MASTER YI STATS
Attack
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Attack Damage66 ( + 3 )
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Attack SpeedNaN ( +0%)
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Attack Range125
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Critical Hit Chance0 ( + 0 )
Defense
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HP669 ( + 100 )
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HP Regeneration7.5 ( + 0.65 )
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Armor33 ( + 4.2 )
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Magic Resistance32 ( + 2.05 )
Other
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Mana251 ( + 42 )
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Mana Regenration7.26 ( + 0.45 )
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Move Speed355
MASTER YI SPELLS
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Double Strike
Every few consecutive basic attack, Master Yi strikes twice.
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Alpha Strike
- Cost: 50/55/60/65/70 {{ abilityresourcename }}
- Range: 600
Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.
Master Yi becomes Untargetable and teleports to rapidly strike enemies near his target, dealing {{ totaldamage }} physical damage to all enemies hit after {{ alphastrikebounces }} hits. This Ability can strike the same enemy repeatedly if there are no other targets, dealing {{ subsequenthitmultiplier*100 }}% damage for subsequent hits ({{ subesquentdamage }}), for a maximum single target total of {{ singletotaldamage }} physical damage.
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Meditate
- Cost: 50 {{ abilityresourcename }}
- Range: 20
Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.
Master Yi channels, reducing incoming damage by {{ damagereduction*100 }}% and restoring {{ totalheal }} Health over {{ healduration }} seconds. This healing is increased by up to {{ maxmissinghealthpercent*100 }}% based on Master Yi's missing Health.
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Wuju Style
- Cost: No Cost
- Range: 20
Grants bonus true damage on basic attacks.
Master Yi's Attacks deal an additional {{ totaldamage }} true damage for {{ duration }} seconds.
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Highlander
- Cost: 100 {{ abilityresourcename }}
- Range: 1
Master Yi moves with unparalleled agility, temporarily increasing his Move Speed and Attack Speed as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.
Passive: Champion takedowns reduce the remaining Cooldown of Master Yi's basic Abilities by {{ rcooldownrefund*100 }}%.
Active: Master Yi enters a trance, gaining [{{ rmsbonus }}]% Move Speed, [{{ rasbonus }}]% Attack Speed, and immunity to Slows for {{ rduration }} seconds. Champion takedowns extend the duration of this Ability by {{ rkillassistextension }} seconds.
MASTER YI COUNTER/TIPS
Master Yi Ally Tips
- If you're in a lane against ranged players, leveling up Meditate can allow you to stay in the lane longer and gain levels faster than they will.
- Wuju Style is very strong early for last hitting minions.
- Try using Alpha Strike on a minion in front of an enemy champion so you are placed at a safe distance at the end of the spell.
- Strong against:
Master Yi Enemy Tips
- Meditate is an effective method of healing damage over time, but Master Yi is susceptible to coordinated team ganks early in the game.
- If Master Yi tries to farm with Alpha Strike, hit him a few times so he has to use mana with Meditate to heal.
- Although Master Yi cannot be slowed while using Highlander, other disables can stop him in his tracks.
MASTER YI Build
MASTER YI SUMMONER SPELLS
MASTER YI REFORGED RUNES
Precision
Domination
MASTER YI ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |
MASTER YI ITEMS
ADVANCED START ITEMS
NORMAL START ITEMS
BEST BOOTS
MYTHIC ITEM OPTIONS
FOLLOW UP CORE ITEMS
OPTIONAL OR FINAL ITEMS
SELLING BOOTS
SITUATIONAL ITEMS
OTHER STUFF
COMFY BUILD #1
COMFY BUILD #2
VS FULL AD
VS ALOT OF AP
MASTER YI SUMMONER SPELLS
MASTER YI REFORGED RUNES
Precision
Inspiration
MASTER YI ABILITY ORDER
1 | 3 | 5 | 12 | 13 | ||||||||||||||
4 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 7 | 8 | 9 | 10 | ||||||||||||||
6 | 11 | 16 |
MASTER YI ITEMS
Start on-hit
Start crit/lethality
Start lane
On-hit vs ad(best build actually)
On-hit vs 3+ ap
Situational or 6th item
Option 1(vs more tanky)
Option 2(vs squishy)
Situational or 6th item
MASTER YI SUMMONER SPELLS
MASTER YI REFORGED RUNES
Precision
Domination
MASTER YI ABILITY ORDER
1 | 4 | 5 | 7 | 9 | ||||||||||||||
3 | 14 | 15 | 17 | 18 | ||||||||||||||
2 | 8 | 10 | 12 | 13 | ||||||||||||||
6 | 11 | 16 |