Gnar the Missing Link

Fighter Tank

GNAR STATS

Attack
  • Attack Damage
    59 ( + 3 )
  • Attack Speed
    NaN ( +0%)
  • Attack Range
    175
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    510 ( + 65 )
  • HP Regeneration
    4.5 ( + 1.75 )
  • Armor
    32 ( + 2.5 )
  • Magic Resistance
    30 ( + 0.5 )
Other
  • Mana
    100 ( + 0 )
  • Mana Regenration
    0 ( + 0 )
  • Move Speed
    335

GNAR SPELLS

  • Rage Gene
    Rage Gene

    While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.

  • Boomerang Throw / Boulder Toss
    Boomerang Throw / Boulder Toss
    • Cost: No Cost
    • Range: 1100

    Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.<br><br>Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.

    Mini Gnar: Throws a boomerang that deals {{ minitotaldamage }} physical damage and slows enemies by [{{ slowamount*100 }}]% for {{ slowduration }} seconds. The boomerang returns towards Gnar after hitting an enemy, dealing {{ minisubsequentmult*100 }}% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by {{ minicdrefund*100 }}%.
    Mega Gnar: Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing {{ megatotaldamage }} physical damage. Picking up the boulder reduces its cooldown by {{ megacdrefund*100 }}%.

  • Hyper / Wallop
    Hyper / Wallop
    • Cost: No Cost
    • Range: 0

    Gnar's attacks and spells hype him up, dealing bonus damage and granting him Movement Speed.<br><br>Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.

    Mini Gnar:
    Passive: Every 3rd attack or spell on the same target deals an additional {{ minitotaldamage }} +{{ minipercenthpdamage*100 }}% of the target's max Health as magic damage and grants Gnar [0]% Movement Speed that decays over 3 seconds (max {{ minimonstercap }} damage vs. monsters).
    Mega Gnar: Stuns enemies in an area for {{ megastunduration }} seconds, dealing {{ megatotaldamage }} physical damage.Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.

  • Hop / Crunch
    Hop / Crunch
    • Cost: No Cost
    • Range: 475

    Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.<br><br>Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.

    Mini Gnar: Leaps to a location, gaining [{{ minibas*100 }}]% Attack Speed for {{ miniasduration }} seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals {{ minitotaldamage }} physical damage and slows briefly if the unit landed on was an enemy.
    Mega Gnar: Leaps to a location and deals {{ megatotaldamage }} physical damage to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.If Crunch is used to transform, Gnar will still be able to bounce.

  • GNAR!
    GNAR!
    • Cost: No Cost
    • Range: 590

    Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.

    Mini Gnar:
    Passive: Increases Hyper's Movement Speed bonus to {{ rhypermovementspeedpercent }}%.
    Mega Gnar: Knocks nearby enemies in the specified direction, dealing {{ damage }} physical damage and slowing them by {{ rslowpercent }}% for {{ rccduration }} seconds. Enemies that hit a wall take {{ rwallhitdamagemultiplier }}% damage and are stunned instead of slowed.

GNAR COUNTER/TIPS

Gnar Ally Tips

  • Managing your Rage is very important. Try to time out your transformations so you can get maximum benefit from both forms.
  • Position yourself next to walls to bait your enemies into getting stunned by your ultimate.
  • Know your strengths! Mini Gnar is fast, squishy, and has high sustained damage. Mega Gnar is slow, tough, and has high burst.
  • Strong against:

Gnar Enemy Tips

  • Gnar can't gain Rage for 15 seconds after he turns from big to little. Use this chance to engage on his team.
  • Gnar's animations and resource bar change as he gets closer to transforming.
  • Gnar's ultimate stuns if he hits you into a wall. Be careful when fighting him near one.

