Fizz the Tidal Trickster

Assassin Fighter

FIZZ STATS

Attack
  • Attack Damage
    58.04 ( + 3 )
  • Attack Speed
    NaN ( +0%)
  • Attack Range
    175
  • Critical Hit Chance
    0 ( + 0 )
Defense
  • HP
    570 ( + 98 )
  • HP Regeneration
    8 ( + 0.7 )
  • Armor
    22.412 ( + 3.4 )
  • Magic Resistance
    32.1 ( + 1.25 )
Other
  • Mana
    317.2 ( + 37 )
  • Mana Regenration
    6 ( + 0.8 )
  • Move Speed
    335

FIZZ SPELLS

  • Nimble Fighter
    Nimble Fighter

    Fizz can move through units and takes a flat amount of reduced damage from all sources

  • Urchin Strike
    Urchin Strike
    • Cost: 50 {{ abilityresourcename }}
    • Range: 550

    Fizz dashes through his target, dealing magic damage and applying on hit effects.

    Fizz dashes through his target, dealing 100% Attack Damage physical damage plus {{ qdamage }} magic damage. This spell applies on-hit effects.

  • Seastone Trident
    Seastone Trident
    • Cost: 30/40/50/60/70 {{ abilityresourcename }}
    • Range: 600

    Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.

    Passive: Fizz's basic attacks bleed his enemies, dealing {{ dotdamage }} magic damage over {{ bleedduration }} seconds.
    Active: Fizz's next basic attack deals an additional {{ activedamage }} bonus magic damage and empowers Fizz's attacks for {{ onhitbuffduration }} seconds, dealing an additional {{ onhitbuffdamage }} magic damage on hit.If the first attack kills a target, it refunds {{ onkillmanarefund }} mana, resets its cooldown to {{ onkillnewcooldown }} second and does not grant the {{ onhitbuffduration }} second on-hit buff.

  • Playful / Trickster
    Playful / Trickster
    • Cost: 90/95/100/105/110 {{ abilityresourcename }}
    • Range: 400

    Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.

    Fizz hops on his trident towards the cursor, becoming briefly untargetable.
    Reactivation: Fizz cancels the spell early, jumping towards the cursor a second time and dealing {{ edamage }} magic damage to nearby enemies.If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by 40/45/50/55/60% for 2 seconds.

  • Chum the Waters
    Chum the Waters
    • Cost: 100 {{ abilityresourcename }}
    • Range: 1300

    Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.

    Fizz launches a fish that attaches to the first enemy champion it hits, slowing them, granting True Sight, and attracting a shark. After {{ detonationtime }} seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.The farther the fish travels before attaching, the bigger the shark it attracts, dealing {{ smallsharkdamage }} to {{ bigsharkdamage }} magic damage and slowing by 40% to 80%.

FIZZ COUNTER/TIPS

Fizz Ally Tips

  • Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.
  • Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.
  • Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Banshee's Veil against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if you think you can survive without the Health.
  • Strong against:

Fizz Enemy Tips

  • Fizz's attacks becomes more deadly for a few seconds after he uses his empowered attack - keep him away while his trident is glowing!
  • Fizz is a slippery target when his abilities are not on cooldown - bait him into using them early and follow up with crowd control or hard-hitting attacks!

How to counter Fizz in:

FIZZ Build

FIZZ SUMMONER SPELLS

Flash Ignite

FIZZ REFORGED RUNES

Domination

Electrocute Sudden Impact Eyeball Collection Relentless Hunter

Precision

Triumph Coup de Grace

FIZZ ABILITY ORDER

Urchin Strike 3 14 15 17 18
Seastone Trident 2 8 10 12 13
Playful / Trickster 1 4 5 7 9
Chum the Waters 6 11 16

FIZZ ITEMS

Starting Items

Corrupting Potion Warding Totem (Trinket)

Rush

Hextech Revolver Boots of Speed Kindlegem

Buy at Level 9

Oracle Lens

Boot Options

Sorcerer's Shoes Ninja Tabi Mercury's Treads

Core Items

Hextech Protobelt-01 Lich Bane Zhonya's Hourglass Void Staff Rabadon's Deathcap

Situational

Mejai's Soulstealer

Standard Full Build

Hextech Protobelt-01 Mercury's Treads Lich Bane Zhonya's Hourglass Rabadon's Deathcap Void Staff

Full Build VS Heavy Physical Damage

Hextech Protobelt-01 Ninja Tabi Lich Bane Zhonya's Hourglass Rabadon's Deathcap Void Staff

Full Build VS Heavy Magic Resist

Hextech Protobelt-01 Sorcerer's Shoes Lich Bane Zhonya's Hourglass Void Staff Rabadon's Deathcap

FIZZ SUMMONER SPELLS

Flash Ignite

FIZZ REFORGED RUNES

Domination

Electrocute Sudden Impact Eyeball Collection Ravenous Hunter

Precision

Triumph Coup de Grace

FIZZ ABILITY ORDER

Urchin Strike 3 14 15 17 18
Seastone Trident 2 8 10 12 13
Playful / Trickster 1 4 5 7 9
Chum the Waters 6 11 16

FIZZ ITEMS

Starting Items

Corrupting Potion

First backs

Dark Seal Boots of Speed Hextech Revolver

Boots

Sorcerer's Shoes Ionian Boots of Lucidity Ninja Tabi Mercury's Treads

Core Items

Hextech Protobelt-01 Lich Bane Zhonya's Hourglass

situational items

Rabadon's Deathcap Void Staff Morellonomicon

example build #1

Sorcerer's Shoes Hextech Protobelt-01 Lich Bane Zhonya's Hourglass Rabadon's Deathcap Void Staff

example build #2

Sorcerer's Shoes Hextech Protobelt-01 Lich Bane Zhonya's Hourglass Morellonomicon Rabadon's Deathcap

FIZZ SUMMONER SPELLS

Flash Teleport

FIZZ REFORGED RUNES

Resolve

Grasp of the Undying Demolish Bone Plating Overgrowth

Domination

Sudden Impact Ravenous Hunter

FIZZ ABILITY ORDER

Urchin Strike 3 14 15 17 18
Seastone Trident 2 4 5 7 9
Playful / Trickster 1 8 10 12 13
Chum the Waters 6 11 16

FIZZ ITEMS

Starting items

Doran's Shield Health Potion Warding Totem (Trinket)

Early items

Bilgewater Cutlass Jaurim's Fist Boots of Speed

First/second item

Blade of the Ruined King Trinity Force

Standard full build

Blade of the Ruined King Trinity Force Frozen Mallet Zhonya's Hourglass Abyssal Mask Ninja Tabi

Viable defensive items

Abyssal Mask Adaptive Helm Spirit Visage Randuin's Omen Thornmail Warmog's Armor

Boots

Ninja Tabi Mercury's Treads

FIZZ SKINS

0
0
0
0
0
0
0
0
0
0

FIZZ LORE

Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he seems able to command the beasts of the deep, and delights in confounding his allies and enemies alike.