Rammus the Armordillo

TankFighter

RAMMUS STATS

Attack
  • Attack Damage
    56 ( + 3.5 )
  • Attack Speed
    0.656 ( +0%)
  • Attack Range
    125
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    634 ( + 94 )
  • HP Regeneration
    8 ( + 0.55 )
  • Armor
    36 ( + 5.5 )
  • Magic Resistance
    32 ( + 2.05 )
Other
  • Mana
    310 ( + 33 )
  • Mana Regenration
    7.84 ( + 0.5 )
  • Move Speed
    335

RAMMUS SPELLS

  • Spiked Shell
    Spiked Shell

    Rammus' basic attacks deal bonus magic damage, scaling with his Armor.

  • Powerball
    Powerball
    • Cost: 60 {{ abilityresourcename }}
    • Range: 300

    Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.

    Rammus curls into a ball, gaining {{ minimummovespeed }} Move Speed, accelerating up to {{ maximummovespeed }} Move Speed over 6 seconds. Rammus stops after colliding with an enemy, dealing {{ powerballdamage }} magic damage, Knocking Back, and Slowing nearby enemies by 40/50/60/70/80% for 1 second.
    Recast: Rammus ends this Ability early.

  • Defensive Ball Curl
    Defensive Ball Curl
    • Cost: 40 {{ abilityresourcename }}
    • Range: 300

    Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time.

    Rammus enters a defensive formation, gaining {{ bonusarmorcalc }} Armor, {{ bonusmrcalc }} Magic Resist, and Slowing himself by 30% for 6 seconds. While active, Spiked Shell's damage is increased by {{ passivedamageampcalc }}% and also damages enemies that Attack Rammus.
    Rammus's Attacks increase the duration by {{ bonusdurationperauto }} seconds (max: {{ maxbonusduration }}).
    Recast: Rammus ends this Ability early.

  • Frenzying Taunt
    Frenzying Taunt
    • Cost: 50 {{ abilityresourcename }}
    • Range: 325

    Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.

    Rammus Taunts an enemy champion or jungle monster for 1.2/1.4/1.6/1.8/2 seconds and gains 20/25/30/35/40% Attack Speed for 1.2/1.4/1.6/1.8/2 seconds.

  • Soaring Slam
    Soaring Slam
    • Cost: 100 {{ abilityresourcename }}
    • Range: 25000

    Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.

    Rammus hops into the air and slams down in an area, dealing {{ initialdamagecalc }} magic damage and Slowing by [{{ slowamount*100 }}]% for {{ slowduration }} seconds.
    Enemies in the center take additional damage based on how far Rammus hopped (max: {{ tooltipmaxdamagecalc }} magic damage). If used during Powerball, enemies in the center are also Knocked Up for {{ knockupduration }} seconds.
    Rammus then creates {{ numberofpulses }} aftershocks in the area over {{ buffduration }} seconds, each dealing {{ pulsedamagecalc }} magic damage and stacking the Slow (max: [{{ maxslow }}]%).The range of this Ability is increased by Rammus's Move Speed.

RAMMUS COUNTER/TIPS

Rammus Ally Tips

  • Powerball can be used as an effective escape mechanism.
  • Using taunt on a champion by your tower can cause the tower to attack your enemy.
  • Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.
  • Strong against:

Rammus Enemy Tips

  • Pay particular attention to when his Defensive Ball Curl is off. Rammus has much lower stats than a normal tank when he's out of the stance.
  • Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.