How to counter Gnar in:

GNAR Build

GNAR SUMMONER SPELLS

Flash Teleport

GNAR REFORGED RUNES

Precision

Conqueror Triumph Legend: Alacrity Last Stand

Domination

Taste of Blood Ravenous Hunter

GNAR ABILITY ORDER

Boomerang Throw / Boulder Toss 1 4 5 7 9
Hyper / Wallop 3 8 10 12 13
Hop / Crunch 2 14 15 17 18
GNAR! 6 11 16

GNAR ITEMS

standard start

Doran's Blade Health Potion

against poke start

Doran's Shield Health Potion

first back (see notes)

Phage Ninja Tabi Mercury's Treads

first back when not enough for phage/boots

Cull Doran's Blade Boots of Speed Refillable Potion

core items

Black Cleaver Death's Dance Boots of Speed

armor (see notes)

Thornmail Randuin's Omen Dead Man's Plate Ninja Tabi

magic resist (see notes)

Wit's End Adaptive Helm Spirit Visage Maw of Malmortius Mercury's Treads

against burst

Gargoyle Stoneplate Phantom Dancer Guardian Angel Sterak's Gage

when snowballing

Guinsoo's Rageblade

example final build (see notes)

Black Cleaver Wit's End Death's Dance Guardian Angel Randuin's Omen Ninja Tabi

GNAR SUMMONER SPELLS

Flash Teleport

GNAR REFORGED RUNES

Precision

Conqueror Triumph Legend: Alacrity Last Stand

Resolve

Conditioning Overgrowth

GNAR ABILITY ORDER

Boomerang Throw / Boulder Toss 1 4 5 7 9
Hyper / Wallop 3 8 10 12 13
Hop / Crunch 2 14 15 17 18
GNAR! 6 11 16

GNAR ITEMS

START #1

Doran's Blade Health Potion

START #2

Doran's Shield Health Potion

START #3

Cull Health Potion

CORES

Black Cleaver Frozen Mallet

FINAL BUILD

Ninja Tabi Black Cleaver Frozen Mallet Wit's End Guardian Angel Spirit Visage

SITUATIONALS

Maw of Malmortius Last Whisper Gargoyle Stoneplate Executioner's Calling Blade of the Ruined King Mercury's Treads

GNAR SUMMONER SPELLS

Flash Teleport

GNAR REFORGED RUNES

Domination

Hail of Blades Taste of Blood Eyeball Collection Ravenous Hunter

Sorcery

Transcendence Gathering Storm

GNAR ABILITY ORDER

Boomerang Throw / Boulder Toss 1 4 7 8 9
Hyper / Wallop 2 5 10 12 13
Hop / Crunch 3 14 15 17 18
GNAR! 6 11 16

GNAR ITEMS

Starting

Doran's Blade Doran's Shield Health Potion Warding Totem (Trinket)

Core (especially with Transcendence)

Black Cleaver Nashor's Tooth Liandry's Torment

Early or First back

Refillable Potion Boots of Speed Phage Vampiric Scepter Bilgewater Cutlass

Boot Options

Boots of Swiftness Sorcerer's Shoes Mercury's Treads Ninja Tabi Berserker's Greaves

Example Full Build

Black Cleaver Nashor's Tooth Liandry's Torment Rabadon's Deathcap Zhonya's Hourglass Boots of Swiftness

Situational/Alternate Items

Hextech Gunblade Morellonomicon Void Staff Hextech Protobelt-01 Guinsoo's Rageblade Banshee's Veil Wit's End Runaan's Hurricane

Example Full w/o Transcendence

Hextech Gunblade Berserker's Greaves Liandry's Torment Rabadon's Deathcap Guinsoo's Rageblade Zhonya's Hourglass

For the Brave and Bold

Bloodthirster Wit's End Death's Dance Runaan's Hurricane Sunfire Cape Ninja Tabi

Alternate items for crazy build

Blade of the Ruined King Thornmail Randuin's Omen Spirit Visage Guinsoo's Rageblade Guardian Angel

GNAR SKINS

0
0
0
0
0
0
0
0

GNAR LORE

Gnar is a primeval yordle whose playful antics can erupt into a toddler's outrage in an instant, transforming him into a massive beast bent on destruction. Frozen in True Ice for millennia, the curious creature broke free and now hops about a changed world he sees as exotic and wondrous. Delighted by danger, Gnar flings whatever he can at his enemies, be it his bonetooth boomerang, or a nearby building.