IRELIA STATS
Attack
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Attack Damage65 ( + 4 )
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Attack SpeedNaN ( +0%)
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Attack Range200
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Critical Hit Chance0 ( + 0 )
Defense
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HP590 ( + 124 )
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HP Regeneration8.5 ( + 0.85 )
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Armor36 ( + 4.2 )
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Magic Resistance28 ( + 2.05 )
Other
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Mana350 ( + 50 )
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Mana Regenration8 ( + 0.8 )
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Move Speed335
IRELIA SPELLS
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Ionian Fervor
When Irelia strikes enemies with spells she gains stacking bonus Attack Speed. At maximum stacks she also gains bonus damage on hit.
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Bladesurge
- Cost: 20 {{ abilityresourcename }}
- Range: 600
Irelia dashes forward to strike her target, healing herself. If the target is Marked or dies to Bladesurge, its cooldown refreshes.
Irelia dashes to an enemy, dealing {{ championdamage }} physical damage and restoring {{ healamount }} Health to herself. If the enemy dies or was Unsteady, the Cooldown is refreshed.Deals {{ miniondamage }} damage to minions.
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Defiant Dance
- Cost: 70/75/80/85/90 {{ abilityresourcename }}
- Range: 825
Irelia charges a strike that deals more damage as she charges. She takes reduced physical damage during the charge.
Begin Charging: Irelia enters a defensive stance for up to {{ maxduration }} seconds, becoming unable to act but reducing physical damage taken by [{{ finalphysicaldr }}]% and magic damage taken by [{{ finalmagicdr }}]%.
Release: Irelia lashes out with her blades, dealing {{ mindamagecalc }} physical damage increased up to {{ maxdamagecalc }} based on charge time. -
Flawless Duet
- Cost: 50 {{ abilityresourcename }}
- Range: 850
Irelia sends out two blades which converge on each other. Enemies caught in between are damaged, stunned and Marked.
Irelia throws a blade into the ground and can Recast for up to {{ buffduration }} seconds.
Recast: Irelia throws a second blade, then they fly towards each other Stunning for {{ stunduration }} seconds and dealing {{ totaldamage }} magic damage. Champions and large jungle monsters become Unsteady for {{ markduration }} seconds. -
Vanguard's Edge
- Cost: 100 {{ abilityresourcename }}
- Range: 950
Irelia fires a massive number of blades that explode outward upon hitting an enemy champion. Enemies hit by the blades are damaged and Marked. Afterwards the blades form a wall that will damage and slow enemies that walk through it.
Irelia launches a barrage of blades, dealing {{ missiledamage }} magic damage and making champions and large jungle monsters Unsteady for {{ markduration }} seconds. The barrage explodes into a cage around the first champion hit for {{ zoneduration }} seconds. The cage deals {{ zonedamage }} magic damage and Slows by [{{ slowamount }}]% for {{ ccduration }} seconds.Bladesurge's base cooldown is reduced by {{ cooldownamount }} seconds.
IRELIA COUNTER/TIPS
Irelia Ally Tips
- Use Bladesurge to cover great distances by targeting low life minions on your way to champion targets.
- Defiant Dance is not interrupted by crowd control, try timing it for incoming disables.
- Flawless Duet does not have a maximum travel distance, try using it in creative ways.
- Strong against:
Irelia Enemy Tips
- Pay attention to Ionian Fervor stacks and try to engage Irelia when it is down.
- Minion waves greatly enhance Irelia's mobility, beware fighting her inside one.
- Beware of wasting your high impact spells on Defiant Dance.
IRELIA Build
IRELIA SUMMONER SPELLS
IRELIA REFORGED RUNES
Precision
Resolve
IRELIA ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 8 | 10 | 12 | 13 | ||||||||||||||
2 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |
IRELIA ITEMS
STARTING - MOST GAMES
STARTING - VS HEAVY POKE
FIRST BACK - CHEATER RECALL
SECOND BACK AT LEAST
BUILD VS HEAVY AD
STOPWATCH
BUILD VS HEAVY AP
BUILD VS SUPER BEEFY TEAM
BUILD VS SUPER SUPER HEAVY AP TEAM
BUILD IF FOR-FUN
IRELIA SUMMONER SPELLS
IRELIA REFORGED RUNES
Precision
Resolve
IRELIA ABILITY ORDER
1 | 7 | 10 | 12 | 13 | ||||||||||||||
3 | 4 | 5 | 8 | 9 | ||||||||||||||
2 | 14 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |
IRELIA ITEMS
•DORAN'S SWORD +1 POT WHEN PLAYING WITHOUT INSPIRATION
•CORRUPTING WHEN PLAYING WITH WARP TONIC (INSPIRATION TREE)
•DORAN SHIELD WHEN FACING HEAVY POKE MATCHUPS THAT WE CANT TRADE LEVEL 1
•VS EASY MATCH-UP/FARMING
•WHEN FACING AUTOATTACK-BASED CHAMPS
•WHEN FACING AP CHAMPS + A LOT OF CCs
•WHEN GOING FOR NO CDR ITEMS
•BOTRK+SUNDERER VERY VERSATILE AND BUILDABLE IN EVERY SITUATION, INSANE SNOWBALL POTENTIAL AND TANKINESS
•GOREDRINKER RUSH
•ALL-PURPOSE - CONSISTENT OVERALL - SWAP WITS / DD'S ORDER DEPENDING ON WHO DEALS THE MOST DAMAGE IN THE ENEMY TEAM , ALSO GOING CONDITIONING WHILE RUNNING THIS BUILD IS IDEAL!
•BOTRK+SHIELDBOW FULL ON-HIT [HIGHEST DPS BUILD]
•BOTRK+SHIELDBOW (MR ADAPTATION) WHEN FACING A LOT OF AP-BASED CHAMPS
•BOTRK+GOREDRINKER WHEN FACING A LOT OF MEELES
•BOTRK+TRINITY WHEN THE GAME IS GOING TO HAVE A LOT OF 5V5 FIGHTS
•BOTRK+GARGOYLE NECESSARY WHEN YOU DONT HAVE FRONTLINE AND YOU ARE THE ONLY WAY TO ENGAGE A TEAMFIGHT (CLOSE IT WITH ANY TANK ITEM YOU NEED BASED ON ENEMY COMP) RECCOMEND PLAYING WITH CONDITIONING!
•BOTRK+SUNFIRE MAX TENACITY [TESTING]
•VS TARGET CCs / SUPPRESS
•ANTI-HEALING OPTIONS
•TANK/ARMOR SHREDDER
•VS HEAVY-BURST AP DAMAGE [DONT BUY IT IF YOU HAVE SHIELDBOW]
•LAST TEAMFIGHT OPTION
IRELIA SUMMONER SPELLS
IRELIA REFORGED RUNES
Precision
Domination
IRELIA ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |