YASUO STATS
Attack
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Attack Damage60 ( + 3 )
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Attack SpeedNaN ( +0%)
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Attack Range175
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Critical Hit Chance0 ( + 0 )
Defense
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HP590 ( + 101 )
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HP Regeneration6.5 ( + 0.9 )
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Armor30 ( + 4.6 )
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Magic Resistance32 ( + 2.05 )
Other
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Mana100 ( + 0 )
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Mana Regenration0 ( + 0 )
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Move Speed345
YASUO SPELLS
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Way of the Wanderer
Yasuo's Critical Strike Chance is increased. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.
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Steel Tempest
- Cost: No Cost
- Range: 475
Thrusts forward, damaging all enemies in a line.<br><br>On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks <font color='#6655CC'>Airborne</font>.<br><br>Steel Tempest is treated as a basic attack and scales with all the same things.
Yasuo thrusts, dealing {{ totaldamage }} physical damage. If he hits, he gains a stack for {{ gatheringstormduration }} seconds. While he has 2 stacks, his next use of this Ability fires a whirlwind from range, dealing the same damage and Knocking Up for {{ knockupdurationtooltiponly }} second.If used while dashing, this Ability strikes in a circle rather than a stab.
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Wind Wall
- Cost: No Cost
- Range: 400
Creates a moving wall that blocks all enemy projectiles for 4 seconds.
Yasuo creates a drifting wall of wind that blocks all enemy projectiles for 4 seconds.
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Sweeping Blade
- Cost: No Cost
- Range: 475
Dashes through target enemy, dealing magic damage. Each cast increases your next dash's base Damage, up to a max amount.<br><br>Cannot be re-cast on the same enemy for a few seconds.<br><br><font color='#99FF99'>If Steel Tempest is cast while dashing, it will strike as a circle.</font>
Yasuo dashes through a target, dealing {{ totaldamage }} magic damage. Each use of this Ability grants 25% bonus damage to the next use for 5 seconds, stacking up to 50%.This Ability has a 10/9/8/7/6 second per-target Cooldown.
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Last Breath
- Cost: No Cost
- Range: 1400
Blinks to an <factionIonia1>Airborne</factionIonia1> enemy champion, dealing physical damage and holding all <factionIonia1>Airborne</factionIonia1> enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.<br><br>For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.
Yasuo teleports to an Airborne enemy champion, dealing {{ damage }} physical damage and holding all nearby Airborne enemies up for an additional {{ rknockupduration }} second. Yasuo also gains maximum Flow, but loses all Steel Tempest stacks.Afterwards, Yasuo's critical strikes ignore {{ rpercentarmorpen }}% bonus Armor for {{ rbuffduration }} seconds.
YASUO COUNTER/TIPS
Yasuo Ally Tips
- Dash through a minion to have Sweeping Blade available to chase your opponent should they flee; Dash directly to your opponent to preserve a minion as your escape route.
- At level 18, Yasuo's Steel Tempest reaches its Attack Speed cap with 55% Attack Speed from items.
- Last Breath can be cast on any target that is knocked Airborne, even by one of your allies.
- Strong against:
Yasuo Enemy Tips
- Steel Tempest is very narrow. Dodge laterally if possible.
- When Yasuo lands two Steel Tempests in a row, his next will fire a tornado. Watch and listen for the associated sound to prepare to dodge.
- Yasuo is at his weakest just after he has launched a whirlwind. Engage at that point.
- Yasuo's shield from Resolve lasts only 2 seconds. Dealing damage to him will trigger it. Wait it out, then engage.
YASUO Build
YASUO SUMMONER SPELLS
YASUO REFORGED RUNES
Precision
Resolve
YASUO ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |
YASUO ITEMS
Starting Items
Ideal First Back
Easy farming lane
Core
Against heavy AP
Against heavy AD
Offensive Items
Situational Items
YASUO SUMMONER SPELLS
YASUO REFORGED RUNES
Precision
Resolve
YASUO ABILITY ORDER
1 | 4 | 7 | 8 | 9 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 5 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |
YASUO ITEMS
Core Items
Starting Items
Starting Items 2
On your first back
On your first back #2
Kraken build rush with lifesteal
Kraken build rush with crit
Rush vs 3+ tanks
Rush vs no tanks
Full build example (no antiburst item)
Full build example #2
Full build example #3
Full build example #4
Situational Items
Shieldbow and facing tanks
Vs Full AD team
YASUO SUMMONER SPELLS
YASUO REFORGED RUNES
Precision
Resolve
YASUO ABILITY ORDER
1 | 4 | 5 | 8 | 9 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 7 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |