FIZZ STATS
Attack
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Attack Damage58 ( + 3 )
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Attack SpeedNaN ( +0%)
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Attack Range175
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Critical Hit Chance0 ( + 0 )
Defense
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HP640 ( + 106 )
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HP Regeneration8 ( + 0.7 )
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Armor22 ( + 4.6 )
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Magic Resistance32 ( + 2.05 )
Other
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Mana317 ( + 52 )
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Mana Regenration6 ( + 0.8 )
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Move Speed335
FIZZ SPELLS
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Nimble Fighter
Fizz can move through units and takes a flat amount of reduced damage from all sources
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Urchin Strike
- Cost: 50 {{ abilityresourcename }}
- Range: 550
Fizz dashes through his target, dealing magic damage and applying on hit effects.
Fizz dashes through an enemy, dealing {{ totaldamage }} physical damage plus {{ qdamage }} magic damage.
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Seastone Trident
- Cost: 30/40/50/60/70 {{ abilityresourcename }}
- Range: 600
Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.
Passive: Fizz's Attacks cause his enemies to bleed, dealing {{ dotdamage }} magic damage over {{ bleedduration }} seconds.
Active: Fizz's next Attack deals an additional {{ activedamage }} magic damage. If this Attack kills its target, Fizz refunds {{ onkillmanarefund }} Mana and reduces the cooldown of this Ability to {{ onkillnewcooldown }} second. If it does not kill, Fizz's Attacks deal an additional {{ onhitbuffdamage }} magic damage for {{ onhitbuffduration }} seconds. -
Playful / Trickster
- Cost: 90/95/100/105/110 {{ abilityresourcename }}
- Range: 400
Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
Fizz hops onto his trident, becoming Untargetable for 0.75 seconds, after which he deals {{ edamage }} magic damage to nearby enemies and Slows them by 40/45/50/55/60% for 2 seconds. Fizz can Recast this Ability while Untargetable to dash again, which ends the effect early, deals damage in a smaller area, and doesn't Slow.
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Chum the Waters
- Cost: 100 {{ abilityresourcename }}
- Range: 1300
Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.
Fizz launches a fish that attaches to the first champion hit. The victim is afflicted with True Sight and Slowed by between 40% to 80% based on how far the fish travelled before attaching. After {{ detonationtime }} seconds a shark erupts on the target, Knocking Up the target with the fish for 1 second, Knocking Back everything else, and dealing between {{ smallsharkdamage }} to {{ bigsharkdamage }} magic damage based on how far the fish travelled before attaching.
FIZZ COUNTER/TIPS
Fizz Ally Tips
- Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.
- Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.
- Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Banshee's Veil against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if you think you can survive without the Health.
- Strong against:
Fizz Enemy Tips
- Fizz's attacks becomes more deadly for a few seconds after he uses his empowered attack - keep him away while his trident is glowing!
- Fizz is a slippery target when his abilities are not on cooldown - bait him into using them early and follow up with crowd control or hard-hitting attacks!
FIZZ Build
FIZZ SUMMONER SPELLS
FIZZ REFORGED RUNES
Domination
Precision
FIZZ ABILITY ORDER
3 | 14 | 15 | 17 | 18 | ||||||||||||||
1 | 8 | 10 | 12 | 13 | ||||||||||||||
2 | 4 | 5 | 7 | 9 | ||||||||||||||
6 | 11 | 16 |
FIZZ ITEMS
Buy when game loads
If you can't manage 1050g
Against zed/talon/qiyana
Rush
Mythic Choices
Next up
The overconfidence special
Standard core build
Into rough teams
Standard full build
Against vlad/heavy ap
Cheeky smurfer
FIZZ SUMMONER SPELLS
FIZZ REFORGED RUNES
Domination
Precision
FIZZ ABILITY ORDER
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
1 | 4 | 5 | 7 | 9 | ||||||||||||||
6 | 11 | 16 |
FIZZ ITEMS
Starting Items
First backs
Core Items
Boots
situational items
example build
FIZZ SUMMONER SPELLS
FIZZ REFORGED RUNES
Domination
Precision
FIZZ ABILITY ORDER
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
1 | 4 | 5 | 7 | 9 | ||||||||||||||
6 | 11 | 16 |