Rammus the Armordillo

Tank Fighter

RAMMUS STATS

Attack
  • Attack Damage
    56 ( + 3.5 )
  • Attack Speed
    NaN ( +0%)
  • Attack Range
    125
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    634 ( + 94 )
  • HP Regeneration
    8 ( + 0.55 )
  • Armor
    36 ( + 5.5 )
  • Magic Resistance
    32 ( + 2.05 )
Other
  • Mana
    310 ( + 33 )
  • Mana Regenration
    7.84 ( + 0.5 )
  • Move Speed
    335

RAMMUS SPELLS

  • Spiked Shell
    Spiked Shell

    Rammus' basic attacks deal bonus magic damage, scaling with his Armor.

  • Powerball
    Powerball
    • Cost: 60 {{ abilityresourcename }}
    • Range: 300

    Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.

    Rammus curls into a ball, gaining {{ minimummovespeed }} Move Speed, accelerating up to {{ maximummovespeed }} Move Speed over 6 seconds. Rammus stops after colliding with an enemy, dealing {{ powerballdamage }} magic damage, Knocking Back, and Slowing nearby enemies by 40/50/60/70/80% for 1 second.
    Recast: Rammus ends this Ability early.

  • Defensive Ball Curl
    Defensive Ball Curl
    • Cost: 40 {{ abilityresourcename }}
    • Range: 300

    Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time.

    Rammus enters a defensive formation, gaining {{ bonusarmorcalc }} Armor, {{ bonusmrcalc }} Magic Resist, and Slowing himself by 30% for 6 seconds. While active, Spiked Shell's damage is increased by {{ passivedamageampcalc }}% and also damages enemies that Attack Rammus.
    Rammus's Attacks increase the duration by {{ bonusdurationperauto }} seconds (max: {{ maxbonusduration }}).
    Recast: Rammus ends this Ability early.

  • Frenzying Taunt
    Frenzying Taunt
    • Cost: 50 {{ abilityresourcename }}
    • Range: 325

    Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.

    Rammus Taunts an enemy champion or jungle monster for 1.2/1.4/1.6/1.8/2 seconds and gains 20/25/30/35/40% Attack Speed for 1.2/1.4/1.6/1.8/2 seconds.

  • Soaring Slam
    Soaring Slam
    • Cost: 100 {{ abilityresourcename }}
    • Range: 25000

    Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.

    Rammus hops into the air and slams down in an area, dealing {{ initialdamagecalc }} magic damage and Slowing by [{{ slowamount*100 }}]% for {{ slowduration }} seconds.
    Enemies in the center take additional damage based on how far Rammus hopped (max: {{ tooltipmaxdamagecalc }} magic damage). If used during Powerball, enemies in the center are also Knocked Up for {{ knockupduration }} seconds.
    Rammus then creates {{ numberofpulses }} aftershocks in the area over {{ buffduration }} seconds, each dealing {{ pulsedamagecalc }} magic damage and stacking the Slow (max: [{{ maxslow }}]%).The range of this Ability is increased by Rammus's Move Speed.

RAMMUS COUNTER/TIPS

Rammus Ally Tips

  • Powerball can be used as an effective escape mechanism.
  • Using taunt on a champion by your tower can cause the tower to attack your enemy.
  • Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.
  • Strong against:

Rammus Enemy Tips

  • Pay particular attention to when his Defensive Ball Curl is off. Rammus has much lower stats than a normal tank when he's out of the stance.
  • Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.

