Azir the Emperor of the Sands

Mage Marksman

AZIR STATS

Attack
  • Attack Damage
    52 ( + 2.8 )
  • Attack Speed
    NaN ( +0%)
  • Attack Range
    525
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    622 ( + 119 )
  • HP Regeneration
    7 ( + 0.75 )
  • Armor
    19 ( + 4.2 )
  • Magic Resistance
    30 ( + 1.3 )
Other
  • Mana
    480 ( + 21 )
  • Mana Regenration
    8 ( + 0.8 )
  • Move Speed
    335

AZIR SPELLS

  • Shurima's Legacy
    Shurima's Legacy

    Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

  • Conquering Sands
    Conquering Sands
    • Cost: 55 {{ abilityresourcename }}
    • Range: 740

    Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.

    Azir orders all Sand Soldiers to an area, dealing {{ totaldamage }} magic damage to enemies they pass through and Slowing them by 25% for 1 second.

  • Arise!
    Arise!
    • Cost: 40 {{ abilityresourcename }}
    • Range: 500

    Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.

    Passive: Azir gains 15/25/35/45/55% Attack Speed. Upon having 3 or more Sand Soldiers, he gains an additional 15/25/35/45/55% Attack Speed for 5 seconds.
    Active: Azir summons a Sand Soldier for 10 seconds. When Azir Attacks an enemy near a Sand Soldier, he instead orders the soldiers to stab, dealing {{ totaldamage }} magic damage in their direction.This Ability has {{ maxammo }} charges.

  • Shifting Sands
    Shifting Sands
    • Cost: 60 {{ abilityresourcename }}
    • Range: 1100

    Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.

    Azir grants himself {{ totalshield }} Shield for 1.5 seconds and dashes to one of his Sand Soldiers, dealing {{ totaldamage }} magic damage to enemies he passes through.If Azir hits an enemy champion, he stops and gains a Sand Soldier charge.

  • Emperor's Divide
    Emperor's Divide
    • Cost: 100 {{ abilityresourcename }}
    • Range: 250

    Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

    Azir summons a wall of armored soldiers that charges forward, Knocking Back enemies and dealing {{ totaldamage }} magic damage. The soldiers remain, blocking enemy paths for 5 seconds.

AZIR COUNTER/TIPS

Azir Ally Tips

  • Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
  • In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
  • Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
  • Be a bird!
  • Strong against:

Azir Enemy Tips

  • Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
  • Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
  • Try to think of Sand Soldiers as fire. Don't stand in the fire.

How to counter Azir in:

AZIR Build

AZIR SUMMONER SPELLS

Flash Teleport

AZIR REFORGED RUNES

Precision

Lethal Tempo Presence of Mind Legend: Alacrity Last Stand

Sorcery

Manaflow Band Transcendence

AZIR ABILITY ORDER

Conquering Sands 2 4 5 7 9
Arise! 1 8 10 12 13
Shifting Sands 3 14 15 17 18
Emperor's Divide 6 11 16

AZIR ITEMS

Starting Items

Doran's Ring Health Potion

Mythic Choices (liandrys vs tanks, ludens noramlly, crown vs assasins)

Liandry's Anguish Luden's Tempest Crown of the Shattered Queen

First Back

Lost Chapter

Full Build 1

Sorcerer's Shoes Luden's Tempest Nashor's Tooth Rabadon's Deathcap Void Staff Zhonya's Hourglass

Full Build 2

Sorcerer's Shoes Liandry's Anguish Nashor's Tooth Rabadon's Deathcap Void Staff Zhonya's Hourglass

Situational Items

Berserker's Greaves Mercury's Treads Morellonomicon Banshee's Veil Mejai's Soulstealer Rylai's Crystal Scepter Demonic Embrace

AZIR SUMMONER SPELLS

Flash Ignite

AZIR REFORGED RUNES

Precision

Conqueror Presence of Mind Legend: Alacrity Coup de Grace

Sorcery

Transcendence Gathering Storm

AZIR ABILITY ORDER

Conquering Sands 2 4 5 7 9
Arise! 1 8 10 12 13
Shifting Sands 3 14 15 17 18
Emperor's Divide 6 11 16

AZIR ITEMS

Start Items

Doran's Ring Health Potion

Boots

Sorcerer's Shoes Berserker's Greaves

Mythic

Luden's Tempest Liandry's Anguish

Full Build/Tanks

Liandry's Anguish Sorcerer's Shoes Nashor's Tooth Zhonya's Hourglass Rabadon's Deathcap Void Staff

Squishy

Luden's Tempest Sorcerer's Shoes Nashor's Tooth Void Staff Rabadon's Deathcap Zhonya's Hourglass

Experimental Build

Everfrost Sorcerer's Shoes Nashor's Tooth Zhonya's Hourglass Void Staff Rabadon's Deathcap

AZIR SUMMONER SPELLS

Flash Teleport

AZIR REFORGED RUNES

Inspiration

First Strike Perfect Timing Future's Market Cosmic Insight

Resolve

Conditioning Overgrowth

AZIR ABILITY ORDER

Conquering Sands 2 5 7 8 9
Arise! 1 4 10 12 13
Shifting Sands 3 14 15 17 18
Emperor's Divide 6 11 16

AZIR ITEMS

Start

Doran's Ring Health Potion

First Back

Tear of the Goddess Berserker's Greaves

Core

Crown of the Shattered Queen Nashor's Tooth Seraph's Embrace

Mythic Options

Riftmaker Liandry's Anguish Luden's Tempest Immortal Shieldbow

Situational Items

Blade of The Ruined King Guinsoo's Rageblade Phantom Dancer Wit's End Runaan's Hurricane Rabadon's Deathcap Rylai's Crystal Scepter Void Staff Zhonya's Hourglass Shadowflame Lich Bane Mejai's Soulstealer Horizon Focus Demonic Embrace Cosmic Drive Banshee's Veil Thornmail Warmog's Armor Vigilant Wardstone

Boots

Berserker's Greaves Sorcerer's Shoes Ionian Boots of Lucidity Boots of Swiftness

Final Build 1

Crown of the Shattered Queen Berserker's Greaves Seraph's Embrace Nashor's Tooth Rabadon's Deathcap Void Staff

Final Build 2

Riftmaker Sorcerer's Shoes Seraph's Embrace Phantom Dancer Zhonya's Hourglass Rylai's Crystal Scepter

Final Build 3

Immortal Shieldbow Sorcerer's Shoes Seraph's Embrace Nashor's Tooth Wit's End Phantom Dancer

AZIR SKINS

0
0
0
0
0
0

AZIR LORE

Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.