RAMMUS STATS
Attack
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Attack Damage56 ( + 3.5 )
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Attack SpeedNaN ( +0%)
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Attack Range125
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Critical Hit Chance0 ( + 0 )
Defense
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HP634 ( + 94 )
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HP Regeneration8 ( + 0.55 )
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Armor36 ( + 5.5 )
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Magic Resistance32 ( + 2.05 )
Other
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Mana310 ( + 33 )
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Mana Regenration7.84 ( + 0.5 )
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Move Speed335
RAMMUS SPELLS
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Spiked Shell
Rammus' basic attacks deal bonus magic damage, scaling with his Armor.
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Powerball
- Cost: 60 {{ abilityresourcename }}
- Range: 300
Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
Rammus curls into a ball, gaining {{ minimummovespeed }} Move Speed, accelerating up to {{ maximummovespeed }} Move Speed over 6 seconds. Rammus stops after colliding with an enemy, dealing {{ powerballdamage }} magic damage, Knocking Back, and Slowing nearby enemies by 40/50/60/70/80% for 1 second.
Recast: Rammus ends this Ability early. -
Defensive Ball Curl
- Cost: 40 {{ abilityresourcename }}
- Range: 300
Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time.
Rammus enters a defensive formation, gaining {{ bonusarmorcalc }} Armor, {{ bonusmrcalc }} Magic Resist, and Slowing himself by 30% for 6 seconds. While active, Spiked Shell's damage is increased by {{ passivedamageampcalc }}% and also damages enemies that Attack Rammus.
Rammus's Attacks increase the duration by {{ bonusdurationperauto }} seconds (max: {{ maxbonusduration }}).
Recast: Rammus ends this Ability early. -
Frenzying Taunt
- Cost: 50 {{ abilityresourcename }}
- Range: 325
Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.
Rammus Taunts an enemy champion or jungle monster for 1.2/1.4/1.6/1.8/2 seconds and gains 20/25/30/35/40% Attack Speed for 1.2/1.4/1.6/1.8/2 seconds.
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Soaring Slam
- Cost: 100 {{ abilityresourcename }}
- Range: 25000
Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.
Rammus hops into the air and slams down in an area, dealing {{ initialdamagecalc }} magic damage and Slowing by [{{ slowamount*100 }}]% for {{ slowduration }} seconds.
Enemies in the center take additional damage based on how far Rammus hopped (max: {{ tooltipmaxdamagecalc }} magic damage). If used during Powerball, enemies in the center are also Knocked Up for {{ knockupduration }} seconds.
Rammus then creates {{ numberofpulses }} aftershocks in the area over {{ buffduration }} seconds, each dealing {{ pulsedamagecalc }} magic damage and stacking the Slow (max: [{{ maxslow }}]%).The range of this Ability is increased by Rammus's Move Speed.
RAMMUS COUNTER/TIPS
Rammus Ally Tips
- Powerball can be used as an effective escape mechanism.
- Using taunt on a champion by your tower can cause the tower to attack your enemy.
- Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.
- Strong against:
Rammus Enemy Tips
- Pay particular attention to when his Defensive Ball Curl is off. Rammus has much lower stats than a normal tank when he's out of the stance.
- Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.
RAMMUS Build
RAMMUS SUMMONER SPELLS
RAMMUS REFORGED RUNES
Resolve
Domination
RAMMUS ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
2 | 10 | 12 | 13 | 14 | ||||||||||||||
3 | 8 | 15 | 17 | 18 | ||||||||||||||
6 | 11 | 16 |
RAMMUS ITEMS
Start Items
Jungle Start Items
First Back items #1
First Back Items #2
Immortal Rammus Build
Immortal Build Version 2
Immortal Build Version 3
Immortal Build Version 4
Immortal Build Version 5
Immortal Build vs Heavy AP
RAMMUS SUMMONER SPELLS
RAMMUS REFORGED RUNES
Resolve
Precision
RAMMUS ABILITY ORDER
2 | 4 | 5 | 7 | 9 | ||||||||||||||
1 | 13 | 15 | 17 | 18 | ||||||||||||||
3 | 8 | 10 | 12 | 14 | ||||||||||||||
6 | 11 | 16 |
RAMMUS ITEMS
START
FIRST BACK
NOW THIS!
CORE ITEMS
CHOOSE ONE
THEN FINISH
CHOOSE ONE
CONSUMABLE
FINAL BUILD / RAMMUS
RAMMUS SUMMONER SPELLS
RAMMUS REFORGED RUNES
Resolve
Domination
RAMMUS ABILITY ORDER
2 | 4 | 15 | 17 | 18 | ||||||||||||||
1 | 5 | 7 | 8 | 9 | ||||||||||||||
3 | 10 | 12 | 13 | 14 | ||||||||||||||
6 | 11 | 16 |