 | ||||||||||||||
1 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |
MALPHITE ITEMS
Starting Item
Core Early Start against AD with Grasp
Core Early Start if you have Comet
Consumables
Mythic Choices
Do not take
Playable Items
Full Build against AD
Full Build against AP
The Build against Tanks
MALPHITE SUMMONER SPELLS
MALPHITE REFORGED RUNES
Sorcery
Inspiration
MALPHITE ABILITY ORDER
1 | 3 | 5 | 7 | 9 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
4 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |