Rammus the Armordillo

Tank Fighter

RAMMUS STATS

Attack
  • Attack Damage
    55.88 ( + 3.5 )
  • Attack Speed
    NaN ( +0%)
  • Attack Range
    125
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    564.48 ( + 95 )
  • HP Regeneration
    8 ( + 0.55 )
  • Armor
    36 ( + 4.3 )
  • Magic Resistance
    32.1 ( + 1.25 )
Other
  • Mana
    310.44 ( + 33 )
  • Mana Regenration
    7.84 ( + 0.5 )
  • Move Speed
    335

RAMMUS SPELLS

  • Spiked Shell
    Spiked Shell

    Rammus' basic attacks deal bonus magic damage, scaling with his Armor.

  • Powerball
    Powerball
    • Cost: 60 {{ abilityresourcename }}
    • Range: 300

    Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.

    Rammus accelerates in a ball, gaining up to [0]% Movement Speed over 6 seconds. On enemy collision, he stops, dealing 100/135/170/205/240 (+100% Ability Power) magic damage to nearby enemies, knocking them back, and slowing them by 40/50/60/70/80% for 1 second.Can be reactivated to end the effect early and put Powerball on cooldown.Powerball is a channeled spell and is subject to interruption by spells that prevent casting.Casting Powerball cancels Defensive Ball Curl and puts it on cooldown.

  • Defensive Ball Curl
    Defensive Ball Curl
    • Cost: 40 {{ abilityresourcename }}
    • Range: 300

    Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time.

    Rammus enters a defensive formation for up to 6 seconds, increasing Armor by 30 plus 60/70/80/90/100% (10% Armor) and Magic Resist by 10 plus 30/35/40/45/50% (0) but becoming slowed by 30%.During this time, Spiked Shell deals 150% damage and also deals its damage to enemies that basic attack Rammus.Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown.Casting Defensive Ball Curl cancels Powerball and puts it on cooldown.

  • Frenzying Taunt
    Frenzying Taunt
    • Cost: 50 {{ abilityresourcename }}
    • Range: 325

    Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.

    Taunt an enemy champion or monster for 1.25/1.5/1.75/2/2.25 seconds and gain 20/25/30/35/40% Attack Speed for the same duration.While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed bonus is refreshed.

  • Tremors
    Tremors
    • Cost: 100 {{ abilityresourcename }}
    • Range: 375

    Rammus creates waves of destruction pulsing through the ground, causing damage to nearby enemies and slowing them. Turrets take double damage from Tremors.

    Shake the earth for {{ duration }} seconds, dealing {{ damagecalc }} magic damage to nearby enemies and slowing them by {{ slowperstack*100 }}% for {{ slowduration }} seconds, stacking up to {{ numberofpulses }} times.Tremors deals {{ turretdamagemodifier*100 }}% damage to turrets.

RAMMUS COUNTER/TIPS

Rammus Ally Tips

  • Powerball can be used as an effective escape mechanism.
  • Using taunt on a champion by your tower can cause the tower to attack your enemy.
  • Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.
  • Strong against:

Rammus Enemy Tips

  • Pay particular attention to when his Defensive Ball Curl is off. Rammus has much lower stats than a normal tank when he's out of the stance.
  • Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.

How to counter Rammus in:

RAMMUS Build

RAMMUS SUMMONER SPELLS

Ignite Teleport

RAMMUS REFORGED RUNES

Resolve

Aftershock Font of Life Conditioning Revitalize

Domination

Cheap Shot Ravenous Hunter

RAMMUS ABILITY ORDER

Powerball 1 4 5 7 9
Defensive Ball Curl 2 10 12 13 14
Frenzying Taunt 3 8 15 17 18
Tremors 6 11 16

RAMMUS ITEMS

Start Items

Health Potion Doran's Shield

Jungle Start Items

Hailblade Refillable Potion Stealth Ward

First Back items

Bami's Cinder Cloth Armor

Immortal Rammus Build

Sunfire Aegis Thornmail Spirit Visage Mercury's Treads Demonic Embrace Sterak's Gage Elixir of Sorcery

Immortal Build Version 2

Sunfire Aegis Thornmail Mercury's Treads Spirit Visage Demonic Embrace Warmog's Armor Elixir of Sorcery

Immortal Build Version 3

Sunfire Aegis Thornmail Mercury's Treads Spirit Visage Sterak's Gage Force of Nature Elixir of Sorcery

Immortal Build Version 4

Sunfire Aegis Thornmail Mercury's Treads Spirit Visage Sterak's Gage Warmog's Armor Elixir of Iron

RAMMUS SUMMONER SPELLS

Flash Ghost

RAMMUS REFORGED RUNES

Resolve

Aftershock Demolish Conditioning Overgrowth

Sorcery

Transcendence Gathering Storm

RAMMUS ABILITY ORDER

Powerball 3 4 5 7 8
Defensive Ball Curl 1 10 13 15 17
Frenzying Taunt 2 9 12 14 18
Tremors 6 11 16

RAMMUS ITEMS

CORE ITEMS MUST HAVE

Sorcerer's Shoes Sunfire Aegis Randuin's Omen Void Staff Thornmail

Start

Cloth Armor Refillable Potion

Start vs darius

Doran's Shield Health Potion

First times Back

Bramble Vest

If first times back good

Bramble Vest Ruby Crystal

NEXT ITEM

Bramble Vest Bami's Cinder

next level

Bramble Vest Bami's Cinder Aegis of the Legion

Final before 15 mins (core)

Bramble Vest Sunfire Aegis Boots

final Best build

Thornmail Sunfire Aegis Randuin's Omen Plated Steelcaps Gargoyle Stoneplate

Another final build 2

Mercury's Treads Thornmail Frostfire Gauntlet Randuin's Omen Gargoyle Stoneplate

IF enemy team doesn't have tank

Turbo Chemtank Thornmail Plated Steelcaps

The six item

Zhonya's Hourglass Sterak's Gage Silvermere Dawn Locket of the Iron Solari Knight's Vow Demonic Embrace Black Cleaver

Special item if you behind

Redemption

Blance Build

Wit's End Black Cleaver Thornmail Sunfire Aegis Plated Steelcaps Randuin's Omen

Start

Doran's Shield Health Potion

If you use 2 runes magic rest build boot first

Mercury's Treads

get this item

Abyssal Mask

Final build 1

Abyssal Mask Mercury's Treads Sunfire Aegis Thornmail Randuin's Omen Sterak's Gage

final build 2

Mercury's Treads Silvermere Dawn Sunfire Aegis Thornmail Randuin's Omen Dead Man's Plate

Special item if you behind

Redemption

Sell Boots and build it in late

Wit's End

Start vs AD

Cloth Armor Refillable Potion

First time

Bramble Vest

Next build

Amplifying Tome Ruby Crystal

Final before 15 mins

Rylai's Crystal Scepter Bramble Vest

Solo jax

Bramble Vest Void Staff Ruby Crystal

Final build

Thornmail Randuin's Omen Rylai's Crystal Scepter Abyssal Mask Void Staff

Start

Refillable Potion

If enemy jungle physical damage

Refillable Potion Bramble Vest Boots

If enemy jungle Ap damage

Refillable Potion Bami's Cinder Boots

Next to build vs physical damage

Refillable Potion Bramble Vest Mobility Boots Ruby Crystal

Core items

Refillable Potion Bramble Vest Bami's Cinder Mobility Boots

Full build (5 items)

Sunfire Aegis Thornmail Mercury's Treads Randuin's Omen

6th items (situation)

Redemption Spirit Visage Gargoyle Stoneplate Dead Man's Plate Abyssal Mask Zhonya's Hourglass Locket of the Iron Solari

the 6 item can build

Gargoyle Stoneplate Abyssal Mask Silvermere Dawn Black Cleaver Demonic Embrace Guardian Angel Knight's Vow

RAMMUS SUMMONER SPELLS

Flash Smite

RAMMUS REFORGED RUNES

Resolve

Aftershock Font of Life Conditioning Unflinching

Domination

Cheap Shot Ravenous Hunter

RAMMUS ABILITY ORDER

Powerball 3 4 5 7 9
Defensive Ball Curl 1 14 15 17 18
Frenzying Taunt 2 8 10 12 13
Tremors 6 11 16

RAMMUS ITEMS

Starting items

Refillable Potion Emberknife

Example of Full Build

Turbo Chemtank Plated Steelcaps Thornmail Abyssal Mask Demonic Embrace Dead Man's Plate

Situational Items

Mercury's Treads Locket of the Iron Solari Warmog's Armor Randuin's Omen Gargoyle Stoneplate Zeke's Convergence

RAMMUS SKINS

0
0
0
0
0
0
0
0
0
0

RAMMUS LORE

Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.