YASUO STATS
Attack
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Attack Damage60 ( + 3.2 )
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Attack SpeedNaN ( +0%)
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Attack Range175
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Critical Hit Chance0 ( + 0 )
Defense
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HP490 ( + 87 )
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HP Regeneration6.5 ( + 0.9 )
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Armor30 ( + 3.4 )
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Magic Resistance32 ( + 1.25 )
Other
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Mana100 ( + 0 )
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Mana Regenration0 ( + 0 )
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Move Speed345
YASUO SPELLS
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Way of the Wanderer
Yasuo's Critical Strike Chance is increased. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.
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Steel Tempest
- Cost: No Cost
- Range: 475
Thrusts forward, damaging all enemies in a line.<br><br>On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks <font color='#6655CC'>Airborne</font>.<br><br>Steel Tempest is treated as a basic attack and scales with all the same things.
Thrusts forward, dealing 20/45/70/95/120 (+100% Attack Damage) physical damage.On hit, grants a stack of Gathering Storm for 6 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.
Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, is interruptible by crowd control and its cooldown and cast time are reduced by Attack Speed.If cast while dashing, Steel Tempest will strike as a circle. -
Wind Wall
- Cost: No Cost
- Range: 400
Creates a moving wall that blocks all enemy projectiles for 4 seconds.
Creates a moving wall that blocks all enemy projectiles for 4 seconds.
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Sweeping Blade
- Cost: No Cost
- Range: 475
Dashes through target enemy, dealing magic damage. Each cast increases your next dash's base Damage, up to a max amount.<br><br>Cannot be re-cast on the same enemy for a few seconds.<br><br><font color='#99FF99'>If Steel Tempest is cast while dashing, it will strike as a circle.</font>
Dashes through target enemy, dealing 60/70/80/90/100 (+60% Ability Power) (+20% bonus Attack Damage) magic damage. Each cast increases your next dash's base Damage by 25%, up to +50%.Cannot be re-cast on the same enemy for 10/9/8/7/6 seconds.If Steel Tempest is cast while dashing, it will strike as a circle.
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Last Breath
- Cost: No Cost
- Range: 1400
Blinks to an <factionIonia1>Airborne</factionIonia1> enemy champion, dealing physical damage and holding all <factionIonia1>Airborne</factionIonia1> enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.<br><br>For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.
Blinks to an Airborne enemy champion, dealing {{ damage }} physical damage and holding all Airborne enemies in the area in the air for an additional {{ rknockupduration }} second(s). Grants maximum Flow but resets all stacks of Gathering Storm.For {{ rbuffduration }} second(s), Yasuo's critical strikes gain {{ rpercentarmorpen }}% Bonus Armor Penetration - this affects Armor from items, buffs, and runes.
YASUO COUNTER/TIPS
Yasuo Ally Tips
- Dash through a minion to have Sweeping Blade available to chase your opponent should they flee; Dash directly to your opponent to preserve a minion as your escape route.
- At level 18, Yasuo's Steel Tempest reaches its Attack Speed cap with 55% Attack Speed from items.
- Last Breath can be cast on any target that is knocked Airborne, even by one of your allies.
- Strong against:
Yasuo Enemy Tips
- Steel Tempest is very narrow. Dodge laterally if possible.
- When Yasuo lands two Steel Tempests in a row, his next will fire a tornado. Watch and listen for the associated sound to prepare to dodge.
- Yasuo is at his weakest just after he has launched a whirlwind. Engage at that point.
- Yasuo's shield from Resolve lasts only 2 seconds. Dealing damage to him will trigger it. Wait it out, then engage.
YASUO Build
YASUO SUMMONER SPELLS


YASUO REFORGED RUNES
Precision




Domination


YASUO ABILITY ORDER
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1 | 4 | 5 | 7 | 9 | |||||||||||||
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3 | 14 | 15 | 17 | 18 | |||||||||||||
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2 | 8 | 10 | 12 | 13 | |||||||||||||
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6 | 11 | 16 |
YASUO ITEMS
Starting items
Starting items vs double ranged
First Recall
Core items - Crit Yasuo
Core Items - Tank Shred
Tank options
Offensive options
YASUO SUMMONER SPELLS


YASUO REFORGED RUNES
Precision




Domination


YASUO ABILITY ORDER
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1 | 4 | 5 | 7 | 9 | |||||||||||||
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3 | 14 | 15 | 17 | 18 | |||||||||||||
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2 | 8 | 10 | 12 | 13 | |||||||||||||
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6 | 11 | 16 |
YASUO ITEMS
Casual
Anti-Poke
Gold Digger
Jungle
Support
Material Items (Based on Gold)
Alternative Boots
Mythic Item Options
First Legendary
2nd & 3rd Legendaries
Final Legendary
Full Build Example
Potions & Elixirs
Trinkets
YASUO SUMMONER SPELLS


YASUO REFORGED RUNES
Precision




Resolve


YASUO ABILITY ORDER
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1 | 4 | 7 | 8 | 9 | |||||||||||||
![]() |
3 | 14 | 15 | 17 | 18 | |||||||||||||
![]() |
2 | 5 | 10 | 12 | 13 | |||||||||||||
![]() |
6 | 11 | 16 |
YASUO ITEMS
Core Items
Starting Items
Starting Items 2
On your first back
On your first back #2
Rush vs tanks
Rush vs no tanks
Full build example
Full build example #2
Full build example #3
Situational Items
YASUO SKINS









