Corki the Daring Bombardier

Marksman

CORKI STATS

Attack
  • Attack Damage
    55 ( + 2.5 )
  • Attack Speed
    NaN ( +0%)
  • Attack Range
    550
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    518 ( + 87 )
  • HP Regeneration
    5.5 ( + 0.55 )
  • Armor
    28 ( + 3.5 )
  • Magic Resistance
    30 ( + 0.5 )
Other
  • Mana
    350 ( + 54 )
  • Mana Regenration
    7.424 ( + 0.55 )
  • Move Speed
    325

CORKI SPELLS

  • Hextech Munitions
    Hextech Munitions

    A percentage of Corki's basic attack damage is converted into <magicDamage>magic damage</magicDamage>.<br><br>Corki can occasionally retrieve The Package inside his base, granting him movement speed and an empowered cast of Valkyrie.

  • Phosphorus Bomb
    Phosphorus Bomb
    • Cost: 60/70/80/90/100 {{ abilityresourcename }}
    • Range: 825

    Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.

    Corki lobs a bomb, dealing 75/120/165/210/255 (+{{ qbonusad }}) (+{{ qbonusap }}) magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).

  • Valkyrie
    Valkyrie
    • Cost: 100 {{ abilityresourcename }}
    • Range: 600

    Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.

    Active: Corki flies a short distance, dealing {{ totaldamagepersecond }} magic damage per second to enemies in the fire left along his path.
    Special Delivery: Corki flies a great distance, dropping bombs that leaves a burning trail for {{ spell.
    carpetbombmega:trailduration }} seconds. The trail slows enemies by {{ spell.
    carpetbombmega:slowamount*100 }}% and burns them for {{ spell.
    carpetbombmega:totaldamagepersecond }} magic damage per second.Enemies hit directly are knocked aside, but are slowed and burned for at least {{ spell.
    carpetbombmega:directburnduration }} seconds.

  • Gatling Gun
    Gatling Gun
    • Cost: 50 {{ abilityresourcename }}
    • Range: 600

    Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.

    Corki's gatling gun fires continuously at targets in front of him for 4 seconds, dealing up to 120/170/220/270/320 (+160% bonus Attack Damage) damage and reducing up to 8/11/14/17/20 armor and magic resist.Gatling Gun's damage is 50% physical, 50% magic.Defense reductions last for 2 seconds after last being damaged by Gatling Gun.

  • Missile Barrage
    Missile Barrage
    • Cost: 20 {{ abilityresourcename }}
    • Range: 1225

    Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.

    Active: Corki fires a missile that explodes at the first enemy it hits, dealing {{ rsmallmissiledamage }} magic damage to all nearby enemies.Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing {{ rbigonemultiplier*100 }}% damage ({{ rbigmissiledamage }}).

CORKI COUNTER/TIPS

Corki Ally Tips

  • Phosphorus Bomb can be used to reveal enemy units that might be hiding in a nearby patch of brush.
  • Valkyrie can be used defensively as well, so try using it for a quick escape.
  • Corki can continue to attack while using Gatling Gun. Maximizing Gatling Gun is key to mastering Corki.
  • Strong against:

Corki Enemy Tips

  • Watch out for Corki's Missile Barrage. They deal splash damage, so you can get hit even when hiding behind minions.
  • Corki is vulnerable after he uses his Valkyrie or Special Delivery, so try switching focus to him if he uses them to enter a fight.

How to counter Corki in:

CORKI Build

CORKI SUMMONER SPELLS

Flash Teleport

CORKI REFORGED RUNES

Precision

Fleet Footwork Presence of Mind Legend: Bloodline Coup de Grace

Inspiration

Magical Footwear Biscuit Delivery

CORKI ABILITY ORDER

Phosphorus Bomb 1 4 5 7 9
Valkyrie 3 14 15 17 18
Gatling Gun 2 8 10 12 13
Missile Barrage 6 11 16

CORKI ITEMS

STARTING ITEMS

Corrupting Potion Doran's Shield Health Potion

FIRST RECALL

Pickaxe Faerie Charm Control Ward

FIRST RECALL VS AP

Hexdrinker Control Ward

CORE ITEMS

Muramana Trinity Force Infinity Edge

HELPFUL

Control Ward Farsight Alteration Elixir of Wrath

SITUATIONAL ITEMS

Maw of Malmortius Mercurial Scimitar Bloodthirster Guardian Angel Morellonomicon Essence Reaver Stormrazor Phantom Dancer Liandry's Anguish

STANDARD BUILD

Sorcerer's Shoes Muramana Trinity Force Infinity Edge Rapid Firecannon Phantom Dancer

VS HEAVY AD

Muramana Trinity Force Infinity Edge Phantom Dancer Guardian Angel

VS HEAVY AP

Mercury's Treads Muramana Trinity Force Maw of Malmortius Infinity Edge Mercurial Scimitar

CORKI SUMMONER SPELLS

Flash Teleport

CORKI REFORGED RUNES

Precision

Fleet Footwork Presence of Mind Legend: Bloodline Coup de Grace

Inspiration

Magical Footwear Biscuit Delivery

CORKI ABILITY ORDER

Phosphorus Bomb 2 4 5 7 9
Valkyrie 3 14 15 17 18
Gatling Gun 1 8 10 12 13
Missile Barrage 6 11 16

CORKI ITEMS

Starting items

Tear of the Goddess

Your core items

Immortal Shieldbow Sorcerer's Shoes Manamune Essence Reaver

my tested full build

Muramana Sorcerer's Shoes Immortal Shieldbow Essence Reaver Rapid Firecannon Infinity Edge

optional items (Work in progress)

Guardian Angel Mercurial Scimitar Navori Quickblades Trinity Force Bloodthirster Kraken Slayer Galeforce Mortal Reminder

CORKI SUMMONER SPELLS

Flash Ghost

CORKI REFORGED RUNES

Precision

Fleet Footwork Overheal Legend: Bloodline Coup de Grace

Resolve

Overgrowth Conditioning

CORKI ABILITY ORDER

Phosphorus Bomb 1 4 5 7 8
Valkyrie 2 14 15 16 18
Gatling Gun 3 9 10 11 13
Missile Barrage 6 12 17

CORKI ITEMS

tankyness

Archangel's Staff Rylai's Crystal Scepter Spirit Visage Trinity Force Stormrazor Guardian Angel Hextech Rocketbelt

CORKI SKINS

0
0
0
0
0
0
0
0
0
0

CORKI LORE

The yordle pilot Corki loves two things above all others: flying, and his glamorous mustache... though not necessarily in that order. After leaving Bandle City, he settled in Piltover and fell in love with the wondrous machines he found there. He dedicated himself to the development of flying contraptions, leading an aerial defense force of seasoned veterans known as the Screaming Yipsnakes. Calm under fire, Corki patrols the skies around his adopted home, and has never encountered a problem that a good missile barrage couldn't solve.