RUMBLE STATS
Attack
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Attack Damage61 ( + 3.2 )
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Attack SpeedNaN ( +0%)
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Attack Range125
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Critical Hit Chance0 ( + 0 )
Defense
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HP589 ( + 85 )
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HP Regeneration8 ( + 0.6 )
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Armor31 ( + 3.5 )
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Magic Resistance32.1 ( + 1.25 )
Other
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Mana100 ( + 0 )
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Mana Regenration0 ( + 0 )
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Move Speed345
RUMBLE SPELLS
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Junkyard Titan
Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.
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Flamespitter
- Cost: 20 Heat
- Range: 600
Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.
Rumble torches his opponents, dealing 180/220/260/300/340 (+110% Ability Power) magic damage in a cone over 3 seconds. This spell deals 60/65/70/75/80% damage to minions.
Danger Zone Bonus: Deals 150% damage. -
Scrap Shield
- Cost: 20 Heat
- Range: 20
Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.
Rumble tosses up a shield for 1.5 seconds that absorbs 60/95/130/165/200 (+50% Ability Power) damage. Rumble also gains an additional 15/20/25/30/35% Movement Speed for 1 second.
Danger Zone Bonus: 50% increase in shield health and Movement Speed. -
Electro Harpoon
- Cost: 10 Heat
- Range: 850
Rumble launches a harpoon, electrocuting his target with magic damage and slowing their Movement Speed. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.
Rumble launches an electrified harpoon, dealing 60/85/110/135/160 (+40% Ability Power) magic damage and applying a stacking slow of 15/20/25/30/35% for 2 seconds. Rumble can store up to two harpoons at a time, which recharge once every {{ ammorechargetime }} seconds (modified by cooldown reduction).
Danger Zone Bonus: Damage and slow percentage increased by 50%. -
The Equalizer
- Cost: No Cost
- Range: 1750
Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.
Rumble launches a line of rockets that creates a burning trail for {{ trailduration }} seconds. Enemies in the area have their Movement Speed slowed by [{{ slowamount }}]% and take {{ damagepersecond }} magic damage each second.You can control the placement of this attack by clicking and dragging your mouse in a line.
RUMBLE COUNTER/TIPS
Rumble Ally Tips
- Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
- Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
- If you are winning a fight you can use your ultimate to wall off an escape path.
- Strong against:
Rumble Enemy Tips
- Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
- Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
- Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.
RUMBLE Build
RUMBLE SUMMONER SPELLS


RUMBLE REFORGED RUNES
Sorcery




Domination


RUMBLE ABILITY ORDER
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1 | 4 | 5 | 7 | 9 | |||||||||||||
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3 | 14 | 15 | 17 | 18 | |||||||||||||
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2 | 8 | 10 | 12 | 13 | |||||||||||||
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6 | 11 | 16 |
RUMBLE ITEMS
Spawn Choices
Boots Options
Core Items
Situational Items
Full Build Example
RUMBLE SUMMONER SPELLS


RUMBLE REFORGED RUNES
Sorcery




Domination


RUMBLE ABILITY ORDER
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2 | 4 | 5 | 7 | 9 | |||||||||||||
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3 | 14 | 15 | 17 | 18 | |||||||||||||
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1 | 8 | 10 | 12 | 13 | |||||||||||||
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6 | 11 | 16 |
RUMBLE ITEMS
Starter
Boots
Core
Standard Full Build
Fed More Then Normal
Odd One Out
RUMBLE SUMMONER SPELLS


RUMBLE REFORGED RUNES
Precision




Resolve


RUMBLE ABILITY ORDER
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1 | 4 | 5 | 7 | 9 | |||||||||||||
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2 | 8 | 10 | 12 | 13 | |||||||||||||
![]() |
3 | 14 | 15 | 17 | 18 | |||||||||||||
![]() |
6 | 11 | 16 |
RUMBLE ITEMS
Starter Items
Early Items
Mythic Options
Core Items
Consumables
Offensive Options
Defensive Options
RUMBLE SKINS




