Rammus the Armordillo

Tank Fighter

RAMMUS STATS

Attack
  • Attack Damage
    55.88 ( + 3.5 )
  • Attack Speed
    NaN ( +0%)
  • Attack Range
    125
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    564.48 ( + 95 )
  • HP Regeneration
    8 ( + 0.55 )
  • Armor
    36 ( + 4.3 )
  • Magic Resistance
    32.1 ( + 1.25 )
Other
  • Mana
    310.44 ( + 33 )
  • Mana Regenration
    7.84 ( + 0.5 )
  • Move Speed
    335

RAMMUS SPELLS

  • Spiked Shell
    Spiked Shell

    Rammus' basic attacks deal bonus magic damage, scaling with his Armor.

  • Powerball
    Powerball
    • Cost: 60 {{ abilityresourcename }}
    • Range: 300

    Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.

    Rammus accelerates in a ball, gaining up to [0]% Movement Speed over 6 seconds. On enemy collision, he stops, dealing 100/135/170/205/240 (+100% Ability Power) magic damage to nearby enemies, knocking them back, and slowing them by 40/50/60/70/80% for 1 second.Can be reactivated to end the effect early and put Powerball on cooldown.Powerball is a channeled spell and is subject to interruption by spells that prevent casting.Casting Powerball cancels Defensive Ball Curl and puts it on cooldown.

  • Defensive Ball Curl
    Defensive Ball Curl
    • Cost: 40 {{ abilityresourcename }}
    • Range: 300

    Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time.

    Rammus enters a defensive formation for up to 6 seconds, increasing Armor by 30 plus 60/70/80/90/100% (10% Armor) and Magic Resist by 10 plus 30/35/40/45/50% (0) but becoming slowed by 30%.During this time, Spiked Shell deals 150% damage and also deals its damage to enemies that basic attack Rammus.Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown.Casting Defensive Ball Curl cancels Powerball and puts it on cooldown.

  • Frenzying Taunt
    Frenzying Taunt
    • Cost: 50 {{ abilityresourcename }}
    • Range: 325

    Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.

    Taunt an enemy champion or monster for 1.25/1.5/1.75/2/2.25 seconds and gain 20/25/30/35/40% Attack Speed for the same duration.While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed bonus is refreshed.

  • Tremors
    Tremors
    • Cost: 100 {{ abilityresourcename }}
    • Range: 375

    Rammus creates waves of destruction pulsing through the ground, causing damage to nearby enemies and slowing them. Turrets take double damage from Tremors.

    Shake the earth for {{ duration }} seconds, dealing {{ damagecalc }} magic damage to nearby enemies and slowing them by {{ slowperstack*100 }}% for {{ slowduration }} seconds, stacking up to {{ numberofpulses }} times.Tremors deals {{ turretdamagemodifier*100 }}% damage to turrets.

RAMMUS COUNTER/TIPS

Rammus Ally Tips

  • Powerball can be used as an effective escape mechanism.
  • Using taunt on a champion by your tower can cause the tower to attack your enemy.
  • Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.
  • Strong against:

Rammus Enemy Tips

  • Pay particular attention to when his Defensive Ball Curl is off. Rammus has much lower stats than a normal tank when he's out of the stance.
  • Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.

How to counter Rammus in:

RAMMUS Build

RAMMUS SUMMONER SPELLS

Smite Flash

RAMMUS REFORGED RUNES

Resolve

Aftershock Demolish Conditioning Unflinching

Precision

Triumph Legend: Alacrity

RAMMUS ABILITY ORDER

Powerball 2 4 5 7 8
Defensive Ball Curl 1 14 15 17 18
Frenzying Taunt 3 9 10 12 13
Tremors 6 11 16

RAMMUS ITEMS

Starting Items

Hunter's Talisman Refillable Potion Warding Totem (Trinket)

First backs

Stalker's Blade Bami's Cinder Bramble Vest

or rush

Stalker's Blade Boots of Swiftness

spam gank

Boots of Mobility

Full tank, weak vs kite

Mercury's Treads Ninja Tabi

High Elo Teamfighter

Enchantment: Cinderhulk Boots of Mobility Righteous Glory Bramble Vest

High Elo Skirmisher

Stalker's Blade Boots of Swiftness Bami's Cinder Bramble Vest Wit's End

Great with Cinderhulk

Abyssal Mask Warmog's Armor Locket of the Iron Solari

or Bloodrazor

Sunfire Cape

Great with both

Dead Man's Plate Wit's End

Engage

Righteous Glory Banshee's Veil

VS SPAM

Adaptive Helm

Healers in team vs AP, but not spam

Spirit Visage

VS CRIT

Randuin's Omen

Teamfighting

Gargoyle Stoneplate

ADC is doing amazing

Knight's Vow Zeke's Convergence

IF PLAYING BELOW YOUR MMR MAYBE YOU CAN PULL OFF

Guinsoo's Rageblade Liandry's Torment Death's Dance Frozen Mallet Nashor's Tooth Blade of the Ruined King Trinity Force

Classic High Elo Gank Spammer

Enchantment: Cinderhulk Boots of Mobility Righteous Glory Adaptive Helm Randuin's Omen Bramble Vest

Objective/Skirmish Control

Stalker's Blade Boots of Swiftness Sunfire Cape Wit's End Dead Man's Plate Bramble Vest

Max AD tank

Skirmisher's Sabre Ninja Tabi Thornmail Righteous Glory Dead Man's Plate Randuin's Omen

Balanced tank

Skirmisher's Sabre Mercury's Treads Thornmail Adaptive Helm Gargoyle Stoneplate Warmog's Armor

Do we sell boots?

Skirmisher's Sabre Dead Man's Plate Wit's End Guinsoo's Rageblade Sunfire Cape Thornmail

RAMMUS SUMMONER SPELLS

Flash Ignite

RAMMUS REFORGED RUNES

Resolve

Aftershock Font of Life Conditioning Unflinching

Precision

Triumph Legend: Tenacity

RAMMUS ABILITY ORDER

Powerball 1 4 5 12 13
Defensive Ball Curl 3 14 15 17 18
Frenzying Taunt 2 7 8 9 10
Tremors 6 11 16

RAMMUS ITEMS

Start

Steel Shoulderguards Health Potion Warding Totem (Trinket)

Buy Next

Boots of Mobility Crystalline Bracer Glacial Shroud Control Ward

Standard

Pauldrons of Whiterock Boots of Mobility Righteous Glory Knight's Vow Adaptive Helm Thornmail Righteous Glory

Supportive

Pauldrons of Whiterock Boots of Mobility Shurelya's Reverie Zeke's Convergence Knight's Vow Randuin's Omen

High AD

Pauldrons of Whiterock Ninja Tabi Thornmail Knight's Vow Randuin's Omen Gargoyle Stoneplate

High AP

Pauldrons of Whiterock Mercury's Treads Gargoyle Stoneplate Locket of the Iron Solari Adaptive Helm Wit's End

Mobility

Shurelya's Reverie Righteous Glory Dead Man's Plate Boots of Mobility

Tank

Thornmail Gargoyle Stoneplate Adaptive Helm Randuin's Omen

Supportive

Shurelya's Reverie Knight's Vow Zeke's Convergence Redemption

RAMMUS SUMMONER SPELLS

Flash Smite

RAMMUS REFORGED RUNES

Resolve

Aftershock Font of Life Conditioning Unflinching

Precision

Triumph Legend: Alacrity

RAMMUS ABILITY ORDER

Powerball 2 4 5 7 9
Defensive Ball Curl 1 10 15 17 18
Frenzying Taunt 3 8 12 13 14
Tremors 6 11 16

RAMMUS ITEMS

Starting

Hunter's Talisman Refillable Potion Warding Totem (Trinket)

Core

Skirmisher's Sabre Enchantment: Cinderhulk Thornmail Boots of Speed Oracle Lens

Optional

Dead Man's Plate Randuin's Omen Warmog's Armor Adaptive Helm Abyssal Mask Gargoyle Stoneplate Wit's End Locket of the Iron Solari Death's Dance

Boot Choices

Boots of Mobility Ninja Tabi Mercury's Treads

RAMMUS SKINS

0
0
0
0
0
0
0
0
0
0

RAMMUS LORE

Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.