How to counter Rammus:

RAMMUS Build

RAMMUS SUMMONER SPELLS

IgniteTeleport

RAMMUS REFORGED RUNES

Resolve

AftershockFont of LifeConditioningRevitalize

Domination

Cheap Shot

RAMMUS ABILITY ORDER

Powerball 1 4 5 7 9
Defensive Ball Curl 2 10 12 13 14
Frenzying Taunt 3 8 15 17 18
Soaring Slam 6 11 16

RAMMUS ITEMS

Start Items

Health PotionDoran's Shield

Jungle Start Items

HailbladeRefillable PotionStealth Ward

First Back items #1

Bami's CinderCloth Armor

First Back Items #2

Ruby CrystalTear of the GoddessRefillable Potion

Immortal Rammus Build

Sunfire AegisThornmailWinter's ApproachMercury's TreadsSpirit VisageDemonic EmbraceElixir of Iron

Immortal Build Version 2

Sunfire AegisThornmailWinter's ApproachMercury's TreadsSpirit VisageGargoyle StoneplateElixir of Iron

Immortal Build Version 3

Sunfire AegisThornmailWinter's ApproachMercury's TreadsSpirit VisageWarmog's ArmorElixir of Iron

Immortal Build Version 4

Sunfire AegisThornmailWinter's ApproachMercury's TreadsSpirit VisageSterak's GageElixir of Iron

Immortal Build Version 5

Sunfire AegisThornmailWinter's ApproachMercury's TreadsSpirit VisageVoid StaffElixir of Iron

Immortal Build vs Heavy AP

Sunfire AegisThornmailWinter's ApproachMercury's TreadsSpirit VisageForce of NatureElixir of Iron

RAMMUS SUMMONER SPELLS

FlashSmite

RAMMUS REFORGED RUNES

Resolve

AftershockDemolishConditioningUnflinching

Precision

TriumphLegend: Alacrity

RAMMUS ABILITY ORDER

Powerball 2 4 5 7 9
Defensive Ball Curl 1 13 15 17 18
Frenzying Taunt 3 8 10 12 14
Soaring Slam 6 11 16

RAMMUS ITEMS

START

EmberknifeHealth PotionControl WardStealth Ward

FIRST BACK

Bramble VestBoots

NOW THIS!

Bami's Cinder

CORE ITEMS

Turbo ChemtankThornmailMercury's Treads

CHOOSE ONE

Warden's MailAegis of the LegionWinged Moonplate

THEN FINISH

Randuin's OmenGargoyle StoneplateDead Man's Plate

CHOOSE ONE

Force of NaturePlated Steelcaps

CONSUMABLE

Elixir of IronControl WardFarsight AlterationOracle Lens

FINAL BUILD / RAMMUS

Turbo ChemtankGargoyle StoneplateThornmailMercury's TreadsDead Man's PlateRanduin's Omen

RAMMUS SUMMONER SPELLS

FlashSmite

RAMMUS REFORGED RUNES

Resolve

AftershockDemolishConditioningRevitalize

Domination

Cheap Shot

RAMMUS ABILITY ORDER

Powerball 2 4 15 17 18
Defensive Ball Curl 1 5 7 8 9
Frenzying Taunt 3 10 12 13 14
Soaring Slam 6 11 16

RAMMUS ITEMS

LANE

Doran's ShieldHealth PotionStealth Ward

JUNGLE

HailbladeEmberknifeRefillable PotionStealth WardOracle Lens

ALWAYS GO-TO (800G)

Bramble Vest

RAMMUS.

Plated SteelcapsThornmail

THE SAINT ITEMS!

GoredrinkerSpirit Visage

REPLACE BOOTS BY :

Ravenous Hydra

2ND ITEM

Gargoyle StoneplateRanduin's OmenFrozen Heart

5TH ITEM / REPLACE THE 2ND ITEM ENDGAME

Gargoyle StoneplateDeath's DanceAbyssal Mask

ALWAYS GO TO ELIXIR

Elixir of Iron

BEST SCENARIO

ThornmailGargoyle StoneplateCeaseless HungerSpirit VisageDeath's DanceRavenous HydraElixir of Iron

RAMMUS SKINS

Rammus default
Rammus King Rammus
Rammus Chrome Rammus
Rammus Molten Rammus
Rammus Freljord Rammus
Rammus Ninja Rammus
Rammus Full Metal Rammus
Rammus Guardian of the Sands Rammus
Rammus Sweeper Rammus
Rammus Hextech Rammus
Rammus Astronaut Rammus

RAMMUS LORE

Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.