How to counter Rammus in:

RAMMUS Build

RAMMUS SUMMONER SPELLS

Ignite Teleport

RAMMUS REFORGED RUNES

Resolve

Aftershock Font of Life Conditioning Revitalize

Domination

Cheap Shot

RAMMUS ABILITY ORDER

Powerball 1 4 5 7 9
Defensive Ball Curl 2 10 12 13 14
Frenzying Taunt 3 8 15 17 18
Soaring Slam 6 11 16

RAMMUS ITEMS

Start Items

Health Potion Doran's Shield

Jungle Start Items

Hailblade Refillable Potion Stealth Ward

First Back items #1

Bami's Cinder Cloth Armor

First Back Items #2

Ruby Crystal Tear of the Goddess Refillable Potion

Immortal Rammus Build

Sunfire Aegis Thornmail Winter's Approach Mercury's Treads Spirit Visage Demonic Embrace Elixir of Iron

Immortal Build Version 2

Sunfire Aegis Thornmail Winter's Approach Mercury's Treads Spirit Visage Gargoyle Stoneplate Elixir of Iron

Immortal Build Version 3

Sunfire Aegis Thornmail Winter's Approach Mercury's Treads Spirit Visage Warmog's Armor Elixir of Iron

Immortal Build Version 4

Sunfire Aegis Thornmail Winter's Approach Mercury's Treads Spirit Visage Sterak's Gage Elixir of Iron

Immortal Build Version 5

Sunfire Aegis Thornmail Winter's Approach Mercury's Treads Spirit Visage Void Staff Elixir of Iron

Immortal Build vs Heavy AP

Sunfire Aegis Thornmail Winter's Approach Mercury's Treads Spirit Visage Force of Nature Elixir of Iron

RAMMUS SUMMONER SPELLS

Flash Smite

RAMMUS REFORGED RUNES

Resolve

Aftershock Demolish Conditioning Unflinching

Precision

Triumph Legend: Alacrity

RAMMUS ABILITY ORDER

Powerball 2 4 5 7 9
Defensive Ball Curl 1 13 15 17 18
Frenzying Taunt 3 8 10 12 14
Soaring Slam 6 11 16

RAMMUS ITEMS

START

Emberknife Health Potion Control Ward Stealth Ward

FIRST BACK

Bramble Vest Boots

NOW THIS!

Bami's Cinder

CORE ITEMS

Turbo Chemtank Thornmail Mercury's Treads

CHOOSE ONE

Warden's Mail Aegis of the Legion Winged Moonplate

THEN FINISH

Randuin's Omen Gargoyle Stoneplate Dead Man's Plate

CHOOSE ONE

Force of Nature Plated Steelcaps

CONSUMABLE

Elixir of Iron Control Ward Farsight Alteration Oracle Lens

FINAL BUILD / RAMMUS

Turbo Chemtank Gargoyle Stoneplate Thornmail Mercury's Treads Dead Man's Plate Randuin's Omen

RAMMUS SUMMONER SPELLS

Flash Smite

RAMMUS REFORGED RUNES

Resolve

Aftershock Demolish Conditioning Revitalize

Domination

Cheap Shot

RAMMUS ABILITY ORDER

Powerball 2 4 15 17 18
Defensive Ball Curl 1 5 7 8 9
Frenzying Taunt 3 10 12 13 14
Soaring Slam 6 11 16

RAMMUS ITEMS

LANE

Doran's Shield Health Potion Stealth Ward

JUNGLE

Hailblade Emberknife Refillable Potion Stealth Ward Oracle Lens

ALWAYS GO-TO (800G)

Bramble Vest

RAMMUS.

Plated Steelcaps Thornmail

THE SAINT ITEMS!

Goredrinker Spirit Visage

REPLACE BOOTS BY :

Ravenous Hydra

2ND ITEM

Gargoyle Stoneplate Randuin's Omen Frozen Heart

5TH ITEM / REPLACE THE 2ND ITEM ENDGAME

Gargoyle Stoneplate Death's Dance Abyssal Mask

ALWAYS GO TO ELIXIR

Elixir of Iron

BEST SCENARIO

Thornmail Gargoyle Stoneplate Ceaseless Hunger Spirit Visage Death's Dance Ravenous Hydra Elixir of Iron

RAMMUS SKINS

0
0
0
0
0
0
0
0
0
0
0

RAMMUS LORE

Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.